Commit Graph

36 Commits

Author SHA1 Message Date
Edu García
7c362288ad [gl] extracted some common GPU rendering code (empty impls) 2024-05-08 17:47:21 +01:00
Edu García
9f1b55162d [gl] extracted some common GPU rendering code 2024-05-08 17:40:11 +01:00
Edu García
6705cd9543 [gl] extracted some common GPU rendering code 2024-05-08 17:36:43 +01:00
Edu García
a595fabd03 [gl] OpenGL_Alpha_factor -> gpu_Alpha_factor 2024-05-08 17:31:16 +01:00
Edu García
8aa7a88b9f [gl] remove unused "profiling" code 2024-05-08 17:28:57 +01:00
Edu García
4bd98c16e4 minor refactor of OpenGL renderer 2024-05-08 17:18:21 +01:00
Edu García
a1900bc85b remove unused code (more Software renderer code) 2024-05-08 16:23:12 +01:00
Louis Gombert
9cb68c2e74
Merge pull request #305 from Arcnor/deadcode-removal3
remove unused code (Software renderer, unused macos d3m netgames)
2024-05-08 14:59:52 +02:00
Louis Gombert
fe6bf7bf32
Merge pull request #303 from Arcnor/deadcode-removal2
remove unused code (mainly windows.h)
2024-05-08 14:49:53 +02:00
C.W. Betts
8d3b2f8877
C++ Algorithm pokes (#304)
* Use std::max and std::min, with an initializer_list where possilbe.

* Use std::clamp where appropriate.

* Missed a couple of them.

* Remove clamp specializations at @Lgt2x suggestion.
2024-05-08 11:04:52 +02:00
Edu García
3440667e93 remove unused code (mainly windows.h) 2024-05-07 23:45:33 +01:00
Edu García
aaecc4a5a3 remove unused code (Software renderer, unused macos d3m netgames) 2024-05-07 23:22:05 +01:00
Edu Garcia
553f851714 remove unused code 2024-05-06 22:06:26 +01:00
Ryan C. Gordon
6d837e2083
sdl2: default to fullscreen mode. 2024-05-06 01:43:06 -04:00
Ryan C. Gordon
6f07fd5a94
sdl2: Remove some dead 3DFx Voodoo Linux support code from the year 2000. 2024-05-05 10:25:05 -04:00
Ryan C. Gordon
b362bc9c54
sdl2: Remove a commented out line. 2024-05-05 10:22:16 -04:00
Ryan C. Gordon
f739edff3d
Some more SDL1.2 -> SDL2 work. Mouse input doesn't suck now! 2024-05-02 08:29:23 -04:00
Ryan C. Gordon
001a533399
Initial migration from SDL 1.2 to SDL2. 2024-05-02 08:29:21 -04:00
Ryan C. Gordon
460f401924
Remove renderer/dyna_gl_ryan.h
This is unused code from back when Loki Software was working on the game.
2024-04-30 12:28:35 -04:00
Ryan C. Gordon
6a18afab7c
Remove references to X11 and glX.
This is all in unused/unnecessary/leftover code, but the code wouldn't
build without Xlib headers on the system, which was forcing the Mac builds
to install xquartz.

This also removes renderer/SoftwareOpenGL*, which was _not_ a
software-rendered OpenGL, but just an older version of the same code that's
in HardwareOpenGL.cpp--old enough to still talk to glX directly, which is
what caught my attention.
2024-04-30 12:08:03 -04:00
Ryan C. Gordon
6c8977caf0
Heavy patching for compiler warnings.
The vast majority of this is fixing up `char *` that should be `const char *`
but a handful of other fixes, like potential buffer overflows that GCC
noticed, etc, were applied as well.

This removes `-Wno-write-strings` from CMakeLists.txt, as it is no longer
necessary, as there is no longer a flood of compiler warning spam when
building.

This does not fix all compiler warnings; there are still a handful, and they
are legitimate, but they can be dealt with in a future commit.
2024-04-29 00:18:56 -04:00
Jacob Coby
988653e01e Grab mouse after SDL_SetVideoMode
Fixes mouse cursor not being grabbed on macOS. Also sets the
`ddio_mouseGrabbed` flag correctly so it can be detected later on.

Fixes #201
2024-04-28 10:14:26 -04:00
Chris Sarbora
e6ba1906c9
Remove MacOS (Classic) code and all references (1/3)
The MACINTOSH define refers to MacOS Classic (not OS X) which we do not
plan to support. Rather than carry the cruft forever, let's delete it.

NOTE: legacy/ is unused but we're keeping it around, so MACINTOSH uses
there are left alone.

Process used for this commit:
```
git rm -r mac
find . \( -iname "*.c" -or -iname "*.cpp" -or -iname "*.h" \) \
  -exec unifdef -UMACINTOSH -o {} {} \;
git restore legacy
git add .
```

Test Plan:
On Mac, build both Debug and Release
```
cmake --build --preset mac --config Debug
cmake --build --preset mac --config Release
```
2024-04-27 07:38:14 -07:00
Chris Sarbora
9adfb7ef32
Move old renderer files into legacy/
These files are likely to be useful for future reference.
2024-04-26 15:39:44 -07:00
Ryan C. Gordon
93fdd1ac97
Remove renderer/opengl_ryan.cpp
This was debug/testing code from Loki Software, and is unused.
2024-04-26 09:49:55 -04:00
Thomas Otto
00389c50ea Some more CMake white space formatting
- tabs to spaces
 - use Unix line endings everywhere
 - newline at end of file
 - remove trailing white space
 - no space between keywords and opening parenthesis
 - use 2 spaces to indent
2024-04-21 11:46:32 +02:00
Kevin Bentley
1f45163248 Updated source to reflect the license that this code is released under. 2024-04-20 09:57:49 -06:00
Louis Gombert
c2b71b8147 Standardize CMake formatting
lowercase function names, blocks indent
2024-04-20 14:45:49 +02:00
C.W. Betts
57078ae4b5 Change most sprintf to snprintf.
This also includes vsprintf to vsnprintf.
2024-04-19 12:31:28 -06:00
Thomas Otto
b909a4cf43 Convert min/max macros to std::min/max
Added explicit <float> or <int> template argument where needed.
Add -DNOMINMAX define for Windows.
2024-04-17 21:43:38 +02:00
Jeff Slutter
69a2e15625 Committing local fixes and changes I had. 2024-04-16 22:53:28 -05:00
Azamat H. Hackimov
38128ea134 Additional clang-format 2024-04-17 00:25:04 +03:00
Kevin Bentley
7399b5a2f2 Fix CRLF line endings. 2024-04-16 14:21:35 -06:00
Dan Raviv
e57251a4f4 Restrict i386-only inline assembly 2024-04-16 13:02:45 -07:00
Kevin Bentley
c6640cc631 clang-format on everything. 2024-04-16 12:56:40 -06:00
Kevin Bentley
df209742fc Initial import 2024-04-15 21:43:29 -06:00