/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ // SoundListCombo.cpp : implementation file // #include "stdafx.h" #include "editor.h" #include "SoundListCombo.h" #include "soundload.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSoundListCombo CSoundListCombo::CSoundListCombo() { } CSoundListCombo::~CSoundListCombo() { } BEGIN_MESSAGE_MAP(CSoundListCombo, CComboBox) //{{AFX_MSG_MAP(CSoundListCombo) ON_CONTROL_REFLECT(CBN_SETFOCUS, OnSetfocus) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSoundListCombo message handlers void CSoundListCombo::Init(int selected) { //Clear the combo box ResetContent(); //Add the "none" sound AddString(""); SetItemData(0,-1); SetCurSel(0); //default //Now add all the sounsd for (int i=0;i