// Defines for indexes into the string table for in-code strings #ifndef __STRING_TABLE____ #define __STRING_TABLE____ #define TXT(index) GetStringFromTable(index) // Returns a pointer to the string at the index location from the string table // if it is a bad index given, then the pointer to the error string "ERROR MISSING STRING" is given char *GetStringFromTable(int index); #define TXT_COOP TXT(0) //"Coop" #define TXT_STATGAMENAME TXT(1) //"Co-op Descent 3" #define TXT_PILOT TXT(2) //"Pilot" #define TXT_KILLS TXT(3) //"Kills" #define TXT_DEATHS TXT(4) //"Deaths" #define TXT_SUICIDES TXT(5) //"Suicides" #define TXT_PING TXT(6) //"Ping" #define TXT_WELCOME TXT(7) //"Welcome to the Co-Op Game %s" #define TXT_JOINED TXT(8) //"%s has joined the game" #define TXT_LEVELCOMPLETE TXT(9) //"Level Completed!" #endif