/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ ///////////////////////////////////////////////////////////////////// // D.A.L.L.A.S. Generated Level Script - DLL Source File // // Filename: level8.cpp // Version: 3 ///////////////////////////////////////////////////////////////////// #include #include #include #include #include "osiris_import.h" #include "osiris_common.h" #include "DallasFuncs.h" #include "module.h" #ifdef __cplusplus extern "C" { #endif DLLEXPORT char STDCALL InitializeDLL(tOSIRISModuleInit *func_list); DLLEXPORT void STDCALL ShutdownDLL(void); DLLEXPORT int STDCALL GetGOScriptID(const char *name, uint8_t is_door); DLLEXPORT void STDCALLPTR CreateInstance(int id); DLLEXPORT void STDCALL DestroyInstance(int id, void *ptr); DLLEXPORT int16_t STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data); DLLEXPORT int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face); DLLEXPORT int STDCALL GetCOScriptList(int **list, int **id_list); DLLEXPORT int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state); #ifdef __cplusplus } #endif // ================= // Script ID Numbers // ================= #define ID_LEVEL_0000 0x000 #define ID_CUSTOM_OBJECT_10FD 0x001 #define ID_CUSTOM_OBJECT_0839 0x002 #define ID_CUSTOM_OBJECT_0838 0x003 #define ID_CUSTOM_OBJECT_3026 0x004 #define ID_CUSTOM_OBJECT_0901 0x005 #define ID_CUSTOM_OBJECT_0900 0x006 #define ID_CUSTOM_OBJECT_08FF 0x007 #define ID_CUSTOM_OBJECT_20FE 0x008 #define ID_CUSTOM_OBJECT_083D 0x009 #define ID_CUSTOM_OBJECT_09E3 0x00a #define ID_CUSTOM_OBJECT_09FF 0x00b #define ID_CUSTOM_OBJECT_1904 0x00c #define ID_CUSTOM_OBJECT_08C1 0x00d #define ID_CUSTOM_OBJECT_090F 0x00e #define ID_CUSTOM_OBJECT_090E 0x00f #define ID_CUSTOM_OBJECT_0910 0x010 #define ID_CUSTOM_OBJECT_090C 0x011 #define ID_CUSTOM_OBJECT_090B 0x012 #define ID_CUSTOM_OBJECT_090A 0x013 #define ID_CUSTOM_OBJECT_2853 0x014 #define ID_CUSTOM_OBJECT_090D 0x015 #define ID_CUSTOM_OBJECT_19E2 0x016 #define ID_CUSTOM_OBJECT_09FB 0x017 #define ID_CUSTOM_OBJECT_09FC 0x018 #define ID_CUSTOM_OBJECT_09FD 0x019 #define ID_CUSTOM_OBJECT_0845 0x01a #define ID_CUSTOM_OBJECT_0846 0x01b #define ID_CUSTOM_OBJECT_0844 0x01c #define ID_CUSTOM_OBJECT_0849 0x01d #define ID_CUSTOM_OBJECT_0848 0x01e #define ID_CUSTOM_OBJECT_0847 0x01f #define ID_CUSTOM_OBJECT_084A 0x020 #define ID_CUSTOM_OBJECT_084D 0x021 #define ID_CUSTOM_OBJECT_084C 0x022 #define ID_CUSTOM_OBJECT_084B 0x023 #define ID_CUSTOM_OBJECT_1088 0x024 #define ID_TRIGGER_0000 0x025 #define ID_TRIGGER_0018 0x026 #define ID_TRIGGER_0016 0x027 #define ID_TRIGGER_0007 0x028 #define ID_TRIGGER_0005 0x029 #define ID_TRIGGER_0004 0x02a #define ID_TRIGGER_0002 0x02b #define ID_TRIGGER_0015 0x02c #define ID_TRIGGER_0013 0x02d #define ID_TRIGGER_0011 0x02e #define ID_TRIGGER_000F 0x02f #define ID_TRIGGER_0001 0x030 #define ID_TRIGGER_0014 0x031 #define ID_TRIGGER_0012 0x032 #define ID_TRIGGER_0010 0x033 #define ID_TRIGGER_000B 0x034 #define ID_TRIGGER_000A 0x035 #define ID_TRIGGER_0009 0x036 #define ID_TRIGGER_000E 0x037 #define ID_TRIGGER_000D 0x038 #define ID_TRIGGER_000C 0x039 #define ID_TRIGGER_0008 0x03a #define ID_TRIGGER_0006 0x03b #define ID_TRIGGER_0003 0x03c #define ID_TRIGGER_0017 0x03d // ======================== // Script Class Definitions // ======================== class BaseScript { public: virtual ~BaseScript() = default; virtual int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class LevelScript_0000 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_10FD final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_0839 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_0838 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_3026 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_0901 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_0900 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_08FF final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_20FE final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_083D final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_09E3 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_09FF final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_1904 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_08C1 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_090F final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_090E final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_0910 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_090C final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_090B final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_090A final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_2853 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_090D final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_19E2 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_09FB final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_09FC final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_09FD final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_0845 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_0846 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_0844 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_0849 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_0848 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_0847 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_084A final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_084D final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_084C final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_084B final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_1088 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0000 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0018 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0016 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0007 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0005 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0004 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0002 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0015 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0013 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0011 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_000F final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0001 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0014 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0012 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0010 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_000B final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_000A final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0009 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_000E final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_000D final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_000C final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0008 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0006 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0003 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0017 final : public BaseScript { public: int16_t CallEvent(int event, tOSIRISEventInfo *data); }; // ====================== // Global Action Counters // ====================== #define MAX_ACTION_CTR_VALUE 100000 int ScriptActionCtr_000 = 0; int ScriptActionCtr_001 = 0; int ScriptActionCtr_002 = 0; int ScriptActionCtr_014 = 0; int ScriptActionCtr_008 = 0; int ScriptActionCtr_015 = 0; int ScriptActionCtr_007 = 0; int ScriptActionCtr_016 = 0; int ScriptActionCtr_003 = 0; int ScriptActionCtr_006 = 0; int ScriptActionCtr_005 = 0; int ScriptActionCtr_004 = 0; int ScriptActionCtr_010 = 0; int ScriptActionCtr_013 = 0; int ScriptActionCtr_012 = 0; int ScriptActionCtr_011 = 0; int ScriptActionCtr_022 = 0; int ScriptActionCtr_019 = 0; int ScriptActionCtr_018 = 0; int ScriptActionCtr_017 = 0; int ScriptActionCtr_020 = 0; int ScriptActionCtr_026 = 0; int ScriptActionCtr_021 = 0; int ScriptActionCtr_023 = 0; int ScriptActionCtr_024 = 0; int ScriptActionCtr_076 = 0; int ScriptActionCtr_093 = 0; int ScriptActionCtr_025 = 0; int ScriptActionCtr_028 = 0; int ScriptActionCtr_087 = 0; int ScriptActionCtr_027 = 0; int ScriptActionCtr_029 = 0; int ScriptActionCtr_036 = 0; int ScriptActionCtr_035 = 0; int ScriptActionCtr_034 = 0; int ScriptActionCtr_033 = 0; int ScriptActionCtr_030 = 0; int ScriptActionCtr_032 = 0; int ScriptActionCtr_031 = 0; int ScriptActionCtr_039 = 0; int ScriptActionCtr_040 = 0; int ScriptActionCtr_043 = 0; int ScriptActionCtr_044 = 0; int ScriptActionCtr_045 = 0; int ScriptActionCtr_047 = 0; int ScriptActionCtr_048 = 0; int ScriptActionCtr_046 = 0; int ScriptActionCtr_049 = 0; int ScriptActionCtr_050 = 0; int ScriptActionCtr_074 = 0; int ScriptActionCtr_073 = 0; int ScriptActionCtr_072 = 0; int ScriptActionCtr_071 = 0; int ScriptActionCtr_070 = 0; int ScriptActionCtr_069 = 0; int ScriptActionCtr_068 = 0; int ScriptActionCtr_067 = 0; int ScriptActionCtr_066 = 0; int ScriptActionCtr_065 = 0; int ScriptActionCtr_064 = 0; int ScriptActionCtr_063 = 0; int ScriptActionCtr_062 = 0; int ScriptActionCtr_059 = 0; int ScriptActionCtr_058 = 0; int ScriptActionCtr_057 = 0; int ScriptActionCtr_056 = 0; int ScriptActionCtr_055 = 0; int ScriptActionCtr_054 = 0; int ScriptActionCtr_053 = 0; int ScriptActionCtr_052 = 0; int ScriptActionCtr_051 = 0; int ScriptActionCtr_075 = 0; int ScriptActionCtr_077 = 0; int ScriptActionCtr_078 = 0; int ScriptActionCtr_061 = 0; int ScriptActionCtr_060 = 0; int ScriptActionCtr_042 = 0; int ScriptActionCtr_082 = 0; int ScriptActionCtr_081 = 0; int ScriptActionCtr_080 = 0; int ScriptActionCtr_079 = 0; int ScriptActionCtr_085 = 0; int ScriptActionCtr_084 = 0; int ScriptActionCtr_083 = 0; int ScriptActionCtr_041 = 0; int ScriptActionCtr_086 = 0; int ScriptActionCtr_089 = 0; int ScriptActionCtr_088 = 0; int ScriptActionCtr_090 = 0; int ScriptActionCtr_009 = 0; int ScriptActionCtr_091 = 0; int ScriptActionCtr_092 = 0; // ======================================== // Function to Clear Global Action Counters // ======================================== void ClearGlobalActionCtrs(void) { ScriptActionCtr_000 = 0; ScriptActionCtr_001 = 0; ScriptActionCtr_002 = 0; ScriptActionCtr_014 = 0; ScriptActionCtr_008 = 0; ScriptActionCtr_015 = 0; ScriptActionCtr_007 = 0; ScriptActionCtr_016 = 0; ScriptActionCtr_003 = 0; ScriptActionCtr_006 = 0; ScriptActionCtr_005 = 0; ScriptActionCtr_004 = 0; ScriptActionCtr_010 = 0; ScriptActionCtr_013 = 0; ScriptActionCtr_012 = 0; ScriptActionCtr_011 = 0; ScriptActionCtr_022 = 0; ScriptActionCtr_019 = 0; ScriptActionCtr_018 = 0; ScriptActionCtr_017 = 0; ScriptActionCtr_020 = 0; ScriptActionCtr_026 = 0; ScriptActionCtr_021 = 0; ScriptActionCtr_023 = 0; ScriptActionCtr_024 = 0; ScriptActionCtr_076 = 0; ScriptActionCtr_093 = 0; ScriptActionCtr_025 = 0; ScriptActionCtr_028 = 0; ScriptActionCtr_087 = 0; ScriptActionCtr_027 = 0; ScriptActionCtr_029 = 0; ScriptActionCtr_036 = 0; ScriptActionCtr_035 = 0; ScriptActionCtr_034 = 0; ScriptActionCtr_033 = 0; ScriptActionCtr_030 = 0; ScriptActionCtr_032 = 0; ScriptActionCtr_031 = 0; ScriptActionCtr_039 = 0; ScriptActionCtr_040 = 0; ScriptActionCtr_043 = 0; ScriptActionCtr_044 = 0; ScriptActionCtr_045 = 0; ScriptActionCtr_047 = 0; ScriptActionCtr_048 = 0; ScriptActionCtr_046 = 0; ScriptActionCtr_049 = 0; ScriptActionCtr_050 = 0; ScriptActionCtr_074 = 0; ScriptActionCtr_073 = 0; ScriptActionCtr_072 = 0; ScriptActionCtr_071 = 0; ScriptActionCtr_070 = 0; ScriptActionCtr_069 = 0; ScriptActionCtr_068 = 0; ScriptActionCtr_067 = 0; ScriptActionCtr_066 = 0; ScriptActionCtr_065 = 0; ScriptActionCtr_064 = 0; ScriptActionCtr_063 = 0; ScriptActionCtr_062 = 0; ScriptActionCtr_059 = 0; ScriptActionCtr_058 = 0; ScriptActionCtr_057 = 0; ScriptActionCtr_056 = 0; ScriptActionCtr_055 = 0; ScriptActionCtr_054 = 0; ScriptActionCtr_053 = 0; ScriptActionCtr_052 = 0; ScriptActionCtr_051 = 0; ScriptActionCtr_075 = 0; ScriptActionCtr_077 = 0; ScriptActionCtr_078 = 0; ScriptActionCtr_061 = 0; ScriptActionCtr_060 = 0; ScriptActionCtr_042 = 0; ScriptActionCtr_082 = 0; ScriptActionCtr_081 = 0; ScriptActionCtr_080 = 0; ScriptActionCtr_079 = 0; ScriptActionCtr_085 = 0; ScriptActionCtr_084 = 0; ScriptActionCtr_083 = 0; ScriptActionCtr_041 = 0; ScriptActionCtr_086 = 0; ScriptActionCtr_089 = 0; ScriptActionCtr_088 = 0; ScriptActionCtr_090 = 0; ScriptActionCtr_009 = 0; ScriptActionCtr_091 = 0; ScriptActionCtr_092 = 0; } // ======================================== // Function to Save Global Action Counters // ======================================== void SaveGlobalActionCtrs(void *file_ptr) { File_WriteInt(ScriptActionCtr_000, file_ptr); File_WriteInt(ScriptActionCtr_001, file_ptr); File_WriteInt(ScriptActionCtr_002, file_ptr); File_WriteInt(ScriptActionCtr_014, file_ptr); File_WriteInt(ScriptActionCtr_008, file_ptr); File_WriteInt(ScriptActionCtr_015, file_ptr); File_WriteInt(ScriptActionCtr_007, file_ptr); File_WriteInt(ScriptActionCtr_016, file_ptr); File_WriteInt(ScriptActionCtr_003, file_ptr); File_WriteInt(ScriptActionCtr_006, file_ptr); File_WriteInt(ScriptActionCtr_005, file_ptr); File_WriteInt(ScriptActionCtr_004, file_ptr); File_WriteInt(ScriptActionCtr_010, file_ptr); File_WriteInt(ScriptActionCtr_013, file_ptr); File_WriteInt(ScriptActionCtr_012, file_ptr); File_WriteInt(ScriptActionCtr_011, file_ptr); File_WriteInt(ScriptActionCtr_022, file_ptr); File_WriteInt(ScriptActionCtr_019, file_ptr); File_WriteInt(ScriptActionCtr_018, file_ptr); File_WriteInt(ScriptActionCtr_017, file_ptr); File_WriteInt(ScriptActionCtr_020, file_ptr); File_WriteInt(ScriptActionCtr_026, file_ptr); File_WriteInt(ScriptActionCtr_021, file_ptr); File_WriteInt(ScriptActionCtr_023, file_ptr); File_WriteInt(ScriptActionCtr_024, file_ptr); File_WriteInt(ScriptActionCtr_076, file_ptr); File_WriteInt(ScriptActionCtr_093, file_ptr); File_WriteInt(ScriptActionCtr_025, file_ptr); File_WriteInt(ScriptActionCtr_028, file_ptr); File_WriteInt(ScriptActionCtr_087, file_ptr); File_WriteInt(ScriptActionCtr_027, file_ptr); File_WriteInt(ScriptActionCtr_029, file_ptr); File_WriteInt(ScriptActionCtr_036, file_ptr); File_WriteInt(ScriptActionCtr_035, file_ptr); File_WriteInt(ScriptActionCtr_034, file_ptr); File_WriteInt(ScriptActionCtr_033, file_ptr); File_WriteInt(ScriptActionCtr_030, file_ptr); File_WriteInt(ScriptActionCtr_032, file_ptr); File_WriteInt(ScriptActionCtr_031, file_ptr); File_WriteInt(ScriptActionCtr_039, file_ptr); File_WriteInt(ScriptActionCtr_040, file_ptr); File_WriteInt(ScriptActionCtr_043, file_ptr); File_WriteInt(ScriptActionCtr_044, file_ptr); File_WriteInt(ScriptActionCtr_045, file_ptr); File_WriteInt(ScriptActionCtr_047, file_ptr); File_WriteInt(ScriptActionCtr_048, file_ptr); File_WriteInt(ScriptActionCtr_046, file_ptr); File_WriteInt(ScriptActionCtr_049, file_ptr); File_WriteInt(ScriptActionCtr_050, file_ptr); File_WriteInt(ScriptActionCtr_074, file_ptr); File_WriteInt(ScriptActionCtr_073, file_ptr); File_WriteInt(ScriptActionCtr_072, file_ptr); File_WriteInt(ScriptActionCtr_071, file_ptr); File_WriteInt(ScriptActionCtr_070, file_ptr); File_WriteInt(ScriptActionCtr_069, file_ptr); File_WriteInt(ScriptActionCtr_068, file_ptr); File_WriteInt(ScriptActionCtr_067, file_ptr); File_WriteInt(ScriptActionCtr_066, file_ptr); File_WriteInt(ScriptActionCtr_065, file_ptr); File_WriteInt(ScriptActionCtr_064, file_ptr); File_WriteInt(ScriptActionCtr_063, file_ptr); File_WriteInt(ScriptActionCtr_062, file_ptr); File_WriteInt(ScriptActionCtr_059, file_ptr); File_WriteInt(ScriptActionCtr_058, file_ptr); File_WriteInt(ScriptActionCtr_057, file_ptr); File_WriteInt(ScriptActionCtr_056, file_ptr); File_WriteInt(ScriptActionCtr_055, file_ptr); File_WriteInt(ScriptActionCtr_054, file_ptr); File_WriteInt(ScriptActionCtr_053, file_ptr); File_WriteInt(ScriptActionCtr_052, file_ptr); File_WriteInt(ScriptActionCtr_051, file_ptr); File_WriteInt(ScriptActionCtr_075, file_ptr); File_WriteInt(ScriptActionCtr_077, file_ptr); File_WriteInt(ScriptActionCtr_078, file_ptr); File_WriteInt(ScriptActionCtr_061, file_ptr); File_WriteInt(ScriptActionCtr_060, file_ptr); File_WriteInt(ScriptActionCtr_042, file_ptr); File_WriteInt(ScriptActionCtr_082, file_ptr); File_WriteInt(ScriptActionCtr_081, file_ptr); File_WriteInt(ScriptActionCtr_080, file_ptr); File_WriteInt(ScriptActionCtr_079, file_ptr); File_WriteInt(ScriptActionCtr_085, file_ptr); File_WriteInt(ScriptActionCtr_084, file_ptr); File_WriteInt(ScriptActionCtr_083, file_ptr); File_WriteInt(ScriptActionCtr_041, file_ptr); File_WriteInt(ScriptActionCtr_086, file_ptr); File_WriteInt(ScriptActionCtr_089, file_ptr); File_WriteInt(ScriptActionCtr_088, file_ptr); File_WriteInt(ScriptActionCtr_090, file_ptr); File_WriteInt(ScriptActionCtr_009, file_ptr); File_WriteInt(ScriptActionCtr_091, file_ptr); File_WriteInt(ScriptActionCtr_092, file_ptr); } // =========================================== // Function to Restore Global Action Counters // =========================================== void RestoreGlobalActionCtrs(void *file_ptr) { ScriptActionCtr_000 = File_ReadInt(file_ptr); ScriptActionCtr_001 = File_ReadInt(file_ptr); ScriptActionCtr_002 = File_ReadInt(file_ptr); ScriptActionCtr_014 = File_ReadInt(file_ptr); ScriptActionCtr_008 = File_ReadInt(file_ptr); ScriptActionCtr_015 = File_ReadInt(file_ptr); ScriptActionCtr_007 = File_ReadInt(file_ptr); ScriptActionCtr_016 = File_ReadInt(file_ptr); ScriptActionCtr_003 = File_ReadInt(file_ptr); ScriptActionCtr_006 = File_ReadInt(file_ptr); ScriptActionCtr_005 = File_ReadInt(file_ptr); ScriptActionCtr_004 = File_ReadInt(file_ptr); ScriptActionCtr_010 = File_ReadInt(file_ptr); ScriptActionCtr_013 = File_ReadInt(file_ptr); ScriptActionCtr_012 = File_ReadInt(file_ptr); ScriptActionCtr_011 = File_ReadInt(file_ptr); ScriptActionCtr_022 = File_ReadInt(file_ptr); ScriptActionCtr_019 = File_ReadInt(file_ptr); ScriptActionCtr_018 = File_ReadInt(file_ptr); ScriptActionCtr_017 = File_ReadInt(file_ptr); ScriptActionCtr_020 = File_ReadInt(file_ptr); ScriptActionCtr_026 = File_ReadInt(file_ptr); ScriptActionCtr_021 = File_ReadInt(file_ptr); ScriptActionCtr_023 = File_ReadInt(file_ptr); ScriptActionCtr_024 = File_ReadInt(file_ptr); ScriptActionCtr_076 = File_ReadInt(file_ptr); ScriptActionCtr_093 = File_ReadInt(file_ptr); ScriptActionCtr_025 = File_ReadInt(file_ptr); ScriptActionCtr_028 = File_ReadInt(file_ptr); ScriptActionCtr_087 = File_ReadInt(file_ptr); ScriptActionCtr_027 = File_ReadInt(file_ptr); ScriptActionCtr_029 = File_ReadInt(file_ptr); ScriptActionCtr_036 = File_ReadInt(file_ptr); ScriptActionCtr_035 = File_ReadInt(file_ptr); ScriptActionCtr_034 = File_ReadInt(file_ptr); ScriptActionCtr_033 = File_ReadInt(file_ptr); ScriptActionCtr_030 = File_ReadInt(file_ptr); ScriptActionCtr_032 = File_ReadInt(file_ptr); ScriptActionCtr_031 = File_ReadInt(file_ptr); ScriptActionCtr_039 = File_ReadInt(file_ptr); ScriptActionCtr_040 = File_ReadInt(file_ptr); ScriptActionCtr_043 = File_ReadInt(file_ptr); ScriptActionCtr_044 = File_ReadInt(file_ptr); ScriptActionCtr_045 = File_ReadInt(file_ptr); ScriptActionCtr_047 = File_ReadInt(file_ptr); ScriptActionCtr_048 = File_ReadInt(file_ptr); ScriptActionCtr_046 = File_ReadInt(file_ptr); ScriptActionCtr_049 = File_ReadInt(file_ptr); ScriptActionCtr_050 = File_ReadInt(file_ptr); ScriptActionCtr_074 = File_ReadInt(file_ptr); ScriptActionCtr_073 = File_ReadInt(file_ptr); ScriptActionCtr_072 = File_ReadInt(file_ptr); ScriptActionCtr_071 = File_ReadInt(file_ptr); ScriptActionCtr_070 = File_ReadInt(file_ptr); ScriptActionCtr_069 = File_ReadInt(file_ptr); ScriptActionCtr_068 = File_ReadInt(file_ptr); ScriptActionCtr_067 = File_ReadInt(file_ptr); ScriptActionCtr_066 = File_ReadInt(file_ptr); ScriptActionCtr_065 = File_ReadInt(file_ptr); ScriptActionCtr_064 = File_ReadInt(file_ptr); ScriptActionCtr_063 = File_ReadInt(file_ptr); ScriptActionCtr_062 = File_ReadInt(file_ptr); ScriptActionCtr_059 = File_ReadInt(file_ptr); ScriptActionCtr_058 = File_ReadInt(file_ptr); ScriptActionCtr_057 = File_ReadInt(file_ptr); ScriptActionCtr_056 = File_ReadInt(file_ptr); ScriptActionCtr_055 = File_ReadInt(file_ptr); ScriptActionCtr_054 = File_ReadInt(file_ptr); ScriptActionCtr_053 = File_ReadInt(file_ptr); ScriptActionCtr_052 = File_ReadInt(file_ptr); ScriptActionCtr_051 = File_ReadInt(file_ptr); ScriptActionCtr_075 = File_ReadInt(file_ptr); ScriptActionCtr_077 = File_ReadInt(file_ptr); ScriptActionCtr_078 = File_ReadInt(file_ptr); ScriptActionCtr_061 = File_ReadInt(file_ptr); ScriptActionCtr_060 = File_ReadInt(file_ptr); ScriptActionCtr_042 = File_ReadInt(file_ptr); ScriptActionCtr_082 = File_ReadInt(file_ptr); ScriptActionCtr_081 = File_ReadInt(file_ptr); ScriptActionCtr_080 = File_ReadInt(file_ptr); ScriptActionCtr_079 = File_ReadInt(file_ptr); ScriptActionCtr_085 = File_ReadInt(file_ptr); ScriptActionCtr_084 = File_ReadInt(file_ptr); ScriptActionCtr_083 = File_ReadInt(file_ptr); ScriptActionCtr_041 = File_ReadInt(file_ptr); ScriptActionCtr_086 = File_ReadInt(file_ptr); ScriptActionCtr_089 = File_ReadInt(file_ptr); ScriptActionCtr_088 = File_ReadInt(file_ptr); ScriptActionCtr_090 = File_ReadInt(file_ptr); ScriptActionCtr_009 = File_ReadInt(file_ptr); ScriptActionCtr_091 = File_ReadInt(file_ptr); ScriptActionCtr_092 = File_ReadInt(file_ptr); } // =============================================================== // Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS // =============================================================== /**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/ // Enter your custom script code here /* $$ENUM Region 0:Intro 1:Outside 2:Primary 3:Secondary 4:Underground 5:HeatSinks 6:Hangar $$END */ /**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/ // ============================================================ // End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS // ============================================================ // ================= // Message File Data // ================= #define MAX_SCRIPT_MESSAGES 256 #define MAX_MSG_FILEBUF_LEN 1024 #define NO_MESSAGE_STRING "*Message Not Found*" #define INV_MSGNAME_STRING "*Message Name Invalid*" #define WHITESPACE_CHARS " \t\r\n" // Structure for storing a script message struct tScriptMessage { char *name; // the name of the message char *message; // the actual message text }; // Global storage for level script messages tScriptMessage *message_list[MAX_SCRIPT_MESSAGES]; int num_messages; // ====================== // Message File Functions // ====================== // Initializes the Message List void InitMessageList(void) { for (int j = 0; j < MAX_SCRIPT_MESSAGES; j++) message_list[j] = NULL; num_messages = 0; } // Clear the Message List void ClearMessageList(void) { for (int j = 0; j < num_messages; j++) { free(message_list[j]->name); free(message_list[j]->message); free(message_list[j]); message_list[j] = NULL; } num_messages = 0; } // Adds a message to the list int AddMessageToList(char *name, char *msg) { int pos; // Make sure there is room in the list if (num_messages >= MAX_SCRIPT_MESSAGES) return false; // Allocate memory for this message entry pos = num_messages; message_list[pos] = (tScriptMessage *)malloc(sizeof(tScriptMessage)); if (message_list[pos] == NULL) return false; // Allocate memory for the message name message_list[pos]->name = (char *)malloc(strlen(name) + 1); if (message_list[pos]->name == NULL) { free(message_list[pos]); return false; } strcpy(message_list[pos]->name, name); // Allocate memory for the message name message_list[pos]->message = (char *)malloc(strlen(msg) + 1); if (message_list[pos]->message == NULL) { free(message_list[pos]->name); free(message_list[pos]); return false; } strcpy(message_list[pos]->message, msg); num_messages++; return true; } // Removes any whitespace padding from the end of a string void RemoveTrailingWhitespace(char *s) { int last_char_pos; last_char_pos = strlen(s) - 1; while (last_char_pos >= 0 && isspace(s[last_char_pos])) { s[last_char_pos] = '\0'; last_char_pos--; } } // Returns a pointer to the first non-whitespace char in given string char *SkipInitialWhitespace(char *s) { while ((*s) != '\0' && isspace(*s)) s++; return (s); } // Read in the Messages int ReadMessageFile(const char *filename) { void *infile; char filebuffer[MAX_MSG_FILEBUF_LEN + 1]; char *line, *msg_start; int line_num; bool next_msgid_found; // Try to open the file for loading infile = File_Open(filename, "rt"); if (!infile) return false; line_num = 0; next_msgid_found = true; // Clear the message list ClearMessageList(); // Read in and parse each line of the file while (!File_eof(infile)) { // Clear the buffer strcpy(filebuffer, ""); // Read in a line from the file File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile); line_num++; // Remove whitespace padding at start and end of line RemoveTrailingWhitespace(filebuffer); line = SkipInitialWhitespace(filebuffer); // If line is a comment, or empty, discard it if (strlen(line) == 0 || strncmp(line, "//", 2) == 0) continue; if (!next_msgid_found) { // Parse out the last message ID number // Grab the first keyword, make sure it's valid line = strtok(line, WHITESPACE_CHARS); if (line == NULL) continue; // Grab the second keyword, and assign it as the next message ID line = strtok(NULL, WHITESPACE_CHARS); if (line == NULL) continue; next_msgid_found = true; } else { // Parse line as a message line // Find the start of message, and mark it msg_start = strchr(line, '='); if (msg_start == NULL) continue; msg_start[0] = '\0'; msg_start++; // Add the message to the list AddMessageToList(line, msg_start); } } File_Close(infile); return true; } // Find a message const char *GetMessage(const char *name) { // Make sure given name is valid if (name == NULL) return INV_MSGNAME_STRING; // Search message list for name for (int j = 0; j < num_messages; j++) if (strcmp(message_list[j]->name, name) == 0) return (message_list[j]->message); // Couldn't find it return NO_MESSAGE_STRING; } //====================== // Name List Arrays //====================== #define NUM_DOOR_NAMES 12 const char *Door_names[NUM_DOOR_NAMES] = {"CenterUpperSteamDo", "CenterLowerSteamDo", "RightUpperSteamDoo", "RightLowerSteamDoo", "LeftUpperSteamDoor", "LeftLowerSteamDoor", "FarHeatSinkDoor", "CoolingDuctEntranc", "InnerHeatSinkDoor", "MiddleHeatSinkDoor", "BetweenDoor", "SecurityTowerDoor"}; int Door_handles[NUM_DOOR_NAMES]; #define NUM_OBJECT_NAMES 92 const char *Object_names[NUM_OBJECT_NAMES] = {"WeaponsPlantData", "CenterSteamSpewer", "RightSteamSpewer", "LeftSteamSpewer", "CoolingSystemSwitc", "InnerHeatSinkDevic", "MiddleHeatSinkDevi", "OuterHeatSinkDevic", "DuctForcefieldSwit", "InnerForcefieldSwi", "MiddleForcefieldSw", "OuterForcefieldSwi", "DeadlyCoolingShaft", "FanReverseSwitch", "CoolingFanMechanis", "SecurityTowerDoorS", "SecurityTowerTurre", "CenterClampRelease", "LeftClampRelease", "RightClampRelease", "RightClampSwitch", "CenterClampSwitch", "LeftClampSwitch", "MedicalFrigate", "ElevatorSwitch", "HangarElevator", "LeftPurgeButton", "FlamePurgeRotator", "CenterPurgeButton", "RightPurgeButton", "CoolingControlLink", "CoolingBase", "OuterFanA", "OuterFanB", "OuterFanD", "MiddleFanD", "MiddleFanC", "MiddleFanB", "MiddleFanA", "InnerFanC", "InnerFanB", "InnerFanA", "CoreFanA", "WarningLightA", "WarningLightB", "WarningLightC", "WarningLightD", "WarningLightE", "WarningLightF", "WarningLightG", "WarningLightH", "WarningLightI", "WarningLightJ", "WarningLightK", "WarningLightL", "WarningLightM", "WarningLightN", "WarningLightO", "WarningLightP", "WarningLightQ", "WarningLightR", "WarningLightS", "FlameA", "FlameD", "FlameH", "FlameL", "FlameN", "FlameQ", "FlameT", "FlameV", "FlameX", "FlameZ", "OverheatingSpewerA", "OverheatingSpewerB", "OverheatingSpewerC", "OverheatingSpewerE", "OverheatingSpewerF", "OverheatingSpewerG", "OverheatingSpewerI", "OverheatingSpewerJ", "OverheatingSpewerK", "OverheatingSpewerL", "OverheatingSpewerN", "OverheatingSpewerP", "OverheatingSpewerQ", "OverheatingSpewerR", "OverheatingSpewerS", "OverheatingSpewerU", "OverheatingSpewerV", "OverheatingSpewerW", "OverheatingSpewerY", "OverheatingSpewerZ"}; int Object_handles[NUM_OBJECT_NAMES]; #define NUM_ROOM_NAMES 23 const char *Room_names[NUM_ROOM_NAMES] = { "CenterUpperSteamTu", "CenterUpperSteamDo", "CenterLowerSteamTu", "CenterLowerSteamDo", "RightUpperSteamTub", "RightUpperSteamDoo", "RightLowerSteamTub", "RightLowestSteamTu", "RightLowerSteamDoo", "LeftUpperSteamTube", "LeftUpperSteamDoor", "LeftLowerSteamTube", "LeftLowerSteamDoor", "RefineryCore", "ThermalRegulator", "DuctForcefieldInte", "InnerLowerHeatSink", "MiddleLowerHeatSin", "OuterLowerHeatSink", "DeadlyCoolingShaft", "SecurityTower", "HangarControlCente", "MainHangar"}; int Room_indexes[NUM_ROOM_NAMES]; #define NUM_TRIGGER_NAMES 25 const char *Trigger_names[NUM_TRIGGER_NAMES] = { "EndLevelTrigger", "SecurityTowerGoalTr", "MHangar-1", "MHeatSink-4", "MHeatSink-3", "MHeatSink-2", "MHeatSink-1", "MUnderground-5", "MUnderground-4", "MUnderground-3", "MUnderground-2", "MUnderground-1", "MSecondary-4", "MSecondary-3", "MSecondary-2", "MPrimary-3", "MPrimary-2", "MPrimary-1", "MOutside-6", "MOutside-5", "MOutside-4", "MOutside-3", "MOutside-2", "MOutside-1", "InnerHeatSinkDoorSh"}; int Trigger_indexes[NUM_TRIGGER_NAMES]; int Trigger_faces[NUM_TRIGGER_NAMES]; int Trigger_rooms[NUM_TRIGGER_NAMES]; #define NUM_SOUND_NAMES 5 const char *Sound_names[NUM_SOUND_NAMES] = {"AmbExplosionFarI", "AmbExplosionFarD", "AmbExplosionFarG", "Powerup pickup", "AmbSirenIntense"}; int Sound_indexes[NUM_SOUND_NAMES]; #define NUM_TEXTURE_NAMES 5 const char *Texture_names[NUM_TEXTURE_NAMES] = {"P-MonTempBelo", "Bluedatascrollup", "P-MonCoolingEng", "P-MonTempAbov", "P-MonTempCrit"}; int Texture_indexes[NUM_TEXTURE_NAMES]; #define NUM_PATH_NAMES 7 const char *Path_names[NUM_PATH_NAMES] = {"IntroCameraPath", "IntroPlayerPath", "EndLevelCameraPath", "EndLevelPlayerPath", "FrigateEscapePart2Path", "ElevatorPath", "FrigateEscapePath"}; int Path_indexes[NUM_PATH_NAMES]; #define NUM_MATCEN_NAMES 1 const char *Matcen_names[NUM_MATCEN_NAMES] = {"SecurityTowerMatcen"}; int Matcen_indexes[NUM_MATCEN_NAMES]; #define NUM_GOAL_NAMES 7 const char *Goal_names[NUM_GOAL_NAMES] = { "Activate the Cooling System", "Destroy the Outer Heat Sink", "Make your way through the Refinery Core", "Destroy the Inner Heat Sink", "Destroy the Middle Heat Sink", "Find a way out of the facility", "Rescue medical frigate Nightingale"}; int Goal_indexes[NUM_GOAL_NAMES]; #define NUM_MESSAGE_NAMES 21 const char *Message_names[NUM_MESSAGE_NAMES] = {"IntroCamera", "EndLevel", "CoolingSystemEngaged", "CoolingSystemClock", "ALLHeatSinksDestroyed", "ForcefieldDisabled", "CoreTempAboveNormal", "FanReverseSwitch", "CoolFanInvulnerable", "CoolFanDestroyed", "Mayday", "MessageFromFrigate", "ElevatorNeedsDown", "ClampNotInUse", "CenterClampDisengaged", "EngagingCenterClamp", "ElevatorDOWN", "ElevatorAlreadyDown", "WeaponsPlantData", "FoundSecretData", "FrigateSaved"}; const char *Message_strings[NUM_MESSAGE_NAMES]; // =============== // InitializeDLL() // =============== char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) { osicommon_Initialize((tOSIRISModuleInit *)func_list); if (func_list->game_checksum != CHECKSUM) { mprintf(0, "Game-Checksum FAIL!!! (%ul!=%ul)\n", func_list->game_checksum, CHECKSUM); mprintf(0, "RECOMPILE YOUR SCRIPTS!!!\n"); return 0; } ClearGlobalActionCtrs(); dfInit(); InitMessageList(); // Build the filename of the message file char filename[_MAX_PATH + 32]; int lang_type; if (func_list->script_identifier != NULL) { _splitpath(func_list->script_identifier, NULL, NULL, filename, NULL); lang_type = Game_GetLanguage(); if (lang_type == LANGUAGE_FRENCH) strcat(filename, "_FRN"); else if (lang_type == LANGUAGE_GERMAN) strcat(filename, "_GER"); else if (lang_type == LANGUAGE_ITALIAN) strcat(filename, "_ITN"); else if (lang_type == LANGUAGE_SPANISH) strcat(filename, "_SPN"); strcat(filename, ".msg"); } else { strcpy(filename, "level8.msg"); lang_type = LANGUAGE_ENGLISH; } if (!ReadMessageFile(filename)) { mprintf(0, "ERROR: Could not load message file - %s\n", filename); } int j; // Do Door Index lookups for (j = 0; j < NUM_DOOR_NAMES; j++) Door_handles[j] = Scrpt_FindDoorName(Door_names[j]); // Do Object Index lookups for (j = 0; j < NUM_OBJECT_NAMES; j++) Object_handles[j] = Scrpt_FindObjectName(Object_names[j]); // Do Room Index lookups for (j = 0; j < NUM_ROOM_NAMES; j++) Room_indexes[j] = Scrpt_FindRoomName(Room_names[j]); // Do Trigger Index lookups for (j = 0; j < NUM_TRIGGER_NAMES; j++) { Trigger_indexes[j] = Scrpt_FindTriggerName(Trigger_names[j]); Trigger_faces[j] = Scrpt_GetTriggerFace(Trigger_indexes[j]); Trigger_rooms[j] = Scrpt_GetTriggerRoom(Trigger_indexes[j]); } // Do Sound Index lookups for (j = 0; j < NUM_SOUND_NAMES; j++) Sound_indexes[j] = Scrpt_FindSoundName(Sound_names[j]); // Do Texture Index lookups for (j = 0; j < NUM_TEXTURE_NAMES; j++) Texture_indexes[j] = Scrpt_FindTextureName(Texture_names[j]); // Do Path Index lookups for (j = 0; j < NUM_PATH_NAMES; j++) Path_indexes[j] = Scrpt_FindPathName(Path_names[j]); // Do Matcen Index lookups for (j = 0; j < NUM_MATCEN_NAMES; j++) Matcen_indexes[j] = Scrpt_FindMatcenName(Matcen_names[j]); // Do Goal Index lookups for (j = 0; j < NUM_GOAL_NAMES; j++) Goal_indexes[j] = Scrpt_FindLevelGoalName(Goal_names[j]); // Do Message Name lookups for (j = 0; j < NUM_MESSAGE_NAMES; j++) Message_strings[j] = GetMessage(Message_names[j]); return 1; } // ============= // ShutdownDLL() // ============= void STDCALL ShutdownDLL(void) { ClearMessageList(); } // =============== // GetGOScriptID() // =============== int STDCALL GetGOScriptID(const char *name, uint8_t isdoor) { return -1; } // ================ // CreateInstance() // ================ void STDCALLPTR CreateInstance(int id) { switch (id) { case ID_LEVEL_0000: return new LevelScript_0000; break; case ID_CUSTOM_OBJECT_10FD: return new CustomObjectScript_10FD; break; case ID_CUSTOM_OBJECT_0839: return new CustomObjectScript_0839; break; case ID_CUSTOM_OBJECT_0838: return new CustomObjectScript_0838; break; case ID_CUSTOM_OBJECT_3026: return new CustomObjectScript_3026; break; case ID_CUSTOM_OBJECT_0901: return new CustomObjectScript_0901; break; case ID_CUSTOM_OBJECT_0900: return new CustomObjectScript_0900; break; case ID_CUSTOM_OBJECT_08FF: return new CustomObjectScript_08FF; break; case ID_CUSTOM_OBJECT_20FE: return new CustomObjectScript_20FE; break; case ID_CUSTOM_OBJECT_083D: return new CustomObjectScript_083D; break; case ID_CUSTOM_OBJECT_09E3: return new CustomObjectScript_09E3; break; case ID_CUSTOM_OBJECT_09FF: return new CustomObjectScript_09FF; break; case ID_CUSTOM_OBJECT_1904: return new CustomObjectScript_1904; break; case ID_CUSTOM_OBJECT_08C1: return new CustomObjectScript_08C1; break; case ID_CUSTOM_OBJECT_090F: return new CustomObjectScript_090F; break; case ID_CUSTOM_OBJECT_090E: return new CustomObjectScript_090E; break; case ID_CUSTOM_OBJECT_0910: return new CustomObjectScript_0910; break; case ID_CUSTOM_OBJECT_090C: return new CustomObjectScript_090C; break; case ID_CUSTOM_OBJECT_090B: return new CustomObjectScript_090B; break; case ID_CUSTOM_OBJECT_090A: return new CustomObjectScript_090A; break; case ID_CUSTOM_OBJECT_2853: return new CustomObjectScript_2853; break; case ID_CUSTOM_OBJECT_090D: return new CustomObjectScript_090D; break; case ID_CUSTOM_OBJECT_19E2: return new CustomObjectScript_19E2; break; case ID_CUSTOM_OBJECT_09FB: return new CustomObjectScript_09FB; break; case ID_CUSTOM_OBJECT_09FC: return new CustomObjectScript_09FC; break; case ID_CUSTOM_OBJECT_09FD: return new CustomObjectScript_09FD; break; case ID_CUSTOM_OBJECT_0845: return new CustomObjectScript_0845; break; case ID_CUSTOM_OBJECT_0846: return new CustomObjectScript_0846; break; case ID_CUSTOM_OBJECT_0844: return new CustomObjectScript_0844; break; case ID_CUSTOM_OBJECT_0849: return new CustomObjectScript_0849; break; case ID_CUSTOM_OBJECT_0848: return new CustomObjectScript_0848; break; case ID_CUSTOM_OBJECT_0847: return new CustomObjectScript_0847; break; case ID_CUSTOM_OBJECT_084A: return new CustomObjectScript_084A; break; case ID_CUSTOM_OBJECT_084D: return new CustomObjectScript_084D; break; case ID_CUSTOM_OBJECT_084C: return new CustomObjectScript_084C; break; case ID_CUSTOM_OBJECT_084B: return new CustomObjectScript_084B; break; case ID_CUSTOM_OBJECT_1088: return new CustomObjectScript_1088; break; case ID_TRIGGER_0000: return new TriggerScript_0000; break; case ID_TRIGGER_0018: return new TriggerScript_0018; break; case ID_TRIGGER_0016: return new TriggerScript_0016; break; case ID_TRIGGER_0007: return new TriggerScript_0007; break; case ID_TRIGGER_0005: return new TriggerScript_0005; break; case ID_TRIGGER_0004: return new TriggerScript_0004; break; case ID_TRIGGER_0002: return new TriggerScript_0002; break; case ID_TRIGGER_0015: return new TriggerScript_0015; break; case ID_TRIGGER_0013: return new TriggerScript_0013; break; case ID_TRIGGER_0011: return new TriggerScript_0011; break; case ID_TRIGGER_000F: return new TriggerScript_000F; break; case ID_TRIGGER_0001: return new TriggerScript_0001; break; case ID_TRIGGER_0014: return new TriggerScript_0014; break; case ID_TRIGGER_0012: return new TriggerScript_0012; break; case ID_TRIGGER_0010: return new TriggerScript_0010; break; case ID_TRIGGER_000B: return new TriggerScript_000B; break; case ID_TRIGGER_000A: return new TriggerScript_000A; break; case ID_TRIGGER_0009: return new TriggerScript_0009; break; case ID_TRIGGER_000E: return new TriggerScript_000E; break; case ID_TRIGGER_000D: return new TriggerScript_000D; break; case ID_TRIGGER_000C: return new TriggerScript_000C; break; case ID_TRIGGER_0008: return new TriggerScript_0008; break; case ID_TRIGGER_0006: return new TriggerScript_0006; break; case ID_TRIGGER_0003: return new TriggerScript_0003; break; case ID_TRIGGER_0017: return new TriggerScript_0017; break; default: mprintf(0, "SCRIPT: Illegal ID (%d)\n", id); break; } return NULL; } // ================= // DestroyInstance() // ================= void STDCALL DestroyInstance(int id, void *ptr) { switch (id) { case ID_LEVEL_0000: delete ((LevelScript_0000 *)ptr); break; case ID_CUSTOM_OBJECT_10FD: delete ((CustomObjectScript_10FD *)ptr); break; case ID_CUSTOM_OBJECT_0839: delete ((CustomObjectScript_0839 *)ptr); break; case ID_CUSTOM_OBJECT_0838: delete ((CustomObjectScript_0838 *)ptr); break; case ID_CUSTOM_OBJECT_3026: delete ((CustomObjectScript_3026 *)ptr); break; case ID_CUSTOM_OBJECT_0901: delete ((CustomObjectScript_0901 *)ptr); break; case ID_CUSTOM_OBJECT_0900: delete ((CustomObjectScript_0900 *)ptr); break; case ID_CUSTOM_OBJECT_08FF: delete ((CustomObjectScript_08FF *)ptr); break; case ID_CUSTOM_OBJECT_20FE: delete ((CustomObjectScript_20FE *)ptr); break; case ID_CUSTOM_OBJECT_083D: delete ((CustomObjectScript_083D *)ptr); break; case ID_CUSTOM_OBJECT_09E3: delete ((CustomObjectScript_09E3 *)ptr); break; case ID_CUSTOM_OBJECT_09FF: delete ((CustomObjectScript_09FF *)ptr); break; case ID_CUSTOM_OBJECT_1904: delete ((CustomObjectScript_1904 *)ptr); break; case ID_CUSTOM_OBJECT_08C1: delete ((CustomObjectScript_08C1 *)ptr); break; case ID_CUSTOM_OBJECT_090F: delete ((CustomObjectScript_090F *)ptr); break; case ID_CUSTOM_OBJECT_090E: delete ((CustomObjectScript_090E *)ptr); break; case ID_CUSTOM_OBJECT_0910: delete ((CustomObjectScript_0910 *)ptr); break; case ID_CUSTOM_OBJECT_090C: delete ((CustomObjectScript_090C *)ptr); break; case ID_CUSTOM_OBJECT_090B: delete ((CustomObjectScript_090B *)ptr); break; case ID_CUSTOM_OBJECT_090A: delete ((CustomObjectScript_090A *)ptr); break; case ID_CUSTOM_OBJECT_2853: delete ((CustomObjectScript_2853 *)ptr); break; case ID_CUSTOM_OBJECT_090D: delete ((CustomObjectScript_090D *)ptr); break; case ID_CUSTOM_OBJECT_19E2: delete ((CustomObjectScript_19E2 *)ptr); break; case ID_CUSTOM_OBJECT_09FB: delete ((CustomObjectScript_09FB *)ptr); break; case ID_CUSTOM_OBJECT_09FC: delete ((CustomObjectScript_09FC *)ptr); break; case ID_CUSTOM_OBJECT_09FD: delete ((CustomObjectScript_09FD *)ptr); break; case ID_CUSTOM_OBJECT_0845: delete ((CustomObjectScript_0845 *)ptr); break; case ID_CUSTOM_OBJECT_0846: delete ((CustomObjectScript_0846 *)ptr); break; case ID_CUSTOM_OBJECT_0844: delete ((CustomObjectScript_0844 *)ptr); break; case ID_CUSTOM_OBJECT_0849: delete ((CustomObjectScript_0849 *)ptr); break; case ID_CUSTOM_OBJECT_0848: delete ((CustomObjectScript_0848 *)ptr); break; case ID_CUSTOM_OBJECT_0847: delete ((CustomObjectScript_0847 *)ptr); break; case ID_CUSTOM_OBJECT_084A: delete ((CustomObjectScript_084A *)ptr); break; case ID_CUSTOM_OBJECT_084D: delete ((CustomObjectScript_084D *)ptr); break; case ID_CUSTOM_OBJECT_084C: delete ((CustomObjectScript_084C *)ptr); break; case ID_CUSTOM_OBJECT_084B: delete ((CustomObjectScript_084B *)ptr); break; case ID_CUSTOM_OBJECT_1088: delete ((CustomObjectScript_1088 *)ptr); break; case ID_TRIGGER_0000: delete ((TriggerScript_0000 *)ptr); break; case ID_TRIGGER_0018: delete ((TriggerScript_0018 *)ptr); break; case ID_TRIGGER_0016: delete ((TriggerScript_0016 *)ptr); break; case ID_TRIGGER_0007: delete ((TriggerScript_0007 *)ptr); break; case ID_TRIGGER_0005: delete ((TriggerScript_0005 *)ptr); break; case ID_TRIGGER_0004: delete ((TriggerScript_0004 *)ptr); break; case ID_TRIGGER_0002: delete ((TriggerScript_0002 *)ptr); break; case ID_TRIGGER_0015: delete ((TriggerScript_0015 *)ptr); break; case ID_TRIGGER_0013: delete ((TriggerScript_0013 *)ptr); break; case ID_TRIGGER_0011: delete ((TriggerScript_0011 *)ptr); break; case ID_TRIGGER_000F: delete ((TriggerScript_000F *)ptr); break; case ID_TRIGGER_0001: delete ((TriggerScript_0001 *)ptr); break; case ID_TRIGGER_0014: delete ((TriggerScript_0014 *)ptr); break; case ID_TRIGGER_0012: delete ((TriggerScript_0012 *)ptr); break; case ID_TRIGGER_0010: delete ((TriggerScript_0010 *)ptr); break; case ID_TRIGGER_000B: delete ((TriggerScript_000B *)ptr); break; case ID_TRIGGER_000A: delete ((TriggerScript_000A *)ptr); break; case ID_TRIGGER_0009: delete ((TriggerScript_0009 *)ptr); break; case ID_TRIGGER_000E: delete ((TriggerScript_000E *)ptr); break; case ID_TRIGGER_000D: delete ((TriggerScript_000D *)ptr); break; case ID_TRIGGER_000C: delete ((TriggerScript_000C *)ptr); break; case ID_TRIGGER_0008: delete ((TriggerScript_0008 *)ptr); break; case ID_TRIGGER_0006: delete ((TriggerScript_0006 *)ptr); break; case ID_TRIGGER_0003: delete ((TriggerScript_0003 *)ptr); break; case ID_TRIGGER_0017: delete ((TriggerScript_0017 *)ptr); break; default: mprintf(0, "SCRIPT: Illegal ID (%d)\n", id); break; } } // =================== // CallInstanceEvent() // =================== int16_t STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data) { switch (id) { case ID_LEVEL_0000: case ID_CUSTOM_OBJECT_10FD: case ID_CUSTOM_OBJECT_0839: case ID_CUSTOM_OBJECT_0838: case ID_CUSTOM_OBJECT_3026: case ID_CUSTOM_OBJECT_0901: case ID_CUSTOM_OBJECT_0900: case ID_CUSTOM_OBJECT_08FF: case ID_CUSTOM_OBJECT_20FE: case ID_CUSTOM_OBJECT_083D: case ID_CUSTOM_OBJECT_09E3: case ID_CUSTOM_OBJECT_09FF: case ID_CUSTOM_OBJECT_1904: case ID_CUSTOM_OBJECT_08C1: case ID_CUSTOM_OBJECT_090F: case ID_CUSTOM_OBJECT_090E: case ID_CUSTOM_OBJECT_0910: case ID_CUSTOM_OBJECT_090C: case ID_CUSTOM_OBJECT_090B: case ID_CUSTOM_OBJECT_090A: case ID_CUSTOM_OBJECT_2853: case ID_CUSTOM_OBJECT_090D: case ID_CUSTOM_OBJECT_19E2: case ID_CUSTOM_OBJECT_09FB: case ID_CUSTOM_OBJECT_09FC: case ID_CUSTOM_OBJECT_09FD: case ID_CUSTOM_OBJECT_0845: case ID_CUSTOM_OBJECT_0846: case ID_CUSTOM_OBJECT_0844: case ID_CUSTOM_OBJECT_0849: case ID_CUSTOM_OBJECT_0848: case ID_CUSTOM_OBJECT_0847: case ID_CUSTOM_OBJECT_084A: case ID_CUSTOM_OBJECT_084D: case ID_CUSTOM_OBJECT_084C: case ID_CUSTOM_OBJECT_084B: case ID_CUSTOM_OBJECT_1088: case ID_TRIGGER_0000: case ID_TRIGGER_0018: case ID_TRIGGER_0016: case ID_TRIGGER_0007: case ID_TRIGGER_0005: case ID_TRIGGER_0004: case ID_TRIGGER_0002: case ID_TRIGGER_0015: case ID_TRIGGER_0013: case ID_TRIGGER_0011: case ID_TRIGGER_000F: case ID_TRIGGER_0001: case ID_TRIGGER_0014: case ID_TRIGGER_0012: case ID_TRIGGER_0010: case ID_TRIGGER_000B: case ID_TRIGGER_000A: case ID_TRIGGER_0009: case ID_TRIGGER_000E: case ID_TRIGGER_000D: case ID_TRIGGER_000C: case ID_TRIGGER_0008: case ID_TRIGGER_0006: case ID_TRIGGER_0003: case ID_TRIGGER_0017: return ((BaseScript *)ptr)->CallEvent(event, data); break; default: mprintf(0, "SCRIPT: Illegal ID (%d)\n", id); break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } // ================== // SaveRestoreState() // ================== int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state) { return 0; } // ==================== // GetTriggerScriptID() // ==================== int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face) { if (trigger_room == Trigger_rooms[0] && trigger_face == Trigger_faces[0]) return ID_TRIGGER_0000; if (trigger_room == Trigger_rooms[1] && trigger_face == Trigger_faces[1]) return ID_TRIGGER_0018; if (trigger_room == Trigger_rooms[2] && trigger_face == Trigger_faces[2]) return ID_TRIGGER_0016; if (trigger_room == Trigger_rooms[3] && trigger_face == Trigger_faces[3]) return ID_TRIGGER_0007; if (trigger_room == Trigger_rooms[4] && trigger_face == Trigger_faces[4]) return ID_TRIGGER_0005; if (trigger_room == Trigger_rooms[5] && trigger_face == Trigger_faces[5]) return ID_TRIGGER_0004; if (trigger_room == Trigger_rooms[6] && trigger_face == Trigger_faces[6]) return ID_TRIGGER_0002; if (trigger_room == Trigger_rooms[7] && trigger_face == Trigger_faces[7]) return ID_TRIGGER_0015; if (trigger_room == Trigger_rooms[8] && trigger_face == Trigger_faces[8]) return ID_TRIGGER_0013; if (trigger_room == Trigger_rooms[9] && trigger_face == Trigger_faces[9]) return ID_TRIGGER_0011; if (trigger_room == Trigger_rooms[10] && trigger_face == Trigger_faces[10]) return ID_TRIGGER_000F; if (trigger_room == Trigger_rooms[11] && trigger_face == Trigger_faces[11]) return ID_TRIGGER_0001; if (trigger_room == Trigger_rooms[12] && trigger_face == Trigger_faces[12]) return ID_TRIGGER_0014; if (trigger_room == Trigger_rooms[13] && trigger_face == Trigger_faces[13]) return ID_TRIGGER_0012; if (trigger_room == Trigger_rooms[14] && trigger_face == Trigger_faces[14]) return ID_TRIGGER_0010; if (trigger_room == Trigger_rooms[15] && trigger_face == Trigger_faces[15]) return ID_TRIGGER_000B; if (trigger_room == Trigger_rooms[16] && trigger_face == Trigger_faces[16]) return ID_TRIGGER_000A; if (trigger_room == Trigger_rooms[17] && trigger_face == Trigger_faces[17]) return ID_TRIGGER_0009; if (trigger_room == Trigger_rooms[18] && trigger_face == Trigger_faces[18]) return ID_TRIGGER_000E; if (trigger_room == Trigger_rooms[19] && trigger_face == Trigger_faces[19]) return ID_TRIGGER_000D; if (trigger_room == Trigger_rooms[20] && trigger_face == Trigger_faces[20]) return ID_TRIGGER_000C; if (trigger_room == Trigger_rooms[21] && trigger_face == Trigger_faces[21]) return ID_TRIGGER_0008; if (trigger_room == Trigger_rooms[22] && trigger_face == Trigger_faces[22]) return ID_TRIGGER_0006; if (trigger_room == Trigger_rooms[23] && trigger_face == Trigger_faces[23]) return ID_TRIGGER_0003; if (trigger_room == Trigger_rooms[24] && trigger_face == Trigger_faces[24]) return ID_TRIGGER_0017; return -1; } // ================= // GetCOScriptList() // ================= int STDCALL GetCOScriptList(int **list, int **id_list) { static int cust_handle_list[36]; static int cust_id_list[36] = { ID_CUSTOM_OBJECT_10FD, ID_CUSTOM_OBJECT_0839, ID_CUSTOM_OBJECT_0838, ID_CUSTOM_OBJECT_3026, ID_CUSTOM_OBJECT_0901, ID_CUSTOM_OBJECT_0900, ID_CUSTOM_OBJECT_08FF, ID_CUSTOM_OBJECT_20FE, ID_CUSTOM_OBJECT_083D, ID_CUSTOM_OBJECT_09E3, ID_CUSTOM_OBJECT_09FF, ID_CUSTOM_OBJECT_1904, ID_CUSTOM_OBJECT_08C1, ID_CUSTOM_OBJECT_090F, ID_CUSTOM_OBJECT_090E, ID_CUSTOM_OBJECT_0910, ID_CUSTOM_OBJECT_090C, ID_CUSTOM_OBJECT_090B, ID_CUSTOM_OBJECT_090A, ID_CUSTOM_OBJECT_2853, ID_CUSTOM_OBJECT_090D, ID_CUSTOM_OBJECT_19E2, ID_CUSTOM_OBJECT_09FB, ID_CUSTOM_OBJECT_09FC, ID_CUSTOM_OBJECT_09FD, ID_CUSTOM_OBJECT_0845, ID_CUSTOM_OBJECT_0846, ID_CUSTOM_OBJECT_0844, ID_CUSTOM_OBJECT_0849, ID_CUSTOM_OBJECT_0848, ID_CUSTOM_OBJECT_0847, ID_CUSTOM_OBJECT_084A, ID_CUSTOM_OBJECT_084D, ID_CUSTOM_OBJECT_084C, ID_CUSTOM_OBJECT_084B, ID_CUSTOM_OBJECT_1088}; // Fill in the custom handle list cust_handle_list[0] = Object_handles[4]; cust_handle_list[1] = Object_handles[5]; cust_handle_list[2] = Object_handles[6]; cust_handle_list[3] = Object_handles[7]; cust_handle_list[4] = Object_handles[8]; cust_handle_list[5] = Object_handles[9]; cust_handle_list[6] = Object_handles[10]; cust_handle_list[7] = Object_handles[11]; cust_handle_list[8] = Object_handles[12]; cust_handle_list[9] = Object_handles[13]; cust_handle_list[10] = Object_handles[14]; cust_handle_list[11] = Object_handles[15]; cust_handle_list[12] = Object_handles[16]; cust_handle_list[13] = Object_handles[17]; cust_handle_list[14] = Object_handles[18]; cust_handle_list[15] = Object_handles[19]; cust_handle_list[16] = Object_handles[20]; cust_handle_list[17] = Object_handles[21]; cust_handle_list[18] = Object_handles[22]; cust_handle_list[19] = Object_handles[23]; cust_handle_list[20] = Object_handles[24]; cust_handle_list[21] = Object_handles[0]; cust_handle_list[22] = Object_handles[26]; cust_handle_list[23] = Object_handles[29]; cust_handle_list[24] = Object_handles[28]; cust_handle_list[25] = Object_handles[32]; cust_handle_list[26] = Object_handles[33]; cust_handle_list[27] = Object_handles[34]; cust_handle_list[28] = Object_handles[35]; cust_handle_list[29] = Object_handles[36]; cust_handle_list[30] = Object_handles[37]; cust_handle_list[31] = Object_handles[38]; cust_handle_list[32] = Object_handles[39]; cust_handle_list[33] = Object_handles[40]; cust_handle_list[34] = Object_handles[41]; cust_handle_list[35] = Object_handles[42]; *list = cust_handle_list; *id_list = cust_id_list; return 36; } //======================= // Script Implementation //======================= int16_t BaseScript::CallEvent(int event, tOSIRISEventInfo *data) { mprintf(0, "BaseScript::CallEvent()\n"); return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t LevelScript_0000::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_SAVESTATE: { tOSIRISEVTSAVESTATE *event_data = &data->evt_savestate; SaveGlobalActionCtrs(event_data->fileptr); dfSave(event_data->fileptr); } break; case EVT_RESTORESTATE: { tOSIRISEVTRESTORESTATE *event_data = &data->evt_restorestate; RestoreGlobalActionCtrs(event_data->fileptr); dfRestore(event_data->fileptr); } break; case EVT_INTERVAL: { // Script 029: Medical Frigate Mayday! if ((qRoomHasPlayer(Room_indexes[21]) == true) && (qUserFlag(10) == false)) { aAddGameMessage(Message_strings[10], Message_strings[11]); aUserFlagSet(10, 1); aGoalEnableDisable(1, Goal_indexes[6]); aSoundPlaySteaming("VoxL08SpecificA.osf", 1.000000f); // Increment the script action counter if (ScriptActionCtr_029 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_029++; } // Script 091: Found Main Hangar, Still Need Passkey if (qRoomHasPlayer(Room_indexes[22]) == true) { aGoalCompleted(Goal_indexes[5], 1); // Increment the script action counter if (ScriptActionCtr_091 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_091++; } } break; case EVT_LEVELSTART: { ClearGlobalActionCtrs(); dfInit(); // Script 000: Let It Snow, Let It Snow, Let It Snow... if (1) { aSnowTurnOn(1.000000f); // Increment the script action counter if (ScriptActionCtr_000 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_000++; } // Script 001: Intro Camera Sequence if (1) { aCinematicIntro(Path_indexes[0], Message_strings[0], Object_handles[0], Path_indexes[1], 10.000000f); aSoundPlaySteaming("VoxL08StartLevel.osf", 1.000000f); // Increment the script action counter if (ScriptActionCtr_001 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_001++; } // Script 006: Center Steam Vent Start if (1) { aUserFlagSet(2, 1); aSetLevelTimer(10.000000f, 1); // Increment the script action counter if (ScriptActionCtr_006 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_006++; } // Script 005: Right Steam Vent Start if (1) { aUserFlagSet(1, 1); aSetLevelTimer(5.000000f, 2); // Increment the script action counter if (ScriptActionCtr_005 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_005++; } // Script 004: Left Steam Vent Start if (1) { aUserFlagSet(0, 1); aSetLevelTimer(15.000000f, 0); // Increment the script action counter if (ScriptActionCtr_004 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_004++; } // Script 031: Center Clamp Switch Start if (1) { aObjPlayAnim(Object_handles[21], 10, 10, 1.000000f, 0); aUserFlagSet(12, 1); // Increment the script action counter if (ScriptActionCtr_031 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_031++; } // Script 044: Purge Button Attach Starts if (1) { aAttachExistingObject(Object_handles[26], 0, Object_handles[27], 0); aAttachExistingObject(Object_handles[28], 0, Object_handles[27], 1); aAttachExistingObject(Object_handles[29], 0, Object_handles[27], 2); aObjPlayAnim(Object_handles[27], 1, 32, 40.000000f, 1); // Increment the script action counter if (ScriptActionCtr_044 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_044++; } // Script 045: Flame Purge Flames if (1) { aTurnOnSpew(Object_handles[27], 0, 2, 0.000000f, 0.000000f, 65536, 0, 1.000000f, 0.080000f, -1.000000f, 10.000000f, 80.000000f, 1, 3); aTurnOnSpew(Object_handles[27], 1, 2, 0.000000f, 0.000000f, 65536, 0, 1.000000f, 0.080000f, -1.000000f, 10.000000f, 80.000000f, 1, 4); aTurnOnSpew(Object_handles[27], 2, 2, 0.000000f, 0.000000f, 65536, 0, 1.000000f, 0.080000f, -1.000000f, 10.000000f, 80.000000f, 1, 5); aTurnOnSpew(Object_handles[27], 0, 2, 0.000000f, 0.000000f, 0, 1, 1.000000f, 1.000000f, -1.000000f, 10.000000f, 80.000000f, 0, 6); aTurnOnSpew(Object_handles[27], 1, 2, 0.000000f, 0.000000f, 0, 1, 1.000000f, 1.000000f, -1.000000f, 10.000000f, 80.000000f, 0, 7); aTurnOnSpew(Object_handles[27], 2, 2, 0.000000f, 0.000000f, 0, 1, 1.000000f, 1.000000f, -1.000000f, 10.000000f, 80.000000f, 0, 8); // Increment the script action counter if (ScriptActionCtr_045 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_045++; } // Script 049: Music Init if (1) { aMusicSetRegionAll(1); // Increment the script action counter if (ScriptActionCtr_049 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_049++; } // Script 075: Cooling Shaft Starts if (1) { aAttachExistingObject(Object_handles[30], 0, Object_handles[31], 0); aAttachExistingObject(Object_handles[14], 0, Object_handles[30], 1); aRoomSetWind(Room_indexes[19], 0.000000f, -1.000000f, 0.000000f, 10.000000f); // Increment the script action counter if (ScriptActionCtr_075 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_075++; } // Script 088: Warning Lights Start if (1) { aObjSetLightingDist(Object_handles[43], 0.000000f); aObjSetLightingDist(Object_handles[44], 0.000000f); aObjSetLightingDist(Object_handles[45], 0.000000f); aObjSetLightingDist(Object_handles[46], 0.000000f); aObjSetLightingDist(Object_handles[47], 0.000000f); aObjSetLightingDist(Object_handles[48], 0.000000f); aObjSetLightingDist(Object_handles[49], 0.000000f); aObjSetLightingDist(Object_handles[50], 0.000000f); aObjSetLightingDist(Object_handles[51], 0.000000f); aObjSetLightingDist(Object_handles[52], 0.000000f); aObjSetLightingDist(Object_handles[53], 0.000000f); aObjSetLightingDist(Object_handles[54], 0.000000f); aObjSetLightingDist(Object_handles[55], 0.000000f); aObjSetLightingDist(Object_handles[56], 0.000000f); aObjSetLightingDist(Object_handles[57], 0.000000f); aObjSetLightingDist(Object_handles[58], 0.000000f); aObjSetLightingDist(Object_handles[59], 0.000000f); aObjSetLightingDist(Object_handles[60], 0.000000f); aObjSetLightingDist(Object_handles[61], 0.000000f); aObjGhostSet(1, Object_handles[62]); aObjGhostSet(1, Object_handles[63]); aObjGhostSet(1, Object_handles[64]); aObjGhostSet(1, Object_handles[65]); aObjGhostSet(1, Object_handles[66]); aObjGhostSet(1, Object_handles[67]); aObjGhostSet(1, Object_handles[68]); aObjGhostSet(1, Object_handles[69]); aObjGhostSet(1, Object_handles[70]); aObjGhostSet(1, Object_handles[71]); // Increment the script action counter if (ScriptActionCtr_088 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_088++; } } break; case EVT_TIMER: { tOSIRISEVTTIMER *event_data = &data->evt_timer; // Script 014: Center Steam Vent OVERHEATING! if (3 == event_data->id) { aRoomSetWind(Room_indexes[0], 0.000000f, 1.000000f, 0.000000f, 30.000000f); aRoomSetWind(Room_indexes[1], 0.000000f, 1.000000f, 0.000000f, 30.000000f); aRoomSetWind(Room_indexes[2], 0.000000f, 1.000000f, 0.000000f, 30.000000f); aRoomSetWind(Room_indexes[3], 0.000000f, 1.000000f, 0.000000f, 30.000000f); aRoomSetDamage(Room_indexes[1], 18.000000f, 4); aRoomSetDamage(Room_indexes[2], 18.000000f, 4); aRoomSetDamage(Room_indexes[3], 18.000000f, 4); aDoorSetPos(Door_handles[0], 1.000000f); aDoorSetPos(Door_handles[1], 1.000000f); aTurnOnSpew(Object_handles[1], -1, 2, 0.000000f, 0.000000f, 65536, 0, 10.000000f, 0.150000f, -1.000000f, 20.000000f, 80.000000f, 0, 2); // Increment the script action counter if (ScriptActionCtr_014 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_014++; } // Script 008: Center Steam Vent if (1 == event_data->id) { if (qUserFlag(2) == true) { aTurnOnSpew(Object_handles[1], -1, 7, 0.000000f, 0.000000f, 65536, 0, 10.000000f, 0.150000f, -1.000000f, 20.000000f, 80.000000f, 0, 2); aUserFlagSet(2, 0); aSetLevelTimer(10.000000f, 0); aDoorSetPos(Door_handles[1], 1.000000f); aDoorSetPos(Door_handles[0], 1.000000f); aRoomSetDamage(Room_indexes[3], 6.000000f, 4); aRoomSetDamage(Room_indexes[2], 6.000000f, 4); aRoomSetDamage(Room_indexes[1], 6.000000f, 4); aRoomSetWind(Room_indexes[3], 0.000000f, 1.000000f, 0.000000f, 10.000000f); aRoomSetWind(Room_indexes[2], 0.000000f, 1.000000f, 0.000000f, 10.000000f); aRoomSetWind(Room_indexes[1], 0.000000f, 1.000000f, 0.000000f, 10.000000f); aRoomSetWind(Room_indexes[0], 0.000000f, 1.000000f, 0.000000f, 10.000000f); } else { aUserFlagSet(2, 1); aTurnOffSpew(2); aSetLevelTimer(10.000000f, 1); aDoorSetPos(Door_handles[1], 0.000000f); aDoorSetPos(Door_handles[0], 0.000000f); aRoomSetDamage(Room_indexes[3], 0.000000f, 0); aRoomSetDamage(Room_indexes[2], 0.000000f, 0); aRoomSetDamage(Room_indexes[1], 0.000000f, 0); aRoomSetWind(Room_indexes[3], 0.000000f, 0.000000f, 0.000000f, 0.000000f); aRoomSetWind(Room_indexes[2], 0.000000f, 0.000000f, 0.000000f, 0.000000f); aRoomSetWind(Room_indexes[1], 0.000000f, 0.000000f, 0.000000f, 0.000000f); aRoomSetWind(Room_indexes[0], 0.000000f, 0.000000f, 0.000000f, 0.000000f); } // Increment the script action counter if (ScriptActionCtr_008 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_008++; } // Script 015: Right Steam Vent OVERHEATING! if (3 == event_data->id) { aRoomSetWind(Room_indexes[4], 0.000000f, 1.000000f, 0.000000f, 45.000000f); aRoomSetWind(Room_indexes[5], 0.000000f, 1.000000f, 0.000000f, 45.000000f); aRoomSetWind(Room_indexes[6], 0.000000f, 1.000000f, 0.000000f, 45.000000f); aRoomSetWind(Room_indexes[7], 0.000000f, 1.000000f, 0.000000f, 45.000000f); aRoomSetWind(Room_indexes[8], 0.000000f, 1.000000f, 0.000000f, 45.000000f); aRoomSetDamage(Room_indexes[5], 27.000000f, 4); aRoomSetDamage(Room_indexes[6], 27.000000f, 4); aRoomSetDamage(Room_indexes[7], 27.000000f, 4); aRoomSetDamage(Room_indexes[8], 27.000000f, 4); aDoorSetPos(Door_handles[2], 1.000000f); aDoorSetPos(Door_handles[3], 1.000000f); aTurnOnSpew(Object_handles[2], -1, 2, 0.000000f, 0.000000f, 65536, 0, 10.000000f, 0.150000f, -1.000000f, 20.000000f, 80.000000f, 0, 1); // Increment the script action counter if (ScriptActionCtr_015 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_015++; } // Script 007: Right Steam Vent if (2 == event_data->id) { if (qUserFlag(1) == true) { aTurnOnSpew(Object_handles[2], -1, 7, 0.000000f, 0.000000f, 65536, 0, 10.000000f, 0.150000f, -1.000000f, 20.000000f, 80.000000f, 0, 1); aUserFlagSet(1, 0); aSetLevelTimer(5.000000f, 2); aDoorSetPos(Door_handles[3], 1.000000f); aDoorSetPos(Door_handles[2], 1.000000f); aRoomSetDamage(Room_indexes[8], 9.000000f, 4); aRoomSetDamage(Room_indexes[7], 9.000000f, 4); aRoomSetDamage(Room_indexes[6], 9.000000f, 4); aRoomSetDamage(Room_indexes[5], 9.000000f, 4); aRoomSetWind(Room_indexes[8], 0.000000f, 1.000000f, 0.000000f, 15.000000f); aRoomSetWind(Room_indexes[7], 0.000000f, 1.000000f, 0.000000f, 15.000000f); aRoomSetWind(Room_indexes[6], 0.000000f, 1.000000f, 0.000000f, 15.000000f); aRoomSetWind(Room_indexes[5], 0.000000f, 1.000000f, 0.000000f, 15.000000f); aRoomSetWind(Room_indexes[4], 0.000000f, 1.000000f, 0.000000f, 15.000000f); } else { aUserFlagSet(1, 1); aTurnOffSpew(1); aSetLevelTimer(5.000000f, 2); aDoorSetPos(Door_handles[3], 0.000000f); aDoorSetPos(Door_handles[2], 0.000000f); aRoomSetDamage(Room_indexes[8], 0.000000f, 0); aRoomSetDamage(Room_indexes[7], 0.000000f, 0); aRoomSetDamage(Room_indexes[6], 0.000000f, 0); aRoomSetDamage(Room_indexes[5], 0.000000f, 0); aRoomSetWind(Room_indexes[8], 0.000000f, 0.000000f, 0.000000f, 0.000000f); aRoomSetWind(Room_indexes[7], 0.000000f, 0.000000f, 0.000000f, 0.000000f); aRoomSetWind(Room_indexes[6], 0.000000f, 0.000000f, 0.000000f, 0.000000f); aRoomSetWind(Room_indexes[5], 0.000000f, 0.000000f, 0.000000f, 0.000000f); aRoomSetWind(Room_indexes[4], 0.000000f, 0.000000f, 0.000000f, 0.000000f); } // Increment the script action counter if (ScriptActionCtr_007 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_007++; } // Script 016: Left Steam Vent OVERHEATING! if (3 == event_data->id) { aRoomSetWind(Room_indexes[9], 0.000000f, 1.000000f, 0.000000f, 15.000000f); aRoomSetWind(Room_indexes[10], 0.000000f, 1.000000f, 0.000000f, 15.000000f); aRoomSetWind(Room_indexes[11], 0.000000f, 1.000000f, 0.000000f, 15.000000f); aRoomSetWind(Room_indexes[12], 0.000000f, 1.000000f, 0.000000f, 15.000000f); aRoomSetDamage(Room_indexes[10], 9.000000f, 4); aRoomSetDamage(Room_indexes[11], 9.000000f, 4); aRoomSetDamage(Room_indexes[12], 9.000000f, 4); aDoorSetPos(Door_handles[4], 1.000000f); aDoorSetPos(Door_handles[5], 1.000000f); aTurnOnSpew(Object_handles[3], -1, 2, 0.000000f, 0.000000f, 65536, 0, 10.000000f, 0.150000f, -1.000000f, 20.000000f, 80.000000f, 0, 0); // Increment the script action counter if (ScriptActionCtr_016 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_016++; } // Script 003: Left Steam Vent if (0 == event_data->id) { if (qUserFlag(0) == true) { aTurnOnSpew(Object_handles[3], -1, 7, 0.000000f, 0.000000f, 65536, 0, 10.000000f, 0.150000f, -1.000000f, 20.000000f, 80.000000f, 0, 0); aUserFlagSet(0, 0); aSetLevelTimer(15.000000f, 0); aDoorSetPos(Door_handles[5], 1.000000f); aDoorSetPos(Door_handles[4], 1.000000f); aRoomSetDamage(Room_indexes[12], 3.000000f, 4); aRoomSetDamage(Room_indexes[11], 3.000000f, 4); aRoomSetDamage(Room_indexes[10], 3.000000f, 4); aRoomSetWind(Room_indexes[12], 0.000000f, 1.000000f, 0.000000f, 5.000000f); aRoomSetWind(Room_indexes[11], 0.000000f, 1.000000f, 0.000000f, 5.000000f); aRoomSetWind(Room_indexes[10], 0.000000f, 1.000000f, 0.000000f, 5.000000f); aRoomSetWind(Room_indexes[9], 0.000000f, 1.000000f, 0.000000f, 5.000000f); } else { aUserFlagSet(0, 1); aTurnOffSpew(0); aSetLevelTimer(15.000000f, 0); aDoorSetPos(Door_handles[5], 0.000000f); aDoorSetPos(Door_handles[4], 0.000000f); aRoomSetDamage(Room_indexes[12], 0.000000f, 0); aRoomSetDamage(Room_indexes[11], 0.000000f, 0); aRoomSetDamage(Room_indexes[10], 0.000000f, 0); aRoomSetWind(Room_indexes[12], 0.000000f, 0.000000f, 0.000000f, 0.000000f); aRoomSetWind(Room_indexes[11], 0.000000f, 0.000000f, 0.000000f, 0.000000f); aRoomSetWind(Room_indexes[10], 0.000000f, 0.000000f, 0.000000f, 0.000000f); aRoomSetWind(Room_indexes[9], 0.000000f, 0.000000f, 0.000000f, 0.000000f); } // Increment the script action counter if (ScriptActionCtr_003 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_003++; } // Script 020: Core Temperature Above Normal! if (3 == event_data->id) { aMiscViewerShake(75.000000f); aShowHUDMessage(Message_strings[6]); aSetLevelTimer(60.000000f, 4); aSoundPlay2D(Sound_indexes[0], 1.000000f); // Increment the script action counter if (ScriptActionCtr_020 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_020++; } // Script 026: Random Tremors due to CRITICAL Heat! if (5 == event_data->id) { aSetLevelTimer(qRandomValue(30.000000f, 90.000000f), 5); aMiscViewerShake(qRandomValue(50.000000f, 100.000000f)); aSoundPlay2D(Sound_indexes[1], 1.000000f); aSetLevelTimer(3.000000f, 9); // Increment the script action counter if (ScriptActionCtr_026 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_026++; } // Script 021: Random Tremors due to High Heat! if (4 == event_data->id) { aSetLevelTimer(qRandomValue(10.000000f, 45.000000f), 4); aMiscViewerShake(qRandomValue(10.000000f, 50.000000f)); aSoundPlay2D(Sound_indexes[2], 1.000000f); // Increment the script action counter if (ScriptActionCtr_021 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_021++; } // Script 077: Frigate Waits For Elevator Timer if (6 == event_data->id) { aAddGameMessage(Message_strings[20], Message_strings[11]); aPortalRenderSet(0, 0, Room_indexes[22], 1); aAIGoalFollowPathSimple(Object_handles[23], Path_indexes[6], 131328, 0, 3); aGoalCompleted(Goal_indexes[6], 1); aMissionSetFlag(28, 1); // Increment the script action counter if (ScriptActionCtr_077 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_077++; } // Script 089: Warning Lights & Sirens!!!!!! if (3 == event_data->id) { aObjSetLightingDist(Object_handles[43], 70.000000f); aObjSetLightingDist(Object_handles[44], 70.000000f); aObjSetLightingDist(Object_handles[45], 70.000000f); aObjSetLightingDist(Object_handles[46], 70.000000f); aObjSetLightingDist(Object_handles[47], 70.000000f); aObjSetLightingDist(Object_handles[48], 70.000000f); aObjSetLightingDist(Object_handles[49], 70.000000f); aObjSetLightingDist(Object_handles[50], 70.000000f); aObjSetLightingDist(Object_handles[51], 70.000000f); aObjSetLightingDist(Object_handles[52], 70.000000f); aObjSetLightingDist(Object_handles[53], 70.000000f); aObjSetLightingDist(Object_handles[54], 70.000000f); aObjSetLightingDist(Object_handles[55], 70.000000f); aObjSetLightingDist(Object_handles[56], 70.000000f); aObjSetLightingDist(Object_handles[57], 70.000000f); aObjSetLightingDist(Object_handles[58], 70.000000f); aObjSetLightingDist(Object_handles[59], 70.000000f); aObjSetLightingDist(Object_handles[60], 70.000000f); aObjSetLightingDist(Object_handles[61], 70.000000f); aObjPlayAnim(Object_handles[43], 0, 64, 1.000000f, 1); aObjPlayAnim(Object_handles[44], 0, 64, 1.000000f, 1); aObjPlayAnim(Object_handles[45], 0, 64, 1.000000f, 1); aObjPlayAnim(Object_handles[46], 0, 64, 1.000000f, 1); aObjPlayAnim(Object_handles[47], 0, 64, 1.000000f, 1); aObjPlayAnim(Object_handles[48], 0, 64, 1.000000f, 1); aObjPlayAnim(Object_handles[49], 0, 64, 1.000000f, 1); aObjPlayAnim(Object_handles[50], 0, 64, 1.000000f, 1); aObjPlayAnim(Object_handles[51], 0, 64, 1.000000f, 1); aObjPlayAnim(Object_handles[52], 0, 64, 1.000000f, 1); aObjPlayAnim(Object_handles[53], 0, 64, 1.000000f, 1); aObjPlayAnim(Object_handles[54], 0, 64, 1.000000f, 1); aObjPlayAnim(Object_handles[55], 0, 64, 1.000000f, 1); aObjPlayAnim(Object_handles[56], 0, 64, 1.000000f, 1); aObjPlayAnim(Object_handles[57], 0, 64, 1.000000f, 1); aObjPlayAnim(Object_handles[58], 0, 64, 1.000000f, 1); aObjPlayAnim(Object_handles[59], 0, 64, 1.000000f, 1); aObjPlayAnim(Object_handles[60], 0, 64, 1.000000f, 1); aObjPlayAnim(Object_handles[61], 0, 64, 1.000000f, 1); aSoundPlayObject(Sound_indexes[4], Object_handles[43], 0.750000f); aSoundPlayObject(Sound_indexes[4], Object_handles[44], 0.750000f); aSoundPlayObject(Sound_indexes[4], Object_handles[45], 0.750000f); aSoundPlayObject(Sound_indexes[4], Object_handles[46], 0.750000f); aSoundPlayObject(Sound_indexes[4], Object_handles[47], 0.750000f); aSoundPlayObject(Sound_indexes[4], Object_handles[48], 0.750000f); aSoundPlayObject(Sound_indexes[4], Object_handles[49], 0.750000f); aSoundPlayObject(Sound_indexes[4], Object_handles[50], 0.750000f); aSoundPlayObject(Sound_indexes[4], Object_handles[51], 0.750000f); aSoundPlayObject(Sound_indexes[4], Object_handles[52], 0.750000f); aSoundPlayObject(Sound_indexes[4], Object_handles[53], 0.750000f); aSoundPlayObject(Sound_indexes[4], Object_handles[54], 0.750000f); aSoundPlayObject(Sound_indexes[4], Object_handles[55], 0.750000f); aSoundPlayObject(Sound_indexes[4], Object_handles[56], 0.750000f); aSoundPlayObject(Sound_indexes[4], Object_handles[57], 0.750000f); aSoundPlayObject(Sound_indexes[4], Object_handles[58], 0.750000f); aSoundPlayObject(Sound_indexes[4], Object_handles[59], 0.750000f); aSoundPlayObject(Sound_indexes[4], Object_handles[60], 0.750000f); aSoundPlayObject(Sound_indexes[4], Object_handles[61], 0.750000f); // Increment the script action counter if (ScriptActionCtr_089 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_089++; } // Script 090: High Heat Steam Spewers if (3 == event_data->id) { aTurnOnSpew(Object_handles[72], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 9); aTurnOnSpew(Object_handles[73], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 10); aTurnOnSpew(Object_handles[74], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 11); aTurnOnSpew(Object_handles[75], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 13); aTurnOnSpew(Object_handles[76], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 14); aTurnOnSpew(Object_handles[77], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 15); aTurnOnSpew(Object_handles[78], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 17); aTurnOnSpew(Object_handles[79], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 18); aTurnOnSpew(Object_handles[80], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 19); aTurnOnSpew(Object_handles[81], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 20); aTurnOnSpew(Object_handles[82], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 22); aTurnOnSpew(Object_handles[83], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 24); aTurnOnSpew(Object_handles[84], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 25); aTurnOnSpew(Object_handles[85], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 26); aTurnOnSpew(Object_handles[86], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 27); aTurnOnSpew(Object_handles[87], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 29); aTurnOnSpew(Object_handles[88], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 30); aTurnOnSpew(Object_handles[89], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 31); aTurnOnSpew(Object_handles[90], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 33); aTurnOnSpew(Object_handles[91], -1, 7, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 34); // Increment the script action counter if (ScriptActionCtr_090 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_090++; } // Script 009: Critical Heat Flame Spewers REAL! if ((ScriptActionCtr_009 < 1) && (9 == event_data->id)) { aTurnOnSpew(Object_handles[62], 0, 2, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 35); aTurnOnSpew(Object_handles[63], 0, 2, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 36); aTurnOnSpew(Object_handles[64], 0, 2, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 37); aTurnOnSpew(Object_handles[65], 0, 2, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 38); aTurnOnSpew(Object_handles[66], 0, 2, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 39); aTurnOnSpew(Object_handles[67], 0, 2, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 40); aTurnOnSpew(Object_handles[68], 0, 2, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 41); aTurnOnSpew(Object_handles[69], 0, 2, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 42); aTurnOnSpew(Object_handles[70], 0, 2, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 43); aTurnOnSpew(Object_handles[71], 0, 2, 0.000000f, 0.000000f, 65536, 0, 3.000000f, 0.150000f, -1.000000f, 5.000000f, 20.000000f, 0, 44); aTurnOnSpew(Object_handles[62], 0, 2, 0.000000f, 0.000000f, 0, 1, 3.000000f, 1.000000f, -1.000000f, 4.000000f, 20.000000f, 0, 45); aTurnOnSpew(Object_handles[63], 0, 2, 0.000000f, 0.000000f, 0, 1, 3.000000f, 1.000000f, -1.000000f, 4.000000f, 20.000000f, 0, 46); aTurnOnSpew(Object_handles[64], 0, 2, 0.000000f, 0.000000f, 0, 1, 3.000000f, 1.000000f, -1.000000f, 4.000000f, 20.000000f, 0, 47); aTurnOnSpew(Object_handles[65], 0, 2, 0.000000f, 0.000000f, 0, 1, 3.000000f, 1.000000f, -1.000000f, 4.000000f, 20.000000f, 0, 48); aTurnOnSpew(Object_handles[66], 0, 2, 0.000000f, 0.000000f, 0, 1, 3.000000f, 1.000000f, -1.000000f, 4.000000f, 20.000000f, 0, 12); aTurnOnSpew(Object_handles[67], 0, 2, 0.000000f, 0.000000f, 0, 1, 3.000000f, 1.000000f, -1.000000f, 4.000000f, 20.000000f, 0, 16); aTurnOnSpew(Object_handles[68], 0, 2, 0.000000f, 0.000000f, 0, 1, 3.000000f, 1.000000f, -1.000000f, 4.000000f, 20.000000f, 0, 21); aTurnOnSpew(Object_handles[69], 0, 2, 0.000000f, 0.000000f, 0, 1, 3.000000f, 1.000000f, -1.000000f, 4.000000f, 20.000000f, 0, 23); aTurnOnSpew(Object_handles[70], 0, 2, 0.000000f, 0.000000f, 0, 1, 3.000000f, 1.000000f, -1.000000f, 4.000000f, 20.000000f, 0, 28); aTurnOnSpew(Object_handles[71], 0, 2, 0.000000f, 0.000000f, 0, 1, 3.000000f, 1.000000f, -1.000000f, 4.000000f, 20.000000f, 0, 32); // Increment the script action counter if (ScriptActionCtr_009 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_009++; } // Script 092: End Level Secret Level VOX if (10 == event_data->id) { aSoundPlaySteaming("VoxL08Secret.osf", 1.000000f); // Increment the script action counter if (ScriptActionCtr_092 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_092++; } } break; case EVT_PLAYER_MOVIE_END: { // Script 050: Music OutsideInit if ((ScriptActionCtr_050 < 1) && (1)) { aMusicSetRegionAll(1); // Increment the script action counter if (ScriptActionCtr_050 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_050++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_10FD::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 010: Thermal Regulation Center if (qObjIsPlayerWeapon(event_data->it_handle) == true) { if (qUserFlag(4) == false) { aObjPlayAnim(Object_handles[4], 0, 2, 2.000000f, 0); aUserFlagSet(4, 1); aShowHUDMessage(Message_strings[2]); aRoomSetFaceTexture(Room_indexes[13], 78, Texture_indexes[0]); aRoomSetFaceTexture(Room_indexes[13], 101, Texture_indexes[0]); aRoomSetFaceTexture(Room_indexes[14], 148, Texture_indexes[0]); aRoomSetFaceTexture(Room_indexes[14], 136, Texture_indexes[1]); aRoomSetFaceTexture(Room_indexes[14], 157, Texture_indexes[2]); aRoomSetDamage(Room_indexes[5], 0.000000f, 0); aRoomSetDamage(Room_indexes[1], 0.000000f, 0); aRoomSetDamage(Room_indexes[10], 0.000000f, 0); aRoomSetDamage(Room_indexes[6], 0.000000f, 0); aRoomSetDamage(Room_indexes[7], 0.000000f, 0); aRoomSetDamage(Room_indexes[2], 0.000000f, 0); aRoomSetDamage(Room_indexes[11], 0.000000f, 0); aRoomSetDamage(Room_indexes[12], 0.000000f, 0); aRoomSetDamage(Room_indexes[3], 0.000000f, 0); aRoomSetDamage(Room_indexes[8], 0.000000f, 0); aRoomSetWind(Room_indexes[9], 0.000000f, 0.000000f, 0.000000f, 1.000000f); aRoomSetWind(Room_indexes[0], 0.000000f, 0.000000f, 0.000000f, 1.000000f); aRoomSetWind(Room_indexes[4], 0.000000f, 0.000000f, 0.000000f, 1.000000f); aRoomSetWind(Room_indexes[5], 0.000000f, 0.000000f, 0.000000f, 1.000000f); aRoomSetWind(Room_indexes[1], 0.000000f, 0.000000f, 0.000000f, 1.000000f); aRoomSetWind(Room_indexes[10], 0.000000f, 0.000000f, 0.000000f, 1.000000f); aRoomSetWind(Room_indexes[6], 0.000000f, 0.000000f, 0.000000f, 1.000000f); aRoomSetWind(Room_indexes[7], 0.000000f, 0.000000f, 0.000000f, 1.000000f); aRoomSetWind(Room_indexes[2], 0.000000f, 0.000000f, 0.000000f, 1.000000f); aRoomSetWind(Room_indexes[11], 0.000000f, 0.000000f, 0.000000f, 1.000000f); aRoomSetWind(Room_indexes[12], 0.000000f, 0.000000f, 0.000000f, 1.000000f); aRoomSetWind(Room_indexes[3], 0.000000f, 0.000000f, 0.000000f, 1.000000f); aRoomSetWind(Room_indexes[8], 0.000000f, 0.000000f, 0.000000f, 1.000000f); aDoorSetPos(Door_handles[6], 1.000000f); aGoalCompleted(Goal_indexes[0], 1); aGoalEnableDisable(1, Goal_indexes[1]); } else { aShowHUDMessage(Message_strings[3]); } // Increment the script action counter if (ScriptActionCtr_010 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_010++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_0839::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_DESTROY: { tOSIRISEVTDESTROY *event_data = &data->evt_destroy; // If destroy event is due to level ending, don't run scripts if (!event_data->is_dying) break; // Script 013: Inner Heat Sink Destroyed if (1) { aDoorLockUnlock(0, Door_handles[7]); aRoomSetFaceTexture(Room_indexes[13], 78, Texture_indexes[3]); aRoomSetFaceTexture(Room_indexes[13], 101, Texture_indexes[3]); aRoomSetFaceTexture(Room_indexes[14], 148, Texture_indexes[3]); aSetLevelTimer(20.000000f, 3); aRoomChangeFog(Room_indexes[13], 0.250000f, 0.500000f, 1.000000f, 2000.000000f, 120.000000f); aShowHUDMessage(Message_strings[4]); aGoalEnableDisable(1, Goal_indexes[2]); aGoalCompleted(Goal_indexes[3], 1); // Increment the script action counter if (ScriptActionCtr_013 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_013++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_0838::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_DESTROY: { tOSIRISEVTDESTROY *event_data = &data->evt_destroy; // If destroy event is due to level ending, don't run scripts if (!event_data->is_dying) break; // Script 012: Middle Heat Sink Destroyed if (1) { aGoalCompleted(Goal_indexes[4], 1); aGoalEnableDisable(1, Goal_indexes[3]); // Increment the script action counter if (ScriptActionCtr_012 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_012++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_3026::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_DESTROY: { tOSIRISEVTDESTROY *event_data = &data->evt_destroy; // If destroy event is due to level ending, don't run scripts if (!event_data->is_dying) break; // Script 011: Outer Heat Sink Destroyed if (1) { aGoalCompleted(Goal_indexes[1], 1); aGoalEnableDisable(1, Goal_indexes[4]); // Increment the script action counter if (ScriptActionCtr_011 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_011++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_0901::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 022: Cooling Duct Forcefield Disabled if ((qObjIsPlayerWeapon(event_data->it_handle) == true) && (qUserFlag(8) == false)) { aShowHUDMessage(Message_strings[5]); aPortalRenderSet(0, 3, Room_indexes[15], 1); aUserFlagSet(8, 1); aObjPlayAnim(Object_handles[8], 0, 2, 2.000000f, 0); // Increment the script action counter if (ScriptActionCtr_022 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_022++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_0900::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 019: Inner Heat Sink Forcefield Disabled if ((qObjIsPlayerWeapon(event_data->it_handle) == true) && (qUserFlag(7) == false)) { aShowHUDMessage(Message_strings[5]); aPortalRenderSet(0, 1, Room_indexes[16], 1); aUserFlagSet(7, 1); aObjPlayAnim(Object_handles[9], 0, 2, 2.000000f, 0); // Increment the script action counter if (ScriptActionCtr_019 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_019++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_08FF::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 018: Middle Heat Sink Forcefield Disabled if ((qObjIsPlayerWeapon(event_data->it_handle) == true) && (qUserFlag(6) == false)) { aShowHUDMessage(Message_strings[5]); aPortalRenderSet(0, 1, Room_indexes[17], 1); aUserFlagSet(6, 1); aObjPlayAnim(Object_handles[10], 0, 2, 2.000000f, 0); aDoorSetPos(Door_handles[8], 1.000000f); aGoalEnableDisable(1, Goal_indexes[3]); // Increment the script action counter if (ScriptActionCtr_018 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_018++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_20FE::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 017: Outer Heat Sink Forcefield Disabled if ((qObjIsPlayerWeapon(event_data->it_handle) == true) && (qUserFlag(5) == false)) { aShowHUDMessage(Message_strings[5]); aPortalRenderSet(0, 1, Room_indexes[18], 1); aUserFlagSet(5, 1); aObjPlayAnim(Object_handles[11], 0, 2, 2.000000f, 0); aDoorSetPos(Door_handles[9], 1.000000f); aGoalEnableDisable(1, Goal_indexes[4]); // Increment the script action counter if (ScriptActionCtr_017 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_017++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_083D::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 023: Deadly Cooling Shaft Fan Kills Player! if (qObjIsPlayer(event_data->it_handle) == true) { aObjApplyDamage(event_data->it_handle, 50.000000f); // Increment the script action counter if (ScriptActionCtr_023 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_023++; } // Script 076: Deadly Fan Gets Shot By Player if (qObjIsPlayerWeapon(event_data->it_handle) == true) { aObjSetShields(Object_handles[12], 1000000000.000000f); aShowHUDMessage(Message_strings[8]); // Increment the script action counter if (ScriptActionCtr_076 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_076++; } // Script 025: Deadly Fan Controller if (Object_handles[14] == event_data->it_handle) { aObjDestroy(Object_handles[14]); aObjDestroy(Object_handles[12]); aRoomSetWind(Room_indexes[19], 0.000000f, 0.000000f, 0.000000f, 1.000000f); aSetLevelTimer(120.000000f, 5); aCancelTimer(4); aRoomSetFaceTexture(Room_indexes[13], 78, Texture_indexes[4]); aRoomSetFaceTexture(Room_indexes[13], 101, Texture_indexes[4]); aRoomSetFaceTexture(Room_indexes[14], 148, Texture_indexes[4]); aDoorLockUnlock(1, Door_handles[7]); aDoorLockUnlock(0, Door_handles[10]); aUserFlagSet(17, 1); aShowHUDMessage(Message_strings[9]); // Increment the script action counter if (ScriptActionCtr_025 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_025++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_09E3::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 024: Deadly Cooling Shaft Reverse Switch if ((qObjIsPlayerWeapon(event_data->it_handle) == true) && (qUserFlag(17) == false)) { if (qUserFlag(14) == false) { aRoomChangeWind(Room_indexes[19], 0.000000f, 1.000000f, 0.000000f, 15.000000f, 10.000000f); aUserFlagSet(14, 1); aObjPlayAnim(Object_handles[13], 0, 1, 2.000000f, 0); aShowHUDMessage(Message_strings[7]); } else { aRoomChangeWind(Room_indexes[19], 0.000000f, -1.000000f, 0.000000f, 15.000000f, 10.000000f); aUserFlagSet(14, 0); aObjPlayAnim(Object_handles[13], 1, 2, 2.000000f, 0); } // Increment the script action counter if (ScriptActionCtr_024 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_024++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_09FF::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 093: Deadly Fan Controller Kills Bots... if (qObjIsType(event_data->it_handle, 2) == true) { aObjApplyDamage(event_data->it_handle, 1000000000.000000f); // Increment the script action counter if (ScriptActionCtr_093 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_093++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_1904::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 028: Security Tower Door Unlocked if ((qObjIsPlayerWeapon(event_data->it_handle) == true) && (qUserFlag(9) == false)) { aUserFlagSet(7, 1); aObjPlayAnim(Object_handles[9], 0, 2, 2.000000f, 0); aDoorLockUnlock(0, Door_handles[11]); aDoorActivate(Door_handles[11]); // Increment the script action counter if (ScriptActionCtr_028 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_028++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_08C1::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_DESTROY: { tOSIRISEVTDESTROY *event_data = &data->evt_destroy; // If destroy event is due to level ending, don't run scripts if (!event_data->is_dying) break; // Script 027: Security Tower Forcefield if (1) { aShowHUDMessage(Message_strings[5]); aPortalRenderSet(0, 6, Room_indexes[20], 1); aMatcenSetState(1, Matcen_indexes[0]); // Increment the script action counter if (ScriptActionCtr_027 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_027++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_090F::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 036: Center Clamp Release Switch if ((qObjIsPlayerWeapon(event_data->it_handle) == true) && (qUserFlag(19) == false)) { aObjPlayAnim(Object_handles[17], 0, 3, 3.000000f, 0); if (qUserFlag(11) == true) { aSetLevelTimer(10.000000f, 6); aSoundPlaySteaming("VoxL08SpecificC.osf", 1.000000f); } else { aAddGameMessage(Message_strings[12], Message_strings[11]); aUserFlagSet(18, 1); } aUserFlagSet(19, 1); // Increment the script action counter if (ScriptActionCtr_036 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_036++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_090E::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 035: Left Clamp Release Switch if (qObjIsPlayerWeapon(event_data->it_handle) == true) { aShowHUDMessage(Message_strings[13]); // Increment the script action counter if (ScriptActionCtr_035 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_035++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_0910::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 034: Right Clamp Release Switch if (qObjIsPlayerWeapon(event_data->it_handle) == true) { aShowHUDMessage(Message_strings[13]); // Increment the script action counter if (ScriptActionCtr_034 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_034++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_090C::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 033: Right Docking Clamp Switch if (qObjIsPlayerWeapon(event_data->it_handle) == true) { aShowHUDMessage(Message_strings[13]); // Increment the script action counter if (ScriptActionCtr_033 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_033++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_090B::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 030: Center Docking Clamp Switch if (qObjIsPlayerWeapon(event_data->it_handle) == true) { if (qUserFlag(12) == true) { aObjPlayAnim(Object_handles[21], 10, 20, 1.000000f, 0); aShowHUDMessage(Message_strings[14]); aUserFlagSet(12, 0); aSoundPlaySteaming("VoxL08SpecificB.osf", 1.000000f); } else { aObjPlayAnim(Object_handles[21], 0, 10, 1.000000f, 0); aUserFlagSet(12, 1); aShowHUDMessage(Message_strings[15]); } // Increment the script action counter if (ScriptActionCtr_030 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_030++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_090A::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 032: Left Docking Clamp Switch if (qObjIsPlayerWeapon(event_data->it_handle) == true) { aShowHUDMessage(Message_strings[13]); // Increment the script action counter if (ScriptActionCtr_032 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_032++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_2853::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_AIN_GOALCOMPLETE: { tOSIRISEVTAINOTIFY *event_data = &data->evt_ain_goalcomplete; // Script 039: Frigate Escape Part 2 if (0 == event_data->goal_uid) { aAIGoalFollowPathSimple(Object_handles[23], Path_indexes[4], 4352, -1, 3); // Increment the script action counter if (ScriptActionCtr_039 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_039++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_090D::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 040: Hangar Elevator Switch if (qObjIsPlayerWeapon(event_data->it_handle) == true) { if (qUserFlag(11) == false) { aObjPlayAnim(Object_handles[24], 0, 1, 2.000000f, 0); aUserFlagSet(11, 1); aAIGoalFollowPathSimple(Object_handles[25], Path_indexes[5], 131328, -1, 3); aShowHUDMessage(Message_strings[16]); if (qUserFlag(18) == true) { aSetLevelTimer(10.000000f, 6); aSoundPlaySteaming("VoxL08SpecificC.osf", 1.000000f); } else { } } else { aShowHUDMessage(Message_strings[17]); } // Increment the script action counter if (ScriptActionCtr_040 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_040++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_19E2::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 043: Weapons Plant Secret Level Data if (qObjIsPlayer(event_data->it_handle) == true) { aAddObjectToInventory(Object_handles[0], event_data->it_handle, 0); aAddGameMessage(Message_strings[18], Message_strings[19]); aSoundPlay2DObj(Sound_indexes[3], event_data->it_handle, 1.000000f); aMissionSetSecretFlag(1); aUserFlagSet(20, 1); // Increment the script action counter if (ScriptActionCtr_043 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_043++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_09FB::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_DESTROY: { tOSIRISEVTDESTROY *event_data = &data->evt_destroy; // If destroy event is due to level ending, don't run scripts if (!event_data->is_dying) break; // Script 047: Left Flame Purge Button if (1) { aTurnOffSpew(3); aTurnOffSpew(6); aUserVarInc(5); if (qUserVarValue(5) > 2.000000f) { aObjPlayAnim(Object_handles[27], 1, 32, 40.000000f, 0); } // Increment the script action counter if (ScriptActionCtr_047 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_047++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_09FC::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_DESTROY: { tOSIRISEVTDESTROY *event_data = &data->evt_destroy; // If destroy event is due to level ending, don't run scripts if (!event_data->is_dying) break; // Script 048: Right Flame Purge Button if (1) { aTurnOffSpew(5); aTurnOffSpew(8); aUserVarInc(5); if (qUserVarValue(5) > 2.000000f) { aObjPlayAnim(Object_handles[27], 1, 32, 40.000000f, 0); } // Increment the script action counter if (ScriptActionCtr_048 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_048++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_09FD::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_DESTROY: { tOSIRISEVTDESTROY *event_data = &data->evt_destroy; // If destroy event is due to level ending, don't run scripts if (!event_data->is_dying) break; // Script 046: Center Flame Purge Button if (1) { aTurnOffSpew(4); aTurnOffSpew(7); aUserVarInc(5); if (qUserVarValue(5) > 2.000000f) { aObjPlayAnim(Object_handles[27], 1, 32, 40.000000f, 0); } // Increment the script action counter if (ScriptActionCtr_046 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_046++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_0845::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 078: Outer Fan A Damage if (qObjIsPlayer(event_data->it_handle) == true) { aObjApplyDamage(event_data->it_handle, 0.250000f); // Increment the script action counter if (ScriptActionCtr_078 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_078++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_0846::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 061: Outer Fan B Damage if (qObjIsPlayer(event_data->it_handle) == true) { aObjApplyDamage(event_data->it_handle, 0.250000f); // Increment the script action counter if (ScriptActionCtr_061 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_061++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_0844::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 060: Outer Fan C Damage if (qObjIsPlayer(event_data->it_handle) == true) { aObjApplyDamage(event_data->it_handle, 0.250000f); // Increment the script action counter if (ScriptActionCtr_060 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_060++; } // Script 042: Outer Fan D Damage if (qObjIsPlayer(event_data->it_handle) == true) { aObjApplyDamage(event_data->it_handle, 0.250000f); // Increment the script action counter if (ScriptActionCtr_042 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_042++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_0849::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 082: Middle Fan D Damage if (qObjIsPlayer(event_data->it_handle) == true) { aObjApplyDamage(event_data->it_handle, 0.250000f); // Increment the script action counter if (ScriptActionCtr_082 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_082++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_0848::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 081: Middle Fan C Damage if (qObjIsPlayer(event_data->it_handle) == true) { aObjApplyDamage(event_data->it_handle, 0.250000f); // Increment the script action counter if (ScriptActionCtr_081 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_081++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_0847::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 080: Middle Fan B Damage if (qObjIsPlayer(event_data->it_handle) == true) { aObjApplyDamage(event_data->it_handle, 0.250000f); // Increment the script action counter if (ScriptActionCtr_080 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_080++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_084A::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 079: Middle Fan A Damage if (qObjIsPlayer(event_data->it_handle) == true) { aObjApplyDamage(event_data->it_handle, 0.250000f); // Increment the script action counter if (ScriptActionCtr_079 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_079++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_084D::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 085: Inner Fan C Damage if (qObjIsPlayer(event_data->it_handle) == true) { aObjApplyDamage(event_data->it_handle, 0.250000f); // Increment the script action counter if (ScriptActionCtr_085 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_085++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_084C::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 084: Inner Fan B Damage if (qObjIsPlayer(event_data->it_handle) == true) { aObjApplyDamage(event_data->it_handle, 0.250000f); // Increment the script action counter if (ScriptActionCtr_084 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_084++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_084B::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 083: Inner Fan A Damage if (qObjIsPlayer(event_data->it_handle) == true) { aObjApplyDamage(event_data->it_handle, 0.250000f); // Increment the script action counter if (ScriptActionCtr_083 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_083++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t CustomObjectScript_1088::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 041: Core Fan A Damage if (qObjIsPlayer(event_data->it_handle) == true) { aObjApplyDamage(event_data->it_handle, 0.250000f); // Increment the script action counter if (ScriptActionCtr_041 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_041++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0000::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 002: End Level Camera Sequence if (qObjIsPlayer(event_data->it_handle) == true) { aStartEndlevelSequencePath(Path_indexes[2], Path_indexes[3], 13.000000f, Message_strings[1]); if ((qUserFlag(11) == true) && (qUserFlag(19) == true)) { aSoundPlaySteaming("VoxL08EndAll.osf", 1.000000f); if (qUserFlag(20) == true) { aSetLevelTimer(5.000000f, 10); } } else { aSoundPlaySteaming("VoxL08EndPrime.osf", 1.000000f); if (qUserFlag(20) == true) { aSetLevelTimer(5.000000f, 10); } } // Increment the script action counter if (ScriptActionCtr_002 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_002++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0018::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { // Script 087: Security Tower Goal Trigger if (1) { aGoalCompleted(Goal_indexes[2], 1); aGoalEnableDisable(1, Goal_indexes[5]); // Increment the script action counter if (ScriptActionCtr_087 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_087++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0016::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 074: Music Hangar if (1) { aMusicSetRegion(6, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_074 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_074++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0007::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 073: Music Heatsink-4 if (1) { aMusicSetRegion(5, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_073 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_073++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0005::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 072: Music Heatsink-3 if (1) { aMusicSetRegion(5, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_072 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_072++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0004::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 071: Music Heatsink-2 if (1) { aMusicSetRegion(5, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_071 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_071++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0002::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 070: Music Heatsink-1 if (1) { aMusicSetRegion(5, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_070 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_070++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0015::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 069: Music Underground-5 if (1) { aMusicSetRegion(4, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_069 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_069++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0013::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 068: Music Underground-4 if (1) { aMusicSetRegion(4, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_068 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_068++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0011::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 067: Music Underground-3 if (1) { aMusicSetRegion(4, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_067 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_067++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_000F::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 066: Music Underground-2 if (1) { aMusicSetRegion(4, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_066 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_066++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0001::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 065: Music Underground-1 if (1) { aMusicSetRegion(4, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_065 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_065++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0014::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 064: Music Secondary-4 if (1) { aMusicSetRegion(3, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_064 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_064++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0012::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 063: Music Secondary-3 if (1) { aMusicSetRegion(3, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_063 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_063++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0010::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 062: Music Secondary-2 if (1) { aMusicSetRegion(3, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_062 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_062++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_000B::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 059: Music Primary-3 if (1) { aMusicSetRegion(2, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_059 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_059++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_000A::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 058: Music Primary-2 if (1) { aMusicSetRegion(2, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_058 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_058++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0009::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 057: Music Primary-1 if (1) { aMusicSetRegion(2, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_057 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_057++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_000E::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 056: Music Outside-6 if (1) { aMusicSetRegion(1, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_056 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_056++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_000D::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 055: Music Outside-5 if (1) { aMusicSetRegion(1, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_055 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_055++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_000C::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 054: Music Outside-4 if (1) { aMusicSetRegion(1, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_054 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_054++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0008::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 053: Music Outside-3 if (1) { aMusicSetRegion(1, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_053 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_053++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0006::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 052: Music Outside-2 if (1) { aMusicSetRegion(1, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_052 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_052++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0003::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 051: Music Outside-1 if (1) { aMusicSetRegion(1, event_data->it_handle); // Increment the script action counter if (ScriptActionCtr_051 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_051++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } int16_t TriggerScript_0017::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 086: Shutting Heat Sink Doors if (qObjIsPlayer(event_data->it_handle) == true) { aDoorSetPos(Door_handles[8], 0.000000f); // Increment the script action counter if (ScriptActionCtr_086 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_086++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } /********************************************************* Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!! ********************************************************** $$SCRIPT_BLOCK_START VERSION 3 NEXT_ID 94 // UserType value blocks $$UTYPE_VALS_START UserVar 0:HeatSinksDestroyed 5:PurgeShutdownCount $$UTYPE_VALS_END $$UTYPE_VALS_START UserFlag 0:LeftSteamON 1:RightSteamON 2:CenterSteamON 3:FlamePurgeTorchOFF 4:CoolingSwitchON 5:OuterForcefieldSwitchON 6:MiddleForcefieldSwitchON 7:InnerForcefieldSwitchON 8:DuctForcefieldSwitchON 9:SecurityTowerDoorSwitchON 10:MaydayRecieved 11:ElevatorSwitchON 12:CenterClampSwitchON 13:DeadlyForcefieldSwitchON 14:FanReverseSwitchON 15:RegulatorLockDoorSwitchON 16:RearAccessDoorUnlockSwitchON 17:DeadlyFanDESTROYED 18:FrigateReleased 19:CenterReleaseSwitchON 20:SecretLevelDataFound $$UTYPE_VALS_END $$UTYPE_VALS_START SpewHandle 0:LeftSteamSpew 1:RightSteamSpew 2:CenterSteamSpew 3:PurgeSpewA 4:PurgeSpewB 5:PurgeSpewC 6:PurgeFlameA 7:PurgeFlameB 8:PurgeFlameC 9:OverheatingSpewerA 10:OverheatingSpewerB 11:OverheatingSpewerC 12:CollisionSpewerN 13:OverheatingSpewerE 14:OverheatingSpewerF 15:OverheatingSpewerG 16:CollisionSpewerQ 17:OverheatingSpewerI 18:OverheatingSpewerJ 19:OverheatingSpewerK 20:OverheatingSpewerL 21:CollisionSpewerT 22:OverheatingSpewerN 23:CollisionSpewerV 24:OverheatingSpewerP 25:OverheatingSpewerQ 26:OverheatingSpewerR 27:OverheatingSpewerS 28:CollisionSpewerX 29:OverheatingSpewerU 30:OverheatingSpewerV 31:OverheatingSpewerW 32:CollisionSpewerZ 33:OverheatingSpewerY 34:OverheatingSpewerZ 35:FlameSpewerA 36:FlameSpewerD 37:FlameSpewerH 38:FlameSpewerL 39:FlameSpewerN 40:FlameSpewerQ 41:FlameSpewerT 42:FlameSpewerV 43:FlameSpewerX 44:FlameSpewerZ 45:CollisionSpewerA 46:CollisionSpewerD 47:CollisionSpewerH 48:CollisionSpewerL $$UTYPE_VALS_END $$UTYPE_VALS_START TimerID 0:LeftSteamVentTimer 1:CenterSteamVentTimer 2:RightSteamVentTimer 3:HeatSinksDestroyedTimer 4:HighHeatTremorsTimer 5:CriticalHeatTremorsTimer 6:FrigateWaitForElevatorTimer 7:ShuttingDownHeatSinks10Timer 8:ShutHeatSinks5Timer 9:FlamesTimer 10:EndSecretVOXtimer $$UTYPE_VALS_END $$UTYPE_VALS_START SavedObjectSlot $$UTYPE_VALS_END $$UTYPE_VALS_START GoalID 0:FrigateEscapePart1Complete $$UTYPE_VALS_END // Name Lists $$DOOR_LIST_START CenterUpperSteamDo CenterLowerSteamDo RightUpperSteamDoo RightLowerSteamDoo LeftUpperSteamDoor LeftLowerSteamDoor FarHeatSinkDoor CoolingDuctEntranc InnerHeatSinkDoor MiddleHeatSinkDoor BetweenDoor SecurityTowerDoor $$DOOR_LIST_END $$OBJECT_LIST_START WeaponsPlantData CenterSteamSpewer RightSteamSpewer LeftSteamSpewer CoolingSystemSwitc InnerHeatSinkDevic MiddleHeatSinkDevi OuterHeatSinkDevic DuctForcefieldSwit InnerForcefieldSwi MiddleForcefieldSw OuterForcefieldSwi DeadlyCoolingShaft FanReverseSwitch CoolingFanMechanis SecurityTowerDoorS SecurityTowerTurre CenterClampRelease LeftClampRelease RightClampRelease RightClampSwitch CenterClampSwitch LeftClampSwitch MedicalFrigate ElevatorSwitch HangarElevator LeftPurgeButton FlamePurgeRotator CenterPurgeButton RightPurgeButton CoolingControlLink CoolingBase OuterFanA OuterFanB OuterFanD MiddleFanD MiddleFanC MiddleFanB MiddleFanA InnerFanC InnerFanB InnerFanA CoreFanA WarningLightA WarningLightB WarningLightC WarningLightD WarningLightE WarningLightF WarningLightG WarningLightH WarningLightI WarningLightJ WarningLightK WarningLightL WarningLightM WarningLightN WarningLightO WarningLightP WarningLightQ WarningLightR WarningLightS FlameA FlameD FlameH FlameL FlameN FlameQ FlameT FlameV FlameX FlameZ OverheatingSpewerA OverheatingSpewerB OverheatingSpewerC OverheatingSpewerE OverheatingSpewerF OverheatingSpewerG OverheatingSpewerI OverheatingSpewerJ OverheatingSpewerK OverheatingSpewerL OverheatingSpewerN OverheatingSpewerP OverheatingSpewerQ OverheatingSpewerR OverheatingSpewerS OverheatingSpewerU OverheatingSpewerV OverheatingSpewerW OverheatingSpewerY OverheatingSpewerZ $$OBJECT_LIST_END $$ROOM_LIST_START CenterUpperSteamTu CenterUpperSteamDo CenterLowerSteamTu CenterLowerSteamDo RightUpperSteamTub RightUpperSteamDoo RightLowerSteamTub RightLowestSteamTu RightLowerSteamDoo LeftUpperSteamTube LeftUpperSteamDoor LeftLowerSteamTube LeftLowerSteamDoor RefineryCore ThermalRegulator DuctForcefieldInte InnerLowerHeatSink MiddleLowerHeatSin OuterLowerHeatSink DeadlyCoolingShaft SecurityTower HangarControlCente MainHangar $$ROOM_LIST_END $$TRIGGER_LIST_START EndLevelTrigger SecurityTowerGoalTr MHangar-1 MHeatSink-4 MHeatSink-3 MHeatSink-2 MHeatSink-1 MUnderground-5 MUnderground-4 MUnderground-3 MUnderground-2 MUnderground-1 MSecondary-4 MSecondary-3 MSecondary-2 MPrimary-3 MPrimary-2 MPrimary-1 MOutside-6 MOutside-5 MOutside-4 MOutside-3 MOutside-2 MOutside-1 InnerHeatSinkDoorSh $$TRIGGER_LIST_END $$SOUND_LIST_START AmbExplosionFarI AmbExplosionFarD AmbExplosionFarG Powerup pickup AmbSirenIntense $$SOUND_LIST_END $$TEXTURE_LIST_START P-MonTempBelo Bluedatascrollup P-MonCoolingEng P-MonTempAbov P-MonTempCrit $$TEXTURE_LIST_END $$SPECNAME_LIST_START $$SPECNAME_LIST_END $$PATH_LIST_START IntroCameraPath IntroPlayerPath EndLevelCameraPath EndLevelPlayerPath FrigateEscapePart2Path ElevatorPath FrigateEscapePath $$PATH_LIST_END $$MATCEN_LIST_START SecurityTowerMatcen $$MATCEN_LIST_END $$GOAL_LIST_START Activate the Cooling System Destroy the Outer Heat Sink Make your way through the Refinery Core Destroy the Inner Heat Sink Destroy the Middle Heat Sink Find a way out of the facility Rescue medical frigate Nightingale $$GOAL_LIST_END $$STRM_AUDIO_LIST_START VoxL08StartLevel.osf VoxL08EndAll.osf VoxL08EndPrime.osf VoxL08SpecificA.osf VoxL08SpecificC.osf VoxL08SpecificB.osf VoxL08Secret.osf $$STRM_AUDIO_LIST_END // Script Tree Dump 00:0:Let It Snow, Let It Snow, Let It 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$$CHILD_BLOCK_START 05:1 $$CHILD_BLOCK_START 06:qUserFlag:Bool $$CHILD_BLOCK_START 10:10:0:20:UserFlag $$CHILD_BLOCK_END 07:0:6 $$CHILD_BLOCK_END $$CHILD_BLOCK_END 04:1:0:0 $$CHILD_BLOCK_START 08:aSetLevelTimer $$CHILD_BLOCK_START 10:6:5.000000:Time 10:10:0:10:TimerID $$CHILD_BLOCK_END $$CHILD_BLOCK_END $$CHILD_BLOCK_END $$CHILD_BLOCK_END $$CHILD_BLOCK_END 00:14:Center Steam Vent OVERHEATING! $$CHILD_BLOCK_START 01:2:0 02:9 03:0 $$CHILD_BLOCK_START 05:2 $$CHILD_BLOCK_START 10:10:0:3:TimerID 07:1:0 10:10:2:0:TimerID $$CHILD_BLOCK_END $$CHILD_BLOCK_END 04:0:0:0 $$CHILD_BLOCK_START 08:aRoomSetWind $$CHILD_BLOCK_START 10:2:0:Room 10:6:0.000000:X 10:6:1.000000:Y 10:6:0.000000:Z 10:6:30.000000:Speed $$CHILD_BLOCK_END 08:aRoomSetWind $$CHILD_BLOCK_START 10:2:1:Room 10:6:0.000000:X 10:6:1.000000:Y 10:6:0.000000:Z 10:6:30.000000:Speed $$CHILD_BLOCK_END 08:aRoomSetWind $$CHILD_BLOCK_START 10:2:2:Room 10:6:0.000000:X 10:6:1.000000:Y 10:6:0.000000:Z 10:6:30.000000:Speed $$CHILD_BLOCK_END 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