/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/editor/selectedroom.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:39 $
* $Author: kevinb $
*
* Functions for dealing with selected list
*
* $Log: not supported by cvs2svn $
*
* 10 4/16/99 5:18p Matt
* Don't free selected list memory if none was allocated.
*
* 9 4/11/99 2:41a Jeff
* had to include stdafx.h for neweditor
*
* 8 4/07/99 7:07p Gwar
* added #define NEWEDITOR checks
*
* 7 1/21/99 11:15p Jeff
* pulled out some structs and defines from header files and moved them
* into seperate header files so that multiplayer dlls don't require major
* game headers, just those new headers. Side effect is a shorter build
* time. Also cleaned up some header file #includes that weren't needed.
* This affected polymodel.h, object.h, player.h, vecmat.h, room.h,
* manage.h and multi.h
*
* 6 10/08/98 4:24p Kevin
* Changed code to comply with memory library usage. Always use mem_malloc
* , mem_free and mem_strdup
*
* 5 12/23/97 1:33p Samir
* Added pserror.h
*
* 4 9/04/97 4:39p Matt
* Added includes needed as a result of removing includes from d3edit.h
*
* 3 8/29/97 5:26p Matt
* Fixed name of ClearRoomSelectedList()
*
* 2 7/31/97 3:31p Jason
* added functions to rotate portal rooms
*
* 1 7/31/97 10:35a Jason
*
* $NoKeywords: $
*/
#include "selectedroom.h"
#ifdef NEWEDITOR
#include "../neweditor/stdafx.h"
#include "../neweditor/globals.h"
#else
#include "d3edit.h"
#endif
#include "room.h"
#include "pserror.h"
#include "mem.h"
//Returns true if a room is in the selected list
int IsRoomSelected(int roomnum)
{
int i;
for (i=0;i