/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
// SoundListCombo.cpp : implementation file
//
#include "stdafx.h"
#include "editor.h"
#include "SoundListCombo.h"
#include "soundload.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSoundListCombo
CSoundListCombo::CSoundListCombo()
{
}
CSoundListCombo::~CSoundListCombo()
{
}
BEGIN_MESSAGE_MAP(CSoundListCombo, CComboBox)
//{{AFX_MSG_MAP(CSoundListCombo)
ON_CONTROL_REFLECT(CBN_SETFOCUS, OnSetfocus)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSoundListCombo message handlers
void CSoundListCombo::Init(int selected)
{
//Clear the combo box
ResetContent();
//Add the "none" sound
AddString("");
SetItemData(0,-1);
SetCurSel(0); //default
//Now add all the sounsd
for (int i=0;i