/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ // DallasSoundDlg.cpp : implementation file // #include "stdafx.h" #include "editor.h" #include "hlsoundlib.h" #include "soundload.h" #include "DallasSoundDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDallasSoundDlg dialog CDallasSoundDlg::CDallasSoundDlg(CWnd *pParent /*=NULL*/) : CDialog(CDallasSoundDlg::IDD, pParent) { //{{AFX_DATA_INIT(CDallasSoundDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT m_SoundName = ""; m_SoundIndex = -1; } void CDallasSoundDlg::DoDataExchange(CDataExchange *pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDallasSoundDlg) DDX_Control(pDX, IDC_SOUND_LIST, m_SoundList); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDallasSoundDlg, CDialog) //{{AFX_MSG_MAP(CDallasSoundDlg) ON_BN_CLICKED(IDC_PLAY_SOUND_BUTTON, OnPlaySoundButton) ON_BN_CLICKED(IDC_STOP_SOUNDS_BUTTON, OnStopSoundsButton) ON_LBN_DBLCLK(IDC_SOUND_LIST, OnDblclkSoundList) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDallasSoundDlg message handlers BOOL CDallasSoundDlg::OnInitDialog() { CDialog::OnInitDialog(); FillSoundList(); if (!m_SoundName.IsEmpty()) m_SoundList.SelectString(-1, m_SoundName.GetBuffer(0)); Sound_system.BeginSoundFrame(FALSE); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CDallasSoundDlg::OnOK() { int index = m_SoundList.GetCurSel(); if (index == LB_ERR) return; m_SoundIndex = m_SoundList.GetItemData(index); Sound_system.StopAllSounds(); Sound_system.EndSoundFrame(); CDialog::OnOK(); } void CDallasSoundDlg::OnCancel() { Sound_system.StopAllSounds(); Sound_system.EndSoundFrame(); CDialog::OnCancel(); } void CDallasSoundDlg::OnPlaySoundButton() { int index; index = m_SoundList.GetCurSel(); if (index == LB_ERR) return; CString sound_name; m_SoundList.GetText(index, sound_name); Sound_system.BeginSoundFrame(FALSE); Sound_system.Play2dSound(FindSoundName(sound_name.GetBuffer(0)), MAX_GAME_VOLUME); Sound_system.EndSoundFrame(); } void CDallasSoundDlg::OnStopSoundsButton() { Sound_system.StopAllSounds(); } void CDallasSoundDlg::FillSoundList(void) { int i; // Fill the menus with sounds for (i = 0; i < MAX_SOUNDS; i++) { if ((Sounds[i].used) && (strlen(Sounds[i].name) > 0)) { int index; index = m_SoundList.AddString(Sounds[i].name); if (index != LB_ERR) { m_SoundList.SetItemData(index, i); } } } } void CDallasSoundDlg::OnDblclkSoundList() { OnPlaySoundButton(); }