/* * $Source: $ * $Revision: 8 $ * $Author: Jeff $ * $Date: 10/21/99 9:28p $ * * Hardware occlusion and reflection sound support * * $Log: /DescentIII/Main/dd_sndlib/geometry.cpp $ * * 8 10/21/99 9:28p Jeff * B.A. Macintosh code merge * * 7 8/13/99 2:00p Samir * more aureal and geometry fixes. * * 6 8/11/99 3:12p Samir * fixes for aureal support. * * 5 4/13/99 4:09p Samir * more priority stuff. * * 4 4/06/99 8:30p Samir * added reflection support. * * 3 3/30/99 5:36p Matt * Fixed compile warnings * * 2 3/29/99 10:52a Samir * occlusion support almost complete. * */ #ifndef MACINTOSH #include "ds3dlib_internal.h" #include "auddev.h" #else #include "ddsndgeometry.h" #endif #include "pserror.h" ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// llsGeometry::llsGeometry() { #ifndef MACINTOSH m_snd_system = NULL; m_snd_mixer = SOUND_MIXER_NONE; m_lib_init = false; #endif } // specify a sound library to associate geometry with bool llsGeometry::Init(llsSystem *snd_sys) { #ifndef MACINTOSH int i; if (m_lib_init) { Int3(); // really, this shouldn't happen. return true; } if (!snd_sys) { Int3(); return false; } // create hardware geometry interface #ifdef SUPPORT_AUREAL switch (snd_sys->GetSoundMixer()) { case SOUND_MIXER_AUREAL: m_lib_init = A3D_CreateGeometryInterface(); break; } #endif if (!m_lib_init) { mprintf((0, "DDSNDGEO: Failed to initialize geometry interface.\n")); return false; } m_snd_mixer = snd_sys->GetSoundMixer(); #endif m_snd_system = snd_sys; m_lib_init = true; #ifndef MACINTOSH // create material list. for (i = 0; i < SNDGEO_MATERIAL_COUNT; i++) { m_snd_materials[i] = NULL; } CreateMaterial(SNDGEO_MATERIAL_ROCK, 0.2f, 0.5f, 0.9f, 0.8f); CreateMaterial(SNDGEO_MATERIAL_WATER, 1.0f, 0.3f, 0.8f, 0.7f); CreateMaterial(SNDGEO_MATERIAL_METAL, 0.1f, 0.1f, 0.95f, 0.85f); mprintf((0, "DDSNDGEO: Initialized.\n")); #endif return true; } // closes low level geometry system. void llsGeometry::Shutdown() { #ifndef MACINTOSH int i; if (!m_lib_init) { // damn this shouldn't happen. Int3(); return; } // destroy materials list for (i = 0; i < SNDGEO_MATERIAL_COUNT; i++) { DestroyMaterial(i); } // destroy geometry interface. #ifdef SUPPORT_AUREAL switch (m_snd_mixer) { case SOUND_MIXER_AUREAL: A3D_DestroyGeometryInterface(); break; } #endif m_snd_mixer = SOUND_MIXER_NONE; m_snd_system = NULL; m_lib_init = false; mprintf((0, "DDSNDGEO: Shutdown.\n")); #endif } void llsGeometry::StartFrame() { #ifndef MACINTOSH n_primatives_used = 0; n_reflections_used = 0; n_materials_used = 0; #endif } void llsGeometry::EndFrame() { #ifndef MACINTOSH mprintf_at((3, 4, 20, "sndpoly=%04d", n_primatives_used)); mprintf_at((3, 4, 38, "sndmat=%04d", n_materials_used)); mprintf_at((3, 5, 20, "sndref=%04d", n_reflections_used)); #endif } // polygon lists // marks beginning of a list of polygons to render // -1 group if non cached (user doesn't want to reuse this. void llsGeometry::StartPolygonGroup(int group) { #ifndef MACINTOSH ASSERT(m_lib_init); #ifdef SUPPORT_AUREAL switch (m_snd_mixer) { case SOUND_MIXER_AUREAL: // we flush, so that when starting the geometry list, we can clear the current geometry A3D_Flush(); A3D_GeomListStart(group); break; } #endif #endif } // ends a list of polygons to render. void llsGeometry::EndPolygonGroup(int group) { #ifndef MACINTOSH ASSERT(m_lib_init); #ifdef SUPPORT_AUREAL switch (m_snd_mixer) { case SOUND_MIXER_AUREAL: A3D_GeomListEnd(group); break; } #endif #endif } // renders a group. void llsGeometry::RenderGroup(int group) { #ifndef MACINTOSH ASSERT(m_lib_init); #ifdef SUPPORT_AUREAL switch (m_snd_mixer) { case SOUND_MIXER_AUREAL: A3D_GeomListExec(group); break; } #endif #endif } void llsGeometry::Clear() { #ifndef MACINTOSH ASSERT(m_lib_init); #ifdef SUPPORT_AUREAL switch (m_snd_mixer) { case SOUND_MIXER_AUREAL: A3D_Clear(); break; } #endif #endif } // primatives // 4 verts here. void llsGeometry::AddQuad(unsigned tag, vector **verts) { #ifndef MACINTOSH n_primatives_used++; #ifdef SUPPORT_AUREAL switch (m_snd_mixer) { case SOUND_MIXER_AUREAL: A3D_GeomAddQuad(tag, verts); break; } #endif #endif } // 3 verts here. void llsGeometry::AddTriangle(unsigned tag, vector **verts) { #ifndef MACINTOSH n_primatives_used++; #ifdef SUPPORT_AUREAL switch (m_snd_mixer) { case SOUND_MIXER_AUREAL: A3D_GeomAddTriangle(tag, verts); break; } #endif #endif } void llsGeometry::AddPoly(int nv, vector **verts, unsigned tag, tSoundMaterial material) { #ifndef MACINTOSH int i, saved_primatives_used; //,p; void *matp = NULL; if (nv < 3) { Int3(); return; } if (material >= 0 && material < SNDGEO_MATERIAL_COUNT) { matp = m_snd_materials[material]; } // bind material to current polygon #ifdef SUPPORT_AUREAL switch (m_snd_mixer) { case SOUND_MIXER_AUREAL: A3D_GeomBindMaterial(matp); break; } #endif if (matp) { n_materials_used++; } saved_primatives_used = n_primatives_used; // add polygons or split. switch (nv) { case 3: AddTriangle(tag, verts); break; case 4: AddQuad(tag, verts); break; default: // split up into tris and or quads if (m_snd_mixer == SOUND_MIXER_AUREAL) { vector *polyvec[4]; int nexus_vert = 0; for (i = 0; i < nv - 3; i += 3) { nexus_vert = i; polyvec[0] = verts[i]; polyvec[1] = verts[i + 1]; polyvec[2] = verts[i + 2]; polyvec[3] = verts[i + 3]; AddQuad(tag | i, polyvec); } // fan from nexus to (i through nv) polyvec[0] = verts[nexus_vert]; polyvec[2] = verts[i]; for (; i < nv; i++) { polyvec[1] = polyvec[2]; polyvec[2] = ((i + 1) < nv) ? verts[i + 1] : verts[0]; if (polyvec[0] == polyvec[2]) { break; } AddTriangle(tag | i, polyvec); } } else { Int3(); } } if (matp) { n_reflections_used += (n_primatives_used - saved_primatives_used); } #endif } // values MUST be from 0 to 1 for gain and highfreq. void llsGeometry::CreateMaterial(tSoundMaterial material, float transmit_gain, float transmit_highfreq, float reflect_gain, float reflect_highfreq) { #ifndef MACINTOSH if (m_snd_materials[material] || material < 0 || material >= SNDGEO_MATERIAL_COUNT) { Int3(); // get samir, trying to intiialize a material in an existing slot. return; } // check values. if (transmit_gain < 0) { transmit_gain = 0; } else if (transmit_gain > 1) { transmit_gain = 1; } if (transmit_highfreq < 0) { transmit_highfreq = 0; } else if (transmit_highfreq > 1) { transmit_highfreq = 1; } if (reflect_gain < 0) { reflect_gain = 0; } else if (reflect_gain > 1) { reflect_gain = 1; } if (reflect_highfreq < 0) { reflect_highfreq = 0; } else if (reflect_highfreq > 1) { reflect_highfreq = 1; } #ifdef SUPPORT_AUREAL switch (m_snd_mixer) { case SOUND_MIXER_AUREAL: m_snd_materials[material] = A3D_CreateMaterial(transmit_gain, transmit_highfreq, reflect_gain, reflect_highfreq); break; } #endif #endif } void llsGeometry::DestroyMaterial(tSoundMaterial material) { #ifndef MACINTOSH if (!m_snd_materials[material]) { if (material < 0 || material >= SNDGEO_MATERIAL_COUNT) { Int3(); // get samir, trying to destroy a material in an nonexisting slot. } return; } if (m_snd_materials[material]) { #ifdef SUPPORT_AUREAL switch (m_snd_mixer) { case SOUND_MIXER_AUREAL: A3D_DestroyMaterial(m_snd_materials[material]); break; } #endif m_snd_materials[material] = NULL; } #endif }