/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ // AmbientSoundPattern.cpp : implementation file // #include "stdafx.h" #include "editor.h" #include "AmbientSoundPattern.h" #include "AmbientSoundElement.h" #include "EditLineDialog.h" #include "ambient.h" #include "ssl_lib.h" #include "pserror.h" #include "gamefilepage.h" #include "ddio.h" #include "mem.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAmbientSoundPattern dialog CAmbientSoundPattern::CAmbientSoundPattern(CWnd* pParent /*=NULL*/) : CDialog(CAmbientSoundPattern::IDD, pParent) { //{{AFX_DATA_INIT(CAmbientSoundPattern) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CAmbientSoundPattern::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAmbientSoundPattern) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAmbientSoundPattern, CDialog) //{{AFX_MSG_MAP(CAmbientSoundPattern) ON_CBN_SELENDOK(IDC_ASP_LIST, OnSelendokASPList) ON_BN_CLICKED(IDC_ASP_CHECK_IN, OnASPCheckIn) ON_BN_CLICKED(IDC_ASP_DELETE, OnASPDelete) ON_BN_CLICKED(IDC_ASP_EDIT_ELEMENT, OnASPEditElement) ON_BN_CLICKED(IDC_ASP_LOCK, OnASPLock) ON_BN_CLICKED(IDC_ASP_NEW, OnASPNew) ON_BN_CLICKED(IDC_ASP_NEW_ELEMENT, OnASPNewElement) ON_BN_CLICKED(IDC_ASP_RENAME, OnASPRename) ON_LBN_SELCHANGE(IDC_ASP_ELEMENT_LIST, OnSelchangeASPElementList) ON_BN_CLICKED(IDC_ASP_DELETE_ELEMENT, OnASPDeleteElement) ON_BN_CLICKED(IDC_ASP_UNDO_LOCK, OnASPUndoLock) ON_EN_KILLFOCUS(IDC_ASP_MAX_DELAY, OnKillfocusASPMaxDelay) ON_EN_KILLFOCUS(IDC_ASP_MIN_DELAY, OnKillfocusASPMinDelay) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CAmbientSoundPattern message handlers BOOL CAmbientSoundPattern::OnInitDialog() { CDialog::OnInitDialog(); m_current_asp = m_current_element = -1; m_locked = (mng_FindTrackLock(AMBIENT_FILE_NAME,PAGETYPE_GAMEFILE) != -1); UpdateDialog(); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CAmbientSoundPattern::UpdateDialog() { int i; //Build the ambient sound list CComboBox *asplist = (CComboBox *) GetDlgItem(IDC_ASP_LIST); asplist->ResetContent(); for (i=0;iAddString(Ambient_sound_patterns[i].name); if (m_current_asp == -1) m_current_asp = i; } if (m_current_asp != -1) asplist->SelectString(-1,Ambient_sound_patterns[m_current_asp].name); //Write out elements for current ASP CListBox *aselist = (CListBox *)GetDlgItem(IDC_ASP_ELEMENT_LIST); char tbuf[100]; asp *asp = &Ambient_sound_patterns[m_current_asp]; aselist->ResetContent(); for (i=0;inum_sounds;i++) { ase *ase = &asp->sounds[i]; sprintf(tbuf,"%s: vol=%.2f,%.2f prob=%d",Sounds[ase->handle].name,ase->min_volume,ase->max_volume,ase->probability); aselist->AddString(tbuf); } //Write out the delay values CEdit *ebox = (CEdit *) GetDlgItem(IDC_ASP_MIN_DELAY); char buf[20]; sprintf (buf,"%.1f",asp->min_delay); ebox->SetWindowText(buf); ebox = (CEdit *) GetDlgItem(IDC_ASP_MAX_DELAY); sprintf (buf,"%.1f",asp->max_delay); ebox->SetWindowText(buf); //Select current element if (aselist->GetCount() > 0) aselist->SetCurSel(m_current_element); //Enable/disable editing buttons ((CButton *)GetDlgItem(IDC_ASP_DELETE))->EnableWindow(m_locked); ((CButton *)GetDlgItem(IDC_ASP_EDIT_ELEMENT))->EnableWindow(m_locked); ((CButton *)GetDlgItem(IDC_ASP_NEW))->EnableWindow(m_locked); ((CButton *)GetDlgItem(IDC_ASP_NEW_ELEMENT))->EnableWindow(m_locked); ((CButton *)GetDlgItem(IDC_ASP_RENAME))->EnableWindow(m_locked); ((CButton *)GetDlgItem(IDC_ASP_DELETE_ELEMENT))->EnableWindow(m_locked); ((CButton *)GetDlgItem(IDC_ASP_MIN_DELAY))->EnableWindow(m_locked); ((CButton *)GetDlgItem(IDC_ASP_MAX_DELAY))->EnableWindow(m_locked); //Enable/disable locking buttons ((CButton *)GetDlgItem(IDC_ASP_CHECK_IN))->EnableWindow(m_locked); ((CButton *)GetDlgItem(IDC_ASP_UNDO_LOCK))->EnableWindow(m_locked); ((CButton *)GetDlgItem(IDC_ASP_LOCK))->EnableWindow(!m_locked); } void CAmbientSoundPattern::OnSelendokASPList() { char name[200]; CComboBox *asplist = (CComboBox *) GetDlgItem(IDC_ASP_LIST); asplist->GetLBText(asplist->GetCurSel(), name); m_current_asp = FindAmbientSoundPattern(name); if (Ambient_sound_patterns[m_current_asp].num_sounds) m_current_element = 0; else m_current_element = -1; UpdateDialog(); } void CAmbientSoundPattern::OnASPRename() { if (! InputString(Ambient_sound_patterns[m_current_asp].name,sizeof(Ambient_sound_patterns[m_current_asp].name),"Ambient Sound Pattern","Enter a new name")) return; UpdateDialog(); } void CAmbientSoundPattern::OnSelchangeASPElementList() { CListBox *lb = (CListBox *)GetDlgItem(IDC_ASP_ELEMENT_LIST); m_current_element = lb->GetCurSel(); } void CAmbientSoundPattern::OnASPDelete() { if (OutrageMessageBox(MBOX_YESNO,"Do you really want to delete the ambient sound pattern '%s'?",AmbientSoundPatternName(m_current_asp)) == IDYES) { asp *asp = &Ambient_sound_patterns[m_current_asp]; asp->name[0] = 0; //null string for name mem_free(asp->sounds); asp->num_sounds = 0; m_current_asp = -1; UpdateDialog(); } } void CAmbientSoundPattern::OnASPNew() { asp *asp = &Ambient_sound_patterns[Num_ambient_sound_patterns]; if (InputString(asp->name,sizeof(asp->name),"Ambient Sound Pattern","Enter a name for your new pattern")) if (asp->name[0]) { asp->num_sounds = 0; asp->min_delay = asp->max_delay = 0.0; m_current_asp = Num_ambient_sound_patterns++; UpdateDialog(); } } void CAmbientSoundPattern::OnASPNewElement() { asp *asp = &Ambient_sound_patterns[m_current_asp]; ase new_element; new_element.handle = -1; new_element.min_volume = new_element.max_volume = 1.0; new_element.probability = 50; CAmbientSoundElement dlg(&new_element); theApp.pause(); dlg.DoModal(); theApp.resume(); if (new_element.handle != -1) { ase *new_sounds = (ase *) mem_malloc(sizeof(*new_sounds) * (asp->num_sounds+1)); for (int s=0;snum_sounds;s++) new_sounds[s] = asp->sounds[s]; mem_free(asp->sounds); asp->sounds = new_sounds; asp->sounds[s] = new_element; asp->num_sounds++; m_current_element = s; UpdateDialog(); } } void CAmbientSoundPattern::OnASPEditElement() { if (m_current_element > -1) { CAmbientSoundElement dlg(&Ambient_sound_patterns[m_current_asp].sounds[m_current_element]); theApp.pause(); dlg.DoModal(); theApp.resume(); UpdateDialog(); } } void CAmbientSoundPattern::OnASPDeleteElement() { asp *asp = &Ambient_sound_patterns[m_current_asp]; ase *new_sounds; if (m_current_element > -1) { if (OutrageMessageBox(MBOX_YESNO,"Do you really want to delete sound '%s' from pattern '%s'?",Sounds[asp->sounds[m_current_element].handle].name,asp->name) == IDYES) { new_sounds = (ase *) mem_malloc(sizeof(*new_sounds) * (asp->num_sounds-1)); for (int s=0;ssounds[s]; for (;snum_sounds-1;s++) new_sounds[s] = asp->sounds[s+1]; mem_free(asp->sounds); asp->sounds = new_sounds; asp->num_sounds--; UpdateDialog(); } } } void CAmbientSoundPattern::OnKillfocusASPMinDelay() { asp *asp = &Ambient_sound_patterns[m_current_asp]; CEdit *ebox; char buf[20]; ebox = (CEdit *) GetDlgItem(IDC_ASP_MIN_DELAY); ebox->GetWindowText(buf,sizeof(buf)); asp->min_delay = atof(buf); UpdateDialog(); } void CAmbientSoundPattern::OnKillfocusASPMaxDelay() { asp *asp = &Ambient_sound_patterns[m_current_asp]; CEdit *ebox; char buf[20]; ebox = (CEdit *) GetDlgItem(IDC_ASP_MAX_DELAY); ebox->GetWindowText(buf,sizeof(buf)); asp->max_delay = atof(buf); UpdateDialog(); } void CAmbientSoundPattern::OnCancel() { //Re-read old data ReadAmbientData(); CDialog::OnCancel(); } void CAmbientSoundPattern::OnOK() { //Verify probabilities for (int p=0;pnum_sounds) { int prob=0; for (int s=0;snum_sounds;s++) prob += asp->sounds[s].probability; if (prob != 100) { OutrageMessageBox("Error: the probabilities for pattern '%s' don't add up to 100.",asp->name); return; } } } //Update the data WriteAmbientData(); CDialog::OnOK(); } void CAmbientSoundPattern::OnASPLock() { int n; mngs_Pagelock temp_pl; mngs_gamefile_page gamefilepage; int r; // Find where it is in the list n=FindGamefileName (AMBIENT_FILE_NAME); if (n==-1) { Int3(); // Get Matt or Jason - AMBIENT file name is no longer in the table file! return; } if (!mng_MakeLocker()) return; // Make sure it can be locked strcpy (temp_pl.name,AMBIENT_FILE_NAME); temp_pl.pagetype=PAGETYPE_GAMEFILE; r=mng_CheckIfPageLocked (&temp_pl); if (r==2) { int answer; answer=OutrageMessageBox (MBOX_YESNO, "This page is not even in the table file, or the database maybe corrupt. Override to 'Unlocked'? (Select NO if you don't know what you're doing)"); if (answer==IDYES) { strcpy (temp_pl.holder,"UNLOCKED"); if (!mng_ReplacePagelock (temp_pl.name,&temp_pl)) MessageBox (ErrorString,"Error!"); } } else if (r<0) OutrageMessageBox (ErrorString); else if (r==1) OutrageMessageBox (InfoString); else { // Everything is ok. Tell the network we're locking it and get a copy to // our local drive strcpy (temp_pl.holder,TableUser); // Search thru the net pagefile and get a new copy in RAM in case anyone // changed it since we started the editor if ( mng_FindSpecificGamefilePage (temp_pl.name,&gamefilepage,0)) { if (mng_AssignGamefilePageToGamefile (&gamefilepage,n)) { if (!mng_ReplacePage (Gamefiles[n].name,Gamefiles[n].name,n,PAGETYPE_GAMEFILE,1)) { OutrageMessageBox ("There was problem writing that page locally!"); mng_EraseLocker(); return; } else { if (!mng_ReplacePagelock (temp_pl.name,&temp_pl)) { MessageBox (ErrorString,"Error!"); mng_EraseLocker(); return; } } OutrageMessageBox ("Gamefile locked."); } else OutrageMessageBox ("There was a problem loading this gamefile. You might encounter problems in dealing with it. Good luck!"); mng_AllocTrackLock(Gamefiles[n].name,PAGETYPE_GAMEFILE); UpdateDialog (); } else OutrageMessageBox ("Couldn't find that gamefile in the table file!"); } mng_EraseLocker(); //Read the data again in case we just got a newer file ReadAmbientData(); m_locked = 1; UpdateDialog(); } void CAmbientSoundPattern::OnASPCheckIn() { //Write the updated data to the file WriteAmbientData(); // Find where it is in the files index int n=FindGamefileName (AMBIENT_FILE_NAME); if (n==-1) { Int3(); // Get Matt or Jason - AMBIENT file name is no longer in the table file! return; } mngs_Pagelock temp_pl; int r; // Lock the network table file if (!mng_MakeLocker()) return; // Make sure we own this gamefile strcpy (temp_pl.name,Gamefiles[n].name); temp_pl.pagetype=PAGETYPE_GAMEFILE; r=mng_CheckIfPageOwned (&temp_pl,TableUser); if (r<0) OutrageMessageBox (ErrorString); else if (r==0) OutrageMessageBox (InfoString); else { // Change the pagelock state to UNLOCKED strcpy (temp_pl.holder,"UNLOCKED"); if (!mng_ReplacePagelock (temp_pl.name,&temp_pl)) { MessageBox (ErrorString,"Error!"); mng_EraseLocker(); return; } else { // Now actually replace the copy on the net with our local one if (!mng_ReplacePage (Gamefiles[n].name,Gamefiles[n].name,n,PAGETYPE_GAMEFILE,0)) OutrageMessageBox (ErrorString); else { // Save this gamefile file to the network for all char destname[100],srcname[100]; ddio_MakePath(srcname,LocalD3Dir,"data",Gamefiles[n].dir_name,Gamefiles[n].name,NULL); ddio_MakePath(destname,NetD3Dir,"data",Gamefiles[n].dir_name,Gamefiles[n].name,NULL); cf_CopyFile (destname,srcname); OutrageMessageBox ("File checked in."); // Delete it from local pagefile if its there int dret=mng_DeletePage (Gamefiles[n].name,PAGETYPE_GAMEFILE,1); ASSERT (dret==1); mng_EraseLocker(); // Free the tracklock int p=mng_FindTrackLock (Gamefiles[n].name,PAGETYPE_GAMEFILE); ASSERT (p!=-1); mng_FreeTrackLock (p); } } } m_locked = 0; UpdateDialog(); } void CAmbientSoundPattern::OnASPUndoLock() { int tl; mngs_Pagelock pl; mngs_gamefile_page page; //Should have this item locked if ((tl=mng_FindTrackLock (AMBIENT_FILE_NAME,PAGETYPE_GAMEFILE))==-1) return; if (OutrageMessageBox(MBOX_YESNO,"Are you sure you want to undo your lock and lose any changes you may have made?") != IDYES) return; if (!mng_MakeLocker()) return; // Find where it is in the files index int n=FindGamefileName (AMBIENT_FILE_NAME); if (n==-1) { Int3(); // Get Matt or Jason - AMBIENT file name is no longer in the table file! return; } strcpy (pl.name,AMBIENT_FILE_NAME); pl.pagetype=PAGETYPE_GAMEFILE; mng_FreeTrackLock (tl); //Delete local page if (!mng_DeletePage (AMBIENT_FILE_NAME,PAGETYPE_GAMEFILE,1)) { mprintf(0,ErrorString); Int3(); } //Get old data from net if (! mng_FindSpecificGamefilePage(pl.name,&page)) Int3(); //Copy old get into our local array if (! mng_AssignGamefilePageToGamefile (&page,n)) Int3(); //We're done mng_EraseLocker(); //Re-read old data ReadAmbientData(); m_current_asp = -1; m_locked = 0; UpdateDialog(); }