/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ ///////////////////////////////////////////////////////////////////// // D.A.L.L.A.S. Generated Level Script - DLL Source File // // Filename: levels1.cpp // Version: 3 ///////////////////////////////////////////////////////////////////// #include #include #include #include #include "osiris_import.h" #include "osiris_common.h" #include "DallasFuncs.h" #include "module.h" #ifdef __cplusplus extern "C" { #endif DLLEXPORT char STDCALL InitializeDLL(tOSIRISModuleInit *func_list); DLLEXPORT void STDCALL ShutdownDLL(void); DLLEXPORT int STDCALL GetGOScriptID(const char *name, uint8_t is_door); DLLEXPORT void STDCALLPTR CreateInstance(int id); DLLEXPORT void STDCALL DestroyInstance(int id, void *ptr); DLLEXPORT int16_t STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data); DLLEXPORT int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face); DLLEXPORT int STDCALL GetCOScriptList(int **list, int **id_list); DLLEXPORT int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state); #ifdef __cplusplus } #endif // ================= // Script ID Numbers // ================= #define ID_LEVEL_0000 0x000 #define ID_CUSTOM_OBJECT_0804 0x001 #define ID_TRIGGER_0002 0x002 #define ID_TRIGGER_0004 0x003 #define ID_TRIGGER_0003 0x004 #define ID_TRIGGER_0007 0x005 #define ID_TRIGGER_0006 0x006 #define ID_TRIGGER_0005 0x007 // ======================== // Script Class Definitions // ======================== class BaseScript { public: virtual ~BaseScript() = default; virtual int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class LevelScript_0000 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_0804 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0002 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0004 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0003 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0007 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0006 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0005 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; // ====================== // Global Action Counters // ====================== #define MAX_ACTION_CTR_VALUE 100000 int ScriptActionCtr_001 = 0; int ScriptActionCtr_004 = 0; int ScriptActionCtr_007 = 0; int ScriptActionCtr_010 = 0; int ScriptActionCtr_009 = 0; int ScriptActionCtr_011 = 0; int ScriptActionCtr_003 = 0; int ScriptActionCtr_014 = 0; int ScriptActionCtr_015 = 0; int ScriptActionCtr_016 = 0; int ScriptActionCtr_019 = 0; int ScriptActionCtr_000 = 0; int ScriptActionCtr_017 = 0; int ScriptActionCtr_002 = 0; int ScriptActionCtr_008 = 0; int ScriptActionCtr_006 = 0; int ScriptActionCtr_005 = 0; int ScriptActionCtr_012 = 0; // ======================================== // Function to Clear Global Action Counters // ======================================== void ClearGlobalActionCtrs(void) { ScriptActionCtr_001 = 0; ScriptActionCtr_004 = 0; ScriptActionCtr_007 = 0; ScriptActionCtr_010 = 0; ScriptActionCtr_009 = 0; ScriptActionCtr_011 = 0; ScriptActionCtr_003 = 0; ScriptActionCtr_014 = 0; ScriptActionCtr_015 = 0; ScriptActionCtr_016 = 0; ScriptActionCtr_019 = 0; ScriptActionCtr_000 = 0; ScriptActionCtr_017 = 0; ScriptActionCtr_002 = 0; ScriptActionCtr_008 = 0; ScriptActionCtr_006 = 0; ScriptActionCtr_005 = 0; ScriptActionCtr_012 = 0; } // ======================================== // Function to Save Global Action Counters // ======================================== void SaveGlobalActionCtrs(void *file_ptr) { File_WriteInt(ScriptActionCtr_001, file_ptr); File_WriteInt(ScriptActionCtr_004, file_ptr); File_WriteInt(ScriptActionCtr_007, file_ptr); File_WriteInt(ScriptActionCtr_010, file_ptr); File_WriteInt(ScriptActionCtr_009, file_ptr); File_WriteInt(ScriptActionCtr_011, file_ptr); File_WriteInt(ScriptActionCtr_003, file_ptr); File_WriteInt(ScriptActionCtr_014, file_ptr); File_WriteInt(ScriptActionCtr_015, file_ptr); File_WriteInt(ScriptActionCtr_016, file_ptr); File_WriteInt(ScriptActionCtr_019, file_ptr); File_WriteInt(ScriptActionCtr_000, file_ptr); File_WriteInt(ScriptActionCtr_017, file_ptr); File_WriteInt(ScriptActionCtr_002, file_ptr); File_WriteInt(ScriptActionCtr_008, file_ptr); File_WriteInt(ScriptActionCtr_006, file_ptr); File_WriteInt(ScriptActionCtr_005, file_ptr); File_WriteInt(ScriptActionCtr_012, file_ptr); } // =========================================== // Function to Restore Global Action Counters // =========================================== void RestoreGlobalActionCtrs(void *file_ptr) { ScriptActionCtr_001 = File_ReadInt(file_ptr); ScriptActionCtr_004 = File_ReadInt(file_ptr); ScriptActionCtr_007 = File_ReadInt(file_ptr); ScriptActionCtr_010 = File_ReadInt(file_ptr); ScriptActionCtr_009 = File_ReadInt(file_ptr); ScriptActionCtr_011 = File_ReadInt(file_ptr); ScriptActionCtr_003 = File_ReadInt(file_ptr); ScriptActionCtr_014 = File_ReadInt(file_ptr); ScriptActionCtr_015 = File_ReadInt(file_ptr); ScriptActionCtr_016 = File_ReadInt(file_ptr); ScriptActionCtr_019 = File_ReadInt(file_ptr); ScriptActionCtr_000 = File_ReadInt(file_ptr); ScriptActionCtr_017 = File_ReadInt(file_ptr); ScriptActionCtr_002 = File_ReadInt(file_ptr); ScriptActionCtr_008 = File_ReadInt(file_ptr); ScriptActionCtr_006 = File_ReadInt(file_ptr); ScriptActionCtr_005 = File_ReadInt(file_ptr); ScriptActionCtr_012 = File_ReadInt(file_ptr); } // =============================================================== // Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS // =============================================================== /**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/ // Enter your custom script code here /* $$ENUM Region 0:Intro 1:Main 2:Area 3 3:Area 2 4:Area 1 $$END */ /**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/ // ============================================================ // End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS // ============================================================ // ================= // Message File Data // ================= #define MAX_SCRIPT_MESSAGES 256 #define MAX_MSG_FILEBUF_LEN 1024 #define NO_MESSAGE_STRING "*Message Not Found*" #define INV_MSGNAME_STRING "*Message Name Invalid*" #define WHITESPACE_CHARS " \t\r\n" // Structure for storing a script message struct tScriptMessage { char *name; // the name of the message char *message; // the actual message text }; // Global storage for level script messages tScriptMessage *message_list[MAX_SCRIPT_MESSAGES]; int num_messages; // ====================== // Message File Functions // ====================== // Initializes the Message List void InitMessageList(void) { for (int j = 0; j < MAX_SCRIPT_MESSAGES; j++) message_list[j] = NULL; num_messages = 0; } // Clear the Message List void ClearMessageList(void) { for (int j = 0; j < num_messages; j++) { free(message_list[j]->name); free(message_list[j]->message); free(message_list[j]); message_list[j] = NULL; } num_messages = 0; } // Adds a message to the list int AddMessageToList(char *name, char *msg) { int pos; // Make sure there is room in the list if (num_messages >= MAX_SCRIPT_MESSAGES) return false; // Allocate memory for this message entry pos = num_messages; message_list[pos] = (tScriptMessage *)malloc(sizeof(tScriptMessage)); if (message_list[pos] == NULL) return false; // Allocate memory for the message name message_list[pos]->name = (char *)malloc(strlen(name) + 1); if (message_list[pos]->name == NULL) { free(message_list[pos]); return false; } strcpy(message_list[pos]->name, name); // Allocate memory for the message name message_list[pos]->message = (char *)malloc(strlen(msg) + 1); if (message_list[pos]->message == NULL) { free(message_list[pos]->name); free(message_list[pos]); return false; } strcpy(message_list[pos]->message, msg); num_messages++; return true; } // Removes any whitespace padding from the end of a string void RemoveTrailingWhitespace(char *s) { int last_char_pos; last_char_pos = strlen(s) - 1; while (last_char_pos >= 0 && isspace(s[last_char_pos])) { s[last_char_pos] = '\0'; last_char_pos--; } } // Returns a pointer to the first non-whitespace char in given string char *SkipInitialWhitespace(char *s) { while ((*s) != '\0' && isspace(*s)) s++; return (s); } // Read in the Messages int ReadMessageFile(const char *filename) { void *infile; char filebuffer[MAX_MSG_FILEBUF_LEN + 1]; char *line, *msg_start; int line_num; bool next_msgid_found; // Try to open the file for loading infile = File_Open(filename, "rt"); if (!infile) return false; line_num = 0; next_msgid_found = true; // Clear the message list ClearMessageList(); // Read in and parse each line of the file while (!File_eof(infile)) { // Clear the buffer strcpy(filebuffer, ""); // Read in a line from the file File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile); line_num++; // Remove whitespace padding at start and end of line RemoveTrailingWhitespace(filebuffer); line = SkipInitialWhitespace(filebuffer); // If line is a comment, or empty, discard it if (strlen(line) == 0 || strncmp(line, "//", 2) == 0) continue; if (!next_msgid_found) { // Parse out the last message ID number // Grab the first keyword, make sure it's valid line = strtok(line, WHITESPACE_CHARS); if (line == NULL) continue; // Grab the second keyword, and assign it as the next message ID line = strtok(NULL, WHITESPACE_CHARS); if (line == NULL) continue; next_msgid_found = true; } else { // Parse line as a message line // Find the start of message, and mark it msg_start = strchr(line, '='); if (msg_start == NULL) continue; msg_start[0] = '\0'; msg_start++; // Add the message to the list AddMessageToList(line, msg_start); } } File_Close(infile); return true; } // Find a message const char *GetMessage(const char *name) { // Make sure given name is valid if (name == NULL) return INV_MSGNAME_STRING; // Search message list for name for (int j = 0; j < num_messages; j++) if (strcmp(message_list[j]->name, name) == 0) return (message_list[j]->message); // Couldn't find it return NO_MESSAGE_STRING; } //====================== // Name List Arrays //====================== #define NUM_DOOR_NAMES 0 const char **Door_names = NULL; int *Door_handles = NULL; #define NUM_OBJECT_NAMES 8 const char *Object_names[NUM_OBJECT_NAMES] = {"EntranceDoor", "LightningNode01", "LightningNode02", "LightningNode03", "LightningNode04", "LightningNode05", "PlayerLightning", "OrbCenter"}; int Object_handles[NUM_OBJECT_NAMES]; #define NUM_ROOM_NAMES 8 const char *Room_names[NUM_ROOM_NAMES] = {"EyeballMatcen", "Tube302", "Tube202", "Tube102", "Tube310", "ControlRoom", "OrbRoom", "OrbCollar"}; int Room_indexes[NUM_ROOM_NAMES]; #define NUM_TRIGGER_NAMES 6 const char *Trigger_names[NUM_TRIGGER_NAMES] = {"MainRoom1", "MainRoom3", "MainRoom2", "MArea1", "MArea2", "MArea3"}; int Trigger_indexes[NUM_TRIGGER_NAMES]; int Trigger_faces[NUM_TRIGGER_NAMES]; int Trigger_rooms[NUM_TRIGGER_NAMES]; #define NUM_SOUND_NAMES 2 const char *Sound_names[NUM_SOUND_NAMES] = {"DoorIsLocked", "Lightning"}; int Sound_indexes[NUM_SOUND_NAMES]; #define NUM_TEXTURE_NAMES 3 const char *Texture_names[NUM_TEXTURE_NAMES] = {"Reddataup", "Ready1", "FunkyEffectGreen"}; int Texture_indexes[NUM_TEXTURE_NAMES]; #define NUM_PATH_NAMES 2 const char *Path_names[NUM_PATH_NAMES] = {"EndCameraPath", "EndPlayerPath"}; int Path_indexes[NUM_PATH_NAMES]; #define NUM_MATCEN_NAMES 0 const char **Matcen_names = NULL; int *Matcen_indexes = NULL; #define NUM_GOAL_NAMES 4 const char *Goal_names[NUM_GOAL_NAMES] = {"Find Area 1", "Find Area 3", "Find Area 2", "Explore the hidden facility"}; int Goal_indexes[NUM_GOAL_NAMES]; #define NUM_MESSAGE_NAMES 8 const char *Message_names[NUM_MESSAGE_NAMES] = { "IntroBriefingMessage", "IntroHUDmessage", "EntranceDoorMessage", "Area1", "Area3", "Area2", "EndLevelMessage", "Nothing"}; const char *Message_strings[NUM_MESSAGE_NAMES]; // =============== // InitializeDLL() // =============== char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) { osicommon_Initialize((tOSIRISModuleInit *)func_list); if (func_list->game_checksum != CHECKSUM) { mprintf(0, "Game-Checksum FAIL!!! (%ul!=%ul)\n", func_list->game_checksum, CHECKSUM); mprintf(0, "RECOMPILE YOUR SCRIPTS!!!\n"); return 0; } ClearGlobalActionCtrs(); dfInit(); InitMessageList(); // Build the filename of the message file char filename[_MAX_PATH + 32]; int lang_type; if (func_list->script_identifier != NULL) { _splitpath(func_list->script_identifier, NULL, NULL, filename, NULL); lang_type = Game_GetLanguage(); if (lang_type == LANGUAGE_FRENCH) strcat(filename, "_FRN"); else if (lang_type == LANGUAGE_GERMAN) strcat(filename, "_GER"); else if (lang_type == LANGUAGE_ITALIAN) strcat(filename, "_ITN"); else if (lang_type == LANGUAGE_SPANISH) strcat(filename, "_SPN"); strcat(filename, ".msg"); } else { strcpy(filename, "levels1.msg"); lang_type = LANGUAGE_ENGLISH; } if (!ReadMessageFile(filename)) { mprintf(0, "ERROR: Could not load message file - %s\n", filename); } int j; // Do Door Index lookups for (j = 0; j < NUM_DOOR_NAMES; j++) Door_handles[j] = Scrpt_FindDoorName(Door_names[j]); // Do Object Index lookups for (j = 0; j < NUM_OBJECT_NAMES; j++) Object_handles[j] = Scrpt_FindObjectName(Object_names[j]); // Do Room Index lookups for (j = 0; j < NUM_ROOM_NAMES; j++) Room_indexes[j] = Scrpt_FindRoomName(Room_names[j]); // Do Trigger Index lookups for (j = 0; j < NUM_TRIGGER_NAMES; j++) { Trigger_indexes[j] = Scrpt_FindTriggerName(Trigger_names[j]); Trigger_faces[j] = Scrpt_GetTriggerFace(Trigger_indexes[j]); Trigger_rooms[j] = Scrpt_GetTriggerRoom(Trigger_indexes[j]); } // Do Sound Index lookups for (j = 0; j < NUM_SOUND_NAMES; j++) Sound_indexes[j] = Scrpt_FindSoundName(Sound_names[j]); // Do Texture Index lookups for (j = 0; j < NUM_TEXTURE_NAMES; j++) Texture_indexes[j] = Scrpt_FindTextureName(Texture_names[j]); // Do Path Index lookups for (j = 0; j < NUM_PATH_NAMES; j++) Path_indexes[j] = Scrpt_FindPathName(Path_names[j]); // Do Matcen Index lookups for (j = 0; j < NUM_MATCEN_NAMES; j++) Matcen_indexes[j] = Scrpt_FindMatcenName(Matcen_names[j]); // Do Goal Index lookups for (j = 0; j < NUM_GOAL_NAMES; j++) Goal_indexes[j] = Scrpt_FindLevelGoalName(Goal_names[j]); // Do Message Name lookups for (j = 0; j < NUM_MESSAGE_NAMES; j++) Message_strings[j] = GetMessage(Message_names[j]); return 1; } // ============= // ShutdownDLL() // ============= void STDCALL ShutdownDLL(void) { ClearMessageList(); } // =============== // GetGOScriptID() // =============== int STDCALL GetGOScriptID(const char *name, uint8_t isdoor) { return -1; } // ================ // CreateInstance() // ================ void STDCALLPTR CreateInstance(int id) { switch (id) { case ID_LEVEL_0000: return new LevelScript_0000; break; case ID_CUSTOM_OBJECT_0804: return new CustomObjectScript_0804; break; case ID_TRIGGER_0002: return new TriggerScript_0002; break; case ID_TRIGGER_0004: return new TriggerScript_0004; break; case ID_TRIGGER_0003: return new TriggerScript_0003; break; case ID_TRIGGER_0007: return new TriggerScript_0007; break; case ID_TRIGGER_0006: return new TriggerScript_0006; break; case ID_TRIGGER_0005: return new TriggerScript_0005; break; default: mprintf(0, "SCRIPT: Illegal ID (%d)\n", id); break; } return NULL; } // ================= // DestroyInstance() // ================= void STDCALL DestroyInstance(int id, void *ptr) { switch (id) { case ID_LEVEL_0000: delete ((LevelScript_0000 *)ptr); break; case ID_CUSTOM_OBJECT_0804: delete ((CustomObjectScript_0804 *)ptr); break; case ID_TRIGGER_0002: delete ((TriggerScript_0002 *)ptr); break; case ID_TRIGGER_0004: delete ((TriggerScript_0004 *)ptr); break; case ID_TRIGGER_0003: delete ((TriggerScript_0003 *)ptr); break; case ID_TRIGGER_0007: delete ((TriggerScript_0007 *)ptr); break; case ID_TRIGGER_0006: delete ((TriggerScript_0006 *)ptr); break; case ID_TRIGGER_0005: delete ((TriggerScript_0005 *)ptr); break; default: mprintf(0, "SCRIPT: Illegal ID (%d)\n", id); break; } } // =================== // CallInstanceEvent() // =================== int16_t STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data) { switch (id) { case ID_LEVEL_0000: case ID_CUSTOM_OBJECT_0804: case ID_TRIGGER_0002: case ID_TRIGGER_0004: case ID_TRIGGER_0003: case ID_TRIGGER_0007: case ID_TRIGGER_0006: case ID_TRIGGER_0005: return ((BaseScript *)ptr)->CallEvent(event, data); break; default: mprintf(0, "SCRIPT: Illegal ID (%d)\n", id); break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } // ================== // SaveRestoreState() // ================== int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state) { return 0; } // ==================== // GetTriggerScriptID() // ==================== int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face) { if (trigger_room == Trigger_rooms[0] && trigger_face == Trigger_faces[0]) return ID_TRIGGER_0002; if (trigger_room == Trigger_rooms[1] && trigger_face == Trigger_faces[1]) return ID_TRIGGER_0004; if (trigger_room == Trigger_rooms[2] && trigger_face == Trigger_faces[2]) return ID_TRIGGER_0003; if (trigger_room == Trigger_rooms[3] && trigger_face == Trigger_faces[3]) return ID_TRIGGER_0007; if (trigger_room == Trigger_rooms[4] && trigger_face == Trigger_faces[4]) return ID_TRIGGER_0006; if (trigger_room == Trigger_rooms[5] && trigger_face == Trigger_faces[5]) return ID_TRIGGER_0005; return -1; } // ================= // GetCOScriptList() // ================= int STDCALL GetCOScriptList(int **list, int **id_list) { static int cust_handle_list[1]; static int cust_id_list[1] = {ID_CUSTOM_OBJECT_0804}; // Fill in the custom handle list cust_handle_list[0] = Object_handles[0]; *list = cust_handle_list; *id_list = cust_id_list; return 1; } //======================= // Script Implementation //======================= int16_t BaseScript::CallEvent(int event, tOSIRISEventInfo *data) { mprintf(0, "BaseScript::CallEvent()\n"); return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t LevelScript_0000::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_SAVESTATE: { tOSIRISEVTSAVESTATE *event_data = &data->evt_savestate; SaveGlobalActionCtrs(event_data->fileptr); dfSave(event_data->fileptr); } break; case EVT_RESTORESTATE: { tOSIRISEVTRESTORESTATE *event_data = &data->evt_restorestate; RestoreGlobalActionCtrs(event_data->fileptr); dfRestore(event_data->fileptr); } break; case EVT_INTERVAL: { // Script 011: AreasVisited if ((ScriptActionCtr_011 < 1) && (qUserVarValueInt(4) == 3)) { aGoalCompleted(Goal_indexes[3], 1); // Increment the script action counter if (ScriptActionCtr_011 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_011++; } // Script 016: EndLevelSequence if ((ScriptActionCtr_016 < 1) && (qRoomHasPlayer(Room_indexes[6]) == 1)) { aRoomSetWind(Room_indexes[7], 0.000000f, -1.000000f, 0.000000f, 20.000000f); aSetLevelTimer(20.000000f, 6); aSetLevelTimer(19.250000f, 7); aShowHUDMessage(Message_strings[6]); // Increment the script action counter if (ScriptActionCtr_016 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_016++; } // Script 012: FinallevelObjectiveCompleted if (qRoomHasPlayer(Room_indexes[7]) == 1) { aGoalCompleted(Goal_indexes[3], 1); // Increment the script action counter if (ScriptActionCtr_012 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_012++; } } break; case EVT_LEVELSTART: { ClearGlobalActionCtrs(); dfInit(); // Script 001: LevelStart if ((ScriptActionCtr_001 < 1) && (1)) { aRoomSetWind(Room_indexes[0], 0.400000f, 0.000000f, 0.100000f, 45.000000f); aRoomSetWind(Room_indexes[1], 1.000000f, 0.000000f, 0.000000f, 30.000000f); aRoomSetWind(Room_indexes[2], -1.000000f, 0.000000f, 0.000000f, 30.000000f); aRoomSetWind(Room_indexes[3], -1.000000f, 0.000000f, 0.000000f, 30.000000f); aAddGameMessage(Message_strings[0], Message_strings[1]); aUserVarSet(0, 0.000000f); aUserVarSet(1, 0.000000f); aUserVarSet(2, 0.000000f); aUserVarSet(3, 0.000000f); aUserVarSet(4, 0.000000f); aRoomSetWind(Room_indexes[4], -0.440000f, 0.821000f, -0.367000f, 30.000000f); aSetLevelTimer(0.000000f, 5); aMissionSetFlag(29, 1); // Increment the script action counter if (ScriptActionCtr_001 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_001++; } // Script 003: OrbLightning if ((ScriptActionCtr_003 < 1) && (1)) { aLightningCreate(Object_handles[1], Object_handles[2], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[1], Object_handles[3], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[1], Object_handles[4], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[2], Object_handles[3], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[2], Object_handles[4], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[2], Object_handles[5], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[3], Object_handles[4], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[3], Object_handles[5], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[3], Object_handles[1], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[4], Object_handles[5], 10000000000.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[4], Object_handles[1], 10000000000.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[4], Object_handles[2], 10000000000.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[5], Object_handles[1], 10000000000.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[5], Object_handles[2], 10000000000.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[5], Object_handles[3], 10000000000.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); // Increment the script action counter if (ScriptActionCtr_003 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_003++; } // Script 002: Music Start if (1) { aMusicSetRegionAll(1); // Increment the script action counter if (ScriptActionCtr_002 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_002++; } } break; case EVT_TIMER: { tOSIRISEVTTIMER *event_data = &data->evt_timer; // Script 014: GreenFogScript if (event_data->id == 4) { aRoomChangeFog(Room_indexes[6], 0.000000f, 1.000000f, 0.500000f, 800.000000f, 8.000000f); aSetLevelTimer(8.000000f, 5); // Increment the script action counter if (ScriptActionCtr_014 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_014++; } // Script 015: GreenFogScript2 if (event_data->id == 5) { aRoomChangeFog(Room_indexes[6], 0.000000f, 0.600000f, 0.300000f, 1100.000000f, 8.000000f); aSetLevelTimer(8.000000f, 4); // Increment the script action counter if (ScriptActionCtr_015 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_015++; } // Script 019: ShakeCamera if ((ScriptActionCtr_019 < 1) && (event_data->id == 7)) { aMiscViewerShake(40.000000f); aSetLevelTimer(6.000000f, 8); // Increment the script action counter if (ScriptActionCtr_019 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_019++; } // Script 000: CloakPlayer if ((ScriptActionCtr_000 < 1) && (event_data->id == 8)) { aCloakAllPlayers(10.000000f); // Increment the script action counter if (ScriptActionCtr_000 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_000++; } // Script 017: EndLevelSequencePart2 if ((ScriptActionCtr_017 < 1) && (event_data->id == 6)) { aSoundPlayObject(Sound_indexes[1], Object_handles[6], 1.000000f); aStartEndlevelSequencePath(Path_indexes[0], Path_indexes[1], 8.000000f, Message_strings[7]); aTurnOnSpew(Object_handles[7], -1, 7, 0.000000f, 0.000000f, 65536, 0, 1.500000f, 0.150000f, 30.000000f, 4.000000f, 20.000000f, 1, -1); aLightningCreate(Object_handles[7], Object_handles[6], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[1], Object_handles[6], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[2], Object_handles[6], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[3], Object_handles[6], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[4], Object_handles[6], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aLightningCreate(Object_handles[5], Object_handles[6], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2], 1.000000f, 1, 222, 255, 222, 0); aCancelTimer(5); aCancelTimer(4); aRoomChangeFog(Room_indexes[6], 0.800000f, 1.000000f, 0.800000f, 100.000000f, 8.000000f); aPhysFlags(1, 60817408, qPlayerClosest(Object_handles[7], -1)); // Increment the script action counter if (ScriptActionCtr_017 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_017++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_0804::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 004: EntranceDoorMessage if (qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == 1) { aShowHUDMessageObj(Message_strings[2], event_data->it_handle); aSoundPlay2DObj(Sound_indexes[0], event_data->it_handle, 1.000000f); // Increment the script action counter if (ScriptActionCtr_004 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_004++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0002::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 007: MainRoom1Entered if ((ScriptActionCtr_007 < 1) && (qObjIsPlayer(event_data->it_handle) == 1)) { aUserVarInc(4); aShowHUDMessageObj(Message_strings[3], event_data->it_handle); aGoalCompleted(Goal_indexes[0], 1); // Increment the script action counter if (ScriptActionCtr_007 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_007++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0004::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 010: MainRoom3Entered if ((ScriptActionCtr_010 < 1) && (qObjIsPlayer(event_data->it_handle) == 1)) { aUserVarInc(4); aShowHUDMessageObj(Message_strings[4], event_data->it_handle); aRoomSetWind(Room_indexes[1], -1.000000f, 0.000000f, 0.000000f, 30.000000f); aRoomSetWind(Room_indexes[3], -1.000000f, 0.000000f, 0.000000f, 30.000000f); aRoomSetWind(Room_indexes[2], 1.000000f, 0.000000f, 0.000000f, 30.000000f); aRoomSetFaceTexture(Room_indexes[5], 160, Texture_indexes[0]); aRoomSetFaceTexture(Room_indexes[5], 151, Texture_indexes[1]); aGoalCompleted(Goal_indexes[1], 1); // Increment the script action counter if (ScriptActionCtr_010 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_010++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0003::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 009: MainRoom2Entered if ((ScriptActionCtr_009 < 1) && (qObjIsPlayer(event_data->it_handle) == 1)) { aUserVarInc(4); aShowHUDMessageObj(Message_strings[5], event_data->it_handle); aRoomSetWind(Room_indexes[3], 1.000000f, 0.000000f, 0.000000f, 30.000000f); aRoomSetWind(Room_indexes[1], -1.000000f, 0.000000f, 0.000000f, 30.000000f); aRoomSetWind(Room_indexes[2], -1.000000f, 0.000000f, 0.000000f, 30.000000f); aRoomSetFaceTexture(Room_indexes[5], 151, Texture_indexes[0]); aRoomSetFaceTexture(Room_indexes[5], 142, Texture_indexes[1]); aGoalCompleted(Goal_indexes[2], 1); // Increment the script action counter if (ScriptActionCtr_009 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_009++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0007::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 008: Music Area 1 if (1) { aMusicSetRegion(4, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_008 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_008++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0006::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 006: Music Area 2 if (1) { aMusicSetRegion(3, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_006 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_006++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0005::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 005: Music Area 3 if (1) { aMusicSetRegion(2, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_005 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_005++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } /********************************************************* Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!! ********************************************************** $$SCRIPT_BLOCK_START VERSION 3 NEXT_ID 1 // UserType value blocks $$UTYPE_VALS_START UserVar 0:SwitchActive 1:Tube1Active 2:Tube2Active 3:Tube3Active 4:AreasVisited 5:OrbPlayer $$UTYPE_VALS_END $$UTYPE_VALS_START UserFlag $$UTYPE_VALS_END $$UTYPE_VALS_START SpewHandle $$UTYPE_VALS_END $$UTYPE_VALS_START TimerID 0:Switch1 1:Switch2 2:Switch3 3:EndLevelTimer 4:PulseUp 5:PulseDown 6:EndOrbTimer 7:ShakeTimer 8:EndCloakTimer $$UTYPE_VALS_END $$UTYPE_VALS_START SavedObjectSlot $$UTYPE_VALS_END $$UTYPE_VALS_START GoalID $$UTYPE_VALS_END // Name Lists $$DOOR_LIST_START $$DOOR_LIST_END $$OBJECT_LIST_START EntranceDoor LightningNode01 LightningNode02 LightningNode03 LightningNode04 LightningNode05 PlayerLightning OrbCenter $$OBJECT_LIST_END $$ROOM_LIST_START EyeballMatcen Tube302 Tube202 Tube102 Tube310 ControlRoom OrbRoom OrbCollar $$ROOM_LIST_END $$TRIGGER_LIST_START MainRoom1 MainRoom3 MainRoom2 MArea1 MArea2 MArea3 $$TRIGGER_LIST_END $$SOUND_LIST_START DoorIsLocked Lightning $$SOUND_LIST_END $$TEXTURE_LIST_START Reddataup Ready1 FunkyEffectGreen $$TEXTURE_LIST_END $$SPECNAME_LIST_START $$SPECNAME_LIST_END $$PATH_LIST_START EndCameraPath EndPlayerPath $$PATH_LIST_END $$MATCEN_LIST_START $$MATCEN_LIST_END $$GOAL_LIST_START Find Area 1 Find Area 3 Find Area 2 Explore the hidden facility $$GOAL_LIST_END $$STRM_AUDIO_LIST_START $$STRM_AUDIO_LIST_END // Script Tree Dump 00:1:LevelStart $$CHILD_BLOCK_START 01:2:0 02:6 03:0 $$CHILD_BLOCK_START 05:0 $$CHILD_BLOCK_END 04:0:0:1 $$CHILD_BLOCK_START 08:aRoomSetWind $$CHILD_BLOCK_START 10:2:0:Room 10:6:0.400000:X 10:6:0.000000:Y 10:6:0.100000:Z 10:6:45.000000:Speed $$CHILD_BLOCK_END 08:aRoomSetWind $$CHILD_BLOCK_START 10:2:1:Room 10:6:1.000000:X 10:6:0.000000:Y 10:6:0.000000:Z 10:6:30.000000:Speed $$CHILD_BLOCK_END 08:aRoomSetWind $$CHILD_BLOCK_START 10:2:2:Room 10:6:-1.000000:X 10:6:0.000000:Y 10:6:0.000000:Z 10:6:30.000000:Speed $$CHILD_BLOCK_END 08:aRoomSetWind $$CHILD_BLOCK_START 10:2:3:Room 10:6:-1.000000:X 10:6:0.000000:Y 10:6:0.000000:Z 10:6:30.000000:Speed $$CHILD_BLOCK_END 08:aAddGameMessage $$CHILD_BLOCK_START 10:8:IntroBriefingMessage:GameMessage 10:8:IntroHUDmessage:HUDMessage $$CHILD_BLOCK_END 08:aUserVarSet $$CHILD_BLOCK_START 10:10:0:0:UserVar 10:6:0.000000:value $$CHILD_BLOCK_END 08:aUserVarSet $$CHILD_BLOCK_START 10:10:0:1:UserVar 10:6:0.000000:value $$CHILD_BLOCK_END 08:aUserVarSet $$CHILD_BLOCK_START 10:10:0:2:UserVar 10:6:0.000000:value $$CHILD_BLOCK_END 08:aUserVarSet $$CHILD_BLOCK_START 10:10:0:3:UserVar 10:6:0.000000:value $$CHILD_BLOCK_END 08:aUserVarSet $$CHILD_BLOCK_START 10:10:0:4:UserVar 10:6:0.000000:value $$CHILD_BLOCK_END 08:aRoomSetWind $$CHILD_BLOCK_START 10:2:4:Room 10:6:-0.440000:X 10:6:0.821000:Y 10:6:-0.367000:Z 10:6:30.000000:Speed $$CHILD_BLOCK_END 08:aSetLevelTimer $$CHILD_BLOCK_START 10:6:0.000000:Time 10:10:0:5:TimerID $$CHILD_BLOCK_END 08:aMissionSetFlag $$CHILD_BLOCK_START 10:4:29:FlagNum 10:5:1:State $$CHILD_BLOCK_END $$CHILD_BLOCK_END $$CHILD_BLOCK_END 00:4:EntranceDoorMessage $$CHILD_BLOCK_START 01:1:0 02:0 03:0 $$CHILD_BLOCK_START 05:2 $$CHILD_BLOCK_START 06:qObjIsPlayerOrPlayerWeapon:Bool $$CHILD_BLOCK_START 10:1:1:-1:Object $$CHILD_BLOCK_END 07:1:0 10:5:1:Bool $$CHILD_BLOCK_END $$CHILD_BLOCK_END 04:0:0:0 $$CHILD_BLOCK_START 08:aShowHUDMessageObj $$CHILD_BLOCK_START 10:8:EntranceDoorMessage:Message 10:1:1:-1:PlayerObject $$CHILD_BLOCK_END 08:aSoundPlay2DObj $$CHILD_BLOCK_START 10:12:0:Sound 10:1:1:-1:PlayerObject 10:9:1.000000:Volume $$CHILD_BLOCK_END $$CHILD_BLOCK_END $$CHILD_BLOCK_END 00:7:MainRoom1Entered $$CHILD_BLOCK_START 01:0:0 02:1 03:0 $$CHILD_BLOCK_START 05:2 $$CHILD_BLOCK_START 06:qObjIsPlayer:Bool $$CHILD_BLOCK_START 10:1:1:-1:Object $$CHILD_BLOCK_END 07:1:0 10:5:1:Bool $$CHILD_BLOCK_END $$CHILD_BLOCK_END 04:0:0:1 $$CHILD_BLOCK_START 08:aUserVarInc $$CHILD_BLOCK_START 10:10:0:4:UserVar $$CHILD_BLOCK_END 08:aShowHUDMessageObj $$CHILD_BLOCK_START 10:8:Area1:Message 10:1:1:-1:PlayerObject $$CHILD_BLOCK_END 08:aGoalCompleted $$CHILD_BLOCK_START 10:18:0:0:LevelGoal 10:10:0:1:Completed $$CHILD_BLOCK_END $$CHILD_BLOCK_END $$CHILD_BLOCK_END 00:10:MainRoom3Entered $$CHILD_BLOCK_START 01:0:1 02:1 03:0 $$CHILD_BLOCK_START 05:2 $$CHILD_BLOCK_START 06:qObjIsPlayer:Bool $$CHILD_BLOCK_START 10:1:1:-1:Object $$CHILD_BLOCK_END 07:1:0 10:5:1:Bool $$CHILD_BLOCK_END $$CHILD_BLOCK_END 04:0:0:1 $$CHILD_BLOCK_START 08:aUserVarInc $$CHILD_BLOCK_START 10:10:0:4:UserVar $$CHILD_BLOCK_END 08:aShowHUDMessageObj $$CHILD_BLOCK_START 10:8:Area3:Message 10:1:1:-1:PlayerObject $$CHILD_BLOCK_END 08:aRoomSetWind $$CHILD_BLOCK_START 10:2:1:Room 10:6:-1.000000:X 10:6:0.000000:Y 10:6:0.000000:Z 10:6:30.000000:Speed $$CHILD_BLOCK_END 08:aRoomSetWind $$CHILD_BLOCK_START 10:2:3:Room 10:6:-1.000000:X 10:6:0.000000:Y 10:6:0.000000:Z 10:6:30.000000:Speed $$CHILD_BLOCK_END 08:aRoomSetWind $$CHILD_BLOCK_START 10:2:2:Room 10:6:1.000000:X 10:6:0.000000:Y 10:6:0.000000:Z 10:6:30.000000:Speed $$CHILD_BLOCK_END 08:aRoomSetFaceTexture $$CHILD_BLOCK_START 10:2:5:Room 10:4:160:FaceNum 10:14:0:Texture $$CHILD_BLOCK_END 08:aRoomSetFaceTexture $$CHILD_BLOCK_START 10:2:5:Room 10:4:151:FaceNum 10:14:1:Texture $$CHILD_BLOCK_END 08:aGoalCompleted $$CHILD_BLOCK_START 10:18:0:1:LevelGoal 10:10:0:1:Completed $$CHILD_BLOCK_END $$CHILD_BLOCK_END $$CHILD_BLOCK_END 00:9:MainRoom2Entered $$CHILD_BLOCK_START 01:0:2 02:1 03:0 $$CHILD_BLOCK_START 05:2 $$CHILD_BLOCK_START 06:qObjIsPlayer:Bool $$CHILD_BLOCK_START 10:1:1:-1:Object $$CHILD_BLOCK_END 07:1:0 10:5:1:Bool $$CHILD_BLOCK_END $$CHILD_BLOCK_END 04:0:0:1 $$CHILD_BLOCK_START 08:aUserVarInc $$CHILD_BLOCK_START 10:10:0:4:UserVar $$CHILD_BLOCK_END 08:aShowHUDMessageObj $$CHILD_BLOCK_START 10:8:Area2:Message 10:1:1:-1:PlayerObject $$CHILD_BLOCK_END 08:aRoomSetWind $$CHILD_BLOCK_START 10:2:3:Room 10:6:1.000000:X 10:6:0.000000:Y 10:6:0.000000:Z 10:6:30.000000:Speed $$CHILD_BLOCK_END 08:aRoomSetWind $$CHILD_BLOCK_START 10:2:1:Room 10:6:-1.000000:X 10:6:0.000000:Y 10:6:0.000000:Z 10:6:30.000000:Speed $$CHILD_BLOCK_END 08:aRoomSetWind $$CHILD_BLOCK_START 10:2:2:Room 10:6:-1.000000:X 10:6:0.000000:Y 10:6:0.000000:Z 10:6:30.000000:Speed $$CHILD_BLOCK_END 08:aRoomSetFaceTexture $$CHILD_BLOCK_START 10:2:5:Room 10:4:151:FaceNum 10:14:0:Texture $$CHILD_BLOCK_END 08:aRoomSetFaceTexture $$CHILD_BLOCK_START 10:2:5:Room 10:4:142:FaceNum 10:14:1:Texture $$CHILD_BLOCK_END 08:aGoalCompleted $$CHILD_BLOCK_START 10:18:0:2:LevelGoal 10:10:0:1:Completed $$CHILD_BLOCK_END $$CHILD_BLOCK_END $$CHILD_BLOCK_END 00:11:AreasVisited $$CHILD_BLOCK_START 01:2:0 02:5 03:0 $$CHILD_BLOCK_START 05:2 $$CHILD_BLOCK_START 06:qUserVarValueInt:Integer $$CHILD_BLOCK_START 10:10:0:4:UserVar $$CHILD_BLOCK_END 07:1:0 10:4:3:Integer $$CHILD_BLOCK_END $$CHILD_BLOCK_END 04:0:0:1 $$CHILD_BLOCK_START 08:aGoalCompleted $$CHILD_BLOCK_START 10:18:0:3:LevelGoal 10:10:0:1:Completed $$CHILD_BLOCK_END $$CHILD_BLOCK_END $$CHILD_BLOCK_END 00:3:OrbLightning $$CHILD_BLOCK_START 01:2:0 02:6 03:0 $$CHILD_BLOCK_START 05:0 $$CHILD_BLOCK_END 04:0:0:1 $$CHILD_BLOCK_START 08:aLightningCreate $$CHILD_BLOCK_START 10:1:0:1:Object1 10:1:0:2:Object2 10:6:999999995904.000000:Lifetime 10:6:6.000000:Thickness 10:4:1:NumTiles 10:14:2:Texture 10:6:1.000000:SlideTime 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