/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/Editor/DallasUtilities.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:37 $
* $Author: kevinb $
*
* Code for DALLAS related utility functions
*
* $Log: not supported by cvs2svn $
*
* 6 6/09/99 7:06p Jeff
* stub functions added. #ifdef NEWEDITORs added, files changed, to get
* Dallas integrated into new editor
*
* 5 2/19/99 5:35p Nate
* Added new types and events
*
* 4 12/16/98 8:45p Nate
* Added loading of Actions
*
* 3 12/15/98 7:48p Nate
* Fixed minor buffering problem
*
* 2 12/14/98 12:45p Nate
* Initial Version
*
* $NoKeywords: $
*/
#include "stdafx.h"
#include
#include
#include "pserror.h"
#include "cfile.h"
#include "mem.h"
#include "mono.h"
#include "psglob.h"
#include "manage.h"
#include "gamefile.h"
#include "DallasUtilities.h"
// Removes any whitespace padding from the end of a string
void RemoveTrailingWhitespace(char *s)
{
int last_char_pos;
last_char_pos=strlen(s)-1;
while(last_char_pos>=0 && isspace(s[last_char_pos])) {
s[last_char_pos]='\0';
last_char_pos--;
}
}
// Returns a pointer to the first non-whitespace char in given string
char *SkipInitialWhitespace(char *s)
{
while((*s)!='\0' && isspace(*s))
s++;
return(s);
}
class tFindInManage
{
public:
tFindInManage() {searching = false;}
bool searching;
bool in_Gamefiles;
int curr_index;
char glob_string[PAGENAME_LEN];
};
tFindInManage FindInManageData;
bool FindManageFirst(char *buffer,char *wildcard)
{
#ifndef NEWEDITOR
if(FindInManageData.searching)
FindManageClose();
FindInManageData.searching = true;
strcpy(FindInManageData.glob_string,wildcard);
FindInManageData.curr_index = 0;
FindInManageData.in_Gamefiles = true;
return FindManageNext(buffer);
#else
return false;
#endif
}
bool FindManageNext(char *buffer)
{
#ifndef NEWEDITOR
if(!FindInManageData.searching)
return false;
if(FindInManageData.in_Gamefiles)
{
for(;FindInManageData.curr_index