set(HEADERS dyna_gl.h HardwareInternal.h ) set(CPPS HardwareClipper.cpp HardwareDraw.cpp HardwareGlobalVars.cpp HardwareInstance.cpp HardwareOpenGL.cpp HardwareBaseGPU.cpp HardwarePoints.cpp HardwareSetup.cpp HardwareTransforms.cpp lnxscreenmode.cpp ) # These are excluded. #opengl.cpp #renderer.cpp #Direct3D.cpp add_library(renderer STATIC ${HEADERS} ${CPPS}) target_link_libraries(renderer PRIVATE SDL2::SDL2 bitmap ddio mem misc rtperformance )