/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . --- HISTORICAL COMMENTS FOLLOW --- * $Logfile: /DescentIII/Main/manage/doorpage.cpp $ * $Revision: 25 $ * $Date: 10/26/99 3:30p $ * $Author: Jeff $ * * For loading/saving of door types * * $Log: /DescentIII/Main/manage/doorpage.cpp $ * * 25 10/26/99 3:30p Jeff * handle extra.gam addon tablefile * * 24 10/20/99 6:27p Jeff * sped up addon page popping (by saving page offsets) * * 23 8/11/99 5:32p Jeff * changes to fix addon tablefile support so it works correctly * * 22 4/14/99 1:33a Jeff * fixed case mismatched #includes * * 21 3/04/99 4:47p Jason * temp fix (ie BAD HACK) for OEM table file woes * * 20 2/04/99 2:05p Matt * Added blastable doors * * 19 1/21/99 11:16p Jeff * pulled out some structs and defines from header files and moved them * into separate header files so that multiplayer dlls don't require major * game headers, just those new headers. Side effect is a shorter build * time. Also cleaned up some header file #includes that weren't needed. * This affected polymodel.h, object.h, player.h, vecmat.h, room.h, * manage.h and multi.h * * 18 1/13/99 7:04a Jeff * put #ifdef around #include * * 17 12/29/98 4:30p Jason * added add-on data functionality * * 16 12/21/98 5:27p Jeff * added osiris module information to door page. Fixed up dialogs for * objects and doors for script interface (added a browse button) * * 15 12/17/98 12:50p Jason * changed doorpage * * 14 11/06/98 12:35p Jason * more speedups for manage system * * 13 11/05/98 7:54p Jason * changes for new manage system * * 12 11/02/98 6:02p Jason * made yes network updates much faster * * 11 10/09/98 2:27p Jason * reorganized table file system * * 10 5/24/98 11:59p Mark * Fixed a bug introduced with last revs * * 9 5/22/98 8:50p Matt * Added sounds for doors * * 8 4/02/98 3:54p Jason * first pass in getting polymodel paging to work * * 7 2/23/98 1:22p Jason * made FindSpecific* read from the local drive, not the net drive - when * starting the editor * * 6 2/02/98 7:07p Matt * Added support for doors that can be seen through even when closed * * 5 1/15/98 6:22p Jason * added safety checks so the network won't copy over a primitive you have * held locally * * 4 10/06/97 6:39p Jason * got terrain objects working with lightmaps/radiosity * * 3 10/06/97 4:05p Samir * Jason forgot to put a break in a switch-case statement. I fixed * this... * * 2 10/06/97 1:01p Jason * made doors work with scripts (sort of) * * 9 5/08/97 12:41p Jason * made manage system work with device dependant path names * * 8 4/25/97 6:16p Jason * added switcheroo function * * 7 4/08/97 2:25a Chris * Fixed a problem with uninitialized data. In addition it * fixed a problem with the .used flag that would happen * 1 out of 2^(sizeof(used_flag)) times (it would be zero * when it was supposed to be non-zero) * * 6 3/17/97 6:39p Jason * added staysopen page write * * 5 3/13/97 6:13p Jason * got poly doors working * * 4 3/11/97 6:03p Chris * Fixed the fix to a simple function. Isn't crossplatform development * wonderful. :) * * 3 3/11/97 5:08 PM Jeremy * in mng_WriteDoorPage there are two for loops. The second tried to use * the int "i" which was declared in the scope of the first. This breaks * under Codewarrior. I think that's how it's supposed to work under * ANSI. * * 2 3/05/97 12:16p Jason * added code to support our new 3d doors * * 1 3/05/97 11:04a Jason * * * $NoKeywords: $ */ #include #include #include "args.h" #include "cfile.h" #include "door.h" #include "doorpage.h" #include "log.h" #include "manage.h" #include "polymodel.h" #include "pserror.h" #include "soundload.h" #include "soundpage.h" // doorpage commands that are read/written // A command is followed by a byte count describing how many bytes // are in the data for the command #define DOORPAGE_COMMAND_NAME 1 #define DOORPAGE_COMMAND_END 2 #define DOORPAGE_COMMAND_IMAGE_NAME 3 #define DOORPAGE_COMMAND_VERSION 4 #define DOORPAGE_COMMAND_OPEN_TIME 5 #define DOORPAGE_COMMAND_CLOSE_TIME 6 #define DOORPAGE_COMMAND_STAYS_OPEN 7 #define DOORPAGE_COMMAND_SCRIPTNAME 8 #define DOORPAGE_COMMAND_FLAGS 9 #define DOORPAGE_COMMAND_OPEN_SOUND_NAME 10 #define DOORPAGE_COMMAND_CLOSE_SOUND_NAME 11 #define DOORPAGE_VERSION 3 extern char *TablefileNameOverride; // Given an open file pointer and a door_page struct, writes that door page out void mng_WriteDoorPage(CFILE *outfile, mngs_door_page *doorpage) { int i; ASSERT(outfile != NULL); ASSERT(doorpage != NULL); cf_WriteByte(outfile, PAGETYPE_DOOR); cf_WriteByte(outfile, DOORPAGE_COMMAND_NAME); // write out Door name cf_WriteByte(outfile, PAGENAME_LEN); for (i = 0; i < PAGENAME_LEN; i++) cf_WriteByte(outfile, doorpage->door_struct.name[i]); // Write out its models name cf_WriteByte(outfile, DOORPAGE_COMMAND_IMAGE_NAME); // get ready to write out name cf_WriteByte(outfile, PAGENAME_LEN); for (i = 0; i < PAGENAME_LEN; i++) cf_WriteByte(outfile, doorpage->image_name[i]); cf_WriteByte(outfile, DOORPAGE_COMMAND_OPEN_TIME); cf_WriteByte(outfile, sizeof(float)); cf_WriteFloat(outfile, doorpage->door_struct.total_open_time); cf_WriteByte(outfile, DOORPAGE_COMMAND_CLOSE_TIME); cf_WriteByte(outfile, sizeof(float)); cf_WriteFloat(outfile, doorpage->door_struct.total_close_time); cf_WriteByte(outfile, DOORPAGE_COMMAND_STAYS_OPEN); cf_WriteByte(outfile, sizeof(float)); cf_WriteFloat(outfile, doorpage->door_struct.total_time_open); cf_WriteByte(outfile, DOORPAGE_COMMAND_SCRIPTNAME); cf_WriteByte(outfile, strlen("") + 1); cf_WriteString(outfile, ""); cf_WriteByte(outfile, DOORPAGE_COMMAND_FLAGS); cf_WriteByte(outfile, sizeof(int8_t)); cf_WriteByte(outfile, doorpage->door_struct.flags); Int3(); // this shouldn't be called -- hit points not written out cf_WriteByte(outfile, DOORPAGE_COMMAND_OPEN_SOUND_NAME); cf_WriteByte(outfile, strlen(doorpage->open_sound_name) + 1); cf_WriteString(outfile, doorpage->open_sound_name); cf_WriteByte(outfile, DOORPAGE_COMMAND_CLOSE_SOUND_NAME); cf_WriteByte(outfile, strlen(doorpage->close_sound_name) + 1); cf_WriteString(outfile, doorpage->close_sound_name); cf_WriteByte(outfile, DOORPAGE_COMMAND_END); // we're all done cf_WriteByte(outfile, 0); } // Given an open file pointer and a door_page struct, writes that door page out void mng_WriteNewDoorPage(CFILE *outfile, mngs_door_page *doorpage) { ASSERT(outfile != NULL); ASSERT(doorpage != NULL); int offset = StartManagePage(outfile, PAGETYPE_DOOR); cf_WriteShort(outfile, DOORPAGE_VERSION); cf_WriteString(outfile, doorpage->door_struct.name); cf_WriteString(outfile, doorpage->image_name); cf_WriteFloat(outfile, doorpage->door_struct.total_open_time); cf_WriteFloat(outfile, doorpage->door_struct.total_close_time); cf_WriteFloat(outfile, doorpage->door_struct.total_time_open); cf_WriteByte(outfile, doorpage->door_struct.flags); cf_WriteShort(outfile, doorpage->door_struct.hit_points); cf_WriteString(outfile, doorpage->open_sound_name); cf_WriteString(outfile, doorpage->close_sound_name); cf_WriteString(outfile, doorpage->door_struct.module_name); EndManagePage(outfile, offset); } // Reads a door page from an open file. Returns 0 on error. int mng_ReadNewDoorPage(CFILE *infile, mngs_door_page *doorpage) { ASSERT(infile != NULL); int version = cf_ReadShort(infile); cf_ReadString(doorpage->door_struct.name, PAGENAME_LEN, infile); cf_ReadString(doorpage->image_name, PAGENAME_LEN, infile); doorpage->door_struct.total_open_time = cf_ReadFloat(infile); doorpage->door_struct.total_close_time = cf_ReadFloat(infile); doorpage->door_struct.total_time_open = cf_ReadFloat(infile); doorpage->door_struct.flags = cf_ReadByte(infile); if (version >= 3) doorpage->door_struct.hit_points = cf_ReadShort(infile); else doorpage->door_struct.hit_points = 0; cf_ReadString(doorpage->open_sound_name, PAGENAME_LEN, infile); cf_ReadString(doorpage->close_sound_name, PAGENAME_LEN, infile); if (version >= 2) cf_ReadString(doorpage->door_struct.module_name, MAX_MODULENAME_LEN, infile); else doorpage->door_struct.module_name[0] = '\0'; // This is a valid new page doorpage->door_struct.used = 1; return 1; // successfully read } // Reads a door page from an open file. Returns 0 on error. int mng_ReadDoorPage(CFILE *infile, mngs_door_page *doorpage) { int done = 0; char command; uint8_t len; int i; if (!Old_table_method) return mng_ReadNewDoorPage(infile, doorpage); // doorpage->door_struct.script_name[0]=0; strcpy(doorpage->open_sound_name, "INVALID SOUND NAME"); strcpy(doorpage->close_sound_name, "INVALID SOUND NAME"); ASSERT(infile != NULL); while (!done) { // Read in command byte then read in the length of that commands data command = cf_ReadByte(infile); len = cf_ReadByte(infile); switch (command) { case DOORPAGE_COMMAND_END: done = 1; break; case DOORPAGE_COMMAND_IMAGE_NAME: // the name of the door model for (i = 0; i < PAGENAME_LEN; i++) doorpage->image_name[i] = cf_ReadByte(infile); break; case DOORPAGE_COMMAND_NAME: for (i = 0; i < PAGENAME_LEN; i++) doorpage->door_struct.name[i] = cf_ReadByte(infile); break; case DOORPAGE_COMMAND_OPEN_TIME: doorpage->door_struct.total_open_time = cf_ReadFloat(infile); break; case DOORPAGE_COMMAND_STAYS_OPEN: doorpage->door_struct.total_time_open = cf_ReadFloat(infile); break; case DOORPAGE_COMMAND_CLOSE_TIME: doorpage->door_struct.total_close_time = cf_ReadFloat(infile); break; case DOORPAGE_COMMAND_SCRIPTNAME: { char dummy[256]; cf_ReadString(dummy, len + 1, infile); } break; case DOORPAGE_COMMAND_FLAGS: doorpage->door_struct.flags = cf_ReadByte(infile); break; case DOORPAGE_COMMAND_OPEN_SOUND_NAME: cf_ReadString(doorpage->open_sound_name, len + 1, infile); break; case DOORPAGE_COMMAND_CLOSE_SOUND_NAME: cf_ReadString(doorpage->close_sound_name, len + 1, infile); break; default: // Ignore the ones we don't know for (i = 0; i < len; i++) cf_ReadByte(infile); return 0; } } // This is a valid new page doorpage->door_struct.used = 1; return 1; // successfully read } // Reads in the door named "name" into doorpage struct // Returns 0 on error or couldn't find, else 1 if all is good int mng_FindSpecificDoorPage(char *name, mngs_door_page *doorpage, int offset) { CFILE *infile; uint8_t pagetype; int done = 0, found = 0; std::filesystem::path tablename; if (Loading_locals) { infile = cfopen(LocalTableFilename, "rb"); } else if (Loading_addon_table != -1) { infile = cfopen(AddOnDataTables[Loading_addon_table].AddOnTableFilename, "rb"); } else { if (Network_up && Starting_editor) { int farg = FindArg("-filter"); if (farg) tablename = GameArgs[farg + 1]; else tablename = LocalTableDir / NET_TABLE; infile = cfopen(tablename, "rb"); } else { infile = NULL; if (TablefileNameOverride) { infile = cfopen(TablefileNameOverride, "rb"); } if (!infile) infile = cfopen(TableFilename, "rb"); } } if (!infile) { LOG_ERROR << "Couldn't open table file to find door!"; Int3(); return 0; } if (offset) cfseek(infile, offset, SEEK_SET); // Read in the entire page file until we find the page we want while (!done) { if (cfeof(infile)) { done = 1; continue; } pagetype = cf_ReadByte(infile); int len = cf_ReadInt(infile); // If not a door page, just read it in and ignore it if (pagetype != PAGETYPE_DOOR) { cfseek(infile, len - 4, SEEK_CUR); continue; } mng_ReadNewDoorPage(infile, doorpage); if (!stricmp(name, doorpage->door_struct.name)) { // This is the page we want found = 1; done = 1; } } cfclose(infile); return found; // successful! } // Given a door page, allocs a door and calls AssignDoorPageToDoor to actually // load models and values. Returns door handle on success, -1 if fail int mng_SetAndLoadDoor(mngs_door_page *doorpage) { int n; n = AllocDoor(); if (n < 0) return -1; if (!mng_AssignDoorPageToDoor(doorpage, n)) return -1; return n; } // Given a doorpage and a door handle, attempts to make door n correspond to // to the doorpage. // Returns 1 on success, 0 otherwise int mng_AssignDoorPageToDoor(mngs_door_page *doorpage, int n) { door *doorpointer = &Doors[n]; int img_handle; // copy our values memcpy(doorpointer, &doorpage->door_struct, sizeof(door)); strcpy(doorpointer->name, doorpage->door_struct.name); // First see if our image differs from the one on the net // If it is, make a copy // If it is a release version, don't do any of this #ifndef RELEASE if (Network_up) { UpdatePrimitive(LocalModelsDir / doorpage->image_name, NetModelsDir / doorpage->image_name, doorpage->image_name, PAGETYPE_DOOR, doorpointer->name); } #endif // Try and load our door model from the disk img_handle = LoadPolyModel(doorpage->image_name, 1); // Set sounds doorpointer->open_sound = mng_GetGuaranteedSoundPage(doorpage->open_sound_name); doorpointer->close_sound = mng_GetGuaranteedSoundPage(doorpage->close_sound_name); if (img_handle < 0) { LOG_ERROR.printf("Couldn't load file '%s' in AssignDoorPage...", doorpage->image_name); doorpointer->model_handle = -1; return 0; } else doorpointer->model_handle = img_handle; return 1; } // Copies values from a door into a door_page void mng_AssignDoorToDoorPage(int n, mngs_door_page *doorpage) { door *doorpointer = &Doors[n]; // Assign the values memcpy(&doorpage->door_struct, doorpointer, sizeof(door)); strcpy(doorpage->door_struct.name, doorpointer->name); if (doorpointer->model_handle != -1) strcpy(doorpage->image_name, Poly_models[doorpointer->model_handle].name); else strcpy(doorpage->image_name, "INVALID IMAGE NAME"); if (doorpointer->open_sound != -1) strcpy(doorpage->open_sound_name, Sounds[doorpointer->open_sound].name); else strcpy(doorpage->open_sound_name, "INVALID SOUND NAME"); if (doorpointer->close_sound != -1) strcpy(doorpage->close_sound_name, Sounds[doorpointer->close_sound].name); else strcpy(doorpage->close_sound_name, "INVALID SOUND NAME"); } // Loads a door found in the net table file. It then allocs a door and // then calls SetAndLoadDoor to actually load in any images/models associated // with it void mng_LoadNetDoorPage(CFILE *infile, bool overlay) { mngs_door_page doorpage; memset(&doorpage, 0, sizeof(mngs_door_page)); if (mng_ReadNewDoorPage(infile, &doorpage)) { int n; n = FindDoorName(doorpage.door_struct.name); if (n != -1) { if (overlay) { LOG_DEBUG.printf("OVERLAYING DOOR %s\n", doorpage.door_struct.name); mng_FreePagetypePrimitives(PAGETYPE_DOOR, doorpage.door_struct.name, 0); mng_AssignDoorPageToDoor(&doorpage, n); } return; } int ret = mng_SetAndLoadDoor(&doorpage); ASSERT(ret >= 0); } else LOG_ERROR.printf("Could not load doorpage named %s!", doorpage.door_struct.name); } // Reads a door page from a local table file. It then allocs a door and // loads any images/models associated with that door void mng_LoadLocalDoorPage(CFILE *infile) { mngs_door_page doorpage; int ok = 0; memset(&doorpage, 0, sizeof(mngs_door_page)); if (mng_ReadNewDoorPage(infile, &doorpage)) { // Check to see if this is a local copy that is supposed // to go over a network copy (supersede the net copy) int i = FindDoorName(doorpage.door_struct.name); if (i != -1) { // Make sure we really have this page checked out mngs_Pagelock pl; strcpy(pl.name, doorpage.door_struct.name); pl.pagetype = PAGETYPE_DOOR; /*if (Network_up && Stand_alone==0) { int locked; locked=mng_CheckIfPageOwned(&pl,TableUser); if (locked!=1) Int3(); // Your local vs net copies of the lock file do not match }*/ ok = 1; bool need_to_load_page = true; if (Loading_addon_table != -1) { AddOnTablefile *addon; int tidx; // see if we really need to load this page // check to see if we already have loaded this page (because it was // a dependancy of another) addon = &AddOnDataTables[Loading_addon_table]; for (tidx = 0; tidx < addon->Num_addon_tracklocks; tidx++) { if (addon->Addon_tracklocks[tidx].pagetype == PAGETYPE_DOOR && !stricmp(addon->Addon_tracklocks[tidx].name, doorpage.door_struct.name)) { // found it!! LOG_DEBUG.printf("DoorPage: %s previously loaded", doorpage.door_struct.name); need_to_load_page = false; break; } } } if (need_to_load_page) { mng_FreePagetypePrimitives(PAGETYPE_DOOR, doorpage.door_struct.name, 0); mng_AssignDoorPageToDoor(&doorpage, i); // For addon data if (Loading_addon_table != -1) { // this is an overlay of some sort..see which we are overlaying int overlay = 1; int addidx, tidx; bool found = false; for (addidx = Num_addon_tables - 1; addidx >= 0; addidx--) { if (addidx == Loading_addon_table) continue; AddOnTablefile *addon = &AddOnDataTables[addidx]; // look for the page in this table file for (tidx = 0; tidx < addon->Num_addon_tracklocks; tidx++) { if (addon->Addon_tracklocks[tidx].pagetype == PAGETYPE_DOOR && !stricmp(addon->Addon_tracklocks[tidx].name, doorpage.door_struct.name)) { // found it!! found = true; overlay = addidx + 2; break; } } if (found) break; } mng_PushAddonPage(PAGETYPE_DOOR, doorpage.door_struct.name, overlay); } } } else { // This is a local door that has never been checked in if ((i = mng_SetAndLoadDoor(&doorpage)) < 0) ok = 0; else ok = 1; // For addon data if (ok && Loading_addon_table != -1) mng_PushAddonPage(PAGETYPE_DOOR, doorpage.door_struct.name, 0); } ASSERT(ok == 1); if (Loading_addon_table == -1) mng_AllocTrackLock(doorpage.door_struct.name, PAGETYPE_DOOR); } else { LOG_ERROR.printf("Could not load doorpage named %s!", doorpage.door_struct.name); } }