/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "3d.h" #include "HardwareInternal.h" #include vector View_position; float View_zoom; float Far_clip_z = FLT_MAX; // set to a really really far distance initially ubyte Clip_custom = 0; float Clip_plane_distance = 0; vector Clip_plane; matrix Unscaled_matrix; // before scaling matrix View_matrix; vector Matrix_scale; // how the matrix is scaled, window_scale * zoom int Window_width; // the actual width int Window_height; // the actual height float Window_w2; // width/2 float Window_h2; // height/2 float gTransformViewPort[4][4]; float gTransformProjection[4][4]; float gTransformModelView[4][4]; float gTransformFull[4][4];