#ifndef TEXPAGE_H #define TEXPAGE_H #include "manage.h" #include "CFILE.H" #include "pstypes.h" #include "procedurals.h" typedef struct { char bitmap_name[PAGENAME_LEN]; // filename for the bitmap associated with this texture char destroy_name[PAGENAME_LEN]; // filename for the destroyed bitmap char sound_name[PAGENAME_LEN]; // filename for the destroyed bitmap texture tex_struct; int num_proc_elements; ubyte proc_heat,proc_light,proc_thickness,osc_value; float proc_evaluation_time,osc_time; ubyte proc_type[MAX_PROC_ELEMENTS]; ubyte proc_frequency[MAX_PROC_ELEMENTS]; ubyte proc_speed[MAX_PROC_ELEMENTS]; ubyte proc_size[MAX_PROC_ELEMENTS]; ubyte proc_x1[MAX_PROC_ELEMENTS]; ubyte proc_y1[MAX_PROC_ELEMENTS]; ubyte proc_x2[MAX_PROC_ELEMENTS]; ubyte proc_y2[MAX_PROC_ELEMENTS]; ushort proc_palette[256]; } mngs_texture_page; // Texture page functions //--------------------------------------------------------------- // Reads a texture page from an open file. Returns 0 on error. int mng_ReadTexturePage (CFILE *infile,mngs_texture_page *texpage); // Given an open file pointer and a texture handle, writes that texture page out void mng_WriteTexturePage (CFILE *outfile,mngs_texture_page *texpage); // Reads a texture page from an open file. Returns 0 on error. int mng_ReadNewTexturePage (CFILE *infile,mngs_texture_page *texpage); // Given an open file pointer and a texture handle, writes that texture page out void mng_WriteNewTexturePage (CFILE *outfile,mngs_texture_page *texpage); // Given a texture page, allocs a texture and loads that textures associated bitmap // returns texture handle on success, -1 if fail int mng_SetAndLoadTexture (mngs_texture_page *texpage); // Reads in a texture page from the local table file, superseding any texture // already in RAM with that same name void mng_LoadLocalTexturePage(CFILE *); // Reads in a page off the net void mng_LoadNetTexturePage (CFILE *,bool overlay=false); // Reads in the texpage named "name" into texpage struct // Returns 0 on error, else 1 if all is good int mng_FindSpecificTexPage (char *name,mngs_texture_page *texpage,int offset=0); // Given a texpage and a texture handle, attempts to make texture n correspond to // to the texpage. int mng_AssignTexPageToTexture(mngs_texture_page *texpage,int n,CFILE *infile=NULL); // Copies values from a texture_page into a texture void mng_AssignTextureToTexPage(int n,mngs_texture_page *texpage); // First searches through the texture index to see if the texture is already // loaded. If not, searches in the table file and loads it. // Returns index of texture found, -1 if not int mng_GetGuaranteedTexturePage (char *name,CFILE *infile=NULL); // Given some texture names, finds them in the table file and deletes them // If local is 1, deletes from the local table file int mng_DeleteTexPageSeries (char *names[],int num_textures,int local); #endif