#version 150 core /* * Descent 3 * Copyright (C) 2024 Descent Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ in vec3 in_pos; in vec4 in_color; in vec2 in_uv0; in vec2 in_uv1; out vec4 vertex_color; out vec2 vertex_uv0; out vec2 vertex_uv1; out vec4 vertex_modelview_pos; uniform mat4 u_modelview; uniform mat4 u_projection; void main() { vertex_modelview_pos = u_modelview * vec4(in_pos, 1); gl_Position = u_projection * vertex_modelview_pos; vertex_color = in_color; vertex_uv0 = in_uv0; vertex_uv1 = in_uv1; }