/* * Descent 3 * Copyright (C) 2024 Descent Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef LIBMVE_SOUND_INTERFACE_H_ #define LIBMVE_SOUND_INTERFACE_H_ #include namespace D3 { /// Abstract class for sound device. class ISoundDevice { protected: bool m_is_compressed = false; public: virtual ~ISoundDevice() = default; /// Play stream virtual void Play() {}; /// Stop stream virtual void Stop() {}; /// Lock buffer for various atomic operations virtual void Lock() {}; /// Unlock buffer virtual void Unlock() {}; /// Check if encoded sound is compressed [[nodiscard]] bool IsCompressed() const { return m_is_compressed; }; }; } #endif // LIBMVE_SOUND_INTERFACE_H_