/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "musicplay.h" #include "win\directx\dsound.h" #include "ds3dlib.h" #include "streamaudio.h" #include "application.h" static win_llsSystem Sound_system; int paged_in_count = 0; bool MusicPlayInit(oeApplication *app) { int retval = Sound_system.InitSoundLib(SOUND_MIXER_DS_8, app, 16); if (!retval) return false; AudioStream::InitSystem(&Sound_system); return true; } void MusicPlayClose() { AudioStream::Shutdown(); Sound_system.DestroySoundLib(); } void MusicPlayFrame() { Sound_system.SoundStartFrame(); AudioStream::Frame(); Sound_system.SoundEndFrame(); }