#ifndef __ENTROPY_AUX_H__ #define __ENTROPY_AUX_H__ /* ===================================================================== Entropy Special Packet IDs ===================================================================== */ #define SPID_NEWPLAYER 0 #define SPID_TAKEOVER 1 #define SPID_MATCHOBJNUM 2 #define SPID_ROOMINFO 3 #define SPID_PICKUPVIRUS 4 #define SPID_VIRUSCREATE 5 /* ===================================================================== Some general defines for Entropy ===================================================================== */ #define MAX_VIRII 16 // maximum number of virii for each team not picked up #define MAX_VIRII_PER_ROOM 4 // maximum number of virii allowed to be alive in a lab at once #define NUM_TEAMS 2 // Only 2 teams supported in this game // the following are control message code (when the server sends status info to the client) #define VIRUS_NOTENOUGHKILLS 0 #define VIRUS_CANTKILL 1 #define VIRUS_DESTROYED 2 /* ===================================================================== Some common function prototypes ===================================================================== */ void SendRoomInfo(int pnum); void ReceiveRoomInfo(ubyte *data); void SendClientPickupVirus(int player_num); void ReceivePickupVirus(ubyte *data); void SendGameStartPacket(int pnum); void GetGameStartPacket(ubyte *data); void SendTakeOverPacket(int newteam, int oldteam, int room, int victor); void ReceiveTakeOverPacket(ubyte *data); void DoVirusCreate(ubyte *data); void SendVirusCreate(object *obj); bool IsPlayerInEnemy(int pnum); // Functions in EntropyRoom.cpp int SpewObjectInRoom(int type, int id, int roomnum); bool PaintRoomWithTexture(int texture, int roomnum); // Take over functions void TakeOverRoom(int newteam, int oldteam, int room, int victor); void SendTakeOverPacket(int newteam, int oldteam, int room, int victor); void ReceiveTakeOverPacket(ubyte *data); /* ===================================================================== Externed globals needed throughout Entropy ===================================================================== */ extern int NumberOfKillsSinceLastDeath[DLLMAX_PLAYERS]; //'kills in a row' for a player extern int TeamScore[NUM_TEAMS]; // team scores extern int TeamOwnedRooms[NUM_TEAMS]; // Number of rooms each team has extern int EnergyText[NUM_TEAMS]; // texture handles to Energy room textures extern int RepairText[NUM_TEAMS]; // texture handles to Repair room textures extern int LabText[NUM_TEAMS]; // texture handles to Lab room textures extern int virus_id; // Object ID of the Virus object extern int *RoomList; // List of room index's that are special for Entropy (i.e. all the labs, repairs and energy rooms) extern int RoomCount; // Size of RoomList when it's finally allocated #endif