/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ ///////////////////////////////////////////////////////////////////// // D.A.L.L.A.S. Generated Level Script - DLL Source File // // Filename: level6.cpp // Version: 3 ///////////////////////////////////////////////////////////////////// #include #include #include #include #include "osiris_import.h" #include "osiris_common.h" #include "DallasFuncs.h" #include "module.h" #ifdef __cplusplus extern "C" { #endif DLLEXPORT char STDCALL InitializeDLL(tOSIRISModuleInit *func_list); DLLEXPORT void STDCALL ShutdownDLL(void); DLLEXPORT int STDCALL GetGOScriptID(const char *name, uint8_t is_door); DLLEXPORT void STDCALLPTR CreateInstance(int id); DLLEXPORT void STDCALL DestroyInstance(int id, void *ptr); DLLEXPORT int16_t STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data); DLLEXPORT int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face); DLLEXPORT int STDCALL GetCOScriptList(int **list, int **id_list); DLLEXPORT int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state); #ifdef __cplusplus } #endif // ================= // Script ID Numbers // ================= #define ID_LEVEL_0000 0x000 #define ID_CUSTOM_OBJECT_208F 0x001 #define ID_CUSTOM_OBJECT_20BE 0x002 #define ID_CUSTOM_OBJECT_206F 0x003 #define ID_CUSTOM_OBJECT_10A5 0x004 #define ID_CUSTOM_OBJECT_081D 0x005 #define ID_CUSTOM_OBJECT_081E 0x006 #define ID_CUSTOM_OBJECT_08F7 0x007 #define ID_CUSTOM_OBJECT_081C 0x008 #define ID_CUSTOM_OBJECT_081B 0x009 #define ID_CUSTOM_OBJECT_10C7 0x00a #define ID_CUSTOM_OBJECT_18B9 0x00b #define ID_CUSTOM_OBJECT_2051 0x00c #define ID_CUSTOM_OBJECT_1826 0x00d #define ID_CUSTOM_OBJECT_08FD 0x00e #define ID_CUSTOM_OBJECT_180A 0x00f #define ID_CUSTOM_OBJECT_216E 0x010 #define ID_CUSTOM_OBJECT_3167 0x011 #define ID_CUSTOM_OBJECT_1964 0x012 #define ID_CUSTOM_OBJECT_316A 0x013 #define ID_CUSTOM_OBJECT_216B 0x014 #define ID_TRIGGER_0015 0x015 #define ID_TRIGGER_0013 0x016 #define ID_TRIGGER_001F 0x017 #define ID_TRIGGER_0020 0x018 #define ID_TRIGGER_001C 0x019 #define ID_TRIGGER_0016 0x01a #define ID_TRIGGER_0001 0x01b #define ID_TRIGGER_0002 0x01c #define ID_TRIGGER_0004 0x01d #define ID_TRIGGER_0003 0x01e #define ID_TRIGGER_0005 0x01f #define ID_TRIGGER_0006 0x020 #define ID_TRIGGER_0008 0x021 #define ID_TRIGGER_0007 0x022 #define ID_TRIGGER_000A 0x023 #define ID_TRIGGER_0009 0x024 #define ID_TRIGGER_000B 0x025 #define ID_TRIGGER_000C 0x026 #define ID_TRIGGER_000E 0x027 #define ID_TRIGGER_000D 0x028 #define ID_TRIGGER_000F 0x029 #define ID_TRIGGER_0011 0x02a #define ID_TRIGGER_0010 0x02b #define ID_TRIGGER_001E 0x02c #define ID_TRIGGER_001B 0x02d #define ID_TRIGGER_0019 0x02e #define ID_TRIGGER_001D 0x02f #define ID_TRIGGER_001A 0x030 #define ID_TRIGGER_0018 0x031 #define ID_TRIGGER_0014 0x032 #define ID_TRIGGER_0012 0x033 #define ID_TRIGGER_0017 0x034 #define ID_TRIGGER_0025 0x035 #define ID_TRIGGER_0024 0x036 #define ID_TRIGGER_0021 0x037 #define ID_TRIGGER_0022 0x038 // ======================== // Script Class Definitions // ======================== class BaseScript { public: virtual ~BaseScript() = default; virtual int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class LevelScript_0000 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_208F final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_20BE final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_206F final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_10A5 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_081D final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_081E final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_08F7 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_081C final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_081B final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_10C7 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_18B9 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_2051 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_1826 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_08FD final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_180A final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_216E final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_3167 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_1964 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_316A final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_216B final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0015 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0013 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_001F final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0020 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_001C final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0016 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0001 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0002 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0004 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0003 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0005 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0006 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0008 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0007 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_000A final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0009 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_000B final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_000C final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_000E final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_000D final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_000F final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0011 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0010 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_001E final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_001B final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0019 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_001D final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_001A final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0018 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0014 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0012 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0017 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0025 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0024 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0021 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0022 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; // ====================== // Global Action Counters // ====================== #define MAX_ACTION_CTR_VALUE 100000 int ScriptActionCtr_006 = 0; int ScriptActionCtr_003 = 0; int ScriptActionCtr_013 = 0; int ScriptActionCtr_000 = 0; int ScriptActionCtr_088 = 0; int ScriptActionCtr_061 = 0; int ScriptActionCtr_060 = 0; int ScriptActionCtr_059 = 0; int ScriptActionCtr_062 = 0; int ScriptActionCtr_063 = 0; int ScriptActionCtr_064 = 0; int ScriptActionCtr_004 = 0; int ScriptActionCtr_005 = 0; int ScriptActionCtr_009 = 0; int ScriptActionCtr_087 = 0; int ScriptActionCtr_008 = 0; int ScriptActionCtr_018 = 0; int ScriptActionCtr_007 = 0; int ScriptActionCtr_002 = 0; int ScriptActionCtr_012 = 0; int ScriptActionCtr_011 = 0; int ScriptActionCtr_016 = 0; int ScriptActionCtr_015 = 0; int ScriptActionCtr_001 = 0; int ScriptActionCtr_091 = 0; int ScriptActionCtr_092 = 0; int ScriptActionCtr_014 = 0; int ScriptActionCtr_019 = 0; int ScriptActionCtr_020 = 0; int ScriptActionCtr_021 = 0; int ScriptActionCtr_022 = 0; int ScriptActionCtr_023 = 0; int ScriptActionCtr_024 = 0; int ScriptActionCtr_025 = 0; int ScriptActionCtr_028 = 0; int ScriptActionCtr_029 = 0; int ScriptActionCtr_030 = 0; int ScriptActionCtr_031 = 0; int ScriptActionCtr_032 = 0; int ScriptActionCtr_033 = 0; int ScriptActionCtr_034 = 0; int ScriptActionCtr_035 = 0; int ScriptActionCtr_036 = 0; int ScriptActionCtr_037 = 0; int ScriptActionCtr_038 = 0; int ScriptActionCtr_039 = 0; int ScriptActionCtr_040 = 0; int ScriptActionCtr_041 = 0; int ScriptActionCtr_042 = 0; int ScriptActionCtr_043 = 0; int ScriptActionCtr_044 = 0; int ScriptActionCtr_045 = 0; int ScriptActionCtr_046 = 0; int ScriptActionCtr_048 = 0; int ScriptActionCtr_047 = 0; int ScriptActionCtr_049 = 0; int ScriptActionCtr_050 = 0; int ScriptActionCtr_051 = 0; int ScriptActionCtr_026 = 0; int ScriptActionCtr_055 = 0; int ScriptActionCtr_054 = 0; int ScriptActionCtr_056 = 0; int ScriptActionCtr_057 = 0; int ScriptActionCtr_084 = 0; int ScriptActionCtr_085 = 0; int ScriptActionCtr_053 = 0; int ScriptActionCtr_066 = 0; int ScriptActionCtr_058 = 0; int ScriptActionCtr_067 = 0; int ScriptActionCtr_086 = 0; int ScriptActionCtr_068 = 0; int ScriptActionCtr_081 = 0; int ScriptActionCtr_080 = 0; int ScriptActionCtr_079 = 0; int ScriptActionCtr_078 = 0; int ScriptActionCtr_077 = 0; int ScriptActionCtr_076 = 0; int ScriptActionCtr_075 = 0; int ScriptActionCtr_074 = 0; int ScriptActionCtr_073 = 0; int ScriptActionCtr_072 = 0; int ScriptActionCtr_071 = 0; int ScriptActionCtr_070 = 0; int ScriptActionCtr_069 = 0; int ScriptActionCtr_065 = 0; int ScriptActionCtr_083 = 0; int ScriptActionCtr_103 = 0; int ScriptActionCtr_105 = 0; int ScriptActionCtr_107 = 0; int ScriptActionCtr_108 = 0; int ScriptActionCtr_027 = 0; int ScriptActionCtr_104 = 0; int ScriptActionCtr_082 = 0; int ScriptActionCtr_052 = 0; int ScriptActionCtr_089 = 0; int ScriptActionCtr_090 = 0; int ScriptActionCtr_102 = 0; int ScriptActionCtr_106 = 0; int ScriptActionCtr_093 = 0; int ScriptActionCtr_094 = 0; int ScriptActionCtr_095 = 0; int ScriptActionCtr_097 = 0; int ScriptActionCtr_096 = 0; int ScriptActionCtr_100 = 0; int ScriptActionCtr_099 = 0; int ScriptActionCtr_098 = 0; int ScriptActionCtr_101 = 0; int ScriptActionCtr_109 = 0; int ScriptActionCtr_110 = 0; int ScriptActionCtr_010 = 0; // ======================================== // Function to Clear Global Action Counters // ======================================== void ClearGlobalActionCtrs(void) { ScriptActionCtr_006 = 0; ScriptActionCtr_003 = 0; ScriptActionCtr_013 = 0; ScriptActionCtr_000 = 0; ScriptActionCtr_088 = 0; ScriptActionCtr_061 = 0; ScriptActionCtr_060 = 0; ScriptActionCtr_059 = 0; ScriptActionCtr_062 = 0; ScriptActionCtr_063 = 0; ScriptActionCtr_064 = 0; ScriptActionCtr_004 = 0; ScriptActionCtr_005 = 0; ScriptActionCtr_009 = 0; ScriptActionCtr_087 = 0; ScriptActionCtr_008 = 0; ScriptActionCtr_018 = 0; ScriptActionCtr_007 = 0; ScriptActionCtr_002 = 0; ScriptActionCtr_012 = 0; ScriptActionCtr_011 = 0; ScriptActionCtr_016 = 0; ScriptActionCtr_015 = 0; ScriptActionCtr_001 = 0; ScriptActionCtr_091 = 0; ScriptActionCtr_092 = 0; ScriptActionCtr_014 = 0; ScriptActionCtr_019 = 0; ScriptActionCtr_020 = 0; ScriptActionCtr_021 = 0; ScriptActionCtr_022 = 0; ScriptActionCtr_023 = 0; ScriptActionCtr_024 = 0; ScriptActionCtr_025 = 0; ScriptActionCtr_028 = 0; ScriptActionCtr_029 = 0; ScriptActionCtr_030 = 0; ScriptActionCtr_031 = 0; ScriptActionCtr_032 = 0; ScriptActionCtr_033 = 0; ScriptActionCtr_034 = 0; ScriptActionCtr_035 = 0; ScriptActionCtr_036 = 0; ScriptActionCtr_037 = 0; ScriptActionCtr_038 = 0; ScriptActionCtr_039 = 0; ScriptActionCtr_040 = 0; ScriptActionCtr_041 = 0; ScriptActionCtr_042 = 0; ScriptActionCtr_043 = 0; ScriptActionCtr_044 = 0; ScriptActionCtr_045 = 0; ScriptActionCtr_046 = 0; ScriptActionCtr_048 = 0; ScriptActionCtr_047 = 0; ScriptActionCtr_049 = 0; ScriptActionCtr_050 = 0; ScriptActionCtr_051 = 0; ScriptActionCtr_026 = 0; ScriptActionCtr_055 = 0; ScriptActionCtr_054 = 0; ScriptActionCtr_056 = 0; ScriptActionCtr_057 = 0; ScriptActionCtr_084 = 0; ScriptActionCtr_085 = 0; ScriptActionCtr_053 = 0; ScriptActionCtr_066 = 0; ScriptActionCtr_058 = 0; ScriptActionCtr_067 = 0; ScriptActionCtr_086 = 0; ScriptActionCtr_068 = 0; ScriptActionCtr_081 = 0; ScriptActionCtr_080 = 0; ScriptActionCtr_079 = 0; ScriptActionCtr_078 = 0; ScriptActionCtr_077 = 0; ScriptActionCtr_076 = 0; ScriptActionCtr_075 = 0; ScriptActionCtr_074 = 0; ScriptActionCtr_073 = 0; ScriptActionCtr_072 = 0; ScriptActionCtr_071 = 0; ScriptActionCtr_070 = 0; ScriptActionCtr_069 = 0; ScriptActionCtr_065 = 0; ScriptActionCtr_083 = 0; ScriptActionCtr_103 = 0; ScriptActionCtr_105 = 0; ScriptActionCtr_107 = 0; ScriptActionCtr_108 = 0; ScriptActionCtr_027 = 0; ScriptActionCtr_104 = 0; ScriptActionCtr_082 = 0; ScriptActionCtr_052 = 0; ScriptActionCtr_089 = 0; ScriptActionCtr_090 = 0; ScriptActionCtr_102 = 0; ScriptActionCtr_106 = 0; ScriptActionCtr_093 = 0; ScriptActionCtr_094 = 0; ScriptActionCtr_095 = 0; ScriptActionCtr_097 = 0; ScriptActionCtr_096 = 0; ScriptActionCtr_100 = 0; ScriptActionCtr_099 = 0; ScriptActionCtr_098 = 0; ScriptActionCtr_101 = 0; ScriptActionCtr_109 = 0; ScriptActionCtr_110 = 0; ScriptActionCtr_010 = 0; } // ======================================== // Function to Save Global Action Counters // ======================================== void SaveGlobalActionCtrs(void *file_ptr) { File_WriteInt(ScriptActionCtr_006, file_ptr); File_WriteInt(ScriptActionCtr_003, file_ptr); File_WriteInt(ScriptActionCtr_013, file_ptr); File_WriteInt(ScriptActionCtr_000, file_ptr); File_WriteInt(ScriptActionCtr_088, file_ptr); File_WriteInt(ScriptActionCtr_061, file_ptr); File_WriteInt(ScriptActionCtr_060, file_ptr); File_WriteInt(ScriptActionCtr_059, file_ptr); File_WriteInt(ScriptActionCtr_062, file_ptr); File_WriteInt(ScriptActionCtr_063, file_ptr); File_WriteInt(ScriptActionCtr_064, file_ptr); File_WriteInt(ScriptActionCtr_004, file_ptr); File_WriteInt(ScriptActionCtr_005, file_ptr); File_WriteInt(ScriptActionCtr_009, file_ptr); File_WriteInt(ScriptActionCtr_087, file_ptr); File_WriteInt(ScriptActionCtr_008, file_ptr); File_WriteInt(ScriptActionCtr_018, file_ptr); File_WriteInt(ScriptActionCtr_007, file_ptr); File_WriteInt(ScriptActionCtr_002, file_ptr); File_WriteInt(ScriptActionCtr_012, file_ptr); File_WriteInt(ScriptActionCtr_011, file_ptr); File_WriteInt(ScriptActionCtr_016, file_ptr); File_WriteInt(ScriptActionCtr_015, file_ptr); File_WriteInt(ScriptActionCtr_001, file_ptr); File_WriteInt(ScriptActionCtr_091, file_ptr); File_WriteInt(ScriptActionCtr_092, file_ptr); File_WriteInt(ScriptActionCtr_014, file_ptr); File_WriteInt(ScriptActionCtr_019, file_ptr); File_WriteInt(ScriptActionCtr_020, file_ptr); File_WriteInt(ScriptActionCtr_021, file_ptr); File_WriteInt(ScriptActionCtr_022, file_ptr); File_WriteInt(ScriptActionCtr_023, file_ptr); File_WriteInt(ScriptActionCtr_024, file_ptr); File_WriteInt(ScriptActionCtr_025, file_ptr); File_WriteInt(ScriptActionCtr_028, file_ptr); File_WriteInt(ScriptActionCtr_029, file_ptr); File_WriteInt(ScriptActionCtr_030, file_ptr); File_WriteInt(ScriptActionCtr_031, file_ptr); File_WriteInt(ScriptActionCtr_032, file_ptr); File_WriteInt(ScriptActionCtr_033, file_ptr); File_WriteInt(ScriptActionCtr_034, file_ptr); File_WriteInt(ScriptActionCtr_035, file_ptr); File_WriteInt(ScriptActionCtr_036, file_ptr); File_WriteInt(ScriptActionCtr_037, file_ptr); File_WriteInt(ScriptActionCtr_038, file_ptr); File_WriteInt(ScriptActionCtr_039, file_ptr); File_WriteInt(ScriptActionCtr_040, file_ptr); File_WriteInt(ScriptActionCtr_041, file_ptr); File_WriteInt(ScriptActionCtr_042, file_ptr); File_WriteInt(ScriptActionCtr_043, file_ptr); File_WriteInt(ScriptActionCtr_044, file_ptr); File_WriteInt(ScriptActionCtr_045, file_ptr); File_WriteInt(ScriptActionCtr_046, file_ptr); File_WriteInt(ScriptActionCtr_048, file_ptr); File_WriteInt(ScriptActionCtr_047, file_ptr); File_WriteInt(ScriptActionCtr_049, file_ptr); File_WriteInt(ScriptActionCtr_050, file_ptr); File_WriteInt(ScriptActionCtr_051, file_ptr); File_WriteInt(ScriptActionCtr_026, file_ptr); File_WriteInt(ScriptActionCtr_055, file_ptr); File_WriteInt(ScriptActionCtr_054, file_ptr); File_WriteInt(ScriptActionCtr_056, file_ptr); File_WriteInt(ScriptActionCtr_057, file_ptr); File_WriteInt(ScriptActionCtr_084, file_ptr); File_WriteInt(ScriptActionCtr_085, file_ptr); File_WriteInt(ScriptActionCtr_053, file_ptr); File_WriteInt(ScriptActionCtr_066, file_ptr); File_WriteInt(ScriptActionCtr_058, file_ptr); File_WriteInt(ScriptActionCtr_067, file_ptr); File_WriteInt(ScriptActionCtr_086, file_ptr); File_WriteInt(ScriptActionCtr_068, file_ptr); File_WriteInt(ScriptActionCtr_081, file_ptr); File_WriteInt(ScriptActionCtr_080, file_ptr); File_WriteInt(ScriptActionCtr_079, file_ptr); File_WriteInt(ScriptActionCtr_078, file_ptr); File_WriteInt(ScriptActionCtr_077, file_ptr); File_WriteInt(ScriptActionCtr_076, file_ptr); File_WriteInt(ScriptActionCtr_075, file_ptr); File_WriteInt(ScriptActionCtr_074, file_ptr); File_WriteInt(ScriptActionCtr_073, file_ptr); File_WriteInt(ScriptActionCtr_072, file_ptr); File_WriteInt(ScriptActionCtr_071, file_ptr); File_WriteInt(ScriptActionCtr_070, file_ptr); File_WriteInt(ScriptActionCtr_069, file_ptr); File_WriteInt(ScriptActionCtr_065, file_ptr); File_WriteInt(ScriptActionCtr_083, file_ptr); File_WriteInt(ScriptActionCtr_103, file_ptr); File_WriteInt(ScriptActionCtr_105, file_ptr); File_WriteInt(ScriptActionCtr_107, file_ptr); File_WriteInt(ScriptActionCtr_108, file_ptr); File_WriteInt(ScriptActionCtr_027, file_ptr); File_WriteInt(ScriptActionCtr_104, file_ptr); File_WriteInt(ScriptActionCtr_082, file_ptr); File_WriteInt(ScriptActionCtr_052, file_ptr); File_WriteInt(ScriptActionCtr_089, file_ptr); File_WriteInt(ScriptActionCtr_090, file_ptr); File_WriteInt(ScriptActionCtr_102, file_ptr); File_WriteInt(ScriptActionCtr_106, file_ptr); File_WriteInt(ScriptActionCtr_093, file_ptr); File_WriteInt(ScriptActionCtr_094, file_ptr); File_WriteInt(ScriptActionCtr_095, file_ptr); File_WriteInt(ScriptActionCtr_097, file_ptr); File_WriteInt(ScriptActionCtr_096, file_ptr); File_WriteInt(ScriptActionCtr_100, file_ptr); File_WriteInt(ScriptActionCtr_099, file_ptr); File_WriteInt(ScriptActionCtr_098, file_ptr); File_WriteInt(ScriptActionCtr_101, file_ptr); File_WriteInt(ScriptActionCtr_109, file_ptr); File_WriteInt(ScriptActionCtr_110, file_ptr); File_WriteInt(ScriptActionCtr_010, file_ptr); } // =========================================== // Function to Restore Global Action Counters // =========================================== void RestoreGlobalActionCtrs(void *file_ptr) { ScriptActionCtr_006 = File_ReadInt(file_ptr); ScriptActionCtr_003 = File_ReadInt(file_ptr); ScriptActionCtr_013 = File_ReadInt(file_ptr); ScriptActionCtr_000 = File_ReadInt(file_ptr); ScriptActionCtr_088 = File_ReadInt(file_ptr); ScriptActionCtr_061 = File_ReadInt(file_ptr); ScriptActionCtr_060 = File_ReadInt(file_ptr); ScriptActionCtr_059 = File_ReadInt(file_ptr); ScriptActionCtr_062 = File_ReadInt(file_ptr); ScriptActionCtr_063 = File_ReadInt(file_ptr); ScriptActionCtr_064 = File_ReadInt(file_ptr); ScriptActionCtr_004 = File_ReadInt(file_ptr); ScriptActionCtr_005 = File_ReadInt(file_ptr); ScriptActionCtr_009 = File_ReadInt(file_ptr); ScriptActionCtr_087 = File_ReadInt(file_ptr); ScriptActionCtr_008 = File_ReadInt(file_ptr); ScriptActionCtr_018 = File_ReadInt(file_ptr); ScriptActionCtr_007 = File_ReadInt(file_ptr); ScriptActionCtr_002 = File_ReadInt(file_ptr); ScriptActionCtr_012 = File_ReadInt(file_ptr); ScriptActionCtr_011 = File_ReadInt(file_ptr); ScriptActionCtr_016 = File_ReadInt(file_ptr); ScriptActionCtr_015 = File_ReadInt(file_ptr); ScriptActionCtr_001 = File_ReadInt(file_ptr); ScriptActionCtr_091 = File_ReadInt(file_ptr); ScriptActionCtr_092 = File_ReadInt(file_ptr); ScriptActionCtr_014 = File_ReadInt(file_ptr); ScriptActionCtr_019 = File_ReadInt(file_ptr); ScriptActionCtr_020 = File_ReadInt(file_ptr); ScriptActionCtr_021 = File_ReadInt(file_ptr); ScriptActionCtr_022 = File_ReadInt(file_ptr); ScriptActionCtr_023 = File_ReadInt(file_ptr); ScriptActionCtr_024 = File_ReadInt(file_ptr); ScriptActionCtr_025 = File_ReadInt(file_ptr); ScriptActionCtr_028 = File_ReadInt(file_ptr); ScriptActionCtr_029 = File_ReadInt(file_ptr); ScriptActionCtr_030 = File_ReadInt(file_ptr); ScriptActionCtr_031 = File_ReadInt(file_ptr); ScriptActionCtr_032 = File_ReadInt(file_ptr); ScriptActionCtr_033 = File_ReadInt(file_ptr); ScriptActionCtr_034 = File_ReadInt(file_ptr); ScriptActionCtr_035 = File_ReadInt(file_ptr); ScriptActionCtr_036 = File_ReadInt(file_ptr); ScriptActionCtr_037 = File_ReadInt(file_ptr); ScriptActionCtr_038 = File_ReadInt(file_ptr); ScriptActionCtr_039 = File_ReadInt(file_ptr); ScriptActionCtr_040 = File_ReadInt(file_ptr); ScriptActionCtr_041 = File_ReadInt(file_ptr); ScriptActionCtr_042 = File_ReadInt(file_ptr); ScriptActionCtr_043 = File_ReadInt(file_ptr); ScriptActionCtr_044 = File_ReadInt(file_ptr); ScriptActionCtr_045 = File_ReadInt(file_ptr); ScriptActionCtr_046 = File_ReadInt(file_ptr); ScriptActionCtr_048 = File_ReadInt(file_ptr); ScriptActionCtr_047 = File_ReadInt(file_ptr); ScriptActionCtr_049 = File_ReadInt(file_ptr); ScriptActionCtr_050 = File_ReadInt(file_ptr); ScriptActionCtr_051 = File_ReadInt(file_ptr); ScriptActionCtr_026 = File_ReadInt(file_ptr); ScriptActionCtr_055 = File_ReadInt(file_ptr); ScriptActionCtr_054 = File_ReadInt(file_ptr); ScriptActionCtr_056 = File_ReadInt(file_ptr); ScriptActionCtr_057 = File_ReadInt(file_ptr); ScriptActionCtr_084 = File_ReadInt(file_ptr); ScriptActionCtr_085 = File_ReadInt(file_ptr); ScriptActionCtr_053 = File_ReadInt(file_ptr); ScriptActionCtr_066 = File_ReadInt(file_ptr); ScriptActionCtr_058 = File_ReadInt(file_ptr); ScriptActionCtr_067 = File_ReadInt(file_ptr); ScriptActionCtr_086 = File_ReadInt(file_ptr); ScriptActionCtr_068 = File_ReadInt(file_ptr); ScriptActionCtr_081 = File_ReadInt(file_ptr); ScriptActionCtr_080 = File_ReadInt(file_ptr); ScriptActionCtr_079 = File_ReadInt(file_ptr); ScriptActionCtr_078 = File_ReadInt(file_ptr); ScriptActionCtr_077 = File_ReadInt(file_ptr); ScriptActionCtr_076 = File_ReadInt(file_ptr); ScriptActionCtr_075 = File_ReadInt(file_ptr); ScriptActionCtr_074 = File_ReadInt(file_ptr); ScriptActionCtr_073 = File_ReadInt(file_ptr); ScriptActionCtr_072 = File_ReadInt(file_ptr); ScriptActionCtr_071 = File_ReadInt(file_ptr); ScriptActionCtr_070 = File_ReadInt(file_ptr); ScriptActionCtr_069 = File_ReadInt(file_ptr); ScriptActionCtr_065 = File_ReadInt(file_ptr); ScriptActionCtr_083 = File_ReadInt(file_ptr); ScriptActionCtr_103 = File_ReadInt(file_ptr); ScriptActionCtr_105 = File_ReadInt(file_ptr); ScriptActionCtr_107 = File_ReadInt(file_ptr); ScriptActionCtr_108 = File_ReadInt(file_ptr); ScriptActionCtr_027 = File_ReadInt(file_ptr); ScriptActionCtr_104 = File_ReadInt(file_ptr); ScriptActionCtr_082 = File_ReadInt(file_ptr); ScriptActionCtr_052 = File_ReadInt(file_ptr); ScriptActionCtr_089 = File_ReadInt(file_ptr); ScriptActionCtr_090 = File_ReadInt(file_ptr); ScriptActionCtr_102 = File_ReadInt(file_ptr); ScriptActionCtr_106 = File_ReadInt(file_ptr); ScriptActionCtr_093 = File_ReadInt(file_ptr); ScriptActionCtr_094 = File_ReadInt(file_ptr); ScriptActionCtr_095 = File_ReadInt(file_ptr); ScriptActionCtr_097 = File_ReadInt(file_ptr); ScriptActionCtr_096 = File_ReadInt(file_ptr); ScriptActionCtr_100 = File_ReadInt(file_ptr); ScriptActionCtr_099 = File_ReadInt(file_ptr); ScriptActionCtr_098 = File_ReadInt(file_ptr); ScriptActionCtr_101 = File_ReadInt(file_ptr); ScriptActionCtr_109 = File_ReadInt(file_ptr); ScriptActionCtr_110 = File_ReadInt(file_ptr); ScriptActionCtr_010 = File_ReadInt(file_ptr); } // =============================================================== // Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS // =============================================================== /**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/ /* $$ENUM Region 0:IntroCam 1:Outside 2:Common 3:Collectors 4:Builders 5:Priests 6:Boss $$END */ struct tPathNode { int x, y; }; struct tForceFieldInfo { int room, face; }; bool PriestKeyInit = false; int PriestKeyRoomMap[5][5]; int PriestKeySafeRoom; tPathNode PriestCorrectPath[17]; int PriestSoundNodes[17]; tForceFieldInfo ForceFields[10]; int PriestClueSound = -1; int DummyObject = -1; int DummyDefaultPos = -1; #define Var_ThereIsPlayerInPriestKeyPuzzle User_vars[7] #define Var_PriestPlayerCurrentRoom User_vars[8] #define Var_PriestPlayerCurrNode User_vars[9] #define Var_PriestPuzzleCurrSoundNode User_vars[10] #define Var_PriestPuzzleCompleted User_vars[11] #define Var_PriestPuzzleGoofed User_vars[12] #define Var_SavedObject Saved_object_handles[1] void PriestResetPuzzle(void); void PriestPlayerScrewsUp(void); void PriestPlayerSolvesPuzzle(void); void PriestTurnForceFieldOn(bool enable); void PriestPlaySoundAtNode(int node); void PriestJustEnteredPuzzle(void); void PriestJustExitPuzzle(void); void PriestInit(void); void PriestMoveDummy(int pos) { if (pos == -1 || pos == -2) { aStoreObjectInPositionClipboard(DummyDefaultPos); aMoveObjectToPositionClipboard(DummyObject); return; } if (pos >= 0 && pos < 17) { aStoreObjectInPositionClipboard(PriestSoundNodes[pos]); aMoveObjectToPositionClipboard(DummyObject); return; } aStoreObjectInPositionClipboard(DummyDefaultPos); aMoveObjectToPositionClipboard(DummyObject); } /* $$ACTION Scripts Call When [o:Player] Enters Priest Puzzle aPriestKeyEnter Call When Player Enters Priest Puzzle $$END */ void aPriestKeyEnter(int Player) { if (Var_PriestPuzzleCompleted != 1.0f) { Var_ThereIsPlayerInPriestKeyPuzzle = 1; Var_PriestPlayerCurrentRoom = PriestKeySafeRoom; Var_PriestPlayerCurrNode = 0; Var_PriestPuzzleGoofed = 0; Var_SavedObject = Player; PriestPlaySoundAtNode(-1); PriestJustEnteredPuzzle(); PriestResetPuzzle(); PriestTurnForceFieldOn(true); } } /* $$ACTION Scripts Call When [o:Player] Exits Priest Puzzle aPriestKeyExit Call When Player Exits Priest Puzzle $$END */ void aPriestKeyExit(int Player) { if (Player == Var_SavedObject) { PriestJustExitPuzzle(); Var_ThereIsPlayerInPriestKeyPuzzle = 0; Var_PriestPlayerCurrentRoom = PriestKeySafeRoom; Var_PriestPlayerCurrNode = 0; Var_PriestPuzzleGoofed = 0; PriestPlaySoundAtNode(-1); PriestTurnForceFieldOn(false); } } /* $$ACTION Scripts Initialize the Priest Key Puzzle aPriestKeyInit Initializes the Priest Key Puzzle for the level $$END */ void aPriestKeyInit(void) { PriestInit(); Var_ThereIsPlayerInPriestKeyPuzzle = 0; Var_PriestPlayerCurrentRoom = -1; Var_PriestPlayerCurrNode = 0; Var_PriestPuzzleCompleted = 0; Var_PriestPuzzleGoofed = 0; Var_PriestPuzzleCurrSoundNode = -1; PriestTurnForceFieldOn(false); } void PriestInit(void) { mprintf(0, "aPriestKeyInit\n"); PriestKeyInit = true; DummyObject = Scrpt_FindObjectName("Dummyflag"); DummyDefaultPos = Scrpt_FindObjectName("Dummypos"); // fill in sound nodes PriestSoundNodes[0] = Scrpt_FindObjectName("PPath1"); PriestSoundNodes[1] = Scrpt_FindObjectName("PPath2"); PriestSoundNodes[2] = Scrpt_FindObjectName("PPath3"); PriestSoundNodes[3] = Scrpt_FindObjectName("PPath4"); PriestSoundNodes[4] = Scrpt_FindObjectName("PPath5"); PriestSoundNodes[5] = Scrpt_FindObjectName("PPath6"); PriestSoundNodes[6] = Scrpt_FindObjectName("PPath7"); PriestSoundNodes[7] = Scrpt_FindObjectName("PPath8"); PriestSoundNodes[8] = Scrpt_FindObjectName("PPath9"); PriestSoundNodes[9] = Scrpt_FindObjectName("PPath10"); PriestSoundNodes[10] = Scrpt_FindObjectName("PPath11"); PriestSoundNodes[11] = Scrpt_FindObjectName("PPath12"); PriestSoundNodes[12] = Scrpt_FindObjectName("PPath13"); PriestSoundNodes[13] = Scrpt_FindObjectName("PPath14"); PriestSoundNodes[14] = Scrpt_FindObjectName("PPath15"); PriestSoundNodes[15] = Scrpt_FindObjectName("PPath16"); PriestSoundNodes[16] = Scrpt_FindObjectName("PPath17"); PriestClueSound = Scrpt_FindSoundName("PriestIconBuzz"); // fill in the Room Map PriestKeyRoomMap[0][0] = Scrpt_FindRoomName("Bad10"); PriestKeyRoomMap[0][1] = Scrpt_FindRoomName("PPath10"); PriestKeyRoomMap[0][2] = Scrpt_FindRoomName("PPath9"); PriestKeyRoomMap[0][3] = Scrpt_FindRoomName("PPath8"); PriestKeyRoomMap[0][4] = Scrpt_FindRoomName("PPath17"); PriestKeyRoomMap[1][0] = Scrpt_FindRoomName("Bad8"); PriestKeyRoomMap[1][1] = Scrpt_FindRoomName("PPath11"); PriestKeyRoomMap[1][2] = Scrpt_FindRoomName("Bad9"); PriestKeyRoomMap[1][3] = Scrpt_FindRoomName("PPath7"); PriestKeyRoomMap[1][4] = Scrpt_FindRoomName("PPath6"); PriestKeyRoomMap[2][0] = Scrpt_FindRoomName("Bad7"); PriestKeyRoomMap[2][1] = Scrpt_FindRoomName("PPath12"); PriestKeyRoomMap[2][2] = Scrpt_FindRoomName("PPath13"); PriestKeyRoomMap[2][3] = Scrpt_FindRoomName("PPath14"); PriestKeyRoomMap[2][4] = Scrpt_FindRoomName("PPath5"); PriestKeyRoomMap[3][0] = Scrpt_FindRoomName("Bad5"); PriestKeyRoomMap[3][1] = Scrpt_FindRoomName("Bad6"); PriestKeyRoomMap[3][2] = Scrpt_FindRoomName("PPath2"); PriestKeyRoomMap[3][3] = Scrpt_FindRoomName("PPath3"); PriestKeyRoomMap[3][4] = Scrpt_FindRoomName("PPath4"); PriestKeyRoomMap[4][0] = Scrpt_FindRoomName("Bad1"); PriestKeyRoomMap[4][1] = Scrpt_FindRoomName("Bad2"); PriestKeyRoomMap[4][2] = Scrpt_FindRoomName("PPath1"); PriestKeyRoomMap[4][3] = Scrpt_FindRoomName("Bad3"); PriestKeyRoomMap[4][4] = Scrpt_FindRoomName("Bad4"); PriestKeySafeRoom = Scrpt_FindRoomName("PPathOrigin"); PriestCorrectPath[0].x = 2; PriestCorrectPath[0].y = 4; PriestCorrectPath[1].x = 2; PriestCorrectPath[1].y = 3; PriestCorrectPath[2].x = 3; PriestCorrectPath[2].y = 3; PriestCorrectPath[3].x = 4; PriestCorrectPath[3].y = 3; PriestCorrectPath[4].x = 4; PriestCorrectPath[4].y = 2; PriestCorrectPath[5].x = 4; PriestCorrectPath[5].y = 1; PriestCorrectPath[6].x = 3; PriestCorrectPath[6].y = 1; PriestCorrectPath[7].x = 3; PriestCorrectPath[7].y = 0; PriestCorrectPath[8].x = 2; PriestCorrectPath[8].y = 0; PriestCorrectPath[9].x = 1; PriestCorrectPath[9].y = 0; PriestCorrectPath[10].x = 1; PriestCorrectPath[10].y = 1; PriestCorrectPath[11].x = 1; PriestCorrectPath[11].y = 2; PriestCorrectPath[12].x = 2; PriestCorrectPath[12].y = 2; PriestCorrectPath[13].x = 3; PriestCorrectPath[13].y = 2; PriestCorrectPath[14].x = 3; PriestCorrectPath[14].y = 1; PriestCorrectPath[15].x = 3; PriestCorrectPath[15].y = 0; PriestCorrectPath[16].x = 4; PriestCorrectPath[16].y = 0; int p_icon_room = Scrpt_FindRoomName("PriestIconRoom"); ForceFields[0].room = p_icon_room; ForceFields[0].face = 0; ForceFields[1].room = p_icon_room; ForceFields[1].face = 1; ForceFields[2].room = p_icon_room; ForceFields[2].face = 2; ForceFields[3].room = p_icon_room; ForceFields[3].face = 3; ForceFields[4].room = p_icon_room; ForceFields[4].face = 4; ForceFields[5].room = PriestKeyRoomMap[0][0]; ForceFields[5].face = 2; ForceFields[6].room = PriestKeyRoomMap[0][1]; ForceFields[6].face = 3; ForceFields[7].room = PriestKeyRoomMap[0][2]; ForceFields[7].face = 3; ForceFields[8].room = PriestKeyRoomMap[0][3]; ForceFields[8].face = 3; ForceFields[9].room = PriestKeyRoomMap[0][4]; ForceFields[9].face = 2; } /* $$ACTION Scripts Handle Change Room for Priest Key Puzzle aPriestKeyRoomChange Call this whenever a player changes rooms $$END */ void aPriestKeyRoomChange(void) { if (!PriestKeyInit) PriestInit(); // handle the case of load/save hosing us // Check to see if we are even doing the Puzzle if (Var_ThereIsPlayerInPriestKeyPuzzle == 0) { return; // don't even bother processesing } if (Var_PriestPuzzleCompleted > 0) { return; // puzzle solved } // Check to see if the Player has changed rooms, if not we can bail int Player_room; Player_room = qObjRoom(Var_SavedObject); if (Var_PriestPlayerCurrentRoom == Player_room) { return; // hasn't changed room yet } // Quick hack to see if he moved from PPathOrigin to PPath1 if (Player_room == PriestKeyRoomMap[4][2] && Var_PriestPlayerCurrentRoom == PriestKeySafeRoom) { PriestPlaySoundAtNode(1); Var_PriestPlayerCurrNode = 0; Var_PriestPlayerCurrentRoom = PriestKeyRoomMap[4][2]; } // What node are we currently at? if (Var_PriestPlayerCurrNode == -1) { // this means they goofed or just starting if (Player_room == PriestKeySafeRoom) { // they are back at the safe room, reset the puzzle PriestResetPuzzle(); } return; } if (Var_PriestPlayerCurrNode == 16) { // this means the player finished the puzzle return; } if (Var_PriestPlayerCurrNode < 0 || Var_PriestPlayerCurrNode > 15) { // invalid Var_PriestPlayerCurrNode = -1; return; } // Create list of bad rooms, and the good room int BadRooms[3]; int GoodRoom; int num_BadRooms = 0; int curr_x, curr_y; auto cn = std::get(Var_PriestPlayerCurrNode); curr_x = PriestCorrectPath[cn].x; curr_y = PriestCorrectPath[cn].y; GoodRoom = PriestKeyRoomMap[PriestCorrectPath[cn + 1].y] [PriestCorrectPath[cn + 1].x]; // check room to left if (curr_x > 0) { int room = PriestKeyRoomMap[curr_y][curr_x - 1]; if (room != GoodRoom) { BadRooms[num_BadRooms] = room; num_BadRooms++; } } // check room to right if (curr_x < 4) { int room = PriestKeyRoomMap[curr_y][curr_x + 1]; if (room != GoodRoom) { BadRooms[num_BadRooms] = room; num_BadRooms++; } } // check room to top if (curr_y > 0) { int room = PriestKeyRoomMap[curr_y - 1][curr_x]; if (room != GoodRoom) { BadRooms[num_BadRooms] = room; num_BadRooms++; } } // check room to bottom if (curr_y < 4) { int room = PriestKeyRoomMap[curr_y + 1][curr_x]; if (room != GoodRoom) { BadRooms[num_BadRooms] = room; num_BadRooms++; } } // check to what the player moved into int Moved_into_good_room = -1; for (int i = 0; i < num_BadRooms; i++) { if (Player_room == BadRooms[i]) { // bad room!! mprintf(0, "PLAYER MOVED INTO BAD ROOM!\n"); Moved_into_good_room = 0; break; } } if (Player_room == GoodRoom) { Moved_into_good_room = 1; mprintf(0, "PLAYER MOVED INTO GOOD ROOM!\n"); } switch (Moved_into_good_room) { case -1: { // the player is in one of the buffer rooms return; } break; case 0: { // the player moved into a bad room Var_PriestPlayerCurrNode = -1; Var_PriestPlayerCurrentRoom = Player_room; PriestPlayerScrewsUp(); } break; case 1: { // the player moved into a good room Var_PriestPlayerCurrNode += 1; Var_PriestPlayerCurrentRoom = Player_room; cn = std::get(Var_PriestPlayerCurrNode); if (cn == 16) { PriestPlayerSolvesPuzzle(); } else { // adjust sound Position PriestPlaySoundAtNode(cn + 1); } } break; } } void PriestJustExitPuzzle(void) { mprintf(0, "Just exited puzzle\n"); PriestPlaySoundAtNode(-1); } void PriestJustEnteredPuzzle(void) { mprintf(0, "Just entered puzzle\n"); PriestResetPuzzle(); } void PriestResetPuzzle(void) { mprintf(0, "Reseting Priest Key Puzzle\n"); if (Var_PriestPuzzleCompleted != 1.0f) { Var_PriestPlayerCurrNode = 0; Var_PriestPuzzleGoofed = 0; PriestPlaySoundAtNode(0); } } void PriestPlayerScrewsUp(void) { mprintf(0, "Player screwed up\n"); PriestPlaySoundAtNode(0); Var_PriestPuzzleGoofed = 1.0f; } void PriestPlayerSolvesPuzzle(void) { mprintf(0, "Player solved puzzle\n"); PriestTurnForceFieldOn(false); PriestPlaySoundAtNode(-1); Var_PriestPuzzleCompleted = 1.0f; } void PriestTurnForceFieldOn(bool enable) { for (int i = 0; i < 10; i++) { aPortalRenderSet((enable) ? 1 : 0, ForceFields[i].face, ForceFields[i].room, false); } } void PriestPlaySoundAtNode(int node) { if (node < 0 || node > 16) { if (Var_PriestPuzzleCurrSoundNode != -1) { mprintf(0, "!!!!!!!!!!!!STOPPING SOUND (%x)!!!!!!!!!!!!!!!\n", DummyObject); // OUTaSoundStopObj(DummyObject); Var_PriestPuzzleCurrSoundNode = -1; } } else { // not all the time...only when it needs to if (Var_PriestPuzzleCurrSoundNode == -1) { mprintf(0, "!!!!!!!!!!!!STARTING SOUND(%d,%x)!!!!!!!!!!!!!!!\n", PriestClueSound, DummyObject); // OUTaSoundPlayObject(PriestClueSound,DummyObject,1.0f); } Var_PriestPuzzleCurrSoundNode = node; } PriestMoveDummy(node); } /**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/ // ============================================================ // End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS // ============================================================ // ================= // Message File Data // ================= #define MAX_SCRIPT_MESSAGES 256 #define MAX_MSG_FILEBUF_LEN 1024 #define NO_MESSAGE_STRING "*Message Not Found*" #define INV_MSGNAME_STRING "*Message Name Invalid*" #define WHITESPACE_CHARS " \t\r\n" // Structure for storing a script message struct tScriptMessage { char *name; // the name of the message char *message; // the actual message text }; // Global storage for level script messages tScriptMessage *message_list[MAX_SCRIPT_MESSAGES]; int num_messages; // ====================== // Message File Functions // ====================== // Initializes the Message List void InitMessageList(void) { for (int j = 0; j < MAX_SCRIPT_MESSAGES; j++) message_list[j] = NULL; num_messages = 0; } // Clear the Message List void ClearMessageList(void) { for (int j = 0; j < num_messages; j++) { free(message_list[j]->name); free(message_list[j]->message); free(message_list[j]); message_list[j] = NULL; } num_messages = 0; } // Adds a message to the list int AddMessageToList(char *name, char *msg) { int pos; // Make sure there is room in the list if (num_messages >= MAX_SCRIPT_MESSAGES) return false; // Allocate memory for this message entry pos = num_messages; message_list[pos] = (tScriptMessage *)malloc(sizeof(tScriptMessage)); if (message_list[pos] == NULL) return false; // Allocate memory for the message name message_list[pos]->name = (char *)malloc(strlen(name) + 1); if (message_list[pos]->name == NULL) { free(message_list[pos]); return false; } strcpy(message_list[pos]->name, name); // Allocate memory for the message name message_list[pos]->message = (char *)malloc(strlen(msg) + 1); if (message_list[pos]->message == NULL) { free(message_list[pos]->name); free(message_list[pos]); return false; } strcpy(message_list[pos]->message, msg); num_messages++; return true; } // Removes any whitespace padding from the end of a string void RemoveTrailingWhitespace(char *s) { int last_char_pos; last_char_pos = strlen(s) - 1; while (last_char_pos >= 0 && isspace(s[last_char_pos])) { s[last_char_pos] = '\0'; last_char_pos--; } } // Returns a pointer to the first non-whitespace char in given string char *SkipInitialWhitespace(char *s) { while ((*s) != '\0' && isspace(*s)) s++; return (s); } // Read in the Messages int ReadMessageFile(const char *filename) { void *infile; char filebuffer[MAX_MSG_FILEBUF_LEN + 1]; char *line, *msg_start; int line_num; bool next_msgid_found; // Try to open the file for loading infile = File_Open(filename, "rt"); if (!infile) return false; line_num = 0; next_msgid_found = true; // Clear the message list ClearMessageList(); // Read in and parse each line of the file while (!File_eof(infile)) { // Clear the buffer strcpy(filebuffer, ""); // Read in a line from the file File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile); line_num++; // Remove whitespace padding at start and end of line RemoveTrailingWhitespace(filebuffer); line = SkipInitialWhitespace(filebuffer); // If line is a comment, or empty, discard it if (strlen(line) == 0 || strncmp(line, "//", 2) == 0) continue; if (!next_msgid_found) { // Parse out the last message ID number // Grab the first keyword, make sure it's valid line = strtok(line, WHITESPACE_CHARS); if (line == NULL) continue; // Grab the second keyword, and assign it as the next message ID line = strtok(NULL, WHITESPACE_CHARS); if (line == NULL) continue; next_msgid_found = true; } else { // Parse line as a message line // Find the start of message, and mark it msg_start = strchr(line, '='); if (msg_start == NULL) continue; msg_start[0] = '\0'; msg_start++; // Add the message to the list AddMessageToList(line, msg_start); } } File_Close(infile); return true; } // Find a message const char *GetMessage(const char *name) { // Make sure given name is valid if (name == NULL) return INV_MSGNAME_STRING; // Search message list for name for (int j = 0; j < num_messages; j++) if (strcmp(message_list[j]->name, name) == 0) return (message_list[j]->message); // Couldn't find it return NO_MESSAGE_STRING; } //====================== // Name List Arrays //====================== #define NUM_DOOR_NAMES 5 const char *Door_names[NUM_DOOR_NAMES] = {"BossDoor", "CollectorsDoor", "BuildersDoor", "PriestHallDoor", "PriestGalleryDoor"}; int Door_handles[NUM_DOOR_NAMES]; #define NUM_OBJECT_NAMES 39 const char *Object_names[NUM_OBJECT_NAMES] = {"DummyFlag", "BossMovieCollider", "BossRock01", "BossRock02", "BossRock03", "BossRock04", "BossRock05", "BuildersKey", "ObjectMoveCamera", "PriestKey", "CollectorsKey", "Camera4CollectorsK", "Camera4BuildersKey", "BuilderSign", "CollectorSign", "PriestSign", "PriestHallDoor", "PriestGalleryDoor", "FallingPlatform", "BuildersDoor", "CollectorsDoor", "PlatformClutch2", "PlatformClutch1", "PriestPedestalCame", "Boss", "BPuzzRespawn", "SlagHeap", "TugShip", "CrashedShip", "BuilderPuzzUFO1", "BuilderPuzzUFO2", "BuilderPuzzUFO3", // Spelling mistake is what it is (forced by d3_2.mn3 contents) "CollectorNomad2", "CollectorsNomad1", "VolcanoSpew", "VolcanoSpew2", "VolcanoSpew3", "VolcanoSpew4", "BossDoor"}; int Object_handles[NUM_OBJECT_NAMES]; #define NUM_ROOM_NAMES 20 const char *Room_names[NUM_ROOM_NAMES] = {"EndWindyRoom", "PriestPedestal", "CollectorsPedestal", "BuildersPedestal", "PlatformHitRoom", "WindTunnel1", "WindTunnel2", "WindTunnel3", "BPuzz1", "BPuzz2", "BPuzz3", "BPuzz4", "BPuzz5", "BPuzz6", "BPuzz7", "BPuzzEnd", "CrashedShipRoom", "EscapeTunnelStart", "NomadCollector2", "CavernEntrance"}; int Room_indexes[NUM_ROOM_NAMES]; #define NUM_TRIGGER_NAMES 36 const char *Trigger_names[NUM_TRIGGER_NAMES] = {"MusicCommon2Coll", "MusicCommon2Build", "WaypointInBuilders", "BuildersHalfWay", "MusicUseKeys2Priest", "MusicOut2Common", "BPuzz1in", "BPuzz1out", "BPuzz2in", "BPuzz2out", "BPuzz3in", "BPuzz3out", "BPuzz4in", "BPuzz4out", "BPuzz5in", "BPuzz5out", "BPuzz6in", "BPuzz6out", "BPuzz7in", "BPuzz7out", "BuildersPuzzleMessa", "ExitPriestPuzzle", "EnterPriestPuzzle", "MusicPriest2Boss", "MusicUseKeys2Build", "MusicUseKeys2Coll", "MusicPriest2UseKeys", "MusicBuild2UseKeys", "MusicColl2UseKeys", "MusicColl2Common", "MusicBuild2Common", "MusicCommon2Out", "TurnPriestNomadsOn", "TurnOffPriestNomads", "BuildersPuzzHint", "BuildersPuzzHint2"}; int Trigger_indexes[NUM_TRIGGER_NAMES]; int Trigger_faces[NUM_TRIGGER_NAMES]; int Trigger_rooms[NUM_TRIGGER_NAMES]; #define NUM_SOUND_NAMES 8 const char *Sound_names[NUM_SOUND_NAMES] = {"Powerup pickup", "DoorIsLocked", "expMissileTearing1", "AmbBigUnlock", "You don't have it BEEP", "Lev5Goal", "Lev5GoalFail", "DefaultBuildingExplode"}; int Sound_indexes[NUM_SOUND_NAMES]; #define NUM_TEXTURE_NAMES 1 const char *Texture_names[NUM_TEXTURE_NAMES] = {"FunkyEffect1"}; int Texture_indexes[NUM_TEXTURE_NAMES]; #define NUM_PATH_NAMES 20 const char *Path_names[NUM_PATH_NAMES] = { "BossCinematicPath", "IntroCameraPath", "IntroShip", "TugPathIn", "TugPathIn2", "TugEscapePath", "TugEscapeCamera1", "TugShipEscape2", "TugEscapeCamera2", "PlayerEscapeCamera", "PlayerEscapePath", "NomadPriestHall", "NomadPriestHallRamp", "NomadMainRoom1", "NomadMainRoom2", "BuildersPuzzPath", "BuilderPuzzCorrect", "CollectorNomad2", "CollectorNomad1", "NomadPriestGallery"}; int Path_indexes[NUM_PATH_NAMES]; #define NUM_MATCEN_NAMES 5 const char *Matcen_names[NUM_MATCEN_NAMES] = {"Boss Room Matcen 1", "Boss Room Matcen 2", "NomadMainRoom1", "NomadPriestHall", "NomadPriestGallery"}; int Matcen_indexes[NUM_MATCEN_NAMES]; #define NUM_GOAL_NAMES 7 const char *Goal_names[NUM_GOAL_NAMES] = {"Find the Builders' Icon", "Find the Priest's Icon", "Find the Collectors' Icon", "Use the icons", "Use the Priest's Icon", "Find the crashed CED ship", "Enter the Nomad Caverns"}; int Goal_indexes[NUM_GOAL_NAMES]; #define NUM_MESSAGE_NAMES 38 const char *Message_names[NUM_MESSAGE_NAMES] = {"FirstPickupBuilder", "FirstPickupPriest", "FirstPickupCollector", "InvGame", "InvHUD", "PlaceCollectorsKey", "KeyAlreadyThere", "YoucantUseKeyHere", "PlaceBuildersKey", "BuilderCollectorsCorrectlyPlaced", "PriestHallDoorLocked", "PriestGalleryDoorLocked", "BuildersDoorMessage", "ThisDoorDoesNotAnswer", "CollectorsDoorMessage", "PriestKeyCorrectlyPlaced", "PlacePriestKey", "BossIntroductionText", "IntroLevelMessage", "XsecsOntheClock", "BuildersPuzzMessage", "BuildersPuzzMessage2", "Builders3secondsleft", "BuildersTimerExpired", "PriestPuzzleEnter", "PriestPuzzleSolved", "PriestPuzzleGoofed", "TugMessage1", "TugMessage2", "TugMessageStart", "TugStartMessage2", "TugMessageShipPickUp", "TugMessage5", "TugMessage4", "TugMessage6", "BLANK", "Test", "BuildersPuzzhint"}; const char *Message_strings[NUM_MESSAGE_NAMES]; // =============== // InitializeDLL() // =============== static constexpr std::initializer_list uservars_as_int = {7, 8, 9, 10}; char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) { osicommon_Initialize((tOSIRISModuleInit *)func_list); if (func_list->game_checksum != CHECKSUM) { mprintf(0, "Game-Checksum FAIL!!! (%ul!=%ul)\n", func_list->game_checksum, CHECKSUM); mprintf(0, "RECOMPILE YOUR SCRIPTS!!!\n"); return 0; } ClearGlobalActionCtrs(); dfInit(uservars_as_int); InitMessageList(); // Build the filename of the message file char filename[_MAX_PATH + 32]; int lang_type; if (func_list->script_identifier != NULL) { _splitpath(func_list->script_identifier, NULL, NULL, filename, NULL); lang_type = Game_GetLanguage(); if (lang_type == LANGUAGE_FRENCH) strcat(filename, "_FRN"); else if (lang_type == LANGUAGE_GERMAN) strcat(filename, "_GER"); else if (lang_type == LANGUAGE_ITALIAN) strcat(filename, "_ITN"); else if (lang_type == LANGUAGE_SPANISH) strcat(filename, "_SPN"); strcat(filename, ".msg"); } else { strcpy(filename, "level6.msg"); lang_type = LANGUAGE_ENGLISH; } if (!ReadMessageFile(filename)) { mprintf(0, "ERROR: Could not load message file - %s\n", filename); } int j; // Do Door Index lookups for (j = 0; j < NUM_DOOR_NAMES; j++) Door_handles[j] = Scrpt_FindDoorName(Door_names[j]); // Do Object Index lookups for (j = 0; j < NUM_OBJECT_NAMES; j++) Object_handles[j] = Scrpt_FindObjectName(Object_names[j]); // Do Room Index lookups for (j = 0; j < NUM_ROOM_NAMES; j++) Room_indexes[j] = Scrpt_FindRoomName(Room_names[j]); // Do Trigger Index lookups for (j = 0; j < NUM_TRIGGER_NAMES; j++) { Trigger_indexes[j] = Scrpt_FindTriggerName(Trigger_names[j]); Trigger_faces[j] = Scrpt_GetTriggerFace(Trigger_indexes[j]); Trigger_rooms[j] = Scrpt_GetTriggerRoom(Trigger_indexes[j]); } // Do Sound Index lookups for (j = 0; j < NUM_SOUND_NAMES; j++) Sound_indexes[j] = Scrpt_FindSoundName(Sound_names[j]); // Do Texture Index lookups for (j = 0; j < NUM_TEXTURE_NAMES; j++) Texture_indexes[j] = Scrpt_FindTextureName(Texture_names[j]); // Do Path Index lookups for (j = 0; j < NUM_PATH_NAMES; j++) Path_indexes[j] = Scrpt_FindPathName(Path_names[j]); // Do Matcen Index lookups for (j = 0; j < NUM_MATCEN_NAMES; j++) Matcen_indexes[j] = Scrpt_FindMatcenName(Matcen_names[j]); // Do Goal Index lookups for (j = 0; j < NUM_GOAL_NAMES; j++) Goal_indexes[j] = Scrpt_FindLevelGoalName(Goal_names[j]); // Do Message Name lookups for (j = 0; j < NUM_MESSAGE_NAMES; j++) Message_strings[j] = GetMessage(Message_names[j]); return 1; } // ============= // ShutdownDLL() // ============= void STDCALL ShutdownDLL(void) { ClearMessageList(); } // =============== // GetGOScriptID() // =============== int STDCALL GetGOScriptID(const char *name, uint8_t isdoor) { return -1; } // ================ // CreateInstance() // ================ void STDCALLPTR CreateInstance(int id) { switch (id) { case ID_LEVEL_0000: return new LevelScript_0000; break; case ID_CUSTOM_OBJECT_208F: return new CustomObjectScript_208F; break; case ID_CUSTOM_OBJECT_20BE: return new CustomObjectScript_20BE; break; case ID_CUSTOM_OBJECT_206F: return new CustomObjectScript_206F; break; case ID_CUSTOM_OBJECT_10A5: return new CustomObjectScript_10A5; break; case ID_CUSTOM_OBJECT_081D: return new CustomObjectScript_081D; break; case ID_CUSTOM_OBJECT_081E: return new CustomObjectScript_081E; break; case ID_CUSTOM_OBJECT_08F7: return new CustomObjectScript_08F7; break; case ID_CUSTOM_OBJECT_081C: return new CustomObjectScript_081C; break; case ID_CUSTOM_OBJECT_081B: return new CustomObjectScript_081B; break; case ID_CUSTOM_OBJECT_10C7: return new CustomObjectScript_10C7; break; case ID_CUSTOM_OBJECT_18B9: return new CustomObjectScript_18B9; break; case ID_CUSTOM_OBJECT_2051: return new CustomObjectScript_2051; break; case ID_CUSTOM_OBJECT_1826: return new CustomObjectScript_1826; break; case ID_CUSTOM_OBJECT_08FD: return new CustomObjectScript_08FD; break; case ID_CUSTOM_OBJECT_180A: return new CustomObjectScript_180A; break; case ID_CUSTOM_OBJECT_216E: return new CustomObjectScript_216E; break; case ID_CUSTOM_OBJECT_3167: return new CustomObjectScript_3167; break; case ID_CUSTOM_OBJECT_1964: return new CustomObjectScript_1964; break; case ID_CUSTOM_OBJECT_316A: return new CustomObjectScript_316A; break; case ID_CUSTOM_OBJECT_216B: return new CustomObjectScript_216B; break; case ID_TRIGGER_0015: return new TriggerScript_0015; break; case ID_TRIGGER_0013: return new TriggerScript_0013; break; case ID_TRIGGER_001F: return new TriggerScript_001F; break; case ID_TRIGGER_0020: return new TriggerScript_0020; break; case ID_TRIGGER_001C: return new TriggerScript_001C; break; case ID_TRIGGER_0016: return new TriggerScript_0016; break; case ID_TRIGGER_0001: return new TriggerScript_0001; break; case ID_TRIGGER_0002: return new TriggerScript_0002; break; case ID_TRIGGER_0004: return new TriggerScript_0004; break; case ID_TRIGGER_0003: return new TriggerScript_0003; break; case ID_TRIGGER_0005: return new TriggerScript_0005; break; case ID_TRIGGER_0006: return new TriggerScript_0006; break; case ID_TRIGGER_0008: return new TriggerScript_0008; break; case ID_TRIGGER_0007: return new TriggerScript_0007; break; case ID_TRIGGER_000A: return new TriggerScript_000A; break; case ID_TRIGGER_0009: return new TriggerScript_0009; break; case ID_TRIGGER_000B: return new TriggerScript_000B; break; case ID_TRIGGER_000C: return new TriggerScript_000C; break; case ID_TRIGGER_000E: return new TriggerScript_000E; break; case ID_TRIGGER_000D: return new TriggerScript_000D; break; case ID_TRIGGER_000F: return new TriggerScript_000F; break; case ID_TRIGGER_0011: return new TriggerScript_0011; break; case ID_TRIGGER_0010: return new TriggerScript_0010; break; case ID_TRIGGER_001E: return new TriggerScript_001E; break; case ID_TRIGGER_001B: return new TriggerScript_001B; break; case ID_TRIGGER_0019: return new TriggerScript_0019; break; case ID_TRIGGER_001D: return new TriggerScript_001D; break; case ID_TRIGGER_001A: return new TriggerScript_001A; break; case ID_TRIGGER_0018: return new TriggerScript_0018; break; case ID_TRIGGER_0014: return new TriggerScript_0014; break; case ID_TRIGGER_0012: return new TriggerScript_0012; break; case ID_TRIGGER_0017: return new TriggerScript_0017; break; case ID_TRIGGER_0025: return new TriggerScript_0025; break; case ID_TRIGGER_0024: return new TriggerScript_0024; break; case ID_TRIGGER_0021: return new TriggerScript_0021; break; case ID_TRIGGER_0022: return new TriggerScript_0022; break; default: mprintf(0, "SCRIPT: Illegal ID (%d)\n", id); break; } return NULL; } // ================= // DestroyInstance() // ================= void STDCALL DestroyInstance(int id, void *ptr) { switch (id) { case ID_LEVEL_0000: delete ((LevelScript_0000 *)ptr); break; case ID_CUSTOM_OBJECT_208F: delete ((CustomObjectScript_208F *)ptr); break; case ID_CUSTOM_OBJECT_20BE: delete ((CustomObjectScript_20BE *)ptr); break; case ID_CUSTOM_OBJECT_206F: delete ((CustomObjectScript_206F *)ptr); break; case ID_CUSTOM_OBJECT_10A5: delete ((CustomObjectScript_10A5 *)ptr); break; case ID_CUSTOM_OBJECT_081D: delete ((CustomObjectScript_081D *)ptr); break; case ID_CUSTOM_OBJECT_081E: delete ((CustomObjectScript_081E *)ptr); break; case ID_CUSTOM_OBJECT_08F7: delete ((CustomObjectScript_08F7 *)ptr); break; case ID_CUSTOM_OBJECT_081C: delete ((CustomObjectScript_081C *)ptr); break; case ID_CUSTOM_OBJECT_081B: delete ((CustomObjectScript_081B *)ptr); break; case ID_CUSTOM_OBJECT_10C7: delete ((CustomObjectScript_10C7 *)ptr); break; case ID_CUSTOM_OBJECT_18B9: delete ((CustomObjectScript_18B9 *)ptr); break; case ID_CUSTOM_OBJECT_2051: delete ((CustomObjectScript_2051 *)ptr); break; case ID_CUSTOM_OBJECT_1826: delete ((CustomObjectScript_1826 *)ptr); break; case ID_CUSTOM_OBJECT_08FD: delete ((CustomObjectScript_08FD *)ptr); break; case ID_CUSTOM_OBJECT_180A: delete ((CustomObjectScript_180A *)ptr); break; case ID_CUSTOM_OBJECT_216E: delete ((CustomObjectScript_216E *)ptr); break; case ID_CUSTOM_OBJECT_3167: delete ((CustomObjectScript_3167 *)ptr); break; case ID_CUSTOM_OBJECT_1964: delete ((CustomObjectScript_1964 *)ptr); break; case ID_CUSTOM_OBJECT_316A: delete ((CustomObjectScript_316A *)ptr); break; case ID_CUSTOM_OBJECT_216B: delete ((CustomObjectScript_216B *)ptr); break; case ID_TRIGGER_0015: delete ((TriggerScript_0015 *)ptr); break; case ID_TRIGGER_0013: delete ((TriggerScript_0013 *)ptr); break; case ID_TRIGGER_001F: delete ((TriggerScript_001F *)ptr); break; case ID_TRIGGER_0020: delete ((TriggerScript_0020 *)ptr); break; case ID_TRIGGER_001C: delete ((TriggerScript_001C *)ptr); break; case ID_TRIGGER_0016: delete ((TriggerScript_0016 *)ptr); break; case ID_TRIGGER_0001: delete ((TriggerScript_0001 *)ptr); break; case ID_TRIGGER_0002: delete ((TriggerScript_0002 *)ptr); break; case ID_TRIGGER_0004: delete ((TriggerScript_0004 *)ptr); break; case ID_TRIGGER_0003: delete ((TriggerScript_0003 *)ptr); break; case ID_TRIGGER_0005: delete ((TriggerScript_0005 *)ptr); break; case ID_TRIGGER_0006: delete ((TriggerScript_0006 *)ptr); break; case ID_TRIGGER_0008: delete ((TriggerScript_0008 *)ptr); break; case ID_TRIGGER_0007: delete ((TriggerScript_0007 *)ptr); break; case ID_TRIGGER_000A: delete ((TriggerScript_000A *)ptr); break; case ID_TRIGGER_0009: delete ((TriggerScript_0009 *)ptr); break; case ID_TRIGGER_000B: delete ((TriggerScript_000B *)ptr); break; case ID_TRIGGER_000C: delete ((TriggerScript_000C *)ptr); break; case ID_TRIGGER_000E: delete ((TriggerScript_000E *)ptr); break; case ID_TRIGGER_000D: delete ((TriggerScript_000D *)ptr); break; case ID_TRIGGER_000F: delete ((TriggerScript_000F *)ptr); break; case ID_TRIGGER_0011: delete ((TriggerScript_0011 *)ptr); break; case ID_TRIGGER_0010: delete ((TriggerScript_0010 *)ptr); break; case ID_TRIGGER_001E: delete ((TriggerScript_001E *)ptr); break; case ID_TRIGGER_001B: delete ((TriggerScript_001B *)ptr); break; case ID_TRIGGER_0019: delete ((TriggerScript_0019 *)ptr); break; case ID_TRIGGER_001D: delete ((TriggerScript_001D *)ptr); break; case ID_TRIGGER_001A: delete ((TriggerScript_001A *)ptr); break; case ID_TRIGGER_0018: delete ((TriggerScript_0018 *)ptr); break; case ID_TRIGGER_0014: delete ((TriggerScript_0014 *)ptr); break; case ID_TRIGGER_0012: delete ((TriggerScript_0012 *)ptr); break; case ID_TRIGGER_0017: delete ((TriggerScript_0017 *)ptr); break; case ID_TRIGGER_0025: delete ((TriggerScript_0025 *)ptr); break; case ID_TRIGGER_0024: delete ((TriggerScript_0024 *)ptr); break; case ID_TRIGGER_0021: delete ((TriggerScript_0021 *)ptr); break; case ID_TRIGGER_0022: delete ((TriggerScript_0022 *)ptr); break; default: mprintf(0, "SCRIPT: Illegal ID (%d)\n", id); break; } } // =================== // CallInstanceEvent() // =================== int16_t STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data) { switch (id) { case ID_LEVEL_0000: case ID_CUSTOM_OBJECT_208F: case ID_CUSTOM_OBJECT_20BE: case ID_CUSTOM_OBJECT_206F: case ID_CUSTOM_OBJECT_10A5: case ID_CUSTOM_OBJECT_081D: case ID_CUSTOM_OBJECT_081E: case ID_CUSTOM_OBJECT_08F7: case ID_CUSTOM_OBJECT_081C: case ID_CUSTOM_OBJECT_081B: case ID_CUSTOM_OBJECT_10C7: case ID_CUSTOM_OBJECT_18B9: case ID_CUSTOM_OBJECT_2051: case ID_CUSTOM_OBJECT_1826: case ID_CUSTOM_OBJECT_08FD: case ID_CUSTOM_OBJECT_180A: case ID_CUSTOM_OBJECT_216E: case ID_CUSTOM_OBJECT_3167: case ID_CUSTOM_OBJECT_1964: case ID_CUSTOM_OBJECT_316A: case ID_CUSTOM_OBJECT_216B: case ID_TRIGGER_0015: case ID_TRIGGER_0013: case ID_TRIGGER_001F: case ID_TRIGGER_0020: case ID_TRIGGER_001C: case ID_TRIGGER_0016: case ID_TRIGGER_0001: case ID_TRIGGER_0002: case ID_TRIGGER_0004: case ID_TRIGGER_0003: case ID_TRIGGER_0005: case ID_TRIGGER_0006: case ID_TRIGGER_0008: case ID_TRIGGER_0007: case ID_TRIGGER_000A: case ID_TRIGGER_0009: case ID_TRIGGER_000B: case ID_TRIGGER_000C: case ID_TRIGGER_000E: case ID_TRIGGER_000D: case ID_TRIGGER_000F: case ID_TRIGGER_0011: case ID_TRIGGER_0010: case ID_TRIGGER_001E: case ID_TRIGGER_001B: case ID_TRIGGER_0019: case ID_TRIGGER_001D: case ID_TRIGGER_001A: case ID_TRIGGER_0018: case ID_TRIGGER_0014: case ID_TRIGGER_0012: case ID_TRIGGER_0017: case ID_TRIGGER_0025: case ID_TRIGGER_0024: case ID_TRIGGER_0021: case ID_TRIGGER_0022: return ((BaseScript *)ptr)->CallEvent(event, data); break; default: mprintf(0, "SCRIPT: Illegal ID (%d)\n", id); break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } // ================== // SaveRestoreState() // ================== int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state) { return 0; } // ==================== // GetTriggerScriptID() // ==================== int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face) { if (trigger_room == Trigger_rooms[0] && trigger_face == Trigger_faces[0]) return ID_TRIGGER_0015; if (trigger_room == Trigger_rooms[1] && trigger_face == Trigger_faces[1]) return ID_TRIGGER_0013; if (trigger_room == Trigger_rooms[2] && trigger_face == Trigger_faces[2]) return ID_TRIGGER_001F; if (trigger_room == Trigger_rooms[3] && trigger_face == Trigger_faces[3]) return ID_TRIGGER_0020; if (trigger_room == Trigger_rooms[4] && trigger_face == Trigger_faces[4]) return ID_TRIGGER_001C; if (trigger_room == Trigger_rooms[5] && trigger_face == Trigger_faces[5]) return ID_TRIGGER_0016; if (trigger_room == Trigger_rooms[6] && trigger_face == Trigger_faces[6]) return ID_TRIGGER_0001; if (trigger_room == Trigger_rooms[7] && trigger_face == Trigger_faces[7]) return ID_TRIGGER_0002; if (trigger_room == Trigger_rooms[8] && trigger_face == Trigger_faces[8]) return ID_TRIGGER_0004; if (trigger_room == Trigger_rooms[9] && trigger_face == Trigger_faces[9]) return ID_TRIGGER_0003; if (trigger_room == Trigger_rooms[10] && trigger_face == Trigger_faces[10]) return ID_TRIGGER_0005; if (trigger_room == Trigger_rooms[11] && trigger_face == Trigger_faces[11]) return ID_TRIGGER_0006; if (trigger_room == Trigger_rooms[12] && trigger_face == Trigger_faces[12]) return ID_TRIGGER_0008; if (trigger_room == Trigger_rooms[13] && trigger_face == Trigger_faces[13]) return ID_TRIGGER_0007; if (trigger_room == Trigger_rooms[14] && trigger_face == Trigger_faces[14]) return ID_TRIGGER_000A; if (trigger_room == Trigger_rooms[15] && trigger_face == Trigger_faces[15]) return ID_TRIGGER_0009; if (trigger_room == Trigger_rooms[16] && trigger_face == Trigger_faces[16]) return ID_TRIGGER_000B; if (trigger_room == Trigger_rooms[17] && trigger_face == Trigger_faces[17]) return ID_TRIGGER_000C; if (trigger_room == Trigger_rooms[18] && trigger_face == Trigger_faces[18]) return ID_TRIGGER_000E; if (trigger_room == Trigger_rooms[19] && trigger_face == Trigger_faces[19]) return ID_TRIGGER_000D; if (trigger_room == Trigger_rooms[20] && trigger_face == Trigger_faces[20]) return ID_TRIGGER_000F; if (trigger_room == Trigger_rooms[21] && trigger_face == Trigger_faces[21]) return ID_TRIGGER_0011; if (trigger_room == Trigger_rooms[22] && trigger_face == Trigger_faces[22]) return ID_TRIGGER_0010; if (trigger_room == Trigger_rooms[23] && trigger_face == Trigger_faces[23]) return ID_TRIGGER_001E; if (trigger_room == Trigger_rooms[24] && trigger_face == Trigger_faces[24]) return ID_TRIGGER_001B; if (trigger_room == Trigger_rooms[25] && trigger_face == Trigger_faces[25]) return ID_TRIGGER_0019; if (trigger_room == Trigger_rooms[26] && trigger_face == Trigger_faces[26]) return ID_TRIGGER_001D; if (trigger_room == Trigger_rooms[27] && trigger_face == Trigger_faces[27]) return ID_TRIGGER_001A; if (trigger_room == Trigger_rooms[28] && trigger_face == Trigger_faces[28]) return ID_TRIGGER_0018; if (trigger_room == Trigger_rooms[29] && trigger_face == Trigger_faces[29]) return ID_TRIGGER_0014; if (trigger_room == Trigger_rooms[30] && trigger_face == Trigger_faces[30]) return ID_TRIGGER_0012; if (trigger_room == Trigger_rooms[31] && trigger_face == Trigger_faces[31]) return ID_TRIGGER_0017; if (trigger_room == Trigger_rooms[32] && trigger_face == Trigger_faces[32]) return ID_TRIGGER_0025; if (trigger_room == Trigger_rooms[33] && trigger_face == Trigger_faces[33]) return ID_TRIGGER_0024; if (trigger_room == Trigger_rooms[34] && trigger_face == Trigger_faces[34]) return ID_TRIGGER_0021; if (trigger_room == Trigger_rooms[35] && trigger_face == Trigger_faces[35]) return ID_TRIGGER_0022; return -1; } // ================= // GetCOScriptList() // ================= int STDCALL GetCOScriptList(int **list, int **id_list) { static int cust_handle_list[20]; static int cust_id_list[20] = { ID_CUSTOM_OBJECT_208F, ID_CUSTOM_OBJECT_20BE, ID_CUSTOM_OBJECT_206F, ID_CUSTOM_OBJECT_10A5, ID_CUSTOM_OBJECT_081D, ID_CUSTOM_OBJECT_081E, ID_CUSTOM_OBJECT_08F7, ID_CUSTOM_OBJECT_081C, ID_CUSTOM_OBJECT_081B, ID_CUSTOM_OBJECT_10C7, ID_CUSTOM_OBJECT_18B9, ID_CUSTOM_OBJECT_2051, ID_CUSTOM_OBJECT_1826, ID_CUSTOM_OBJECT_08FD, ID_CUSTOM_OBJECT_180A, ID_CUSTOM_OBJECT_216E, ID_CUSTOM_OBJECT_3167, ID_CUSTOM_OBJECT_1964, ID_CUSTOM_OBJECT_316A, ID_CUSTOM_OBJECT_216B}; // Fill in the custom handle list cust_handle_list[0] = Object_handles[7]; cust_handle_list[1] = Object_handles[9]; cust_handle_list[2] = Object_handles[10]; cust_handle_list[3] = Object_handles[13]; cust_handle_list[4] = Object_handles[16]; cust_handle_list[5] = Object_handles[17]; cust_handle_list[6] = Object_handles[18]; cust_handle_list[7] = Object_handles[19]; cust_handle_list[8] = Object_handles[20]; cust_handle_list[9] = Object_handles[21]; cust_handle_list[10] = Object_handles[22]; cust_handle_list[11] = Object_handles[1]; cust_handle_list[12] = Object_handles[24]; cust_handle_list[13] = Object_handles[27]; cust_handle_list[14] = Object_handles[38]; cust_handle_list[15] = Object_handles[2]; cust_handle_list[16] = Object_handles[3]; cust_handle_list[17] = Object_handles[4]; cust_handle_list[18] = Object_handles[5]; cust_handle_list[19] = Object_handles[6]; *list = cust_handle_list; *id_list = cust_id_list; return 20; } //======================= // Script Implementation //======================= int16_t BaseScript::CallEvent(int event, tOSIRISEventInfo *data) { mprintf(0, "BaseScript::CallEvent()\n"); return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t LevelScript_0000::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_SAVESTATE: { tOSIRISEVTSAVESTATE *event_data = &data->evt_savestate; SaveGlobalActionCtrs(event_data->fileptr); dfSave(event_data->fileptr); } break; case EVT_RESTORESTATE: { tOSIRISEVTRESTORESTATE *event_data = &data->evt_restorestate; RestoreGlobalActionCtrs(event_data->fileptr); dfRestore(event_data->fileptr); } break; case EVT_INTERVAL: { // Script 009: Collectors & Builders Key Correctly Placed if ((ScriptActionCtr_009 < 1) && ((qObjRoom(Object_handles[10]) == Room_indexes[2]) && (qObjRoom(Object_handles[7]) == Room_indexes[3]))) { aShowHUDMessage(Message_strings[9]); aUserVarSet(1, 1.000000f); aGoalCompleted(Goal_indexes[3], 1); aObjSetMovementType(Object_handles[7], 0); aObjSetMovementType(Object_handles[10], 0); aDoorLockUnlock(0, Door_handles[3]); // Increment the script action counter if (ScriptActionCtr_009 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_009++; } // Script 014: Priest Key Correctly Placed if ((ScriptActionCtr_014 < 1) && (qObjRoom(Object_handles[9]) == Room_indexes[1])) { aShowHUDMessage(Message_strings[15]); aGoalCompleted(Goal_indexes[4], 1); // Increment the script action counter if (ScriptActionCtr_014 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_014++; } // Script 046: Priest Key Room Change Handler if (1) { aPriestKeyRoomChange(); // Increment the script action counter if (ScriptActionCtr_046 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_046++; } // Script 049: PriestPuzzleSolved if ((ScriptActionCtr_049 < 1) && (qUserVarValue(11) == 1.000000f)) { aShowHUDMessage(Message_strings[25]); aSoundPlay2D(Sound_indexes[5], 1.000000f); // Increment the script action counter if (ScriptActionCtr_049 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_049++; } // Script 050: Priest Puzzle, Player Goofed if (qUserVarValue(12) == 1.000000f) { aUserVarSet(12, 0.000000f); aShowHUDMessage(Message_strings[26]); aSoundPlay2D(Sound_indexes[6], 1.000000f); // Increment the script action counter if (ScriptActionCtr_050 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_050++; } // Script 102: CollectorsNomad2 if (qRoomHasPlayer(Room_indexes[18]) == 1) { aAIGoalFollowPathSimple(Object_handles[32], Path_indexes[17], 1052928, 7, 3); // Increment the script action counter if (ScriptActionCtr_102 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_102++; } // Script 101: PlayerEntersTheCaverns if (qRoomHasPlayer(Room_indexes[19]) == 1) { aGoalCompleted(Goal_indexes[6], 1); // Increment the script action counter if (ScriptActionCtr_101 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_101++; } } break; case EVT_LEVELSTART: { ClearGlobalActionCtrs(); dfInit(uservars_as_int); // Script 006: LevelStart if (1) { aUserVarSet(0, 1.000000f); aUserVarSet(14, 0.000000f); aUserVarSet(1, 0.000000f); aUserVarSet(2, 0.000000f); aUserVarSet(3, 0.000000f); aUserVarSet(4, 0.000000f); aUserVarSet(5, 0.000000f); aPriestKeyInit(); aObjGhostSet(1, Object_handles[0]); aUserVarSet(13, 0.000000f); aRoomSetWind(Room_indexes[0], -0.170000f, -0.966000f, -0.192000f, 30.000000f); aObjHide(Object_handles[1]); aObjSetMovementType(Object_handles[2], 0); aObjSetMovementType(Object_handles[3], 0); aObjSetMovementType(Object_handles[4], 0); aObjSetMovementType(Object_handles[5], 0); aObjSetMovementType(Object_handles[6], 0); aMatcenSetEnableState(0, Matcen_indexes[0]); aMatcenSetEnableState(0, Matcen_indexes[1]); aDoorLockUnlock(1, Door_handles[0]); // Increment the script action counter if (ScriptActionCtr_006 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_006++; } // Script 020: InitWindTunnel1 if (1) { aRoomSetWind(Room_indexes[5], 0.633000f, 0.291000f, 0.718000f, 30.000000f); // Increment the script action counter if (ScriptActionCtr_020 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_020++; } // Script 021: InitWindTunnel2 if (1) { aRoomSetWind(Room_indexes[6], 0.633000f, 0.291000f, 0.718000f, 30.000000f); // Increment the script action counter if (ScriptActionCtr_021 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_021++; } // Script 022: InitWindTunnel3 if (1) { aRoomSetWind(Room_indexes[7], 0.633000f, 0.291000f, 0.718000f, 30.000000f); // Increment the script action counter if (ScriptActionCtr_022 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_022++; } // Script 025: IntroCamera if (1) { aMusicSetRegionAll(1); aCinematicIntro(Path_indexes[1], Message_strings[18], Object_handles[18], Path_indexes[2], 15.000000f); aSetLevelTimer(40.000000f, 5); // Increment the script action counter if (ScriptActionCtr_025 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_025++; } // Script 028: BuildersDisableFirstForcefield if (1) { aPortalRenderSet(0, 0, Room_indexes[8], 1); aPortalRenderSet(0, 1, Room_indexes[8], 1); // Increment the script action counter if (ScriptActionCtr_028 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_028++; } // Script 065: MusicOutsideRegion if (1) { aMusicSetRegionAll(1); // Increment the script action counter if (ScriptActionCtr_065 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_065++; } // Script 094: TurnOnSpew if ((ScriptActionCtr_094 < 1) && (1)) { aTurnOnSpew(Object_handles[34], -1, 8, 0.000000f, 0.000000f, 65536, 0, 1.500000f, 0.150000f, 1000000000.000000f, 4.000000f, 20.000000f, 1, -1); aTurnOnSpew(Object_handles[35], -1, 8, 0.000000f, 0.000000f, 65536, 0, 1.500000f, 0.150000f, 1000000000.000000f, 4.000000f, 20.000000f, 1, -1); aTurnOnSpew(Object_handles[36], -1, 8, 0.000000f, 0.000000f, 65536, 0, 1.500000f, 0.150000f, 1000000000.000000f, 4.000000f, 20.000000f, 1, -1); aTurnOnSpew(Object_handles[37], -1, 8, 0.000000f, 0.000000f, 65536, 0, 1.500000f, 0.150000f, 1000000000.000000f, 4.000000f, 20.000000f, 1, -1); // Increment the script action counter if (ScriptActionCtr_094 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_094++; } } break; case EVT_TIMER: { tOSIRISEVTTIMER *event_data = &data->evt_timer; // Script 088: Inventory Reminder Timer Goes Off if ((ScriptActionCtr_088 < 1) && (event_data->id == 10)) { aAddGameMessage(Message_strings[3], Message_strings[4]); // Increment the script action counter if (ScriptActionCtr_088 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_088++; } // Script 007: LevelKeyTimer if (event_data->id == 0) { aUserVarSet(0, 1.000000f); // Increment the script action counter if (ScriptActionCtr_007 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_007++; } // Script 091: PlatformTimer if ((ScriptActionCtr_091 < 1) && (event_data->id == 11)) { aSoundPlay2D(Sound_indexes[2], 1.000000f); aMiscViewerShake(40.000000f); // Increment the script action counter if (ScriptActionCtr_091 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_091++; } // Script 092: Turn Off Platform if ((ScriptActionCtr_092 < 1) && (event_data->id == 12)) { aObjSetMovementType(Object_handles[18], 0); // Increment the script action counter if (ScriptActionCtr_092 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_092++; } // Script 024: BossCameraMove if (event_data->id == 1) { aCinematicSimple(Path_indexes[0], Message_strings[17], Object_handles[24], 14.000000f, 1); aDoorSetPos(Door_handles[0], 1.000000f); // Increment the script action counter if (ScriptActionCtr_024 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_024++; return CONTINUE_DEFAULT; } // Script 044: BuildersWarningBeep if ((event_data->id == 4) && (qUserVarValue(3) != 1.000000f)) { aShowHUDMessageObj(Message_strings[22], qObjSavedHandle(0)); aSoundPlay2DObj(Sound_indexes[4], qObjSavedHandle(0), 1.000000f); // Increment the script action counter if (ScriptActionCtr_044 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_044++; } // Script 045: BuildersTimerExpires if (event_data->id == 3) { aUserVarSet(5, 0.000000f); if (qHasObjectInInventory(qObjSavedHandle(0), Object_handles[7]) == 0) { aShowHUDMessageObj(Message_strings[23], qObjSavedHandle(0)); aPortalRenderSet(0, 0, Room_indexes[8], 1); aPortalRenderSet(0, 1, Room_indexes[8], 1); aPortalRenderSet(1, 0, Room_indexes[9], 1); aPortalRenderSet(1, 1, Room_indexes[9], 1); aPortalRenderSet(1, 0, Room_indexes[10], 1); aPortalRenderSet(1, 1, Room_indexes[10], 1); aPortalRenderSet(1, 0, Room_indexes[11], 1); aPortalRenderSet(1, 1, Room_indexes[11], 1); aPortalRenderSet(1, 0, Room_indexes[12], 1); aPortalRenderSet(1, 1, Room_indexes[12], 1); aPortalRenderSet(1, 0, Room_indexes[13], 1); aPortalRenderSet(1, 1, Room_indexes[13], 1); aPortalRenderSet(1, 0, Room_indexes[14], 1); aPortalRenderSet(1, 1, Room_indexes[14], 1); aPortalRenderSet(1, 0, Room_indexes[15], 1); aPortalRenderSet(1, 1, Room_indexes[15], 1); aUserVarSet(6, 0.000000f); if (qObjRoom(qObjSavedHandle(0)) == Room_indexes[8]) { aUserVarSet(6, 1.000000f); } if (qObjRoom(qObjSavedHandle(0)) == Room_indexes[9]) { aUserVarSet(6, 1.000000f); } if (qObjRoom(qObjSavedHandle(0)) == Room_indexes[10]) { aUserVarSet(6, 1.000000f); } if (qObjRoom(qObjSavedHandle(0)) == Room_indexes[11]) { aUserVarSet(6, 1.000000f); } if (qObjRoom(qObjSavedHandle(0)) == Room_indexes[12]) { aUserVarSet(6, 1.000000f); } if (qObjRoom(qObjSavedHandle(0)) == Room_indexes[13]) { aUserVarSet(6, 1.000000f); } if (qObjRoom(qObjSavedHandle(0)) == Room_indexes[14]) { aUserVarSet(6, 1.000000f); } if (qObjRoom(qObjSavedHandle(0)) == Room_indexes[15]) { aUserVarSet(6, 1.000000f); } if (qUserVarValueInt(6) == 1) { aStoreObjectInPositionClipboard(Object_handles[25]); aFadeAndMovePlayer(qObjSavedHandle(0)); } } // Increment the script action counter if (ScriptActionCtr_045 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_045++; } // Script 055: MessageTugWarnsPlayer if ((ScriptActionCtr_055 < 1) && (event_data->id == 6)) { aSoundPlaySteaming("VoxL06SpecificC.osf", 1.000000f); aShowHUDMessage(Message_strings[27]); aShowHUDMessage(Message_strings[28]); aGoalCompleted(Goal_indexes[5], 1); aMatcenSetEnableState(1, Matcen_indexes[0]); aMatcenSetEnableState(1, Matcen_indexes[1]); // Increment the script action counter if (ScriptActionCtr_055 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_055++; } // Script 054: StartTugMessage if ((ScriptActionCtr_054 < 1) && (event_data->id == 5)) { aSoundPlaySteaming("VoxL06SpecificA.osf", 1.000000f); aShowHUDMessage(Message_strings[29]); aShowHUDMessage(Message_strings[30]); // Increment the script action counter if (ScriptActionCtr_054 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_054++; } // Script 057: DropForcefieldsOnFakeDeath if ((ScriptActionCtr_057 < 1) && (event_data->id == 7)) { aPortalRenderSet(0, 0, Room_indexes[16], 1); aPortalRenderSet(0, 0, Room_indexes[17], 1); aSoundPlaySteaming("VoxL06SpecificE.osf", 1.000000f); aShowHUDMessage(Message_strings[31]); aAIGoalFollowPathSimple(Object_handles[27], Path_indexes[3], 4352, 0, 3); // Increment the script action counter if (ScriptActionCtr_057 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_057++; } // Script 067: DoStuffWhenBossDies if ((ScriptActionCtr_067 < 1) && ((event_data->id == 9) && ((ScriptActionCtr_085 > 0) == true))) { aAIGoalFollowPathSimple(Object_handles[27], Path_indexes[5], 1048832, 3, 3); aEnableShip("Phoenix"); aCinematicSimple(Path_indexes[6], Message_strings[35], Object_handles[27], 18.000000f, 1); aRoomSetWind(Room_indexes[0], 0.000000f, 0.000000f, 0.000000f, 0.000000f); // Increment the script action counter if (ScriptActionCtr_067 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_067++; } } break; case EVT_AIN_GOALCOMPLETE: { tOSIRISEVTAINOTIFY *event_data = &data->evt_ain_goalcomplete; // Script 104: KillNomadPriestHall if (event_data->goal_uid == 6) { aObjDelete(event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_104 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_104++; } // Script 082: KillNomadMainRoom if (event_data->goal_uid == 2) { aObjDelete(event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_082 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_082++; } // Script 106: KillNomadCollector2 if (event_data->goal_uid == 7) { aObjDelete(event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_106 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_106++; } // Script 110: KillNomadPriestGallery if (event_data->goal_uid == 8) { aObjDelete(event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_110 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_110++; } } break; case EVT_MATCEN_CREATE: { tOSIRISEVTMATCENCREATE *event_data = &data->evt_matcen_create; // Script 103: NomadPriestHall if (event_data->id == Matcen_indexes[3]) { if (qRandomValue(0.000000f, 1.000000f) < 0.500000f) { aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[11], 4352, 6, 3); } else { aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[12], 4352, 6, 3); } // Increment the script action counter if (ScriptActionCtr_103 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_103++; } // Script 027: NomadMainRoomMatcen1 if (event_data->id == Matcen_indexes[2]) { if (qRandomValue(0.000000f, 1.000000f) < 0.500000f) { aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[13], 4352, 2, 3); } else { aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[14], 4352, 2, 3); } // Increment the script action counter if (ScriptActionCtr_027 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_027++; } // Script 109: NomadPriestGallery if (event_data->id == Matcen_indexes[4]) { aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[19], 4352, 8, 3); // Increment the script action counter if (ScriptActionCtr_109 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_109++; } } break; case EVT_PLAYER_MOVIE_END: { // Script 010: Voice Over Intro if ((ScriptActionCtr_010 < 1) && (1)) { aSoundPlaySteaming("VoxL06StartLevel.osf", 1.000000f); // Increment the script action counter if (ScriptActionCtr_010 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_010++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_208F::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 003: CollideWithBuildersKey if ((qObjIsPlayer(event_data->it_handle) == 1) && ((qUserVarValue(0) == 1.000000f) && (qUserVarValue(1) != 1.000000f))) { if (qUserVarValue(3) == 0.000000f) { aShowHUDMessage(Message_strings[0]); aGoalCompleted(Goal_indexes[0], 1); aCancelTimer(3); } aAddObjectToInventory(data->me_handle, event_data->it_handle, 0); aStoreObjectInPositionClipboard(Object_handles[8]); aMoveObjectToPositionClipboard(data->me_handle); aUserVarSet(3, 1.000000f); aDoorLockUnlock(0, Door_handles[1]); aSoundPlay2DObj(Sound_indexes[0], event_data->it_handle, 1.000000f); aSetWaypoint(2); if ((qUserVarValueInt(3) == 1) && (qUserVarValueInt(2) == 1)) { aSetLevelTimer(13.000000f, 10); } // Increment the script action counter if (ScriptActionCtr_003 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_003++; } } break; case EVT_USE: { tOSIRISEVTUSE *event_data = &data->evt_use; // Script 005: UseBuildersKey if (1) { if ((qObjRoom(event_data->it_handle) == Room_indexes[2]) || (qObjRoom(event_data->it_handle) == Room_indexes[3])) { if (qObjRoom(event_data->it_handle) == Room_indexes[2]) { if (qObjRoom(Object_handles[10]) != Room_indexes[2]) { aObjGhostSet(0, data->me_handle); aStoreObjectInPositionClipboard(Object_handles[11]); aMoveObjectToPositionClipboard(data->me_handle); aUserVarSet(0, 0.000000f); aSetLevelTimer(3.000000f, 0); aShowHUDMessageObj(Message_strings[8], event_data->it_handle); } else { aObjGhostSet(0, data->me_handle); aAddObjectToInventory(data->me_handle, event_data->it_handle, 0); aShowHUDMessageObj(Message_strings[6], event_data->it_handle); aStoreObjectInPositionClipboard(Object_handles[8]); aMoveObjectToPositionClipboard(data->me_handle); } } else { if (qObjRoom(Object_handles[10]) != Room_indexes[3]) { aObjGhostSet(0, data->me_handle); aStoreObjectInPositionClipboard(Object_handles[12]); aMoveObjectToPositionClipboard(data->me_handle); aUserVarSet(0, 0.000000f); aSetLevelTimer(3.000000f, 0); aShowHUDMessageObj(Message_strings[8], event_data->it_handle); } else { aObjGhostSet(0, data->me_handle); aAddObjectToInventory(data->me_handle, event_data->it_handle, 0); aShowHUDMessageObj(Message_strings[6], event_data->it_handle); aStoreObjectInPositionClipboard(Object_handles[8]); aMoveObjectToPositionClipboard(data->me_handle); } } } else { aObjGhostSet(0, data->me_handle); aAddObjectToInventory(data->me_handle, event_data->it_handle, 0); aShowHUDMessageObj(Message_strings[7], event_data->it_handle); aStoreObjectInPositionClipboard(Object_handles[8]); aMoveObjectToPositionClipboard(data->me_handle); } // Increment the script action counter if (ScriptActionCtr_005 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_005++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_20BE::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 013: CollideWithPriestKey if ((qObjIsPlayer(event_data->it_handle) == 1) && (qObjRoom(Object_handles[9]) != Room_indexes[1])) { aAddObjectToInventory(data->me_handle, event_data->it_handle, 0); aStoreObjectInPositionClipboard(Object_handles[8]); aMoveObjectToPositionClipboard(data->me_handle); aSoundPlay2DObj(Sound_indexes[0], event_data->it_handle, 1.000000f); aShowHUDMessage(Message_strings[1]); aGoalCompleted(Goal_indexes[1], 1); // Increment the script action counter if (ScriptActionCtr_013 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_013++; } } break; case EVT_USE: { tOSIRISEVTUSE *event_data = &data->evt_use; // Script 019: UsePriestKey if (1) { if (qObjRoom(event_data->it_handle) == Room_indexes[1]) { aObjGhostSet(0, data->me_handle); aStoreObjectInPositionClipboard(Object_handles[23]); aMoveObjectToPositionClipboard(data->me_handle); aShowHUDMessageObj(Message_strings[16], event_data->it_handle); aDoorLockUnlock(0, Door_handles[4]); } else { aObjGhostSet(0, data->me_handle); aAddObjectToInventory(data->me_handle, event_data->it_handle, 0); aShowHUDMessageObj(Message_strings[7], event_data->it_handle); aStoreObjectInPositionClipboard(Object_handles[8]); aMoveObjectToPositionClipboard(data->me_handle); } // Increment the script action counter if (ScriptActionCtr_019 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_019++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_206F::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 000: CollideWithCollectorsKey if ((qObjIsPlayer(event_data->it_handle) == 1) && ((qUserVarValue(0) == 1.000000f) && (qUserVarValue(1) != 1.000000f))) { if (qUserVarValueInt(2) == 0) { aShowHUDMessage(Message_strings[2]); aGoalCompleted(Goal_indexes[2], 1); } aAddObjectToInventory(data->me_handle, event_data->it_handle, 0); aStoreObjectInPositionClipboard(Object_handles[8]); aMoveObjectToPositionClipboard(data->me_handle); aUserVarSet(2, 1.000000f); aSoundPlay2DObj(Sound_indexes[0], event_data->it_handle, 1.000000f); aDoorLockUnlock(0, Door_handles[2]); aSetWaypoint(1); if ((qUserVarValueInt(2) == 1) && (qUserVarValueInt(3) == 1)) { aSetLevelTimer(13.000000f, 10); } // Increment the script action counter if (ScriptActionCtr_000 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_000++; return CONTINUE_DEFAULT; } } break; case EVT_USE: { tOSIRISEVTUSE *event_data = &data->evt_use; // Script 004: UseCollectorsKey if (1) { if ((qObjRoom(event_data->it_handle) == Room_indexes[2]) || (qObjRoom(event_data->it_handle) == Room_indexes[3])) { if (qObjRoom(event_data->it_handle) == Room_indexes[2]) { if (qObjRoom(Object_handles[7]) != Room_indexes[2]) { aObjGhostSet(0, data->me_handle); aStoreObjectInPositionClipboard(Object_handles[11]); aMoveObjectToPositionClipboard(data->me_handle); aUserVarSet(0, 0.000000f); aSetLevelTimer(3.000000f, 0); aShowHUDMessageObj(Message_strings[5], event_data->it_handle); } else { aObjGhostSet(0, data->me_handle); aAddObjectToInventory(data->me_handle, event_data->it_handle, 0); aShowHUDMessageObj(Message_strings[6], event_data->it_handle); aStoreObjectInPositionClipboard(Object_handles[8]); aMoveObjectToPositionClipboard(data->me_handle); } } else { if (qObjRoom(Object_handles[7]) != Room_indexes[3]) { aObjGhostSet(0, data->me_handle); aStoreObjectInPositionClipboard(Object_handles[12]); aMoveObjectToPositionClipboard(data->me_handle); aUserVarSet(0, 0.000000f); aSetLevelTimer(3.000000f, 0); aShowHUDMessageObj(Message_strings[5], event_data->it_handle); } else { aObjGhostSet(0, data->me_handle); aAddObjectToInventory(data->me_handle, event_data->it_handle, 0); aShowHUDMessageObj(Message_strings[6], event_data->it_handle); aStoreObjectInPositionClipboard(Object_handles[8]); aMoveObjectToPositionClipboard(data->me_handle); } } } else { aObjGhostSet(0, data->me_handle); aAddObjectToInventory(data->me_handle, event_data->it_handle, 0); aShowHUDMessageObj(Message_strings[7], event_data->it_handle); aStoreObjectInPositionClipboard(Object_handles[8]); aMoveObjectToPositionClipboard(data->me_handle); } // Increment the script action counter if (ScriptActionCtr_004 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_004++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_10A5::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { // Script 087: LightningTest if (0 == true) { aLightningCreate(Object_handles[14], Object_handles[15], 10.000000f, 4.000000f, 1, Texture_indexes[0], 0.300000f, 1, 255, 255, 255, 0); // Increment the script action counter if (ScriptActionCtr_087 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_087++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_081D::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 008: Player tries to open Priest Hall door if (qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == 1) { if ((qObjRoom(Object_handles[10]) == Room_indexes[2]) && (qObjRoom(Object_handles[7]) == Room_indexes[3])) { aDoorActivate(Door_handles[3]); } else { aShowHUDMessageObj(Message_strings[10], event_data->it_handle); } // Increment the script action counter if (ScriptActionCtr_008 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_008++; return CONTINUE_DEFAULT; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_081E::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 018: Player tries to open Priest Gallery door if (qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == 1) { if (qObjRoom(Object_handles[9]) == Room_indexes[1]) { aDoorActivate(Door_handles[4]); } else { aShowHUDMessageObj(Message_strings[11], event_data->it_handle); } // Increment the script action counter if (ScriptActionCtr_018 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_018++; return CONTINUE_DEFAULT; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_08F7::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_CREATED: { // Script 002: DisablePlatformMovement if (1) { aObjGravityEnable(0, data->me_handle); // Increment the script action counter if (ScriptActionCtr_002 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_002++; } } break; case EVT_INTERVAL: { // Script 001: DoStuffWhenPlatformHits if ((ScriptActionCtr_001 < 1) && (qObjRoom(data->me_handle) == Room_indexes[4])) { aSetLevelTimer(0.150000f, 11); aSetLevelTimer(2.000000f, 12); // Increment the script action counter if (ScriptActionCtr_001 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_001++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_081C::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 012: BuildersDoorMessage if (qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == 1) { if ((ScriptActionCtr_000 > 0) == 1) { aDoorLockUnlock(0, Door_handles[2]); aShowHUDMessageObj(Message_strings[12], event_data->it_handle); aDoorActivate(data->me_handle); } else { aShowHUDMessageObj(Message_strings[13], event_data->it_handle); aSoundPlay2DObj(Sound_indexes[1], event_data->it_handle, 1.000000f); } // Increment the script action counter if (ScriptActionCtr_012 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_012++; return CONTINUE_DEFAULT; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_081B::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 011: CollectorsDoorMessage if (qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == 1) { if ((ScriptActionCtr_003 > 0) == 1) { aDoorLockUnlock(0, Door_handles[1]); aShowHUDMessageObj(Message_strings[14], event_data->it_handle); aDoorActivate(data->me_handle); } else { aShowHUDMessageObj(Message_strings[13], event_data->it_handle); aSoundPlay2DObj(Sound_indexes[1], event_data->it_handle, 1.000000f); } // Increment the script action counter if (ScriptActionCtr_011 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_011++; return CONTINUE_DEFAULT; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_10C7::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_DESTROY: { tOSIRISEVTDESTROY *event_data = &data->evt_destroy; // If destroy event is due to level ending, don't run scripts if (!event_data->is_dying) break; // Script 016: PlatformClutch2Dies if ((ScriptActionCtr_016 < 1) && (1)) { aUserVarInc(4); if (qUserVarValueInt(4) == 2) { aObjGravityEnable(1, Object_handles[18]); aSoundPlay2D(Sound_indexes[2], 1.000000f); aTurnOnSpew(Object_handles[18], 0, 7, 0.000000f, 0.000000f, 65536, 0, 1.500000f, 0.150000f, 40.000000f, 4.000000f, 20.000000f, 1, -1); aTurnOnSpew(Object_handles[18], 1, 7, 0.000000f, 0.000000f, 65536, 0, 1.500000f, 0.150000f, 40.000000f, 4.000000f, 20.000000f, 1, -1); } // Increment the script action counter if (ScriptActionCtr_016 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_016++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_18B9::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_DESTROY: { tOSIRISEVTDESTROY *event_data = &data->evt_destroy; // If destroy event is due to level ending, don't run scripts if (!event_data->is_dying) break; // Script 015: PlatformClutch1Dies if ((ScriptActionCtr_015 < 1) && (1)) { aUserVarInc(4); if (qUserVarValueInt(4) == 2) { aObjGravityEnable(1, Object_handles[18]); aSoundPlay2D(Sound_indexes[2], 1.000000f); aTurnOnSpew(Object_handles[18], 0, 7, 0.000000f, 0.000000f, 65536, 0, 1.500000f, 0.150000f, 30.000000f, 4.000000f, 20.000000f, 1, -1); aTurnOnSpew(Object_handles[18], 1, 7, 0.000000f, 0.000000f, 65536, 0, 1.500000f, 0.150000f, 30.000000f, 4.000000f, 20.000000f, 1, -1); } // Increment the script action counter if (ScriptActionCtr_015 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_015++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_2051::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 023: BossCameraTimer if ((ScriptActionCtr_023 < 1) && (qObjIsPlayer(event_data->it_handle) == 1)) { aSetLevelTimer(1.000000f, 1); aSoundPlay2DObj(Sound_indexes[3], event_data->it_handle, 1.000000f); aDoorLockUnlock(0, Door_handles[0]); // Increment the script action counter if (ScriptActionCtr_023 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_023++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_1826::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_INTERVAL: { // Script 051: BlowUpSlagHeap if ((ScriptActionCtr_051 < 1) && (qObjAnimFrame(Object_handles[24]) != 126.000000f)) { aObjDestroy(Object_handles[26]); aSoundPlay2D(Sound_indexes[7], 1.000000f); // Increment the script action counter if (ScriptActionCtr_051 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_051++; } // Script 056: BossDoesFakeDeath if ((ScriptActionCtr_056 < 1) && (qObjAnimFrame(data->me_handle) == 210.000000f)) { aSetLevelTimer(0.500000f, 7); // Increment the script action counter if (ScriptActionCtr_056 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_056++; } // Script 053: BossNoLongerDead if ((ScriptActionCtr_053 < 1) && (qObjAnimFrame(data->me_handle) == 210.000000f)) { aUserVarSet(13, 1.000000f); aMatcenSetEnableState(0, Matcen_indexes[0]); aMatcenSetEnableState(0, Matcen_indexes[1]); // Increment the script action counter if (ScriptActionCtr_053 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_053++; } // Script 066: BossNoLongerDeadPart2 if ((ScriptActionCtr_066 < 1) && ((qObjAnimFrame(Object_handles[24]) != 210.000000f) && (qUserVarValueInt(13) == 1))) { aSoundPlaySteaming("VoxL06SpecificF.osf", 1.000000f); aShowHUDMessage(Message_strings[33]); // Increment the script action counter if (ScriptActionCtr_066 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_066++; } // Script 058: BossRealDeath if ((ScriptActionCtr_058 < 1) && (qObjAnimFrame(Object_handles[24]) == 350.000000f)) { aSoundPlaySteaming("VoxL06EndLevel.osf", 1.000000f); aSetLevelTimer(4.000000f, 9); aShowHUDMessage(Message_strings[34]); // Increment the script action counter if (ScriptActionCtr_058 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_058++; } } break; case EVT_AIN_MOVIE_END: { // Script 026: MessagePlayerSeesBoss if ((ScriptActionCtr_026 < 1) && (1)) { aSetLevelTimer(3.000000f, 6); // Increment the script action counter if (ScriptActionCtr_026 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_026++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_08FD::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_AIN_GOALCOMPLETE: { tOSIRISEVTAINOTIFY *event_data = &data->evt_ain_goalcomplete; // Script 084: TugPicksUpShip1 if ((ScriptActionCtr_084 < 1) && (event_data->goal_uid == 0)) { aAIGoalFollowPathSimple(data->me_handle, Path_indexes[4], 1048832, 5, 3); // Increment the script action counter if (ScriptActionCtr_084 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_084++; } // Script 085: TugPicksUpShip2 if ((ScriptActionCtr_085 < 1) && (event_data->goal_uid == 5)) { aAIGoalPickUpObject(data->me_handle, 0, Object_handles[28], 0, 1, 3, 4352, 1); aSoundPlaySteaming("VoxL06SpecificG.osf", 1.000000f); aShowHUDMessage(Message_strings[32]); // Increment the script action counter if (ScriptActionCtr_085 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_085++; } // Script 086: TugEscapeCamera2 if ((ScriptActionCtr_086 < 1) && (event_data->goal_uid == 3)) { aAIGoalFollowPathSimple(data->me_handle, Path_indexes[7], 1048832, 4, 3); // Increment the script action counter if (ScriptActionCtr_086 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_086++; } } break; case EVT_AIN_MOVIE_END: { // Script 068: Start2ndPartCinematicAlt if ((ScriptActionCtr_068 < 2) && (1)) { if (ScriptActionCtr_068 == 0) { aCinematicSimple(Path_indexes[8], Message_strings[35], data->me_handle, 10.000000f, 1); } if (ScriptActionCtr_068 == 1) { aStartEndlevelSequencePath(Path_indexes[9], Path_indexes[10], 14.000000f, Message_strings[35]); aShowHUDMessage(Message_strings[36]); } // Increment the script action counter if (ScriptActionCtr_068 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_068++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_180A::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 095: BossDoorLocked if (qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == 1) { aShowHUDMessage(Message_strings[35]); // Increment the script action counter if (ScriptActionCtr_095 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_095++; return CONTINUE_DEFAULT; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_216E::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_INTERVAL: { // Script 097: DroppingRocks01 if ((ScriptActionCtr_097 < 1) && (qObjectPosition(data->me_handle, 1) < -490.000000f)) { aMiscViewerShake(40.000000f); aSoundPlay2D(Sound_indexes[2], 1.000000f); aObjFireWeapon("TubbsHitBlast", -1, data->me_handle); // Increment the script action counter if (ScriptActionCtr_097 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_097++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_3167::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_INTERVAL: { // Script 096: DroppingRocks02 if ((ScriptActionCtr_096 < 1) && (qObjectPosition(data->me_handle, 1) < -490.000000f)) { aMiscViewerShake(40.000000f); aSoundPlay2D(Sound_indexes[2], 1.000000f); aObjFireWeapon("TubbsHitBlast", -1, data->me_handle); // Increment the script action counter if (ScriptActionCtr_096 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_096++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_1964::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_INTERVAL: { // Script 100: DroppingRocks03 if ((ScriptActionCtr_100 < 1) && (qObjectPosition(data->me_handle, 1) < -490.000000f)) { aMiscViewerShake(40.000000f); aSoundPlay2D(Sound_indexes[2], 1.000000f); aObjFireWeapon("TubbsHitBlast", -1, data->me_handle); // Increment the script action counter if (ScriptActionCtr_100 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_100++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_316A::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_INTERVAL: { // Script 099: DroppingRocks04 if ((ScriptActionCtr_099 < 1) && (qObjectPosition(data->me_handle, 1) < -490.000000f)) { aMiscViewerShake(40.000000f); aSoundPlay2D(Sound_indexes[2], 1.000000f); aObjFireWeapon("TubbsHitBlast", -1, data->me_handle); // Increment the script action counter if (ScriptActionCtr_099 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_099++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_216B::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_INTERVAL: { // Script 098: DroppingRocks05 if ((ScriptActionCtr_098 < 1) && (qObjectPosition(data->me_handle, 1) < -490.000000f)) { aMiscViewerShake(40.000000f); aSoundPlay2D(Sound_indexes[2], 1.000000f); aObjFireWeapon("TubbsHitBlast", -1, data->me_handle); // Increment the script action counter if (ScriptActionCtr_098 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_098++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0015::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 061: WaypointCollectorsOrigin if ((ScriptActionCtr_061 < 1) && (qObjIsPlayer(event_data->it_handle) == 1)) { aSetWaypoint(6); // Increment the script action counter if (ScriptActionCtr_061 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_061++; } // Script 077: Music-Collector2 if (1) { aMusicSetRegion(3, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_077 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_077++; } // Script 093: CollectorsNomad1 if (qObjIsPlayer(event_data->it_handle) == 1) { aAIGoalFollowPathSimple(Object_handles[33], Path_indexes[18], 1052928, -1, 3); // Increment the script action counter if (ScriptActionCtr_093 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_093++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0013::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 060: WaypointBuildersOrigin if ((ScriptActionCtr_060 < 1) && (qObjIsPlayer(event_data->it_handle) == 1)) { aSetWaypoint(5); // Increment the script action counter if (ScriptActionCtr_060 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_060++; } // Script 078: Music-Builder1 if (1) { aMusicSetRegion(4, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_078 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_078++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_001F::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 059: WaypointInBuilders if ((ScriptActionCtr_059 < 1) && (qObjIsPlayer(event_data->it_handle) == 1)) { aSetWaypoint(4); // Increment the script action counter if (ScriptActionCtr_059 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_059++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0020::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 062: WaypointInBuilders2 if ((ScriptActionCtr_062 < 1) && (qObjIsPlayer(event_data->it_handle) == 1)) { aSetWaypoint(4); // Increment the script action counter if (ScriptActionCtr_062 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_062++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_001C::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 063: WaypointInPriest if ((ScriptActionCtr_063 < 1) && (qObjIsPlayer(event_data->it_handle) == 1)) { aSetWaypoint(3); // Increment the script action counter if (ScriptActionCtr_063 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_063++; } // Script 080: Music-Priests if (1) { aMusicSetRegion(5, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_080 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_080++; } // Script 105: CreatePriestHallNomad if (qObjIsPlayer(event_data->it_handle) == 1) { aMatcenSetState(1, Matcen_indexes[3]); // Increment the script action counter if (ScriptActionCtr_105 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_105++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0016::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 064: WaypointJustInside if ((ScriptActionCtr_064 < 1) && (qObjIsPlayer(event_data->it_handle) == 1)) { aSetWaypoint(7); // Increment the script action counter if (ScriptActionCtr_064 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_064++; } // Script 072: Music-Common3 if (1) { aMusicSetRegion(2, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_072 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_072++; } // Script 083: NomadsCreatedOnTrigger if ((ScriptActionCtr_083 < 1) && (qObjIsPlayer(event_data->it_handle) == 1)) { aMatcenSetState(1, Matcen_indexes[2]); // Increment the script action counter if (ScriptActionCtr_083 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_083++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0001::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 029: BuildersPuzzleSequenceIn1 if (1) { aPortalRenderSet(0, 0, Room_indexes[9], 1); aPortalRenderSet(0, 1, Room_indexes[9], 1); aPortalRenderSet(1, 0, Room_indexes[8], 1); aPortalRenderSet(1, 1, Room_indexes[8], 1); aUserVarSet(5, 1.000000f); aUserVarSet(15, qMathSubFloat(60.000000f, qMathMulFloat(qMathIntToFloat(qGetDifficulty()), 10.000000f))); aSetLevelTimer(qUserVarValue(15), 3); aTimerShow(3); aShowHUDMessageObjF(Message_strings[19], event_data->it_handle, qUserVarValue(15)); aSetLevelTimer(qMathSubFloat(qUserVarValue(15), 3.000000f), 4); aObjSaveHandle(event_data->it_handle, 0); // Increment the script action counter if (ScriptActionCtr_029 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_029++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0002::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 030: BuildersPuzzleSequenceOut1 if (1) { aPortalRenderSet(0, 0, Room_indexes[9], 1); aPortalRenderSet(0, 1, Room_indexes[9], 1); aPortalRenderSet(1, 0, Room_indexes[8], 1); aPortalRenderSet(1, 1, Room_indexes[8], 1); aUserVarSet(5, 1.000000f); aUserVarSet(15, qMathSubFloat(60.000000f, qMathMulFloat(qMathIntToFloat(qGetDifficulty()), 10.000000f))); aSetLevelTimer(qUserVarValue(15), 3); aTimerShow(3); aShowHUDMessageObjF(Message_strings[19], event_data->it_handle, qUserVarValue(15)); aSetLevelTimer(qMathSubFloat(qUserVarValue(15), 3.000000f), 4); aObjSaveHandle(event_data->it_handle, 0); // Increment the script action counter if (ScriptActionCtr_030 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_030++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0004::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 031: BuildersPuzzleSequenceIn2 if (qObjSavedHandle(0) == event_data->it_handle) { aPortalRenderSet(0, 0, Room_indexes[10], 1); aPortalRenderSet(0, 1, Room_indexes[10], 1); aPortalRenderSet(1, 0, Room_indexes[9], 1); aPortalRenderSet(1, 1, Room_indexes[9], 1); // Increment the script action counter if (ScriptActionCtr_031 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_031++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0003::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 032: BuildersPuzzleSequenceOut2 if (qObjSavedHandle(0) == event_data->it_handle) { aPortalRenderSet(0, 0, Room_indexes[10], 1); aPortalRenderSet(0, 1, Room_indexes[10], 1); aPortalRenderSet(1, 0, Room_indexes[9], 1); aPortalRenderSet(1, 1, Room_indexes[9], 1); // Increment the script action counter if (ScriptActionCtr_032 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_032++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0005::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 033: BuildersPuzzleSequenceIn3 if (qObjSavedHandle(0) == event_data->it_handle) { aPortalRenderSet(0, 0, Room_indexes[11], 1); aPortalRenderSet(0, 1, Room_indexes[11], 1); aPortalRenderSet(1, 0, Room_indexes[10], 1); aPortalRenderSet(1, 1, Room_indexes[10], 1); // Increment the script action counter if (ScriptActionCtr_033 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_033++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0006::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 034: BuildersPuzzleSequenceOut3 if (qObjSavedHandle(0) == event_data->it_handle) { aPortalRenderSet(0, 0, Room_indexes[11], 1); aPortalRenderSet(0, 1, Room_indexes[11], 1); aPortalRenderSet(1, 0, Room_indexes[10], 1); aPortalRenderSet(1, 1, Room_indexes[10], 1); // Increment the script action counter if (ScriptActionCtr_034 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_034++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0008::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 035: BuildersPuzzleSequenceIn4 if (qObjSavedHandle(0) == event_data->it_handle) { aPortalRenderSet(0, 0, Room_indexes[12], 1); aPortalRenderSet(0, 1, Room_indexes[12], 1); aPortalRenderSet(1, 0, Room_indexes[11], 1); aPortalRenderSet(1, 1, Room_indexes[11], 1); // Increment the script action counter if (ScriptActionCtr_035 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_035++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0007::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 036: BuildersPuzzleSequenceOut4 if (qObjSavedHandle(0) == event_data->it_handle) { aPortalRenderSet(0, 0, Room_indexes[12], 1); aPortalRenderSet(0, 1, Room_indexes[12], 1); aPortalRenderSet(1, 0, Room_indexes[11], 1); aPortalRenderSet(1, 1, Room_indexes[11], 1); // Increment the script action counter if (ScriptActionCtr_036 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_036++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_000A::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 037: BuildersPuzzleSequenceIn5 if (qObjSavedHandle(0) == event_data->it_handle) { aPortalRenderSet(0, 0, Room_indexes[13], 1); aPortalRenderSet(0, 1, Room_indexes[13], 1); aPortalRenderSet(1, 0, Room_indexes[12], 1); aPortalRenderSet(1, 1, Room_indexes[12], 1); // Increment the script action counter if (ScriptActionCtr_037 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_037++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0009::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 038: BuildersPuzzleSequenceOut5 if (qObjSavedHandle(0) == event_data->it_handle) { aPortalRenderSet(0, 0, Room_indexes[13], 1); aPortalRenderSet(0, 1, Room_indexes[13], 1); aPortalRenderSet(1, 0, Room_indexes[12], 1); aPortalRenderSet(1, 1, Room_indexes[12], 1); // Increment the script action counter if (ScriptActionCtr_038 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_038++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_000B::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 039: BuildersPuzzleSequenceIn6 if (qObjSavedHandle(0) == event_data->it_handle) { aPortalRenderSet(0, 0, Room_indexes[14], 1); aPortalRenderSet(0, 1, Room_indexes[14], 1); aPortalRenderSet(1, 0, Room_indexes[13], 1); aPortalRenderSet(1, 1, Room_indexes[13], 1); // Increment the script action counter if (ScriptActionCtr_039 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_039++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_000C::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 040: BuildersPuzzleSequenceOut6 if (qObjSavedHandle(0) == event_data->it_handle) { aPortalRenderSet(0, 0, Room_indexes[14], 1); aPortalRenderSet(0, 1, Room_indexes[14], 1); aPortalRenderSet(1, 0, Room_indexes[13], 1); aPortalRenderSet(1, 1, Room_indexes[13], 1); // Increment the script action counter if (ScriptActionCtr_040 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_040++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_000E::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 041: BuildersPuzzleSequenceIn7 if (qObjSavedHandle(0) == event_data->it_handle) { aPortalRenderSet(0, 0, Room_indexes[15], 1); aPortalRenderSet(0, 1, Room_indexes[15], 1); aPortalRenderSet(1, 0, Room_indexes[14], 1); aPortalRenderSet(1, 1, Room_indexes[14], 1); // Increment the script action counter if (ScriptActionCtr_041 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_041++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_000D::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 042: BuildersPuzzleSequenceOut7 if (qObjSavedHandle(0) == event_data->it_handle) { aPortalRenderSet(0, 0, Room_indexes[15], 1); aPortalRenderSet(0, 1, Room_indexes[15], 1); aPortalRenderSet(1, 0, Room_indexes[14], 1); aPortalRenderSet(1, 1, Room_indexes[14], 1); // Increment the script action counter if (ScriptActionCtr_042 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_042++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_000F::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 043: BuildersPuzzleMessage if ((ScriptActionCtr_003 > 0) != 1) { aShowHUDMessageObj(Message_strings[20], event_data->it_handle); aShowHUDMessageObj(Message_strings[21], event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_043 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_043++; } // Script 052: BuilderUFOonPath if ((ScriptActionCtr_052 < 1) && (qObjIsPlayer(event_data->it_handle) == 1)) { aAIGoalFollowPathSimple(Object_handles[29], Path_indexes[15], 8392704, -1, 3); aAIGoalFollowPathSimple(Object_handles[30], Path_indexes[15], 8392704, -1, 3); aAIGoalFollowPathSimple(Object_handles[31], Path_indexes[16], 8392704, -1, 3); // Increment the script action counter if (ScriptActionCtr_052 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_052++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0011::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 048: Exit Priest Puzzle if (qObjIsPlayer(event_data->it_handle) == 1) { aPriestKeyExit(event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_048 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_048++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0010::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 047: Enter Priest Puzzle if (qObjIsPlayer(event_data->it_handle) == 1) { aPriestKeyEnter(event_data->it_handle); if (qUserVarValueInt(11) == 0) { aShowHUDMessageObj(Message_strings[24], event_data->it_handle); } // Increment the script action counter if (ScriptActionCtr_047 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_047++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_001E::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 081: Music-Boss if (1) { aMusicSetRegion(6, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_081 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_081++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_001B::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 079: Music-Builder2 if (1) { aMusicSetRegion(4, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_079 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_079++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0019::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 076: Music-Collector1 if (1) { aMusicSetRegion(3, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_076 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_076++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_001D::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 075: Music-UseKeys2 if (1) { aMusicSetRegion(2, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_075 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_075++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_001A::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 074: Music-UseKeys1 if (1) { aMusicSetRegion(2, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_074 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_074++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0018::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 073: Music-UseKeys if (1) { aMusicSetRegion(2, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_073 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_073++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0014::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 071: Music-Common2 if (1) { aMusicSetRegion(2, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_071 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_071++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0012::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 070: Music-Common1 if (1) { aMusicSetRegion(2, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_070 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_070++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0017::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 069: Music-Outside if (1) { aMusicSetRegion(1, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_069 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_069++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0025::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 107: CreatePriestHallNomad2 if (qObjIsPlayer(event_data->it_handle) == 1) { aMatcenSetEnableState(1, Matcen_indexes[3]); aMatcenSetState(1, Matcen_indexes[3]); // Increment the script action counter if (ScriptActionCtr_107 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_107++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0024::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 108: CreatePriestHallNomad3 if (qObjIsPlayer(event_data->it_handle) == 1) { aMatcenSetEnableState(0, Matcen_indexes[3]); aMatcenSetState(0, Matcen_indexes[3]); // Increment the script action counter if (ScriptActionCtr_108 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_108++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0021::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 089: builders puzzle hint if ((ScriptActionCtr_089 < 1) && ((qObjIsPlayer(event_data->it_handle) == 1) && (qUserVarValueInt(14) == 0))) { aShowHUDMessageObj(Message_strings[37], event_data->it_handle); aUserVarSet(14, 1.000000f); // Increment the script action counter if (ScriptActionCtr_089 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_089++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0022::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 090: builders puzzle hint 2 if ((ScriptActionCtr_090 < 1) && ((qObjIsPlayer(event_data->it_handle) == 1) && (qUserVarValueInt(14) == 0))) { aShowHUDMessageObj(Message_strings[37], event_data->it_handle); aUserVarSet(14, 1.000000f); // Increment the script action counter if (ScriptActionCtr_090 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_090++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } /********************************************************* Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!! ********************************************************** $$SCRIPT_BLOCK_START VERSION 3 NEXT_ID 111 // UserType value blocks $$UTYPE_VALS_START UserVar 0:CanPickUpKey 1:BuildersCollectorsKeyPlaced 2:HasPickedUpCollectorOnce 3:HasPickedUpBuildersOnce 4:ClutchIsDestroyed 5:SetBuildersTimer 6:CheckPuzzroom 7:ThereIsPlayerInPriestKeyPuzzle 8:PriestPlayerCurrentRoom 9:PriestPlayerCurrNode 10:PriestPuzzleCurrSoundNode 11:PriestPuzzleCompleted 12:PriestPuzzlePlayerGoofed 13:BossNoLongerDead 14:BuildersPuzzHint 15:BuildersPuzzleTime $$UTYPE_VALS_END $$UTYPE_VALS_START UserFlag $$UTYPE_VALS_END $$UTYPE_VALS_START SpewHandle $$UTYPE_VALS_END $$UTYPE_VALS_START TimerID 0:KeyPickupTimer 1:BossCinematic 2:EndLevelInterval 3:BuildersPuzzTimer 4:BuildersWarningBeep 5:IntroMovieLength 6:NextTugMessage 7:SequenceInterval 8:PlatformFalls 9:BossJustDied 10:InvReminder 11:PlatformEntersRoom 12:TurnOffPlatform $$UTYPE_VALS_END $$UTYPE_VALS_START SavedObjectSlot 0:PlayerInRooms 1:PlayerInPriestKeyPuzzle $$UTYPE_VALS_END $$UTYPE_VALS_START GoalID 0:EndofTugEnterPath 1:TugPickedUpShip 2:NomadCreatedMainRoom 3:TugEndsFirstOutPath 4:TugEndsSecondOutPath 5:EndofTugEnterPath2 6:NomadCreatedPriestHall 7:NomadReachesCollector2 8:NomadCreatedPriestGallery $$UTYPE_VALS_END // Name Lists $$DOOR_LIST_START BossDoor CollectorsDoor BuildersDoor PriestHallDoor PriestGalleryDoor $$DOOR_LIST_END $$OBJECT_LIST_START DummyFlag BossMovieCollider BossRock01 BossRock02 BossRock03 BossRock04 BossRock05 BuildersKey ObjectMoveCamera PriestKey CollectorsKey Camera4CollectorsK Camera4BuildersKey BuilderSign CollectorSign PriestSign PriestHallDoor PriestGalleryDoor FallingPlatform BuildersDoor CollectorsDoor PlatformClutch2 PlatformClutch1 PriestPedestalCame Boss BPuzzRespawn SlagHeap TugShip CrashedShip BuilderPuzzUFO1 BuilderPuzzUFO2 BuilderPuzzUFO3 CollectorNomad2 CollectorsNomad1 VolcanoSpew VolcanoSpew2 VolcanoSpew3 VolcanoSpew4 BossDoor $$OBJECT_LIST_END $$ROOM_LIST_START EndWindyRoom PriestPedestal CollectorsPedestal BuildersPedestal PlatformHitRoom WindTunnel1 WindTunnel2 WindTunnel3 BPuzz1 BPuzz2 BPuzz3 BPuzz4 BPuzz5 BPuzz6 BPuzz7 BPuzzEnd CrashedShipRoom EscapeTunnelStart NomadCollector2 CavernEntrance $$ROOM_LIST_END $$TRIGGER_LIST_START MusicCommon2Coll MusicCommon2Build WaypointInBuilders BuildersHalfWay MusicUseKeys2Priest MusicOut2Common BPuzz1in BPuzz1out BPuzz2in BPuzz2out BPuzz3in BPuzz3out BPuzz4in BPuzz4out BPuzz5in BPuzz5out BPuzz6in BPuzz6out BPuzz7in BPuzz7out BuildersPuzzleMessa ExitPriestPuzzle EnterPriestPuzzle MusicPriest2Boss MusicUseKeys2Build MusicUseKeys2Coll MusicPriest2UseKeys MusicBuild2UseKeys MusicColl2UseKeys MusicColl2Common MusicBuild2Common MusicCommon2Out TurnPriestNomadsOn TurnOffPriestNomads BuildersPuzzHint BuildersPuzzHint2 $$TRIGGER_LIST_END $$SOUND_LIST_START Powerup pickup DoorIsLocked expMissileTearing1 AmbBigUnlock You don't have it BEEP Lev5Goal Lev5GoalFail DefaultBuildingExplode $$SOUND_LIST_END $$TEXTURE_LIST_START FunkyEffect1 $$TEXTURE_LIST_END $$SPECNAME_LIST_START Phoenix TubbsHitBlast $$SPECNAME_LIST_END $$PATH_LIST_START BossCinematicPath IntroCameraPath IntroShip TugPathIn TugPathIn2 TugEscapePath TugEscapeCamera1 TugShipEscape2 TugEscapeCamera2 PlayerEscapeCamera PlayerEscapePath NomadPriestHall NomadPriestHallRamp NomadMainRoom1 NomadMainRoom2 BuildersPuzzPath BuilderPuzzCorrect CollectorNomad2 CollectorNomad1 NomadPriestGallery $$PATH_LIST_END $$MATCEN_LIST_START Boss Room Matcen 1 Boss Room Matcen 2 NomadMainRoom1 NomadPriestHall NomadPriestGallery $$MATCEN_LIST_END $$GOAL_LIST_START Find the Builders' Icon Find the Priest's Icon Find the Collectors' Icon Use the icons Use the Priest's Icon Find the crashed CED ship Enter the Nomad Caverns $$GOAL_LIST_END $$STRM_AUDIO_LIST_START VoxL06SpecificC.osf VoxL06SpecificA.osf VoxL06SpecificE.osf VoxL06SpecificG.osf VoxL06SpecificF.osf VoxL06EndLevel.osf VoxL06StartLevel.osf $$STRM_AUDIO_LIST_END // Script Tree Dump 00:6:LevelStart $$CHILD_BLOCK_START 01:2:0 02:6 03:0 $$CHILD_BLOCK_START 05:0 $$CHILD_BLOCK_END 04:0:0:0 $$CHILD_BLOCK_START 08:aUserVarSet $$CHILD_BLOCK_START 10:10:0:0:UserVar 10:6:1.000000:value $$CHILD_BLOCK_END 08:aUserVarSet $$CHILD_BLOCK_START 10:10:0:14:UserVar 10:6:0.000000:value $$CHILD_BLOCK_END 08:aUserVarSet $$CHILD_BLOCK_START 10:10:0:1:UserVar 10:6:0.000000:value $$CHILD_BLOCK_END 08:aUserVarSet $$CHILD_BLOCK_START 10:10:0:2:UserVar 10:6:0.000000:value $$CHILD_BLOCK_END 08:aUserVarSet $$CHILD_BLOCK_START 10:10:0:3:UserVar 10:6:0.000000:value $$CHILD_BLOCK_END 08:aUserVarSet $$CHILD_BLOCK_START 10:10:0:4:UserVar 10:6:0.000000:value $$CHILD_BLOCK_END 08:aUserVarSet $$CHILD_BLOCK_START 10:10:0:5:UserVar 10:6:0.000000:value $$CHILD_BLOCK_END 08:aPriestKeyInit 08:aObjGhostSet $$CHILD_BLOCK_START 10:10:0:1:Ghost/Unghost 10:1:0:0:Object $$CHILD_BLOCK_END 08:aUserVarSet $$CHILD_BLOCK_START 10:10:0:13:UserVar 10:6:0.000000:value $$CHILD_BLOCK_END 08:aRoomSetWind 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