/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ ///////////////////////////////////////////////////////////////////// // D.A.L.L.A.S. Generated Level Script - DLL Source File // // Filename: HalfPipe5.cpp // Version: 3 ///////////////////////////////////////////////////////////////////// #include #include #include #include #include "osiris_import.h" #include "osiris_common.h" #include "DallasFuncs.h" #include "module.h" #ifdef __cplusplus extern "C" { #endif DLLEXPORT char STDCALL InitializeDLL(tOSIRISModuleInit *func_list); DLLEXPORT void STDCALL ShutdownDLL(void); DLLEXPORT int STDCALL GetGOScriptID(const char *name, uint8_t is_door); DLLEXPORT void STDCALLPTR CreateInstance(int id); DLLEXPORT void STDCALL DestroyInstance(int id, void *ptr); DLLEXPORT int16_t STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data); DLLEXPORT int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face); DLLEXPORT int STDCALL GetCOScriptList(int **list, int **id_list); DLLEXPORT int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state); #ifdef __cplusplus } #endif // ================= // Script ID Numbers // ================= #define ID_LEVEL_0000 0x000 #define ID_TRIGGER_0003 0x001 #define ID_TRIGGER_0002 0x002 #define ID_TRIGGER_0001 0x003 #define ID_TRIGGER_0000 0x004 // ======================== // Script Class Definitions // ======================== class BaseScript { public: virtual ~BaseScript() = default; virtual int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class LevelScript_0000 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0003 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0002 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0001 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0000 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; // ====================== // Global Action Counters // ====================== #define MAX_ACTION_CTR_VALUE 100000 int ScriptActionCtr_000 = 0; int ScriptActionCtr_004 = 0; int ScriptActionCtr_003 = 0; int ScriptActionCtr_002 = 0; int ScriptActionCtr_001 = 0; // ======================================== // Function to Clear Global Action Counters // ======================================== void ClearGlobalActionCtrs(void) { ScriptActionCtr_000 = 0; ScriptActionCtr_004 = 0; ScriptActionCtr_003 = 0; ScriptActionCtr_002 = 0; ScriptActionCtr_001 = 0; } // ======================================== // Function to Save Global Action Counters // ======================================== void SaveGlobalActionCtrs(void *file_ptr) { File_WriteInt(ScriptActionCtr_000, file_ptr); File_WriteInt(ScriptActionCtr_004, file_ptr); File_WriteInt(ScriptActionCtr_003, file_ptr); File_WriteInt(ScriptActionCtr_002, file_ptr); File_WriteInt(ScriptActionCtr_001, file_ptr); } // =========================================== // Function to Restore Global Action Counters // =========================================== void RestoreGlobalActionCtrs(void *file_ptr) { ScriptActionCtr_000 = File_ReadInt(file_ptr); ScriptActionCtr_004 = File_ReadInt(file_ptr); ScriptActionCtr_003 = File_ReadInt(file_ptr); ScriptActionCtr_002 = File_ReadInt(file_ptr); ScriptActionCtr_001 = File_ReadInt(file_ptr); } // =============================================================== // Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS // =============================================================== /**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/ // Enter your custom script code here /**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/ // ============================================================ // End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS // ============================================================ // ================= // Message File Data // ================= #define MAX_SCRIPT_MESSAGES 256 #define MAX_MSG_FILEBUF_LEN 1024 #define NO_MESSAGE_STRING "*Message Not Found*" #define INV_MSGNAME_STRING "*Message Name Invalid*" #define WHITESPACE_CHARS " \t\r\n" // Structure for storing a script message struct tScriptMessage { char *name; // the name of the message char *message; // the actual message text }; // Global storage for level script messages tScriptMessage *message_list[MAX_SCRIPT_MESSAGES]; int num_messages; // ====================== // Message File Functions // ====================== // Initializes the Message List void InitMessageList(void) { for (int j = 0; j < MAX_SCRIPT_MESSAGES; j++) message_list[j] = NULL; num_messages = 0; } // Clear the Message List void ClearMessageList(void) { for (int j = 0; j < num_messages; j++) { free(message_list[j]->name); free(message_list[j]->message); free(message_list[j]); message_list[j] = NULL; } num_messages = 0; } // Adds a message to the list int AddMessageToList(char *name, char *msg) { int pos; // Make sure there is room in the list if (num_messages >= MAX_SCRIPT_MESSAGES) return false; // Allocate memory for this message entry pos = num_messages; message_list[pos] = (tScriptMessage *)malloc(sizeof(tScriptMessage)); if (message_list[pos] == NULL) return false; // Allocate memory for the message name message_list[pos]->name = (char *)malloc(strlen(name) + 1); if (message_list[pos]->name == NULL) { free(message_list[pos]); return false; } strcpy(message_list[pos]->name, name); // Allocate memory for the message name message_list[pos]->message = (char *)malloc(strlen(msg) + 1); if (message_list[pos]->message == NULL) { free(message_list[pos]->name); free(message_list[pos]); return false; } strcpy(message_list[pos]->message, msg); num_messages++; return true; } // Removes any whitespace padding from the end of a string void RemoveTrailingWhitespace(char *s) { int last_char_pos; last_char_pos = strlen(s) - 1; while (last_char_pos >= 0 && isspace(s[last_char_pos])) { s[last_char_pos] = '\0'; last_char_pos--; } } // Returns a pointer to the first non-whitespace char in given string char *SkipInitialWhitespace(char *s) { while ((*s) != '\0' && isspace(*s)) s++; return (s); } // Read in the Messages int ReadMessageFile(const char *filename) { void *infile; char filebuffer[MAX_MSG_FILEBUF_LEN + 1]; char *line, *msg_start; int line_num; bool next_msgid_found; // Try to open the file for loading infile = File_Open(filename, "rt"); if (!infile) return false; line_num = 0; next_msgid_found = true; // Clear the message list ClearMessageList(); // Read in and parse each line of the file while (!File_eof(infile)) { // Clear the buffer strcpy(filebuffer, ""); // Read in a line from the file File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile); line_num++; // Remove whitespace padding at start and end of line RemoveTrailingWhitespace(filebuffer); line = SkipInitialWhitespace(filebuffer); // If line is a comment, or empty, discard it if (strlen(line) == 0 || strncmp(line, "//", 2) == 0) continue; if (!next_msgid_found) { // Parse out the last message ID number // Grab the first keyword, make sure it's valid line = strtok(line, WHITESPACE_CHARS); if (line == NULL) continue; // Grab the second keyword, and assign it as the next message ID line = strtok(NULL, WHITESPACE_CHARS); if (line == NULL) continue; next_msgid_found = true; } else { // Parse line as a message line // Find the start of message, and mark it msg_start = strchr(line, '='); if (msg_start == NULL) continue; msg_start[0] = '\0'; msg_start++; // Add the message to the list AddMessageToList(line, msg_start); } } File_Close(infile); return true; } // Find a message const char *GetMessage(const char *name) { // Make sure given name is valid if (name == NULL) return INV_MSGNAME_STRING; // Search message list for name for (int j = 0; j < num_messages; j++) if (strcmp(message_list[j]->name, name) == 0) return (message_list[j]->message); // Couldn't find it return NO_MESSAGE_STRING; } //====================== // Name List Arrays //====================== #define NUM_DOOR_NAMES 0 const char **Door_names = NULL; int *Door_handles = NULL; #define NUM_OBJECT_NAMES 0 const char **Object_names = NULL; int *Object_handles = NULL; #define NUM_ROOM_NAMES 4 const char *Room_names[NUM_ROOM_NAMES] = {"BlueIn", "BlueOut", "RedOut", "RedIn"}; int Room_indexes[NUM_ROOM_NAMES]; #define NUM_TRIGGER_NAMES 4 const char *Trigger_names[NUM_TRIGGER_NAMES] = {"BlueOut", "BlueIn", "RedOut", "RedIn"}; int Trigger_indexes[NUM_TRIGGER_NAMES]; int Trigger_faces[NUM_TRIGGER_NAMES]; int Trigger_rooms[NUM_TRIGGER_NAMES]; #define NUM_SOUND_NAMES 1 const char *Sound_names[NUM_SOUND_NAMES] = {"LevSecAccelRelease"}; int Sound_indexes[NUM_SOUND_NAMES]; #define NUM_TEXTURE_NAMES 0 const char **Texture_names = NULL; int *Texture_indexes = NULL; #define NUM_PATH_NAMES 0 const char **Path_names = NULL; int *Path_indexes = NULL; #define NUM_MATCEN_NAMES 0 const char **Matcen_names = NULL; int *Matcen_indexes = NULL; #define NUM_GOAL_NAMES 0 const char **Goal_names = NULL; int *Goal_indexes = NULL; #define NUM_MESSAGE_NAMES 0 const char **Message_names = NULL; const char **Message_strings = NULL; // =============== // InitializeDLL() // =============== char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) { osicommon_Initialize((tOSIRISModuleInit *)func_list); if (func_list->game_checksum != CHECKSUM) { mprintf(0, "Game-Checksum FAIL!!! (%ul!=%ul)\n", func_list->game_checksum, CHECKSUM); mprintf(0, "RECOMPILE YOUR SCRIPTS!!!\n"); return 0; } ClearGlobalActionCtrs(); dfInit(); InitMessageList(); // Build the filename of the message file char filename[_MAX_PATH + 32]; int lang_type; if (func_list->script_identifier != NULL) { _splitpath(func_list->script_identifier, NULL, NULL, filename, NULL); lang_type = Game_GetLanguage(); if (lang_type == LANGUAGE_FRENCH) strcat(filename, "_FRN"); else if (lang_type == LANGUAGE_GERMAN) strcat(filename, "_GER"); else if (lang_type == LANGUAGE_ITALIAN) strcat(filename, "_ITN"); else if (lang_type == LANGUAGE_SPANISH) strcat(filename, "_SPN"); strcat(filename, ".msg"); } else { strcpy(filename, "HalfPipe5.msg"); lang_type = LANGUAGE_ENGLISH; } if (!ReadMessageFile(filename)) { mprintf(0, "ERROR: Could not load message file - %s\n", filename); } int j; // Do Door Index lookups for (j = 0; j < NUM_DOOR_NAMES; j++) Door_handles[j] = Scrpt_FindDoorName(Door_names[j]); // Do Object Index lookups for (j = 0; j < NUM_OBJECT_NAMES; j++) Object_handles[j] = Scrpt_FindObjectName(Object_names[j]); // Do Room Index lookups for (j = 0; j < NUM_ROOM_NAMES; j++) Room_indexes[j] = Scrpt_FindRoomName(Room_names[j]); // Do Trigger Index lookups for (j = 0; j < NUM_TRIGGER_NAMES; j++) { Trigger_indexes[j] = Scrpt_FindTriggerName(Trigger_names[j]); Trigger_faces[j] = Scrpt_GetTriggerFace(Trigger_indexes[j]); Trigger_rooms[j] = Scrpt_GetTriggerRoom(Trigger_indexes[j]); } // Do Sound Index lookups for (j = 0; j < NUM_SOUND_NAMES; j++) Sound_indexes[j] = Scrpt_FindSoundName(Sound_names[j]); // Do Texture Index lookups for (j = 0; j < NUM_TEXTURE_NAMES; j++) Texture_indexes[j] = Scrpt_FindTextureName(Texture_names[j]); // Do Path Index lookups for (j = 0; j < NUM_PATH_NAMES; j++) Path_indexes[j] = Scrpt_FindPathName(Path_names[j]); // Do Matcen Index lookups for (j = 0; j < NUM_MATCEN_NAMES; j++) Matcen_indexes[j] = Scrpt_FindMatcenName(Matcen_names[j]); // Do Goal Index lookups for (j = 0; j < NUM_GOAL_NAMES; j++) Goal_indexes[j] = Scrpt_FindLevelGoalName(Goal_names[j]); // Do Message Name lookups for (j = 0; j < NUM_MESSAGE_NAMES; j++) Message_strings[j] = GetMessage(Message_names[j]); return 1; } // ============= // ShutdownDLL() // ============= void STDCALL ShutdownDLL(void) { ClearMessageList(); } // =============== // GetGOScriptID() // =============== int STDCALL GetGOScriptID(const char *name, uint8_t isdoor) { return -1; } // ================ // CreateInstance() // ================ void STDCALLPTR CreateInstance(int id) { switch (id) { case ID_LEVEL_0000: return new LevelScript_0000; break; case ID_TRIGGER_0003: return new TriggerScript_0003; break; case ID_TRIGGER_0002: return new TriggerScript_0002; break; case ID_TRIGGER_0001: return new TriggerScript_0001; break; case ID_TRIGGER_0000: return new TriggerScript_0000; break; default: mprintf(0, "SCRIPT: Illegal ID (%d)\n", id); break; } return NULL; } // ================= // DestroyInstance() // ================= void STDCALL DestroyInstance(int id, void *ptr) { switch (id) { case ID_LEVEL_0000: delete ((LevelScript_0000 *)ptr); break; case ID_TRIGGER_0003: delete ((TriggerScript_0003 *)ptr); break; case ID_TRIGGER_0002: delete ((TriggerScript_0002 *)ptr); break; case ID_TRIGGER_0001: delete ((TriggerScript_0001 *)ptr); break; case ID_TRIGGER_0000: delete ((TriggerScript_0000 *)ptr); break; default: mprintf(0, "SCRIPT: Illegal ID (%d)\n", id); break; } } // =================== // CallInstanceEvent() // =================== int16_t STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data) { switch (id) { case ID_LEVEL_0000: case ID_TRIGGER_0003: case ID_TRIGGER_0002: case ID_TRIGGER_0001: case ID_TRIGGER_0000: return ((BaseScript *)ptr)->CallEvent(event, data); break; default: mprintf(0, "SCRIPT: Illegal ID (%d)\n", id); break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } // ================== // SaveRestoreState() // ================== int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state) { return 0; } // ==================== // GetTriggerScriptID() // ==================== int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face) { if (trigger_room == Trigger_rooms[0] && trigger_face == Trigger_faces[0]) return ID_TRIGGER_0003; if (trigger_room == Trigger_rooms[1] && trigger_face == Trigger_faces[1]) return ID_TRIGGER_0002; if (trigger_room == Trigger_rooms[2] && trigger_face == Trigger_faces[2]) return ID_TRIGGER_0001; if (trigger_room == Trigger_rooms[3] && trigger_face == Trigger_faces[3]) return ID_TRIGGER_0000; return -1; } // ================= // GetCOScriptList() // ================= int STDCALL GetCOScriptList(int **list, int **id_list) { static int *cust_handle_list = NULL; static int *cust_id_list = NULL; *list = cust_handle_list; *id_list = cust_id_list; return 0; } //======================= // Script Implementation //======================= int16_t BaseScript::CallEvent(int event, tOSIRISEventInfo *data) { mprintf(0, "BaseScript::CallEvent()\n"); return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t LevelScript_0000::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_SAVESTATE: { tOSIRISEVTSAVESTATE *event_data = &data->evt_savestate; SaveGlobalActionCtrs(event_data->fileptr); dfSave(event_data->fileptr); } break; case EVT_RESTORESTATE: { tOSIRISEVTRESTORESTATE *event_data = &data->evt_restorestate; RestoreGlobalActionCtrs(event_data->fileptr); dfRestore(event_data->fileptr); } break; case EVT_LEVELSTART: { ClearGlobalActionCtrs(); dfInit(); // Script 000: WindStart if (1) { aRoomSetWind(Room_indexes[0], 0.000000f, 0.000000f, -20.000000f, 1.500000f); aRoomSetWind(Room_indexes[1], 0.000000f, 0.000000f, 20.000000f, 1.500000f); aRoomSetWind(Room_indexes[2], 0.000000f, 0.000000f, -20.000000f, 1.500000f); aRoomSetWind(Room_indexes[3], 0.000000f, 0.000000f, 20.000000f, 1.500000f); // Increment the script action counter if (ScriptActionCtr_000 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_000++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0003::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 004: BlueOut if (1) { aMiscShakeArea(event_data->it_handle, 50.000000f, 40.000000f); aSoundPlayObject(Sound_indexes[0], event_data->it_handle, 1.000000f); // Increment the script action counter if (ScriptActionCtr_004 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_004++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0002::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 003: BlueIn if (1) { aMiscShakeArea(event_data->it_handle, 50.000000f, 40.000000f); aSoundPlayObject(Sound_indexes[0], event_data->it_handle, 1.000000f); // Increment the script action counter if (ScriptActionCtr_003 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_003++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0001::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 002: RedOut if (1) { aMiscShakeArea(event_data->it_handle, 50.000000f, 40.000000f); aSoundPlayObject(Sound_indexes[0], event_data->it_handle, 1.000000f); // Increment the script action counter if (ScriptActionCtr_002 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_002++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0000::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 001: RedIn if (1) { aMiscShakeArea(event_data->it_handle, 50.000000f, 40.000000f); aSoundPlayObject(Sound_indexes[0], event_data->it_handle, 1.000000f); // Increment the script action counter if (ScriptActionCtr_001 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_001++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } /********************************************************* Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!! ********************************************************** $$SCRIPT_BLOCK_START VERSION 3 NEXT_ID 5 // UserType value blocks $$UTYPE_VALS_START UserVar $$UTYPE_VALS_END $$UTYPE_VALS_START UserFlag $$UTYPE_VALS_END $$UTYPE_VALS_START SpewHandle $$UTYPE_VALS_END $$UTYPE_VALS_START TimerID $$UTYPE_VALS_END $$UTYPE_VALS_START SavedObjectSlot $$UTYPE_VALS_END $$UTYPE_VALS_START GoalID $$UTYPE_VALS_END // Name Lists $$DOOR_LIST_START $$DOOR_LIST_END $$OBJECT_LIST_START $$OBJECT_LIST_END $$ROOM_LIST_START BlueIn BlueOut RedOut RedIn $$ROOM_LIST_END $$TRIGGER_LIST_START BlueOut BlueIn RedOut RedIn $$TRIGGER_LIST_END $$SOUND_LIST_START LevSecAccelRelease $$SOUND_LIST_END $$TEXTURE_LIST_START $$TEXTURE_LIST_END $$SPECNAME_LIST_START $$SPECNAME_LIST_END $$PATH_LIST_START $$PATH_LIST_END $$MATCEN_LIST_START $$MATCEN_LIST_END $$GOAL_LIST_START $$GOAL_LIST_END $$STRM_AUDIO_LIST_START $$STRM_AUDIO_LIST_END // Script Tree Dump 00:0:WindStart $$CHILD_BLOCK_START 01:2:0 02:6 03:0 $$CHILD_BLOCK_START 05:0 $$CHILD_BLOCK_END 04:0:0:0 $$CHILD_BLOCK_START 08:aRoomSetWind $$CHILD_BLOCK_START 10:2:0:Room 10:6:0.000000:X 10:6:0.000000:Y 10:6:-20.000000:Z 10:6:1.500000:Speed $$CHILD_BLOCK_END 08:aRoomSetWind $$CHILD_BLOCK_START 10:2:1:Room 10:6:0.000000:X 10:6:0.000000:Y 10:6:20.000000:Z 10:6:1.500000:Speed $$CHILD_BLOCK_END 08:aRoomSetWind $$CHILD_BLOCK_START 10:2:2:Room 10:6:0.000000:X 10:6:0.000000:Y 10:6:-20.000000:Z 10:6:1.500000:Speed $$CHILD_BLOCK_END 08:aRoomSetWind $$CHILD_BLOCK_START 10:2:3:Room 10:6:0.000000:X 10:6:0.000000:Y 10:6:20.000000:Z 10:6:1.500000:Speed $$CHILD_BLOCK_END $$CHILD_BLOCK_END $$CHILD_BLOCK_END 00:4:BlueOut $$CHILD_BLOCK_START 01:0:0 02:1 03:0 $$CHILD_BLOCK_START 05:0 $$CHILD_BLOCK_END 04:0:0:0 $$CHILD_BLOCK_START 08:aMiscShakeArea $$CHILD_BLOCK_START 10:1:1:-1:Object 10:6:50.000000:Amount 10:6:40.000000:Dist $$CHILD_BLOCK_END 08:aSoundPlayObject $$CHILD_BLOCK_START 10:12:0:Sound 10:1:1:-1:Object 10:9:1.000000:Volume $$CHILD_BLOCK_END 08:DO NOTHING $$CHILD_BLOCK_END $$CHILD_BLOCK_END 00:3:BlueIn $$CHILD_BLOCK_START 01:0:1 02:1 03:0 $$CHILD_BLOCK_START 05:0 $$CHILD_BLOCK_END 04:0:0:0 $$CHILD_BLOCK_START 08:aMiscShakeArea $$CHILD_BLOCK_START 10:1:1:-1:Object 10:6:50.000000:Amount 10:6:40.000000:Dist $$CHILD_BLOCK_END 08:aSoundPlayObject $$CHILD_BLOCK_START 10:12:0:Sound 10:1:1:-1:Object 10:9:1.000000:Volume $$CHILD_BLOCK_END 08:DO NOTHING $$CHILD_BLOCK_END $$CHILD_BLOCK_END 00:2:RedOut $$CHILD_BLOCK_START 01:0:2 02:1 03:0 $$CHILD_BLOCK_START 05:0 $$CHILD_BLOCK_END 04:0:0:0 $$CHILD_BLOCK_START 08:aMiscShakeArea $$CHILD_BLOCK_START 10:1:1:-1:Object 10:6:50.000000:Amount 10:6:40.000000:Dist $$CHILD_BLOCK_END 08:aSoundPlayObject $$CHILD_BLOCK_START 10:12:0:Sound 10:1:1:-1:Object 10:9:1.000000:Volume $$CHILD_BLOCK_END 08:DO NOTHING $$CHILD_BLOCK_END $$CHILD_BLOCK_END 00:1:RedIn $$CHILD_BLOCK_START 01:0:3 02:1 03:0 $$CHILD_BLOCK_START 05:0 $$CHILD_BLOCK_END 04:0:0:0 $$CHILD_BLOCK_START 08:aMiscShakeArea $$CHILD_BLOCK_START 10:1:1:-1:Object 10:6:50.000000:Amount 10:6:40.000000:Dist $$CHILD_BLOCK_END 08:aSoundPlayObject $$CHILD_BLOCK_START 10:12:0:Sound 10:1:1:-1:Object 10:9:1.000000:Volume $$CHILD_BLOCK_END 08:DO NOTHING $$CHILD_BLOCK_END $$CHILD_BLOCK_END $$SCRIPT_BLOCK_END *********************************************************/