/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . --- HISTORICAL COMMENTS FOLLOW --- * $Logfile: /DescentIII/Main/editor/FloatingKeypadDialog.h $ * $Revision: 1.1.1.1 $ * $Date: 2003-08-26 03:57:38 $ * $Author: kevinb $ * * Floating Keypad dialog * * $Log: not supported by cvs2svn $ * * 4 8/27/98 6:42p Chris * Added the goal keypad and the start of the matcen keypad * * 3 9/17/97 12:58p Samir * Got rid of Curve Keypad. * * 2 8/29/97 2:49p Samir * Nuked SegmentKeypad. * * 10 6/27/97 12:19p Samir * Added room keypad dialog * * 9 6/05/97 3:37p Samir * Added megacell keypad. * * 8 4/08/97 10:42a Jason * implemented path following interface * * 7 4/04/97 3:15p Samir * Added paths keypad, removed player keypad since it's joined with object * keypad. * * 6 3/20/97 11:55a Jason * changes for terrain editing/drawing * * 5 3/05/97 11:49a Samir * Added doorway and terrain keypad tabs. * * 4 2/20/97 6:05p Samir * Allow for clean activation and deactivation of surfaces in editor when * going into fullscreen mode. * * 3 2/19/97 2:14p Samir * Added a RunKeypadFunction function. * * 2 1/23/97 4:16p Samir * Saves width and height, position of floating keypad. * * $NoKeywords: $ */ // FloatingKeypadDialog.h : header file // ///////////////////////////////////////////////////////////////////////////// // CFloatingKeypadDialog dialog class CTextureDialog; class CObjectDialog; class CLightingDialog; class CPathPadDialog; class CTriggerDialog; class CRoomKeypadDialog; class CDoorwayDialog; class CKeypadDialog; class CTerrainDialog; class CMegacellKeypad; class levelkeypad; class matcenkeypad; class CFloatingKeypadDialog : public CDialog { // Construction public: CFloatingKeypadDialog(CWnd *pParent = NULL); // standard constructor BOOL Create(); // Dialog Data //{{AFX_DATA(CFloatingKeypadDialog) enum { IDD = IDD_FLOATING_KEYPAD }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CFloatingKeypadDialog) protected: virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support virtual void PostNcDestroy(); virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT *pResult); //}}AFX_VIRTUAL public: void RunKeypadFunction(int code); void Deactivate(); // deactivates current tab void Activate(); // activates current tab. // Implementation protected: // Generated message map functions //{{AFX_MSG(CFloatingKeypadDialog) virtual BOOL OnInitDialog(); afx_msg void OnShowWindow(BOOL bShow, UINT nStatus); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnMove(int x, int y); afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); //}}AFX_MSG DECLARE_MESSAGE_MAP() virtual void OnCancel(); private: void DoKeypadTabNotify(NMHDR *); // take care of tab control notifications private: CWnd *m_Parent; // parent window to this dialog CTabCtrl *m_KeypadTabCtrl; // this is the tab control in this dialog CKeypadDialog *m_KeypadTabDialog; // modeless dialog in tab control CTextureDialog *m_TextureDialog; CObjectDialog *m_ObjectDialog; CLightingDialog *m_LightingDialog; CPathPadDialog *m_PathPadDialog; CTriggerDialog *m_TriggerDialog; CDoorwayDialog *m_DoorwayDialog; CTerrainDialog *m_TerrainDialog; CMegacellKeypad *m_MegacellKeypad; CRoomKeypadDialog *m_RoomDialog; BOOL m_Initializing; // Are we done initializing? };