/* * Descent 3 * Copyright (C) 2024 Parallax Software * Copyright (C) 2024 Descent Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /////////////////////////////////////////////////////////////////////// // llsGeometry #include "ddsndgeometry.h" // specify a sound library to associate geometry with bool llsGeometry::Init(llsSystem *snd_sys) { return false; } // closes low level geometry system. void llsGeometry::Shutdown() {} void llsGeometry::StartFrame() {} void llsGeometry::EndFrame() {} // clears out geometry info void llsGeometry::Clear() {} // polygon lists // is a group cached?, check before rendering it. void llsGeometry::IsGroupValid(int group) {} // marks beginning of a list of polygons to render, (-1 group for non cache) void llsGeometry::StartPolygonGroup(int group) {} // ends a list of polygons to render. void llsGeometry::EndPolygonGroup(int group) {} // renders a group. void llsGeometry::RenderGroup(int group) {} // primatives, nv = number of verts, and verts is an array of pointers to vertices. // you can pass a sound material value if you want special reflective properties on this polygon. void llsGeometry::AddPoly(int nv, vector **verts, unsigned tag, tSoundMaterial material) {} // 4 verts here. void llsGeometry::AddQuad(unsigned tag, vector **verts) {} // 3 verts here. void llsGeometry::AddTriangle(unsigned tag, vector **verts) {} void llsGeometry::CreateMaterial(tSoundMaterial material, float transmit_gain, float transmit_highfreq, float reflect_gain, float reflect_highfreq) {} void llsGeometry::DestroyMaterial(tSoundMaterial material) {}