/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . --- HISTORICAL COMMENTS FOLLOW --- * $Logfile: /DescentIII/Main/editor/WorldObjectsPlayerDialog.cpp $ * $Revision: 1.1.1.1 $ * $Date: 2003-08-26 03:57:39 $ * $Author: kevinb $ * * WorldObjectsPlayerDialog.cpp : implementation file * * $Log: not supported by cvs2svn $ * * 31 4/21/99 4:39p Jason * fixed ship model loading * * 30 11/06/98 12:34p Jason * more speedups for manage system * * 29 10/15/98 11:06a Jason * fixed stupid checkin bug * * 28 10/14/98 12:09p Jason * fixed some long standing name problems * * 27 10/02/98 1:47p Jason * added lod player ships * * 26 8/20/98 11:53a Samir * fixed filename make when choosing a cockpit inf file. * * 25 8/07/98 2:43p Jeff * added allow by default * * 24 7/31/98 5:23p Jason * added ship armor scalars * * 23 6/23/98 2:43p Matt * Changed calls to OutrageMessageBox() & Debug_MessageBox() to deal with * int return value (instead of bool). * * 22 6/15/98 4:00p Jason * replaced monochromatic polymodel lighting with rgb lighting * * 21 4/30/98 11:32a Chris * ClearWB to WBClear * * 20 4/17/98 1:53p Matt * Reinitialize all objects when leaving the editor dialogs for generic * objects (robots, powerps), doors, and player ships. * * 19 4/06/98 1:33p Samir * Added interface to get cockpit inf filename and store in page. * * 18 4/02/98 3:54p Jason * first pass in getting polymodel paging to work * * 17 3/12/98 6:51p Chris * Added a check * * 16 2/25/98 12:23p Jason * ask users if they want to delete WB info when changing the model * * 15 2/06/98 6:29p Jason * fixed broken checkin * * 14 2/06/98 6:18p Jason * fixed model mixup bug * * 13 12/19/97 11:25a Samir * g3_StartFrame and g3_EndFrame replaced by EditorStartFrame and * EditorEndFrame * * 12 12/01/97 6:06p Samir * Implemented new FileDialog tracker system. * * 11 11/04/97 6:18p Chris * Added support so that the player ship uses the robot's firing dialog. * * 10 11/02/97 4:27p Matt * Made physics dialog copy data back into original struct, instead of * having the caller do it. * * 9 10/21/97 11:57a Jason * added ability to set dying model for player ship * * 8 10/06/97 3:24p Jason * fixed checkin problem * * 7 9/02/97 3:28p Matt * Got rid of warnings * * 6 8/13/97 11:25a Matt * Made player ship dialog use standard physics dialog * * 5 8/08/97 2:25p Matt * Took out error messages which are now handled by mng_MakeLocker() * * 4 8/06/97 12:40p Jason * fixed some potentially serious memory problems * * 3 7/24/97 6:11p Matt * Created symbolic constant for default zoom, and used it every place * that specifies zoom * * $NoKeywords: $ */ #include "stdafx.h" #include "editor.h" #include "WorldObjectsPlayerDialog.h" #include "shippage.h" #include "ship.h" #include "manage.h" #include "polymodel.h" #include "PhysicsDlg.h" #include "PlayerWeaponsDialog.h" #include "robotfire.h" #include "ddio.h" #include "polymodel.h" #include "objinit.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CWorldObjectsPlayerDialog dialog CWorldObjectsPlayerDialog::CWorldObjectsPlayerDialog(CWnd* pParent /*=NULL*/) : CDialog(CWorldObjectsPlayerDialog::IDD, pParent) { //{{AFX_DATA_INIT(CWorldObjectsPlayerDialog) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CWorldObjectsPlayerDialog::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CWorldObjectsPlayerDialog) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CWorldObjectsPlayerDialog, CDialog) //{{AFX_MSG_MAP(CWorldObjectsPlayerDialog) ON_BN_CLICKED(IDC_ADD_PSHIP, OnAddPship) ON_BN_CLICKED(IDC_PSHIP_CHECKIN, OnPshipCheckin) ON_BN_CLICKED(IDC_PSHIP_DELETE, OnPshipDelete) ON_BN_CLICKED(IDC_PSHIP_LOAD_MODEL, OnPshipLoadModel) ON_BN_CLICKED(IDC_PSHIP_LOCK, OnPshipLock) ON_EN_KILLFOCUS(IDC_PSHIP_NAME_EDIT, OnKillfocusPshipNameEdit) ON_BN_CLICKED(IDC_PSHIP_NEXT, OnPshipNext) ON_BN_CLICKED(IDC_PSHIP_PREV, OnPshipPrev) ON_BN_CLICKED(IDC_PSHIPS_OUT, OnPshipsOut) ON_CBN_SELENDOK(IDC_PSHIP_PULLDOWN, OnSelendokPshipPulldown) ON_WM_TIMER() ON_WM_HELPINFO() ON_BN_CLICKED(IDC_PSHIP_EDIT_PHYSICS, OnPshipEditPhysics) ON_BN_CLICKED(IDC_PSHIP_DYING_MODEL, OnPshipDyingModel) ON_BN_CLICKED(IDC_NULL_DYING, OnNullDying) ON_BN_CLICKED(IDC_EDIT_WEAPONS, OnEditWeapons) ON_BN_CLICKED(IDC_PSHIP_COCKPIT, OnPshipCockpit) ON_EN_KILLFOCUS(IDC_PSHIP_COCKPIT_EDIT, OnKillfocusPshipCockpitEdit) ON_WM_DESTROY() ON_EN_KILLFOCUS(IDC_SHIP_ARMOR_EDIT, OnKillfocusShipArmorEdit) ON_BN_CLICKED(IDC_DEFAULTALLOW, OnDefaultallow) ON_BN_CLICKED(IDC_HIRES_RADIO, OnHiresRadio) ON_BN_CLICKED(IDC_MEDRES_RADIO, OnMedresRadio) ON_BN_CLICKED(IDC_LORES_RADIO, OnLoresRadio) ON_BN_CLICKED(IDC_NOLOD, OnNolod) ON_EN_KILLFOCUS(IDC_LOD_DISTANCE_EDIT, OnKillfocusLodDistanceEdit) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CWorldObjectsPlayerDialog message handlers void CWorldObjectsPlayerDialog::OnAddPship() { char filename[256], dir[256], fname[256], ext[32]; char cur_name[100]; int img_handle; int ship_handle; int c=1,finding_name=1; if (!Network_up) { OutrageMessageBox ("Sorry babe, the network is down. This action is a no-no.\n"); return; } // Get the filename of the representing image CString filter = "Descent III files (*.pof,*.oof)|*.pof;*.oof||"; if (!OpenFileDialog(this, (LPCTSTR)filter, filename, Current_model_dir, sizeof(Current_model_dir))) return; ddio_SplitPath(filename, dir, fname, ext); // Okay, we selected a file. Lets do what needs to be done here. img_handle=LoadShipImage (filename); if (img_handle<0) { OutrageMessageBox ("Couldn't open that model file."); return; } // Alloc a ship and give a name not already taken by some other ship ship_handle=AllocShip(); while (finding_name) { if (c==1) sprintf (cur_name,"%s",fname); else sprintf (cur_name,"%s%d",fname,c); if (FindShipName (cur_name)!=-1) c++; else finding_name=0; } strcpy (Ships[ship_handle].name,cur_name); Ships[ship_handle].model_handle=img_handle; // Finally, save a local copy of the model/anim and alloc a tracklock mprintf ((0,"Making a copy of this model locally...\n")); char destname[100]; sprintf (destname,"%s\\%s",LocalModelsDir,Poly_models[Ships[ship_handle].model_handle].name); if (stricmp (destname,filename)) // only copy if they are different cf_CopyFile (destname,filename); mng_AllocTrackLock (cur_name,PAGETYPE_SHIP); D3EditState.current_ship=ship_handle; RemapShips(); UpdateDialog (); } void CWorldObjectsPlayerDialog::OnPshipCheckin() { int n=D3EditState.current_ship; mngs_Pagelock temp_pl; int r; if (Num_ships<1) return; if (!mng_MakeLocker()) return; // Make sure we own this ship strcpy (temp_pl.name,Ships[n].name); temp_pl.pagetype=PAGETYPE_SHIP; r=mng_CheckIfPageOwned (&temp_pl,TableUser); if (r<0) OutrageMessageBox (ErrorString); else if (r==0) OutrageMessageBox (InfoString); else { // Change the pagelock state to UNLOCKED strcpy (temp_pl.holder,"UNLOCKED"); if (!mng_ReplacePagelock (temp_pl.name,&temp_pl)) { MessageBox (ErrorString,"Error!"); mng_EraseLocker(); return; } else { // Now actually replace the copy on the net with our local one if (!mng_ReplacePage (Ships[n].name,Ships[n].name,n,PAGETYPE_SHIP,0)) OutrageMessageBox (ErrorString); else { // Save this ship anim/model to the network for all char destname[100],srcname[100]; sprintf (srcname,"%s\\%s",LocalModelsDir,Poly_models[Ships[n].model_handle].name); sprintf (destname,"%s\\%s",NetModelsDir,Poly_models[Ships[n].model_handle].name); cf_CopyFile (destname,srcname); if (Ships[n].dying_model_handle!=-1) { sprintf (srcname,"%s\\%s",LocalModelsDir,Poly_models[Ships[n].dying_model_handle].name); sprintf (destname,"%s\\%s",NetModelsDir,Poly_models[Ships[n].dying_model_handle].name); cf_CopyFile (destname,srcname); } if (Ships[n].med_render_handle!=-1) { sprintf (srcname,"%s\\%s",LocalModelsDir,Poly_models[Ships[n].med_render_handle].name); sprintf (destname,"%s\\%s",NetModelsDir,Poly_models[Ships[n].med_render_handle].name); cf_CopyFile (destname,srcname); } if (Ships[n].lo_render_handle!=-1) { sprintf (srcname,"%s\\%s",LocalModelsDir,Poly_models[Ships[n].lo_render_handle].name); sprintf (destname,"%s\\%s",NetModelsDir,Poly_models[Ships[n].lo_render_handle].name); cf_CopyFile (destname,srcname); } if (Ships[n].cockpit_name[0]) { sprintf (srcname,"%s\\%s",LocalMiscDir, Ships[n].cockpit_name); sprintf (destname,"%s\\%s",NetMiscDir, Ships[n].cockpit_name); cf_CopyFile (destname,srcname); } OutrageMessageBox ("Ship checked in."); // Delete it from local pagefile if its there int dret=mng_DeletePage (Ships[n].name,PAGETYPE_SHIP,1); ASSERT (dret==1); mng_EraseLocker(); // Free the tracklock int p=mng_FindTrackLock (Ships[n].name,PAGETYPE_SHIP); ASSERT (p!=-1); mng_FreeTrackLock (p); UpdateDialog (); } } } mng_EraseLocker(); } void CWorldObjectsPlayerDialog::OnPshipDelete() { int answer,tl; mngs_Pagelock pl; int n=D3EditState.current_ship; if (Num_ships<1) return; // Check to see if we even have it locked if ((tl=mng_FindTrackLock (Ships[n].name,PAGETYPE_SHIP))==-1) { OutrageMessageBox ("This ship is not yours to delete. Lock first."); return; } //Make sure its to be deleted answer=MessageBox ("Are you sure you want to delete this ship?",Ships[n].name,MB_YESNO); if (answer==IDNO) return; if (!mng_MakeLocker()) return; strcpy (pl.name,Ships[n].name); pl.pagetype=PAGETYPE_SHIP; // Check to see if this is a local ship only. If so, only delete it locally if (mng_CheckIfPageOwned (&pl,TableUser)!=1) { mng_FreeTrackLock (tl); if (!mng_DeletePage (Ships[n].name,PAGETYPE_SHIP,1)) { mprintf ((0,ErrorString)); Int3(); } } else // if its network, delete it from both the net and local drives { mng_FreeTrackLock (tl); mng_DeletePage (Ships[n].name,PAGETYPE_SHIP,0); mng_DeletePage (Ships[n].name,PAGETYPE_SHIP,1); mng_DeletePagelock (Ships[n].name,PAGETYPE_SHIP); } // Advance to the next ship D3EditState.current_ship=GetNextShip (n); FreePolyModel (Ships[n].model_handle); if (Ships[n].dying_model_handle!=-1) FreePolyModel (Ships[n].dying_model_handle); FreeShip (n); mng_EraseLocker(); OutrageMessageBox ("Ship deleted."); RemapShips(); UpdateDialog (); } void CWorldObjectsPlayerDialog::OnPshipLoadModel() { char filename[255]; char curname[255]; int img_handle; int ship_handle; int c=1,finding_name=1; int model=0; // Get the filename of the representing image CString filter = "Descent III files (*.pof,*.oof)|*.pof;*.oof||"; if (!OpenFileDialog(this, (LPCTSTR)filter, filename, Current_model_dir, sizeof(Current_model_dir))) return; // Okay, we selected a file. Lets do what needs to be done here. img_handle=LoadPolyModel (filename,0); if (img_handle<0) { OutrageMessageBox ("Couldn't open that animation/model file."); return; } ship_handle=D3EditState.current_ship; // Get rid of the old one possibly if (m_lod==0) { ChangeOldModelsForObjects (Ships[ship_handle].model_handle,img_handle); FreePolyModel (Ships[ship_handle].model_handle); Ships[ship_handle].model_handle = img_handle; } else if (m_lod==1) { if (Ships[ship_handle].med_render_handle!=-1) FreePolyModel (Ships[ship_handle].med_render_handle); Ships[ship_handle].med_render_handle = img_handle; } else { if (Ships[ship_handle].lo_render_handle!=-1) FreePolyModel (Ships[ship_handle].lo_render_handle); Ships[ship_handle].lo_render_handle = img_handle; } // A new model might induce a new weapon stucture if(OutrageMessageBox(MBOX_YESNO, "Would you like to clear the weapon battery info?") == IDYES) { WBClearInfo(Ships[ship_handle].static_wb); } // Finally, save a local copy of the model sprintf (curname,"%s\\%s",LocalModelsDir,Poly_models[img_handle].name); cf_CopyFile (curname,filename); UpdateDialog(); } void CWorldObjectsPlayerDialog::OnPshipLock() { int n=D3EditState.current_ship; mngs_Pagelock temp_pl; mngs_ship_page shippage; int r; if (Num_ships<1) return; if (!mng_MakeLocker()) return; // Make sure it can be locked strcpy (temp_pl.name,Ships[n].name); temp_pl.pagetype=PAGETYPE_SHIP; r=mng_CheckIfPageLocked (&temp_pl); if (r==2) { int answer; answer=OutrageMessageBox (MBOX_YESNO, "This page is not even in the table file, or the database maybe corrupt. Override to 'Unlocked'? (Select NO if you don't know what you're doing)"); if (answer==IDYES) { strcpy (temp_pl.holder,"UNLOCKED"); if (!mng_ReplacePagelock (temp_pl.name,&temp_pl)) MessageBox (ErrorString,"Error!"); } } else if (r<0) OutrageMessageBox (ErrorString); else if (r==1) OutrageMessageBox (InfoString); else { // Everything is ok. Tell the network we're locking it and get a copy to // our local drive strcpy (temp_pl.holder,TableUser); if (!mng_ReplacePagelock (temp_pl.name,&temp_pl)) { MessageBox (ErrorString,"Error!"); mng_EraseLocker(); return; } else { // Search thru the net pagefile and get a new copy in RAM in case anyone // changed it since we started the editor if (mng_FindSpecificShipPage (temp_pl.name,&shippage)) { if (mng_AssignShipPageToShip (&shippage,n)) { if (!mng_ReplacePage (Ships[n].name,Ships[n].name,n,PAGETYPE_SHIP,1)) { OutrageMessageBox ("There was problem writing that page locally!"); mng_EraseLocker(); return; } OutrageMessageBox ("Ship locked."); } else OutrageMessageBox ("There was a problem loading this ship. You might encounter problems in dealing with it. Good luck!"); mng_AllocTrackLock(Ships[n].name,PAGETYPE_SHIP); UpdateDialog (); } else OutrageMessageBox ("Couldn't find that ship in the table file!"); } } mng_EraseLocker(); } void CWorldObjectsPlayerDialog::OnKillfocusPshipNameEdit() { CEdit *ebox; int n=D3EditState.current_ship; char name[PAGENAME_LEN]; mngs_Pagelock pl; // Make sure we have this ship locked, if not reset name and bail int p=mng_FindTrackLock (Ships[n].name,PAGETYPE_SHIP); if (p==-1) { OutrageMessageBox ("You must lock this ship if you wish to change its name."); CEdit *ebox=(CEdit *) GetDlgItem (IDC_PSHIP_NAME_EDIT); ebox->SetWindowText (Ships[n].name); return; } // Get the new name ebox=(CEdit *) GetDlgItem (IDC_PSHIP_NAME_EDIT); ebox->GetWindowText (name,PAGENAME_LEN); // Check to see if there is already a ship with this name. If so, reset and bail if (FindShipName(name)!=-1) { OutrageMessageBox ("There already is a ship with that name...choose another name."); CEdit *ebox=(CEdit *) GetDlgItem (IDC_PSHIP_NAME_EDIT); ebox->SetWindowText (Ships[n].name); return; } if (!mng_MakeLocker()) return; // Check to see if this page exists on the network. If so, we have to // rename it so we can prevent havoc strcpy (pl.name,Ships[n].name); pl.pagetype=PAGETYPE_SHIP; int ret=mng_CheckIfPageOwned (&pl,TableUser); if (ret<0) OutrageMessageBox (ErrorString); else if (ret==1) mng_RenamePage (Ships[n].name,name,PAGETYPE_SHIP); else if (ret==2) { // This page has never been checked in, replace only local copy char oldname[PAGENAME_LEN]; strcpy (oldname,Ships[n].name); strcpy (Ships[n].name,name); mng_ReplacePage (oldname,Ships[n].name,n,PAGETYPE_SHIP,1); } else if (ret==0) { OutrageMessageBox ("You don't own this page. Get Jason now!"); mng_FreeTrackLock (p); return; } // Finally, copy our new name to the appropriate arrays strcpy (GlobalTrackLocks[p].name,name); strcpy (Ships[n].name,name); mng_EraseLocker(); RemapShips(); UpdateDialog(); } void CWorldObjectsPlayerDialog::OnPshipNext() { D3EditState.current_ship=GetNextShip(D3EditState.current_ship); m_lod=0; UpdateDialog(); } void CWorldObjectsPlayerDialog::OnPshipPrev() { D3EditState.current_ship=GetPrevShip(D3EditState.current_ship); m_lod=0; UpdateDialog(); } void CWorldObjectsPlayerDialog::OnPshipsOut() { char str[10000]; int total=0; mng_DisplayLockList (TableUser); sprintf (str,"User %s has these ships held locally:\n\n",TableUser); for (int i=0;iEnableWindow (FALSE); bbox=(CButton *) GetDlgItem (IDC_PSHIP_PREV); bbox->EnableWindow (FALSE); bbox=(CButton *) GetDlgItem (IDC_PSHIP_COCKPIT); bbox->EnableWindow (FALSE); return; } else { bbox=(CButton *) GetDlgItem (IDC_PSHIP_NEXT); bbox->EnableWindow (TRUE); bbox=(CButton *) GetDlgItem (IDC_PSHIP_PREV); bbox->EnableWindow (TRUE); bbox=(CButton *) GetDlgItem (IDC_PSHIP_COCKPIT); bbox->EnableWindow (TRUE); } if (!Ships[n].used) n=D3EditState.current_ship=GetNextShip(n); ebox=(CEdit *) GetDlgItem (IDC_PSHIP_NAME_EDIT); ebox->SetWindowText (Ships[n].name); ebox=(CEdit *) GetDlgItem (IDC_PSHIP_MODEL_NAME_EDIT); if (m_lod==0) ebox->SetWindowText(Poly_models[Ships[n].model_handle].name); else if (m_lod==1) { if (Ships[n].med_render_handle==-1) ebox->SetWindowText("No model defined"); else ebox->SetWindowText(Poly_models[Ships[n].med_render_handle].name); } else { if (Ships[n].lo_render_handle==-1) ebox->SetWindowText("No model defined"); else ebox->SetWindowText(Poly_models[Ships[n].lo_render_handle].name); } // Do LOD distance edit box ebox=(CEdit *) GetDlgItem (IDC_LOD_DISTANCE_EDIT); if (m_lod==0) ebox->SetWindowText("0"); else if (m_lod==1) { sprintf (txt,"%f",Ships[n].med_lod_distance); ebox->SetWindowText(txt); } else { sprintf (txt,"%f",Ships[n].lo_lod_distance); ebox->SetWindowText(txt); } ebox=(CEdit *) GetDlgItem (IDC_PSHIP_DYING_MODEL_NAME_EDIT); if (Ships[n].dying_model_handle==-1) ebox->SetWindowText (""); else ebox->SetWindowText (Poly_models[Ships[n].dying_model_handle].name); ebox=(CEdit *) GetDlgItem (IDC_PSHIP_COCKPIT_EDIT); ebox->SetWindowText (Ships[n].cockpit_name); ebox=(CEdit *) GetDlgItem (IDC_SHIP_ARMOR_EDIT); sprintf (str,"%f",Ships[n].armor_scalar); ebox->SetWindowText (str); bbox=(CButton *) GetDlgItem (IDC_PSHIP_CHECKIN); if (mng_FindTrackLock (Ships[n].name,PAGETYPE_SHIP)==-1) { bbox->EnableWindow (FALSE); bbox=(CButton *) GetDlgItem (IDC_PSHIP_LOCK); bbox->EnableWindow (TRUE); } else { bbox->EnableWindow (TRUE); bbox=(CButton *) GetDlgItem (IDC_PSHIP_LOCK); bbox->EnableWindow (FALSE); } bbox = (CButton *)GetDlgItem (IDC_DEFAULTALLOW); if(Ships[n].flags&SF_DEFAULT_ALLOW) bbox->SetCheck(1); else bbox->SetCheck(0); SendDlgItemMessage( IDC_PSHIP_PULLDOWN, CB_RESETCONTENT,0,0); for (int i=0;iEnableWindow(FALSE); else if (m_lod==1) { if (Ships[n].med_render_handle==-1) ebox->EnableWindow(FALSE); else ebox->EnableWindow(TRUE); } else { if (Ships[n].lo_render_handle==-1) ebox->EnableWindow(FALSE); else ebox->EnableWindow(TRUE); } bbox = (CButton *)GetDlgItem(IDC_HIRES_RADIO); bbox->SetCheck(m_lod==0); bbox = (CButton *)GetDlgItem(IDC_MEDRES_RADIO); bbox->SetCheck(m_lod==1); bbox = (CButton *)GetDlgItem(IDC_LORES_RADIO); bbox->SetCheck(m_lod==2); UpdateShipView(); } #define NUM_ANIM_FRAMES 30 void CWorldObjectsPlayerDialog::UpdateShipView(void) { int n=D3EditState.current_ship; CWnd *shipwnd; RECT rect; int x, y, bm_handle,w,h,render_handle; static int frame=0,spin_frame=0; static last_ship=-1; static last_model_handle=-1; static ship_dir=0; if (Num_ships<1) return; if (ship_dir==0) { frame++; if (frame==NUM_ANIM_FRAMES) { frame=NUM_ANIM_FRAMES-1; ship_dir=1; } } else { frame--; if (frame==-1) { frame=0; ship_dir=0; } } shipwnd = GetDlgItem(IDC_SHIPVIEW); shipwnd->GetWindowRect(&rect); ScreenToClient(&rect); Desktop_surf->attach_to_window((unsigned)m_hWnd); w=rect.right-rect.left; h=rect.bottom-rect.top; if (m_lod==0) render_handle=Ships[n].model_handle; else if (m_lod==1) render_handle=Ships[n].med_render_handle; else render_handle=Ships[n].lo_render_handle; if (last_ship!=n || last_model_handle!=render_handle) { Desktop_surf->clear(rect.left,rect.top,w,h); last_ship=n; last_model_handle=Ships[n].model_handle; } bm_handle=render_handle; if (bm_handle == -1) return; vector zero_vector; vector view_vector={0,0,-20}; matrix id_matrix,rot_matrix; poly_model *pm=GetPolymodelPointer (bm_handle); vm_MakeZero (&zero_vector); vm_MakeIdentity (&id_matrix); float norm_angles[30]; for (int i=0;i<30;i++) norm_angles[i]=(float)frame/(float)NUM_ANIM_FRAMES; spin_frame++; vm_AnglesToMatrix (&rot_matrix,0,spin_frame*400,0); m_ShipSurf.create(128, 128, BPP_16); grViewport *vport=new grViewport (&m_ShipSurf); StartEditorFrame (vport,&view_vector,&id_matrix,D3_DEFAULT_ZOOM); DrawPolygonModel (&zero_vector,&rot_matrix,bm_handle,norm_angles,0,1.0,1.0,1.0); EndEditorFrame(); x = rect.left + ((rect.right-rect.left)/2) - m_ShipSurf.width()/2; y = rect.top + ((rect.bottom-rect.top)/2) - m_ShipSurf.height()/2; Desktop_surf->blt(x, y, &m_ShipSurf); delete vport; m_ShipSurf.free(); } BOOL CWorldObjectsPlayerDialog::OnHelpInfo(HELPINFO* pHelpInfo) { WinHelp(HID_PLAYERSHIPSDLG,HELP_CONTEXT); return TRUE; //return CDialog::OnHelpInfo(pHelpInfo); } void CWorldObjectsPlayerDialog::OnPshipEditPhysics() { int n=D3EditState.current_ship; CPhysicsDlg dlg(&Ships[n].phys_info); dlg.DoModal(); } void CWorldObjectsPlayerDialog::OnPshipDyingModel() { char filename[PSPATHNAME_LEN]; char curname[PSPATHNAME_LEN]; int img_handle; int ship_handle; int c=1,finding_name=1; int model=0; // Get the filename of the representing image CString filter = "Descent III files (*.pof,*.oof)|*.pof;*.oof||"; if (!OpenFileDialog(this, (LPCTSTR)filter, filename, Current_model_dir, sizeof(Current_model_dir))) return; // Okay, we selected a file. Lets do what needs to be done here. img_handle=LoadShipImage (filename); if (img_handle<0) { OutrageMessageBox ("Couldn't open that animation/model file."); return; } ship_handle=D3EditState.current_ship; Ships[ship_handle].dying_model_handle=img_handle; // Finally, save a local copy of the model sprintf (curname,"%s\\%s",LocalModelsDir,Poly_models[Ships[ship_handle].dying_model_handle].name); cf_CopyFile (curname,filename); UpdateDialog(); } void CWorldObjectsPlayerDialog::OnNullDying() { int n=D3EditState.current_ship; Ships[n].dying_model_handle=-1; UpdateDialog(); } void CWorldObjectsPlayerDialog::OnEditWeapons() { PlayerWeaponsDialog dlg(D3EditState.current_ship); dlg.DoModal(); // if (dlg.DoModal() == IDOK) // dlg.GetData(); } void CWorldObjectsPlayerDialog::OnPshipCockpit() { char filename[PSPATHNAME_LEN]; char curname[PSPATHNAME_LEN]; char ext[32]; // Get the filename of the representing image CString filter = "Descent III files (*.inf)|*.inf||"; if (!OpenFileDialog(this, (LPCTSTR)filter, filename, NULL, 0)) return; // Okay, we selected a file. Lets do what needs to be done here. ddio_SplitPath(filename, NULL, curname, ext); sprintf(Ships[D3EditState.current_ship].cockpit_name, "%s%s", curname, ext); // Finally, save a local copy of the inf file. sprintf (curname,"%s\\%s",LocalMiscDir,Ships[D3EditState.current_ship].cockpit_name); cf_CopyFile (curname,filename); UpdateDialog(); } void CWorldObjectsPlayerDialog::OnKillfocusPshipCockpitEdit() { CEdit *ebox; char name[PAGENAME_LEN]; // Get the new name ebox=(CEdit *) GetDlgItem (IDC_PSHIP_COCKPIT_EDIT); ebox->GetWindowText (name,PAGENAME_LEN); strcpy(Ships[D3EditState.current_ship].cockpit_name, name); } void CWorldObjectsPlayerDialog::OnDestroy() { CDialog::OnDestroy(); ObjReInitAll(); } void CWorldObjectsPlayerDialog::OnKillfocusShipArmorEdit() { CEdit *ebox; char name[PAGENAME_LEN]; // Get the new name ebox=(CEdit *) GetDlgItem (IDC_SHIP_ARMOR_EDIT); ebox->GetWindowText (name,PAGENAME_LEN); float val=atof (name); if (val<.05) val=.05f; if (val>10) val=10; Ships[D3EditState.current_ship].armor_scalar=val; UpdateDialog(); } void CWorldObjectsPlayerDialog::OnDefaultallow() { CButton *bbox; bbox = (CButton *)GetDlgItem(IDC_DEFAULTALLOW); if(bbox->GetCheck()) Ships[D3EditState.current_ship].flags |= SF_DEFAULT_ALLOW; else Ships[D3EditState.current_ship].flags &= ~SF_DEFAULT_ALLOW; } void CWorldObjectsPlayerDialog::OnHiresRadio() { m_lod=0; UpdateDialog(); } void CWorldObjectsPlayerDialog::OnMedresRadio() { m_lod=1; UpdateDialog(); } void CWorldObjectsPlayerDialog::OnLoresRadio() { m_lod=2; UpdateDialog(); } void CWorldObjectsPlayerDialog::OnNolod() { int n=D3EditState.current_ship; if (m_lod==0) { MessageBox ("You must have a hi-res model."); return; } else if (m_lod==1) { FreePolyModel (Ships[n].med_render_handle); Ships[n].med_render_handle=-1; } else { FreePolyModel (Ships[n].lo_render_handle); Ships[n].lo_render_handle=-1; } UpdateDialog(); } void CWorldObjectsPlayerDialog::OnKillfocusLodDistanceEdit() { CEdit *ebox; char str[255]; float dist; int n=D3EditState.current_ship; ebox=(CEdit *) GetDlgItem (IDC_LOD_DISTANCE_EDIT); ebox->GetWindowText (str,180); dist = atof(str); if (dist<0) return; if (m_lod==1) { Ships[n].med_lod_distance=dist; } else if (m_lod==2) { Ships[n].lo_lod_distance=dist; } UpdateDialog(); }