/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #if !defined(AFX_TERRAINSOUNDDIALOG_H__699A56A0_C8F9_11D2_A13A_0060089A83BE__INCLUDED_) #define AFX_TERRAINSOUNDDIALOG_H__699A56A0_C8F9_11D2_A13A_0060089A83BE__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // TerrainSoundDialog.h : header file // #include "game.h" #include "SoundListCombo.h" ///////////////////////////////////////////////////////////////////////////// // CTerrainSoundDialog dialog class CTerrainSoundDialog : public CDialog { // Construction public: CTerrainSoundDialog(CWnd *pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CTerrainSoundDialog) enum { IDD = IDD_TERRAIN_SOUND_DIALOG }; CSoundListCombo m_sound_combo; int m_high_alt; int m_low_alt; float m_high_volume; float m_low_volume; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTerrainSoundDialog) protected: virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation private: void UpdateDialog(); void EnableDisableAll(int flag); void CopyToControls(); void CopyFromControls(); int m_current; terrain_sound_band m_bands[NUM_TERRAIN_SOUND_BANDS]; protected: // Generated message map functions //{{AFX_MSG(CTerrainSoundDialog) afx_msg void OnTerrainSoundNext(); afx_msg void OnTerrainSoundPrev(); virtual void OnOK(); virtual BOOL OnInitDialog(); afx_msg void OnSelchangeTerrainSoundCombo(); afx_msg void OnKillfocusTerrainSoundHighAlt(); afx_msg void OnKillfocusTerrainSoundHighVolume(); afx_msg void OnKillfocusTerrainSoundLowAlt(); afx_msg void OnKillfocusTerrainSoundLowVolume(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TERRAINSOUNDDIALOG_H__699A56A0_C8F9_11D2_A13A_0060089A83BE__INCLUDED_)