set(HEADERS dyna_gl.h HardwareInternal.h ) set(CPPS HardwareClipper.cpp HardwareDraw.cpp HardwareGlobalVars.cpp HardwareInstance.cpp HardwareOpenGL.cpp HardwareBaseGPU.cpp HardwarePoints.cpp HardwareSetup.cpp HardwareTransforms.cpp ) if(UNIX) set(CPPS ${CPPS} lnxscreenmode.cpp) endif() # These are excluded. #opengl.cpp #renderer.cpp #Direct3D.cpp add_library(renderer STATIC ${HEADERS} ${CPPS})