/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ // ObjectListCombo.cpp : implementation file // #include "stdafx.h" #ifndef NEWEDITOR #include "editor.h" #else #include "neweditor.h" #endif #include "ObjectListCombo.h" #include "object.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CObjectListCombo CObjectListCombo::CObjectListCombo() {} CObjectListCombo::~CObjectListCombo() {} BEGIN_MESSAGE_MAP(CObjectListCombo, CComboBox) //{{AFX_MSG_MAP(CObjectListCombo) ON_CONTROL_REFLECT(CBN_SETFOCUS, OnSetfocus) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CObjectListCombo message handlers void CObjectListCombo::Init(int type, int selected_handle) { // Save the type m_type = type; // Clear the combo box ResetContent(); // Add the "none" sound AddString(""); SetItemData(0, OBJECT_HANDLE_NONE); SetCurSel(0); // default // Now add all the sounsd for (int i = 0; i <= Highest_object_index; i++) { if (Objects[i].type == OBJ_NONE) { continue; } // Only lists named objects. If we ever need all objects, add a flag. if (Objects[i].name && ((type == OBJ_NONE) || (Objects[i].type == type))) { char str[100]; sprintf(str, "%s (%s, %x)", Objects[i].name ? Objects[i].name : "", Object_type_names[Objects[i].type], Objects[i].handle); int index = AddString(str); SetItemData(index, Objects[i].handle); if (Objects[i].handle == selected_handle) { SetCurSel(index); } } } } // takes object handle void CObjectListCombo::SetSelected(int selected_handle) { // Now add all the sounsd int count = GetCount(); for (int i = 0; i < count; i++) { if (selected_handle == (int)GetItemData(i)) { SetCurSel(i); return; } } // Couldn't find selected -- use none SetCurSel(0); } int CObjectListCombo::GetSelected() { return (int)GetItemData(GetCurSel()); } void CObjectListCombo::OnSetfocus() { // Update list in case the items have changed Init(m_type, GetSelected()); }