Commit Graph

8 Commits

Author SHA1 Message Date
C.W. Betts
c6da74b069
Mark functions and variables as static (#185)
* Begin by marking functions and variables as static when needed.

* More work.

* More work.

* More pokes.

* More work.

* More work.

* Initial work on the netgames.

* Revert changes to the license header on source files.

* clutter.cpp poke.

* One final poke.

* Move some declarations to headers:

Move paged_in_count and paged_in_num to gamesequence.h
Move DoneLightInstance and StartLightInstance to polymodel.h

* Look over the AI script/plug-ins.

* Going over the changes one last time.

* Fix rebase errors.

* More migration from bare statics to static inlines.
2024-05-07 23:35:28 +02:00
Jacob Coby
b374d59634 Back out more ulong typedefs 2024-04-29 16:27:33 -04:00
Jacob Coby
a6a6869a7e 64 Bit-Safe Updates
Imported Icculus' 64-bit changes.

Changes `[un]signed long` data types to `[un]signed int`.
2024-04-29 14:10:09 -04:00
Azamat H. Hackimov
a1e71ddaeb Convert all Osiris bound types to stdint
This unifies (somehow) all structures for scripting system. Checksum for 64-bit systems was decreased by 32 (ulong -> uint32_t in object.).
2024-04-25 23:03:20 +03:00
Kevin Bentley
1f45163248 Updated source to reflect the license that this code is released under. 2024-04-20 09:57:49 -06:00
Kevin Bentley
61be1317b2 More clanging 2024-04-16 14:46:12 -06:00
Kevin Bentley
c6640cc631 clang-format on everything. 2024-04-16 12:56:40 -06:00
Kevin Bentley
df209742fc Initial import 2024-04-15 21:43:29 -06:00