/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef SHIPPAGE_H #define SHIPPAGE_H #include "manage.h" #include "ship.h" #include "cfile.h" #include "pstypes.h" typedef struct { ship ship_struct; char image_name[PAGENAME_LEN]; char dying_image_name[PAGENAME_LEN]; char weapon_name[MAX_PLAYER_WEAPONS][MAX_WB_GUNPOINTS][PAGENAME_LEN]; char fire_sound_name[MAX_PLAYER_WEAPONS][MAX_WB_FIRING_MASKS][PAGENAME_LEN]; char med_image_name[PAGENAME_LEN]; char lo_image_name[PAGENAME_LEN]; char firing_sound_name[MAX_PLAYER_WEAPONS][PAGENAME_LEN]; char release_sound_name[MAX_PLAYER_WEAPONS][PAGENAME_LEN]; char spew_powerup_name[MAX_PLAYER_WEAPONS][PAGENAME_LEN]; } mngs_ship_page; // Ship page functions //--------------------------------------------------------------- // Given an open file pointer and a ship_page struct, writes that shippage out void mng_WriteShipPage(CFILE *outfile, mngs_ship_page *shippage); // Reads a ship page from an open file. Returns 0 on error. int mng_ReadShipPage(CFILE *infile, mngs_ship_page *shippage); // Given an open file pointer and a ship_page struct, writes that shippage out void mng_WriteNewShipPage(CFILE *outfile, mngs_ship_page *shippage); // Reads a ship page from an open file. Returns 0 on error. int mng_ReadNewShipPage(CFILE *infile, mngs_ship_page *shippage); // Reads in the shippage named "name" into shippage struct // Returns 0 on error or couldn't find, else 1 if all is good int mng_FindSpecificShipPage(char *name, mngs_ship_page *shippage, int offset = 0); // Given a ship page, allocs a ship and calls AssignShipPageToShip to actually // load model and values. Rturns ship handle on success, -1 if fail int mng_SetAndLoadShip(mngs_ship_page *shippage, CFILE *infile); // Given a shippage and a ship handle, attempts to make ship n correspond to // to the shippage. // Returns 1 on success, 0 otherwise int mng_AssignShipPageToShip(mngs_ship_page *shippage, int n, CFILE *infile = NULL); // Copies values from a Ship into a ship_page void mng_AssignShipToShipPage(int n, mngs_ship_page *shippage); // Reads in a ship page from the local table file, superseding any ship // already in RAM with that same name void mng_LoadLocalShipPage(CFILE *); // Reads in a page off the net void mng_LoadNetShipPage(CFILE *, bool overlay = false); #endif