Join the license header with historical comments using a separator so IDEs can correctly parse the initial header.
Also use .gitattributes to ensure all files are LF.
* Begin by marking functions and variables as static when needed.
* More work.
* More work.
* More pokes.
* More work.
* More work.
* Initial work on the netgames.
* Revert changes to the license header on source files.
* clutter.cpp poke.
* One final poke.
* Move some declarations to headers:
Move paged_in_count and paged_in_num to gamesequence.h
Move DoneLightInstance and StartLightInstance to polymodel.h
* Look over the AI script/plug-ins.
* Going over the changes one last time.
* Fix rebase errors.
* More migration from bare statics to static inlines.
Cast the rotation values to a short before assigning to the tangles
struct to avoid the FCVTZU instruction which strips the negative sign
from kicking in.
Fixes#161
- tabs to spaces
- use Unix line endings everywhere
- newline at end of file
- remove trailing white space
- no space between keywords and opening parenthesis
- use 2 spaces to indent
Most of the warnings were caused by uninitialized values. Some were in plug-ins that didn't have a break in a switch, causing the memory to be deleted twice.