set(CPPS hlsoundlib.cpp sndrender.cpp soundload.cpp ddsoundload.cpp ssl_lib.cpp $<$: ds3dlib.cpp dsound3d.cpp eax.cpp geometry.cpp > $<$: mixer.cpp sdlsound.cpp > ) add_library(sndlib STATIC ${CPPS}) target_link_libraries(sndlib PRIVATE cfile stream_audio ) target_include_directories(sndlib PUBLIC $ )