/* * Descent 3 * Copyright (C) 2024 Descent Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "byteswap.h" // This code taken from original byteswap.h for testing float conversion // It cannot convert negative float numbers in 64-bit systems, so testing only non-negative numbers #define SWAPINT(x) (int)(((x) << 24) | (((uint32_t)(x)) >> 24) | (((x) & 0x0000ff00) << 8) | (((x) & 0x00ff0000) >> 8)) // Stupid function to trick the compiler into letting me byteswap a float inline float SWAPFLOAT(float x) { int i = SWAPINT(*((int *)&(x))); return *((float *)&(i)); } // Taken from CFILE.cpp inline double SWAPDOUBLE(double x) { double t; int *sp = (int *)&x; int *dp = (int *)&t; dp[0] = SWAPINT(sp[1]); dp[1] = SWAPINT(sp[0]); x = t; return x; } TEST(D3, ByteSwap) { EXPECT_EQ(D3::byteswap((uint8_t)0x01), (uint8_t)0x01); EXPECT_EQ(D3::byteswap((int8_t)0x01), (int16_t)0x01); EXPECT_EQ(D3::byteswap((uint16_t)0x0123), (uint16_t)0x2301); EXPECT_EQ(D3::byteswap((int16_t)0x0123), (int16_t)0x2301); EXPECT_EQ(D3::byteswap((int32_t)0x01234567), (int32_t)0x67452301); EXPECT_EQ(D3::byteswap((int64_t)0x0123456789ABCDEF), (int64_t)0xEFCDAB8967452301); EXPECT_EQ(D3::byteswap((int32_t)(0xFF000000)), (int32_t)0xFF); } TEST(D3, Converting) { #ifndef OUTRAGE_BIG_ENDIAN EXPECT_EQ(D3::convert_le((int16_t)0x10), 0x10); EXPECT_EQ(D3::convert_le((int32_t)0x10), 0x10); EXPECT_EQ(D3::convert_le((int64_t)0x10), 0x10); EXPECT_EQ(D3::convert_be((int16_t)0x10), 0x1000); EXPECT_EQ(D3::convert_be((int32_t)0x10), 0x10000000); EXPECT_EQ(D3::convert_be((int64_t)0x10), 0x1000000000000000); #else EXPECT_EQ(D3::convert_be((int16_t)0x10), 0x10); EXPECT_EQ(D3::convert_be((int32_t)0x10), 0x10); EXPECT_EQ(D3::convert_be((int64_t)0x10), 0x10); EXPECT_EQ(D3::convert_le((int16_t)0x10), 0x1000); EXPECT_EQ(D3::convert_le((int16_t)0x10), 0x10000000); EXPECT_EQ(D3::convert_le((int16_t)0x10), 0x1000000000000000); #endif } TEST(D3, FloatDoubleOperations) { // float/double sanity checks EXPECT_EQ(sizeof(float), 4); EXPECT_EQ(sizeof(double), 8); EXPECT_EQ(D3::byteswap(0.0f), SWAPFLOAT(0.0f)); EXPECT_EQ(D3::byteswap(10.0f), SWAPFLOAT(10.0f)); EXPECT_EQ(D3::byteswap(10000.0f), SWAPFLOAT(10000.0f)); EXPECT_EQ(D3::byteswap(0.0), SWAPDOUBLE(0.0)); EXPECT_EQ(D3::byteswap(10.0), SWAPDOUBLE(10.0)); EXPECT_EQ(D3::byteswap(10000.0), SWAPDOUBLE(10000.0)); }