/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef BUMPMAP_H #define BUMPMAP_H #include "pstypes.h" #define MAX_BUMPMAPS 500 #define BAD_BUMP_INDEX 65535 #define BUMPF_USED 1 #define BUMPF_CHANGED 2 struct bms_bumpmap { uint16_t *data; // 8bit data int16_t cache_slot; // for the renderers use uint8_t width, height; uint8_t flags, pad; }; extern bms_bumpmap GameBumpmaps[MAX_BUMPMAPS]; // Sets all the bumpmaps to unused void bump_InitBumpmaps(); void bump_ShutdownBumpmaps(void); // Allocs a bumpmap of BUMP_WIDTH * BUMP_HEIGHT size // Returns bumpmap handle if successful, -1 if otherwise int bump_AllocBumpmap(int w, int h); // Given a handle, frees the bumpmap memory and flags this bumpmap as unused void bump_FreeBumpmap(int handle); // returns a bumpmaps data else NULL if something is wrong uint16_t *bump_data(int handle); // returns width or height of the passed in bumpmap uint8_t bump_w(int handle); uint8_t bump_h(int handle); #endif