/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . --- HISTORICAL COMMENTS FOLLOW --- * $Logfile: /DescentIII/Main/Editor/DallasUtilities.cpp $ * $Revision: 1.1.1.1 $ * $Date: 2003-08-26 03:57:37 $ * $Author: kevinb $ * * Code for DALLAS related utility functions * * $Log: not supported by cvs2svn $ * * 6 6/09/99 7:06p Jeff * stub functions added. #ifdef NEWEDITORs added, files changed, to get * Dallas integrated into new editor * * 5 2/19/99 5:35p Nate * Added new types and events * * 4 12/16/98 8:45p Nate * Added loading of Actions * * 3 12/15/98 7:48p Nate * Fixed minor buffering problem * * 2 12/14/98 12:45p Nate * Initial Version * * $NoKeywords: $ */ #include "stdafx.h" #include #include #include "pserror.h" #include "cfile.h" #include "mem.h" #include "mono.h" #include "psglob.h" #include "manage.h" #include "gamefile.h" #include "DallasUtilities.h" // Removes any whitespace padding from the end of a string void RemoveTrailingWhitespace(char *s) { int last_char_pos; last_char_pos=strlen(s)-1; while(last_char_pos>=0 && isspace(s[last_char_pos])) { s[last_char_pos]='\0'; last_char_pos--; } } // Returns a pointer to the first non-whitespace char in given string char *SkipInitialWhitespace(char *s) { while((*s)!='\0' && isspace(*s)) s++; return(s); } class tFindInManage { public: tFindInManage() {searching = false;} bool searching; bool in_Gamefiles; int curr_index; char glob_string[PAGENAME_LEN]; }; tFindInManage FindInManageData; bool FindManageFirst(char *buffer,char *wildcard) { #ifndef NEWEDITOR if(FindInManageData.searching) FindManageClose(); FindInManageData.searching = true; strcpy(FindInManageData.glob_string,wildcard); FindInManageData.curr_index = 0; FindInManageData.in_Gamefiles = true; return FindManageNext(buffer); #else return false; #endif } bool FindManageNext(char *buffer) { #ifndef NEWEDITOR if(!FindInManageData.searching) return false; if(FindInManageData.in_Gamefiles) { for(;FindInManageData.curr_index