/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . --- HISTORICAL COMMENTS FOLLOW --- * $Logfile: /DescentIII/Main/editor/rad_cast.h $ * $Revision: 1.1.1.1 $ * $Date: 2003-08-26 03:57:38 $ * $Author: kevinb $ * * Header for rad_cast.cpp * * $Log: not supported by cvs2svn $ * * 3 2/04/98 6:23p Matt * Changed object room number to indicate a terrain cell via a flag. Got * rid of the object flag which used to indicate terrain. * */ #ifndef RAD_CAST_H #define RAD_CAST_H #include "radiosity.h" // Returns 1 if a src vector can hit dest vector unobstructed, else 0 int ShootRayFromPoint(vector *src, vector *dest, rad_surface *src_surf, rad_surface *dest_surf); // Calculates the form factors using a raycasting method void CalculateFormFactorsRaycast(); #endif