/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
// ObjectListCombo.cpp : implementation file
//
#include "stdafx.h"
#ifndef NEWEDITOR
#include "editor.h"
#else
#include "neweditor.h"
#endif
#include "ObjectListCombo.h"
#include "object.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CObjectListCombo
CObjectListCombo::CObjectListCombo()
{
}
CObjectListCombo::~CObjectListCombo()
{
}
BEGIN_MESSAGE_MAP(CObjectListCombo, CComboBox)
//{{AFX_MSG_MAP(CObjectListCombo)
ON_CONTROL_REFLECT(CBN_SETFOCUS, OnSetfocus)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CObjectListCombo message handlers
void CObjectListCombo::Init(int type,int selected_handle)
{
//Save the type
m_type = type;
//Clear the combo box
ResetContent();
//Add the "none" sound
AddString("");
SetItemData(0,OBJECT_HANDLE_NONE);
SetCurSel(0); //default
//Now add all the sounsd
for (int i=0;i<=Highest_object_index;i++)
{
if(Objects[i].type == OBJ_NONE)
{
continue;
}
//Only lists named objects. If we ever need all objects, add a flag.
if (Objects[i].name && ((type == OBJ_NONE) || (Objects[i].type == type)))
{
char str[100];
sprintf(str,"%s (%s, %x)",Objects[i].name?Objects[i].name:"",Object_type_names[Objects[i].type],Objects[i].handle);
int index = AddString(str);
SetItemData(index,Objects[i].handle);
if (Objects[i].handle == selected_handle)
{
SetCurSel(index);
}
}
}
}
//takes object handle
void CObjectListCombo::SetSelected(int selected_handle)
{
//Now add all the sounsd
int count = GetCount();
for (int i=0;i