/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #if !defined(AFX_PLAYERWEAPONSDIALOG_H__C8CA18E3_545B_11D1_97A7_004095AA4FAE__INCLUDED_) #define AFX_PLAYERWEAPONSDIALOG_H__C8CA18E3_545B_11D1_97A7_004095AA4FAE__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // PlayerWeaponsDialog.h : header file // ///////////////////////////////////////////////////////////////////////////// // PlayerWeaponsDialog dialog class PlayerWeaponsDialog : public CDialog { // Construction public: PlayerWeaponsDialog(int current_ship, CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(PlayerWeaponsDialog) enum { IDD = IDD_PLAYER_WEAPONS }; CString m_current_wb_text; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(PlayerWeaponsDialog) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: void UpdateDialog(void); int CurrentWBIndex(void); int m_current_ship; // Generated message map functions //{{AFX_MSG(PlayerWeaponsDialog) afx_msg void OnEditWbButton(); virtual BOOL OnInitDialog(); afx_msg void OnSelendokCurrentWeaponBatteryCombo(); afx_msg void OnFiresFusion(); afx_msg void OnContinuousFiringSound(); afx_msg void OnFiringReleaseSound(); afx_msg void OnSelchangeFiringSoundPulldown(); afx_msg void OnSelchangeReleaseSoundPulldown(); afx_msg void OnSelchangeSpewPowerupPulldown(); afx_msg void OnOnoff(); afx_msg void OnZoom(); afx_msg void OnKillfocusMaxAmmo(); afx_msg void OnShowTenths(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PLAYERWEAPONSDIALOG_H__C8CA18E3_545B_11D1_97A7_004095AA4FAE__INCLUDED_)