/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/editor/WorldObjectsPlayerDialog.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:39 $
* $Author: kevinb $
*
* WorldObjectsPlayerDialog.cpp : implementation file
*
* $Log: not supported by cvs2svn $
*
* 31 4/21/99 4:39p Jason
* fixed ship model loading
*
* 30 11/06/98 12:34p Jason
* more speedups for manage system
*
* 29 10/15/98 11:06a Jason
* fixed stupid checkin bug
*
* 28 10/14/98 12:09p Jason
* fixed some long standing name problems
*
* 27 10/02/98 1:47p Jason
* added lod player ships
*
* 26 8/20/98 11:53a Samir
* fixed filename make when choosing a cockpit inf file.
*
* 25 8/07/98 2:43p Jeff
* added allow by default
*
* 24 7/31/98 5:23p Jason
* added ship armor scalars
*
* 23 6/23/98 2:43p Matt
* Changed calls to OutrageMessageBox() & Debug_MessageBox() to deal with
* int return value (instead of bool).
*
* 22 6/15/98 4:00p Jason
* replaced monochromatic polymodel lighting with rgb lighting
*
* 21 4/30/98 11:32a Chris
* ClearWB to WBClear
*
* 20 4/17/98 1:53p Matt
* Reinitialize all objects when leaving the editor dialogs for generic
* objects (robots, powerps), doors, and player ships.
*
* 19 4/06/98 1:33p Samir
* Added interface to get cockpit inf filename and store in page.
*
* 18 4/02/98 3:54p Jason
* first pass in getting polymodel paging to work
*
* 17 3/12/98 6:51p Chris
* Added a check
*
* 16 2/25/98 12:23p Jason
* ask users if they want to delete WB info when changing the model
*
* 15 2/06/98 6:29p Jason
* fixed broken checkin
*
* 14 2/06/98 6:18p Jason
* fixed model mixup bug
*
* 13 12/19/97 11:25a Samir
* g3_StartFrame and g3_EndFrame replaced by EditorStartFrame and
* EditorEndFrame
*
* 12 12/01/97 6:06p Samir
* Implemented new FileDialog tracker system.
*
* 11 11/04/97 6:18p Chris
* Added support so that the player ship uses the robot's firing dialog.
*
* 10 11/02/97 4:27p Matt
* Made physics dialog copy data back into original struct, instead of
* having the caller do it.
*
* 9 10/21/97 11:57a Jason
* added ability to set dying model for player ship
*
* 8 10/06/97 3:24p Jason
* fixed checkin problem
*
* 7 9/02/97 3:28p Matt
* Got rid of warnings
*
* 6 8/13/97 11:25a Matt
* Made player ship dialog use standard physics dialog
*
* 5 8/08/97 2:25p Matt
* Took out error messages which are now handled by mng_MakeLocker()
*
* 4 8/06/97 12:40p Jason
* fixed some potentially serious memory problems
*
* 3 7/24/97 6:11p Matt
* Created symbolic constant for default zoom, and used it every place
* that specifies zoom
*
* $NoKeywords: $
*/
#include
#include "mfc_compatibility.h"
#include "editor.h"
#include "WorldObjectsPlayerDialog.h"
#include "shippage.h"
#include "ship.h"
#include "manage.h"
#include "mono.h"
#include "polymodel.h"
#include "PhysicsDlg.h"
#include "PlayerWeaponsDialog.h"
#include "robotfire.h"
#include "ddio.h"
#include "polymodel.h"
#include "objinit.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWorldObjectsPlayerDialog dialog
CWorldObjectsPlayerDialog::CWorldObjectsPlayerDialog(CWnd *pParent /*=NULL*/)
: CDialog(CWorldObjectsPlayerDialog::IDD, pParent) {
//{{AFX_DATA_INIT(CWorldObjectsPlayerDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CWorldObjectsPlayerDialog::DoDataExchange(CDataExchange *pDX) {
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CWorldObjectsPlayerDialog)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CWorldObjectsPlayerDialog, CDialog)
//{{AFX_MSG_MAP(CWorldObjectsPlayerDialog)
ON_BN_CLICKED(IDC_ADD_PSHIP, OnAddPship)
ON_BN_CLICKED(IDC_PSHIP_CHECKIN, OnPshipCheckin)
ON_BN_CLICKED(IDC_PSHIP_DELETE, OnPshipDelete)
ON_BN_CLICKED(IDC_PSHIP_LOAD_MODEL, OnPshipLoadModel)
ON_BN_CLICKED(IDC_PSHIP_LOCK, OnPshipLock)
ON_EN_KILLFOCUS(IDC_PSHIP_NAME_EDIT, OnKillfocusPshipNameEdit)
ON_BN_CLICKED(IDC_PSHIP_NEXT, OnPshipNext)
ON_BN_CLICKED(IDC_PSHIP_PREV, OnPshipPrev)
ON_BN_CLICKED(IDC_PSHIPS_OUT, OnPshipsOut)
ON_CBN_SELENDOK(IDC_PSHIP_PULLDOWN, OnSelendokPshipPulldown)
ON_WM_TIMER()
ON_WM_HELPINFO()
ON_BN_CLICKED(IDC_PSHIP_EDIT_PHYSICS, OnPshipEditPhysics)
ON_BN_CLICKED(IDC_PSHIP_DYING_MODEL, OnPshipDyingModel)
ON_BN_CLICKED(IDC_NULL_DYING, OnNullDying)
ON_BN_CLICKED(IDC_EDIT_WEAPONS, OnEditWeapons)
ON_BN_CLICKED(IDC_PSHIP_COCKPIT, OnPshipCockpit)
ON_EN_KILLFOCUS(IDC_PSHIP_COCKPIT_EDIT, OnKillfocusPshipCockpitEdit)
ON_WM_DESTROY()
ON_EN_KILLFOCUS(IDC_SHIP_ARMOR_EDIT, OnKillfocusShipArmorEdit)
ON_BN_CLICKED(IDC_DEFAULTALLOW, OnDefaultallow)
ON_BN_CLICKED(IDC_HIRES_RADIO, OnHiresRadio)
ON_BN_CLICKED(IDC_MEDRES_RADIO, OnMedresRadio)
ON_BN_CLICKED(IDC_LORES_RADIO, OnLoresRadio)
ON_BN_CLICKED(IDC_NOLOD, OnNolod)
ON_EN_KILLFOCUS(IDC_LOD_DISTANCE_EDIT, OnKillfocusLodDistanceEdit)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWorldObjectsPlayerDialog message handlers
void CWorldObjectsPlayerDialog::OnAddPship() {
char filename[256], dir[256], fname[256], ext[32];
char cur_name[100];
int img_handle;
int ship_handle;
int c = 1, finding_name = 1;
if (!Network_up) {
OutrageMessageBox("Sorry babe, the network is down. This action is a no-no.\n");
return;
}
// Get the filename of the representing image
CString filter = "Descent III files (*.pof,*.oof)|*.pof;*.oof||";
if (!OpenFileDialog(this, (LPCTSTR)filter, filename, Current_model_dir, sizeof(Current_model_dir)))
return;
ddio_SplitPath(filename, dir, fname, ext);
// Okay, we selected a file. Lets do what needs to be done here.
img_handle = LoadShipImage(filename);
if (img_handle < 0) {
OutrageMessageBox("Couldn't open that model file.");
return;
}
// Alloc a ship and give a name not already taken by some other ship
ship_handle = AllocShip();
while (finding_name) {
if (c == 1)
sprintf(cur_name, "%s", fname);
else
sprintf(cur_name, "%s%d", fname, c);
if (FindShipName(cur_name) != -1)
c++;
else
finding_name = 0;
}
strcpy(Ships[ship_handle].name, cur_name);
Ships[ship_handle].model_handle = img_handle;
// Finally, save a local copy of the model/anim and alloc a tracklock
mprintf(0, "Making a copy of this model locally...\n");
std::filesystem::path destname = LocalModelsDir / Poly_models[Ships[ship_handle].model_handle].name;
cf_CopyFile(destname, filename);
mng_AllocTrackLock(cur_name, PAGETYPE_SHIP);
D3EditState.current_ship = ship_handle;
RemapShips();
UpdateDialog();
}
void CWorldObjectsPlayerDialog::OnPshipCheckin() {
int n = D3EditState.current_ship;
mngs_Pagelock temp_pl;
int r;
if (Num_ships < 1)
return;
if (!mng_MakeLocker())
return;
// Make sure we own this ship
strcpy(temp_pl.name, Ships[n].name);
temp_pl.pagetype = PAGETYPE_SHIP;
r = mng_CheckIfPageOwned(&temp_pl, TableUser);
if (r < 0)
OutrageMessageBox(ErrorString);
else if (r == 0)
OutrageMessageBox(InfoString);
else {
// Change the pagelock state to UNLOCKED
strcpy(temp_pl.holder, "UNLOCKED");
if (!mng_ReplacePagelock(temp_pl.name, &temp_pl)) {
MessageBox(ErrorString, "Error!");
mng_EraseLocker();
return;
} else {
// Now actually replace the copy on the net with our local one
if (!mng_ReplacePage(Ships[n].name, Ships[n].name, n, PAGETYPE_SHIP, 0))
OutrageMessageBox(ErrorString);
else {
// Save this ship anim/model to the network for all
std::filesystem::path srcname = LocalModelsDir / Poly_models[Ships[n].model_handle].name;
std::filesystem::path destname = NetModelsDir / Poly_models[Ships[n].model_handle].name;
cf_CopyFile(destname, srcname);
if (Ships[n].dying_model_handle != -1) {
srcname = LocalModelsDir / Poly_models[Ships[n].dying_model_handle].name;
destname = NetModelsDir / Poly_models[Ships[n].dying_model_handle].name;
cf_CopyFile(destname, srcname);
}
if (Ships[n].med_render_handle != -1) {
srcname = LocalModelsDir / Poly_models[Ships[n].med_render_handle].name;
destname = NetModelsDir / Poly_models[Ships[n].med_render_handle].name;
cf_CopyFile(destname, srcname);
}
if (Ships[n].lo_render_handle != -1) {
srcname = LocalModelsDir / Poly_models[Ships[n].lo_render_handle].name;
destname = NetModelsDir / Poly_models[Ships[n].lo_render_handle].name;
cf_CopyFile(destname, srcname);
}
if (Ships[n].cockpit_name[0]) {
srcname = LocalMiscDir / Ships[n].cockpit_name;
destname = NetMiscDir / Ships[n].cockpit_name;
cf_CopyFile(destname, srcname);
}
OutrageMessageBox("Ship checked in.");
// Delete it from local pagefile if it is there
int dret = mng_DeletePage(Ships[n].name, PAGETYPE_SHIP, 1);
ASSERT(dret == 1);
mng_EraseLocker();
// Free the tracklock
int p = mng_FindTrackLock(Ships[n].name, PAGETYPE_SHIP);
ASSERT(p != -1);
mng_FreeTrackLock(p);
UpdateDialog();
}
}
}
mng_EraseLocker();
}
void CWorldObjectsPlayerDialog::OnPshipDelete() {
int answer, tl;
mngs_Pagelock pl;
int n = D3EditState.current_ship;
if (Num_ships < 1)
return;
// Check to see if we even have it locked
if ((tl = mng_FindTrackLock(Ships[n].name, PAGETYPE_SHIP)) == -1) {
OutrageMessageBox("This ship is not yours to delete. Lock first.");
return;
}
// Make sure it is to be deleted
answer = MessageBox("Are you sure you want to delete this ship?", Ships[n].name, MB_YESNO);
if (answer == IDNO)
return;
if (!mng_MakeLocker())
return;
strcpy(pl.name, Ships[n].name);
pl.pagetype = PAGETYPE_SHIP;
// Check to see if this is a local ship only. If so, only delete it locally
if (mng_CheckIfPageOwned(&pl, TableUser) != 1) {
mng_FreeTrackLock(tl);
if (!mng_DeletePage(Ships[n].name, PAGETYPE_SHIP, 1)) {
mprintf(0, ErrorString);
Int3();
}
} else // if it is network, delete it from both the net and local drives
{
mng_FreeTrackLock(tl);
mng_DeletePage(Ships[n].name, PAGETYPE_SHIP, 0);
mng_DeletePage(Ships[n].name, PAGETYPE_SHIP, 1);
mng_DeletePagelock(Ships[n].name, PAGETYPE_SHIP);
}
// Advance to the next ship
D3EditState.current_ship = GetNextShip(n);
FreePolyModel(Ships[n].model_handle);
if (Ships[n].dying_model_handle != -1)
FreePolyModel(Ships[n].dying_model_handle);
FreeShip(n);
mng_EraseLocker();
OutrageMessageBox("Ship deleted.");
RemapShips();
UpdateDialog();
}
void CWorldObjectsPlayerDialog::OnPshipLoadModel() {
char filename[255];
int img_handle;
int ship_handle;
int c = 1, finding_name = 1;
int model = 0;
// Get the filename of the representing image
CString filter = "Descent III files (*.pof,*.oof)|*.pof;*.oof||";
if (!OpenFileDialog(this, (LPCTSTR)filter, filename, Current_model_dir, sizeof(Current_model_dir)))
return;
// Okay, we selected a file. Lets do what needs to be done here.
img_handle = LoadPolyModel(filename, 0);
if (img_handle < 0) {
OutrageMessageBox("Couldn't open that animation/model file.");
return;
}
ship_handle = D3EditState.current_ship;
// Get rid of the old one possibly
if (m_lod == 0) {
ChangeOldModelsForObjects(Ships[ship_handle].model_handle, img_handle);
FreePolyModel(Ships[ship_handle].model_handle);
Ships[ship_handle].model_handle = img_handle;
} else if (m_lod == 1) {
if (Ships[ship_handle].med_render_handle != -1)
FreePolyModel(Ships[ship_handle].med_render_handle);
Ships[ship_handle].med_render_handle = img_handle;
} else {
if (Ships[ship_handle].lo_render_handle != -1)
FreePolyModel(Ships[ship_handle].lo_render_handle);
Ships[ship_handle].lo_render_handle = img_handle;
}
// A new model might induce a new weapon stucture
if (OutrageMessageBox(MBOX_YESNO, "Would you like to clear the weapon battery info?") == IDYES) {
WBClearInfo(Ships[ship_handle].static_wb);
}
// Finally, save a local copy of the model
std::filesystem::path curname = LocalModelsDir / Poly_models[img_handle].name;
cf_CopyFile(curname, filename);
UpdateDialog();
}
void CWorldObjectsPlayerDialog::OnPshipLock() {
int n = D3EditState.current_ship;
mngs_Pagelock temp_pl;
mngs_ship_page shippage;
int r;
if (Num_ships < 1)
return;
if (!mng_MakeLocker())
return;
// Make sure it can be locked
strcpy(temp_pl.name, Ships[n].name);
temp_pl.pagetype = PAGETYPE_SHIP;
r = mng_CheckIfPageLocked(&temp_pl);
if (r == 2) {
int answer;
answer = OutrageMessageBox(MBOX_YESNO, "This page is not even in the table file, or the database maybe corrupt. "
"Override to 'Unlocked'? (Select NO if you don't know what you're doing)");
if (answer == IDYES) {
strcpy(temp_pl.holder, "UNLOCKED");
if (!mng_ReplacePagelock(temp_pl.name, &temp_pl))
MessageBox(ErrorString, "Error!");
}
} else if (r < 0)
OutrageMessageBox(ErrorString);
else if (r == 1)
OutrageMessageBox(InfoString);
else {
// Everything is ok. Tell the network we're locking it and get a copy to
// our local drive
strcpy(temp_pl.holder, TableUser);
if (!mng_ReplacePagelock(temp_pl.name, &temp_pl)) {
MessageBox(ErrorString, "Error!");
mng_EraseLocker();
return;
} else {
// Search thru the net pagefile and get a new copy in RAM in case anyone
// changed it since we started the editor
if (mng_FindSpecificShipPage(temp_pl.name, &shippage)) {
if (mng_AssignShipPageToShip(&shippage, n)) {
if (!mng_ReplacePage(Ships[n].name, Ships[n].name, n, PAGETYPE_SHIP, 1)) {
OutrageMessageBox("There was problem writing that page locally!");
mng_EraseLocker();
return;
}
OutrageMessageBox("Ship locked.");
} else
OutrageMessageBox(
"There was a problem loading this ship. You might encounter problems in dealing with it. Good luck!");
mng_AllocTrackLock(Ships[n].name, PAGETYPE_SHIP);
UpdateDialog();
} else
OutrageMessageBox("Couldn't find that ship in the table file!");
}
}
mng_EraseLocker();
}
void CWorldObjectsPlayerDialog::OnKillfocusPshipNameEdit() {
CEdit *ebox;
int n = D3EditState.current_ship;
char name[PAGENAME_LEN];
mngs_Pagelock pl;
// Make sure we have this ship locked, if not reset name and bail
int p = mng_FindTrackLock(Ships[n].name, PAGETYPE_SHIP);
if (p == -1) {
OutrageMessageBox("You must lock this ship if you wish to change its name.");
CEdit *ebox = (CEdit *)GetDlgItem(IDC_PSHIP_NAME_EDIT);
ebox->SetWindowText(Ships[n].name);
return;
}
// Get the new name
ebox = (CEdit *)GetDlgItem(IDC_PSHIP_NAME_EDIT);
ebox->GetWindowText(name, PAGENAME_LEN);
// Check to see if there is already a ship with this name. If so, reset and bail
if (FindShipName(name) != -1) {
OutrageMessageBox("There already is a ship with that name...choose another name.");
CEdit *ebox = (CEdit *)GetDlgItem(IDC_PSHIP_NAME_EDIT);
ebox->SetWindowText(Ships[n].name);
return;
}
if (!mng_MakeLocker())
return;
// Check to see if this page exists on the network. If so, we have to
// rename it so we can prevent havoc
strcpy(pl.name, Ships[n].name);
pl.pagetype = PAGETYPE_SHIP;
int ret = mng_CheckIfPageOwned(&pl, TableUser);
if (ret < 0)
OutrageMessageBox(ErrorString);
else if (ret == 1)
mng_RenamePage(Ships[n].name, name, PAGETYPE_SHIP);
else if (ret == 2) {
// This page has never been checked in, replace only local copy
char oldname[PAGENAME_LEN];
strcpy(oldname, Ships[n].name);
strcpy(Ships[n].name, name);
mng_ReplacePage(oldname, Ships[n].name, n, PAGETYPE_SHIP, 1);
} else if (ret == 0) {
OutrageMessageBox("You don't own this page. Get Jason now!");
mng_FreeTrackLock(p);
return;
}
// Finally, copy our new name to the appropriate arrays
strcpy(GlobalTrackLocks[p].name, name);
strcpy(Ships[n].name, name);
mng_EraseLocker();
RemapShips();
UpdateDialog();
}
void CWorldObjectsPlayerDialog::OnPshipNext() {
D3EditState.current_ship = GetNextShip(D3EditState.current_ship);
m_lod = 0;
UpdateDialog();
}
void CWorldObjectsPlayerDialog::OnPshipPrev() {
D3EditState.current_ship = GetPrevShip(D3EditState.current_ship);
m_lod = 0;
UpdateDialog();
}
void CWorldObjectsPlayerDialog::OnPshipsOut() {
char str[10000];
int total = 0;
mng_DisplayLockList(TableUser);
sprintf(str, "User %s has these ships held locally:\n\n", TableUser);
for (int i = 0; i < MAX_TRACKLOCKS; i++) {
if (GlobalTrackLocks[i].used && GlobalTrackLocks[i].pagetype == PAGETYPE_SHIP) {
char temp[90];
sprintf(temp, "%s", GlobalTrackLocks[i].name);
strcat(str, temp);
strcat(str, "\n");
total++;
}
}
if (total != 0) {
// Display that string
MessageBox(str, "Ships", MB_OK);
}
}
void CWorldObjectsPlayerDialog::OnSelendokPshipPulldown() {
int i, cur;
char name[200];
cur = SendDlgItemMessage(IDC_PSHIP_PULLDOWN, CB_GETCURSEL, 0, 0);
SendDlgItemMessage(IDC_PSHIP_PULLDOWN, CB_GETLBTEXT, cur, (LPARAM)(LPCTSTR)name);
i = FindShipName(name);
if (i == -1) {
mprintf(0, "Possible corrupted ship list, but probably nothing.");
UpdateDialog();
}
D3EditState.current_ship = i;
UpdateDialog();
}
// When closing, save all our checked out ships locally so we know
// what stuff to flag as "checked out" the next time we start up
void CWorldObjectsPlayerDialog::SaveShipsOnClose() {
int i, t;
if (!Network_up)
return; // don't save a damn thing if the network is down
for (i = 0; i < MAX_TRACKLOCKS; i++) {
if (GlobalTrackLocks[i].used == 1 && GlobalTrackLocks[i].pagetype == PAGETYPE_SHIP) {
t = FindShipName(GlobalTrackLocks[i].name);
ASSERT(t != -1);
mng_ReplacePage(Ships[t].name, Ships[t].name, t, PAGETYPE_SHIP, 1);
}
}
}
BOOL CWorldObjectsPlayerDialog::DestroyWindow() {
SaveShipsOnClose();
return CDialog::DestroyWindow();
}
BOOL CWorldObjectsPlayerDialog::OnInitDialog() {
CDialog::OnInitDialog();
CWnd::SetTimer(1, 50, NULL);
m_lod = 0;
UpdateDialog();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CWorldObjectsPlayerDialog::OnTimer(UINT nIDEvent) {
UpdateShipView();
CDialog::OnTimer(nIDEvent);
}
void CWorldObjectsPlayerDialog::UpdateDialog() {
CEdit *ebox;
CButton *bbox;
// CStatic *stext;
int n = D3EditState.current_ship;
char str[50];
char txt[50];
if (Num_ships < 1) {
bbox = (CButton *)GetDlgItem(IDC_PSHIP_NEXT);
bbox->EnableWindow(FALSE);
bbox = (CButton *)GetDlgItem(IDC_PSHIP_PREV);
bbox->EnableWindow(FALSE);
bbox = (CButton *)GetDlgItem(IDC_PSHIP_COCKPIT);
bbox->EnableWindow(FALSE);
return;
} else {
bbox = (CButton *)GetDlgItem(IDC_PSHIP_NEXT);
bbox->EnableWindow(TRUE);
bbox = (CButton *)GetDlgItem(IDC_PSHIP_PREV);
bbox->EnableWindow(TRUE);
bbox = (CButton *)GetDlgItem(IDC_PSHIP_COCKPIT);
bbox->EnableWindow(TRUE);
}
if (!Ships[n].used)
n = D3EditState.current_ship = GetNextShip(n);
ebox = (CEdit *)GetDlgItem(IDC_PSHIP_NAME_EDIT);
ebox->SetWindowText(Ships[n].name);
ebox = (CEdit *)GetDlgItem(IDC_PSHIP_MODEL_NAME_EDIT);
if (m_lod == 0)
ebox->SetWindowText(Poly_models[Ships[n].model_handle].name);
else if (m_lod == 1) {
if (Ships[n].med_render_handle == -1)
ebox->SetWindowText("No model defined");
else
ebox->SetWindowText(Poly_models[Ships[n].med_render_handle].name);
} else {
if (Ships[n].lo_render_handle == -1)
ebox->SetWindowText("No model defined");
else
ebox->SetWindowText(Poly_models[Ships[n].lo_render_handle].name);
}
// Do LOD distance edit box
ebox = (CEdit *)GetDlgItem(IDC_LOD_DISTANCE_EDIT);
if (m_lod == 0)
ebox->SetWindowText("0");
else if (m_lod == 1) {
sprintf(txt, "%f", Ships[n].med_lod_distance);
ebox->SetWindowText(txt);
} else {
sprintf(txt, "%f", Ships[n].lo_lod_distance);
ebox->SetWindowText(txt);
}
ebox = (CEdit *)GetDlgItem(IDC_PSHIP_DYING_MODEL_NAME_EDIT);
if (Ships[n].dying_model_handle == -1)
ebox->SetWindowText("");
else
ebox->SetWindowText(Poly_models[Ships[n].dying_model_handle].name);
ebox = (CEdit *)GetDlgItem(IDC_PSHIP_COCKPIT_EDIT);
ebox->SetWindowText(Ships[n].cockpit_name);
ebox = (CEdit *)GetDlgItem(IDC_SHIP_ARMOR_EDIT);
sprintf(str, "%f", Ships[n].armor_scalar);
ebox->SetWindowText(str);
bbox = (CButton *)GetDlgItem(IDC_PSHIP_CHECKIN);
if (mng_FindTrackLock(Ships[n].name, PAGETYPE_SHIP) == -1) {
bbox->EnableWindow(FALSE);
bbox = (CButton *)GetDlgItem(IDC_PSHIP_LOCK);
bbox->EnableWindow(TRUE);
} else {
bbox->EnableWindow(TRUE);
bbox = (CButton *)GetDlgItem(IDC_PSHIP_LOCK);
bbox->EnableWindow(FALSE);
}
bbox = (CButton *)GetDlgItem(IDC_DEFAULTALLOW);
if (Ships[n].flags & SF_DEFAULT_ALLOW)
bbox->SetCheck(1);
else
bbox->SetCheck(0);
SendDlgItemMessage(IDC_PSHIP_PULLDOWN, CB_RESETCONTENT, 0, 0);
for (int i = 0; i < MAX_SHIPS; i++) {
if (Ships[i].used)
SendDlgItemMessage(IDC_PSHIP_PULLDOWN, CB_ADDSTRING, 0, (LPARAM)(LPCTSTR)Ships[i].name);
}
SendDlgItemMessage(IDC_PSHIP_PULLDOWN, CB_SELECTSTRING, 0, (LPARAM)(LPCTSTR)Ships[n].name);
ebox = (CEdit *)GetDlgItem(IDC_NOLOD);
if (m_lod == 0)
ebox->EnableWindow(FALSE);
else if (m_lod == 1) {
if (Ships[n].med_render_handle == -1)
ebox->EnableWindow(FALSE);
else
ebox->EnableWindow(TRUE);
} else {
if (Ships[n].lo_render_handle == -1)
ebox->EnableWindow(FALSE);
else
ebox->EnableWindow(TRUE);
}
bbox = (CButton *)GetDlgItem(IDC_HIRES_RADIO);
bbox->SetCheck(m_lod == 0);
bbox = (CButton *)GetDlgItem(IDC_MEDRES_RADIO);
bbox->SetCheck(m_lod == 1);
bbox = (CButton *)GetDlgItem(IDC_LORES_RADIO);
bbox->SetCheck(m_lod == 2);
UpdateShipView();
}
#define NUM_ANIM_FRAMES 30
void CWorldObjectsPlayerDialog::UpdateShipView(void) {
int n = D3EditState.current_ship;
CWnd *shipwnd;
RECT rect;
int x, y, bm_handle, w, h, render_handle;
static int frame = 0, spin_frame = 0;
static int last_ship = -1;
static int last_model_handle = -1;
static int ship_dir = 0;
if (Num_ships < 1)
return;
if (ship_dir == 0) {
frame++;
if (frame == NUM_ANIM_FRAMES) {
frame = NUM_ANIM_FRAMES - 1;
ship_dir = 1;
}
} else {
frame--;
if (frame == -1) {
frame = 0;
ship_dir = 0;
}
}
shipwnd = GetDlgItem(IDC_SHIPVIEW);
shipwnd->GetWindowRect(&rect);
ScreenToClient(&rect);
Desktop_surf->attach_to_window((unsigned)m_hWnd);
w = rect.right - rect.left;
h = rect.bottom - rect.top;
if (m_lod == 0)
render_handle = Ships[n].model_handle;
else if (m_lod == 1)
render_handle = Ships[n].med_render_handle;
else
render_handle = Ships[n].lo_render_handle;
if (last_ship != n || last_model_handle != render_handle) {
Desktop_surf->clear(rect.left, rect.top, w, h);
last_ship = n;
last_model_handle = Ships[n].model_handle;
}
bm_handle = render_handle;
if (bm_handle == -1)
return;
vector zero_vector;
vector view_vector = {0, 0, -20};
matrix id_matrix, rot_matrix;
poly_model *pm = GetPolymodelPointer(bm_handle);
vm_MakeZero(&zero_vector);
vm_MakeIdentity(&id_matrix);
float norm_angles[30];
for (int i = 0; i < 30; i++)
norm_angles[i] = (float)frame / (float)NUM_ANIM_FRAMES;
spin_frame++;
vm_AnglesToMatrix(&rot_matrix, 0, spin_frame * 400, 0);
m_ShipSurf.create(128, 128, BPP_16);
grViewport *vport = new grViewport(&m_ShipSurf);
StartEditorFrame(vport, &view_vector, &id_matrix, D3_DEFAULT_ZOOM);
DrawPolygonModel(&zero_vector, &rot_matrix, bm_handle, norm_angles, 0, 1.0, 1.0, 1.0);
EndEditorFrame();
x = rect.left + ((rect.right - rect.left) / 2) - m_ShipSurf.width() / 2;
y = rect.top + ((rect.bottom - rect.top) / 2) - m_ShipSurf.height() / 2;
Desktop_surf->blt(x, y, &m_ShipSurf);
delete vport;
m_ShipSurf.free();
}
BOOL CWorldObjectsPlayerDialog::OnHelpInfo(HELPINFO *pHelpInfo) {
WinHelp(HID_PLAYERSHIPSDLG, HELP_CONTEXT);
return TRUE;
// return CDialog::OnHelpInfo(pHelpInfo);
}
void CWorldObjectsPlayerDialog::OnPshipEditPhysics() {
int n = D3EditState.current_ship;
CPhysicsDlg dlg(&Ships[n].phys_info);
dlg.DoModal();
}
void CWorldObjectsPlayerDialog::OnPshipDyingModel() {
char filename[_MAX_PATH];
int img_handle;
int ship_handle;
int c = 1, finding_name = 1;
int model = 0;
// Get the filename of the representing image
CString filter = "Descent III files (*.pof,*.oof)|*.pof;*.oof||";
if (!OpenFileDialog(this, (LPCTSTR)filter, filename, Current_model_dir, sizeof(Current_model_dir)))
return;
// Okay, we selected a file. Lets do what needs to be done here.
img_handle = LoadShipImage(filename);
if (img_handle < 0) {
OutrageMessageBox("Couldn't open that animation/model file.");
return;
}
ship_handle = D3EditState.current_ship;
Ships[ship_handle].dying_model_handle = img_handle;
// Finally, save a local copy of the model
std::filesystem::path curname = LocalModelsDir / Poly_models[Ships[ship_handle].dying_model_handle].name;
cf_CopyFile(curname, filename);
UpdateDialog();
}
void CWorldObjectsPlayerDialog::OnNullDying() {
int n = D3EditState.current_ship;
Ships[n].dying_model_handle = -1;
UpdateDialog();
}
void CWorldObjectsPlayerDialog::OnEditWeapons() {
PlayerWeaponsDialog dlg(D3EditState.current_ship);
dlg.DoModal();
// if (dlg.DoModal() == IDOK)
// dlg.GetData();
}
void CWorldObjectsPlayerDialog::OnPshipCockpit() {
char filename[_MAX_PATH];
char curname[_MAX_PATH];
char ext[32];
// Get the filename of the representing image
CString filter = "Descent III files (*.inf)|*.inf||";
if (!OpenFileDialog(this, (LPCTSTR)filter, filename, NULL, 0))
return;
// Okay, we selected a file. Lets do what needs to be done here.
ddio_SplitPath(filename, NULL, curname, ext);
sprintf(Ships[D3EditState.current_ship].cockpit_name, "%s%s", curname, ext);
// Finally, save a local copy of the inf file.
sprintf(curname, "%s\\%s", LocalMiscDir.u8string().c_str(), Ships[D3EditState.current_ship].cockpit_name);
cf_CopyFile(curname, filename);
UpdateDialog();
}
void CWorldObjectsPlayerDialog::OnKillfocusPshipCockpitEdit() {
CEdit *ebox;
char name[PAGENAME_LEN];
// Get the new name
ebox = (CEdit *)GetDlgItem(IDC_PSHIP_COCKPIT_EDIT);
ebox->GetWindowText(name, PAGENAME_LEN);
strcpy(Ships[D3EditState.current_ship].cockpit_name, name);
}
void CWorldObjectsPlayerDialog::OnDestroy() {
CDialog::OnDestroy();
ObjReInitAll();
}
void CWorldObjectsPlayerDialog::OnKillfocusShipArmorEdit() {
CEdit *ebox;
char name[PAGENAME_LEN];
// Get the new name
ebox = (CEdit *)GetDlgItem(IDC_SHIP_ARMOR_EDIT);
ebox->GetWindowText(name, PAGENAME_LEN);
float val = atof(name);
if (val < .05)
val = .05f;
if (val > 10)
val = 10;
Ships[D3EditState.current_ship].armor_scalar = val;
UpdateDialog();
}
void CWorldObjectsPlayerDialog::OnDefaultallow() {
CButton *bbox;
bbox = (CButton *)GetDlgItem(IDC_DEFAULTALLOW);
if (bbox->GetCheck())
Ships[D3EditState.current_ship].flags |= SF_DEFAULT_ALLOW;
else
Ships[D3EditState.current_ship].flags &= ~SF_DEFAULT_ALLOW;
}
void CWorldObjectsPlayerDialog::OnHiresRadio() {
m_lod = 0;
UpdateDialog();
}
void CWorldObjectsPlayerDialog::OnMedresRadio() {
m_lod = 1;
UpdateDialog();
}
void CWorldObjectsPlayerDialog::OnLoresRadio() {
m_lod = 2;
UpdateDialog();
}
void CWorldObjectsPlayerDialog::OnNolod() {
int n = D3EditState.current_ship;
if (m_lod == 0) {
MessageBox("You must have a hi-res model.");
return;
}
else if (m_lod == 1) {
FreePolyModel(Ships[n].med_render_handle);
Ships[n].med_render_handle = -1;
} else {
FreePolyModel(Ships[n].lo_render_handle);
Ships[n].lo_render_handle = -1;
}
UpdateDialog();
}
void CWorldObjectsPlayerDialog::OnKillfocusLodDistanceEdit() {
CEdit *ebox;
char str[255];
float dist;
int n = D3EditState.current_ship;
ebox = (CEdit *)GetDlgItem(IDC_LOD_DISTANCE_EDIT);
ebox->GetWindowText(str, 180);
dist = atof(str);
if (dist < 0)
return;
if (m_lod == 1) {
Ships[n].med_lod_distance = dist;
} else if (m_lod == 2) {
Ships[n].lo_lod_distance = dist;
}
UpdateDialog();
}