/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . --- HISTORICAL COMMENTS FOLLOW --- * $Logfile: /DescentIII/Main/editor/ScriptMassCompile.h $ * $Revision: 1.1.1.1 $ * $Date: 2003-08-26 03:57:39 $ * $Author: kevinb $ * * Header file for mass script compile dialog * * $Log: not supported by cvs2svn $ * * 8 4/03/99 1:36a Jeff * added no-check out option for mass compiler * * 7 2/21/99 8:05p Jeff * better handling of out-of-sync scripts * * 6 1/11/99 3:34p Jeff * added checks for when going editor->game to see if scripts are out of * date, if so give the option of breaking out. Add some options to mass * script compiler, along with a toolbar shortcut. * * 5 12/30/98 4:39p Jeff * selectable to what scripts to display (checked out, non-checked out or * both) * * 4 12/20/98 9:57p Jeff * finished mass compile dialog * * 3 12/18/98 12:36p Jeff * created a function to determine a script's type and hooked it in * * 2 12/18/98 12:11p Jeff * added mass script compile dialog * * $NoKeywords: $ */ #if !defined(AFX_SCRIPTMASSCOMPILE_H__7A381E00_966F_11D2_AB2B_006008BF0B09__INCLUDED_) #define AFX_SCRIPTMASSCOMPILE_H__7A381E00_966F_11D2_AB2B_006008BF0B09__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ScriptMassCompile.h : header file // ///////////////////////////////////////////////////////////////////////////// // CScriptMassCompile dialog #include "pstypes.h" uint8_t DetermineScriptType(char *filename); class CScriptMassCompile : public CDialog { // Construction public: CScriptMassCompile(CWnd *pParent = NULL); // standard constructor void SetStepText(int step, char *format, ...); bool Step1(char *filename); bool Step2(char *filename); bool Step3(char *filename, bool islevel); bool Step4(char *filename); void BuildList(void); // Dialog Data //{{AFX_DATA(CScriptMassCompile) enum { IDD = IDD_COMPILEALL }; CCheckListBox m_ScriptList; BOOL m_AutoCheckIn; int m_DisplayType; BOOL m_NoCheckout; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CScriptMassCompile) protected: virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CScriptMassCompile) afx_msg void OnBuild(); virtual void OnOK(); virtual BOOL OnInitDialog(); afx_msg void OnLocked(); afx_msg void OnNotlocked(); afx_msg void OnBoth(); afx_msg void OnSelectall(); afx_msg void OnOodscripts(); afx_msg void OnOosscripts(); afx_msg void OnNocheckout(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SCRIPTMASSCOMPILE_H__7A381E00_966F_11D2_AB2B_006008BF0B09__INCLUDED_)