/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . --- HISTORICAL COMMENTS FOLLOW --- * $Logfile: /DescentIII/Main/editor/ScriptLevelInterface.h $ * $Revision: 1.1.1.1 $ * $Date: 2003-08-26 03:57:38 $ * $Author: kevinb $ * * ScriptLevelInterface.h : implementation file * * $Log: not supported by cvs2svn $ * * 10 2/17/99 6:54p Jeff * added check box for auto check in/out scripts with levels...fix * checksum mprintf bug * * 9 1/11/99 3:34p Jeff * added checks for when going editor->game to see if scripts are out of * date, if so give the option of breaking out. Add some options to mass * script compiler, along with a toolbar shortcut. * * 8 1/05/99 4:54p Jeff * save the last script edited and set the on init * * 7 12/20/98 9:57p Jeff * added ability to display scripts not checked out. don't display * message on checkin/out * * 6 12/18/98 12:48p Jeff * * 5 12/18/98 10:40a Jeff * save out settings to registry * * 4 12/13/98 3:10a Jeff * fixed some bugs. Automatically check in/out/etc .dll when operating * with .cpp. Hooked in compiler and compiler configuration. Very * complete. * * 3 12/11/98 10:34p Jeff * Updated the script/level interface, all manage system integration is * complete. External Script Editor loading is setup too. * * 2 12/11/98 5:50p Jeff * implemented and added changes regarding Level&Scripting manage system * and compiler interface * * $NoKeywords: $ */ #if !defined(AFX_SCRIPTLEVELINTERFACE_H__7CFE839C_90E9_11D2_AB2B_006008BF0B09__INCLUDED_) #define AFX_SCRIPTLEVELINTERFACE_H__7CFE839C_90E9_11D2_AB2B_006008BF0B09__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ScriptLevelInterface.h : header file // ///////////////////////////////////////////////////////////////////////////// // CScriptLevelInterface dialog class CScriptLevelInterface : public CDialog { // Construction public: CScriptLevelInterface(CWnd *pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CScriptLevelInterface) enum { IDD = IDD_SCRIPTINTERFACE }; CCheckListBox m_ListAvailable; CCheckListBox m_ListCheckedOut; CComboBox m_ScriptToCompile; int m_ViewType; int m_ScriptType; BOOL m_ShowNonCheckedOut; BOOL m_AutoCheckScripts; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CScriptLevelInterface) protected: virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: void SetStatus(const char *str); void UpdateAvailableWithLevels(); void UpdateAvailableWithScripts(); void UpdateCheckedOutWithLevels(); void UpdateCheckedOutWithScripts(); void UpdateScriptListWithLevels(); void UpdateScriptListWithScripts(); bool DeleteLevel(); bool DeleteScript(); bool CheckInScripts(); bool CheckInLevels(); bool CheckOutScripts(); bool CheckOutLevels(); bool UndoCheckOutScripts(); bool UndoCheckOutLevels(); bool InCritical; void UpdateDialog(); bool AddNewLevel(void); bool AddNewScript(void); // Generated message map functions //{{AFX_MSG(CScriptLevelInterface) afx_msg void OnCheckout(); afx_msg void OnCheckin(); afx_msg void OnUndocheckout(); afx_msg void OnRadioScripts(); afx_msg void OnRadioLevels(); afx_msg void OnCompile(); afx_msg void OnEditscript(); afx_msg void OnCloseupSelectedScript(); virtual BOOL OnInitDialog(); afx_msg void OnAddnew(); afx_msg void OnDelete(); afx_msg void OnCreatescript(); afx_msg void OnClose(); afx_msg void OnDestroy(); afx_msg void OnConfigcompiler(); virtual void OnOK(); afx_msg void OnMasscompile(); afx_msg void OnSelchangeSelectedScript(); afx_msg void OnListNoncheckedOut(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; // Returns true if there are out of date script files (only checks those in manage system) int AreScriptsOutofDate(void); // returns true if the given .cpp file is has an out of date dll (or non-existant). Working // dir MUST be set to data\scripts before calling this function bool IsScriptOutofDate(char *name); //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SCRIPTLEVELINTERFACE_H__7CFE839C_90E9_11D2_AB2B_006008BF0B09__INCLUDED_)