/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . --- HISTORICAL COMMENTS FOLLOW --- * $Logfile: /DescentIII/Main/roboanarchy/roboanarchy.cpp $ * $Revision: 1.1.1.1 $ * $Date: 2003/08/26 03:59:03 $ * $Author: kevinb $ * * * * $Log: roboanarchy.cpp,v $ * Revision 1.1.1.1 2003/08/26 03:59:03 kevinb * initial 1.5 import * * * 43 10/21/99 3:20p Kevin * Macintosh merge * * 42 7/12/99 1:22p Jeff * updated for new netflags * * 41 7/11/99 6:45p Jeff * cleaner plr if the list is too long * * 40 5/23/99 3:04a Jason * fixed bug with player rankings not being updated correctly * * 39 5/12/99 11:28a Jeff * added sourcesafe comment block * * $NoKeywords: $ */ #include #include #include #include "idmfc.h" #include "roboAnarchy.h" #include "roboanarchystr.h" #include IDMFC *DMFCBase = NULL; static IDmfcStats *dstat = NULL; static int SortedPlayers[MAX_PLAYER_RECORDS]; // sorted player nums static bool DisplayScoreScreen; static int Highlight_bmp = -1; #define AHD_NONE 0 #define AHD_SCORE 1 #define AHD_EFFICIENCY 2 #define ACM_PLAYERCOLOR 0 #define ACM_NORMAL 1 static ubyte Anarchy_hud_display = AHD_SCORE; static ubyte HUD_color_model = ACM_PLAYERCOLOR; static bool display_my_welcome = false; static void DisplayHUDScores(struct tHUDItem *hitem); static void DisplayScores(void); static void DisplayWelcomeMessage(int player_num); static void SaveStatsToFile(char *filename); static void SwitchHUDColor(int i); static void SwitchAnarchyScores(int i); /////////////////////////////////////////////// // localization info static char **StringTable; static int StringTableSize = 0; static const char *_ErrorString = "Missing String"; const char *GetString(int d) { if ((d < 0) || (d >= StringTableSize)) return _ErrorString; else return StringTable[d]; } /////////////////////////////////////////////// void SwitchAnarchyScores(int i) { if (i < 0) i = 0; if (i > 2) i = 2; Anarchy_hud_display = i; switch (i) { case AHD_NONE: DLLAddHUDMessage(TXT_HUDD_NONE); break; case AHD_SCORE: DLLAddHUDMessage(TXT_HUDD_SCORES); break; case AHD_EFFICIENCY: DLLAddHUDMessage(TXT_HUDD_EFFIC); break; }; } // This function gets called by the game when it wants to learn some info about the game void DLLFUNCCALL DLLGetGameInfo(tDLLOptions *options) { options->flags = DOF_MAXTEAMS; options->max_teams = 1; strcpy(options->game_name, "Anarchy"); strcpy(options->requirements, "COOP"); } // Initializes the game function pointers void DLLFUNCCALL DLLGameInit(int *api_func, ubyte *all_ok, int num_teams_to_use) { *all_ok = 1; DMFCBase = CreateDMFC(); if (!DMFCBase) { *all_ok = 0; return; } dstat = CreateDmfcStats(); if (!dstat) { *all_ok = 0; return; } DMFCBase->LoadFunctions(api_func); // Setup the event handlers that we handle DMFCBase->Set_OnKeypress(OnKeypress); DMFCBase->Set_OnHUDInterval(OnHUDInterval); DMFCBase->Set_OnInterval(OnInterval); DMFCBase->Set_OnClientPlayerKilled(OnClientPlayerKilled); DMFCBase->Set_OnClientPlayerEntersGame(OnClientPlayerEntersGame); DMFCBase->Set_OnClientLevelStart(OnClientLevelStart); DMFCBase->Set_OnClientLevelEnd(OnClientLevelEnd); DMFCBase->Set_OnServerGameCreated(OnServerGameCreated); DMFCBase->Set_OnPLRInterval(OnPLRInterval); DMFCBase->Set_OnPLRInit(OnPLRInit); DMFCBase->Set_OnSaveStatsToFile(OnSaveStatsToFile); DMFCBase->Set_OnLevelEndSaveStatsToFile(OnLevelEndSaveStatsToFile); DMFCBase->Set_OnDisconnectSaveStatsToFile(OnDisconnectSaveStatsToFile); DMFCBase->Set_OnPrintScores(OnPrintScores); DLLCreateStringTable("Anarchy.str", &StringTable, &StringTableSize); mprintf((0, "%d strings loaded from string table\n", StringTableSize)); if (!StringTableSize) { *all_ok = 0; return; } AnarchyGameInit(1); // add the death and suicide messages DMFCBase->AddDeathMessage(TXT_DEATH1, true); DMFCBase->AddDeathMessage(TXT_DEATH2, true); DMFCBase->AddDeathMessage(TXT_DEATH3, false); DMFCBase->AddDeathMessage(TXT_DEATH4, false); DMFCBase->AddDeathMessage(TXT_DEATH5, true); DMFCBase->AddDeathMessage(TXT_DEATH6, true); DMFCBase->AddDeathMessage(TXT_DEATH7, false); DMFCBase->AddDeathMessage(TXT_DEATH8, true); DMFCBase->AddDeathMessage(TXT_DEATH9, true); DMFCBase->AddDeathMessage(TXT_DEATH10, true); DMFCBase->AddSuicideMessage(TXT_SUICIDE1); DMFCBase->AddSuicideMessage(TXT_SUICIDE2); DMFCBase->AddSuicideMessage(TXT_SUICIDE3); DMFCBase->AddSuicideMessage(TXT_SUICIDE4); DMFCBase->AddSuicideMessage(TXT_SUICIDE5); DMFCBase->AddSuicideMessage(TXT_SUICIDE6); DMFCBase->SetNumberOfTeams(1); netgame_info *Netgame = DMFCBase->GetNetgameInfo(); Netgame->flags |= (NF_DAMAGE_FRIENDLY | NF_USE_ROBOTS | NF_TRACK_RANK); Highlight_bmp = DLLbm_AllocBitmap(32, 32, 0); if (Highlight_bmp > BAD_BITMAP_HANDLE) { ushort *data = DLLbm_data(Highlight_bmp, 0); if (!data) { // bail on out of here *all_ok = 0; return; } for (int x = 0; x < 32 * 32; x++) { data[x] = GR_RGB16(50, 50, 50) | OPAQUE_FLAG; } } DMFCBase->AddHUDItemCallback(HI_TEXT, DisplayHUDScores); DisplayScoreScreen = false; } // Called when the DLL is shutdown void DLLFUNCCALL DLLGameClose() { if (Highlight_bmp > BAD_BITMAP_HANDLE) DLLbm_FreeBitmap(Highlight_bmp); DLLDestroyStringTable(StringTable, StringTableSize); if (dstat) { dstat->DestroyPointer(); dstat = NULL; } if (DMFCBase) { AnarchyGameClose(); DMFCBase->GameClose(); DMFCBase->DestroyPointer(); DMFCBase = NULL; } } void DetermineScore(int precord_num, int column_num, char *buffer, int buffer_size) { player_record *pr = DMFCBase->GetPlayerRecord(precord_num); if (!pr || pr->state == STATE_EMPTY) { buffer[0] = '\0'; return; } snprintf(buffer, buffer_size, "%d", pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL]); } void AnarchyGameClose(void) {} // DMFCApp::GameInit // // Sets up all the DLL functions and pointers and preps the class for use. This ABSOLUTLY must be // called, so if you override DMFCApp::GameInit, make sure that you put a call to this somewhere in // the override. void AnarchyGameInit(int teams) { // add the anarchy menu/submenus IMenuItem *lev1, *lev2; lev1 = CreateMenuItemWArgs("Anarchy", MIT_NORMAL, 0, NULL); lev2 = CreateMenuItemWArgs(TXT_MNU_HUDSTYLE, MIT_STATE, 0, SwitchAnarchyScores); lev2->SetStateItemList(3, TXT_NONE, TXT_SCOREHD, TXT_EFFICIENCY); lev2->SetState(1); lev1->AddSubMenu(lev2); lev2 = CreateMenuItemWArgs(TXT_MNU_HUDCOLOR, MIT_STATE, 0, SwitchHUDColor); lev2->SetStateItemList(2, TXT_PLAYERCOLORS, TXT_NORMAL); lev2->SetState(HUD_color_model); lev1->AddSubMenu(lev2); lev2 = DMFCBase->GetOnScreenMenu(); lev2->AddSubMenu(lev1); DMFCBase->GameInit(teams); // Initialize the Stats Manager // ---------------------------- tDmfcStatsInit tsi; tDmfcStatsColumnInfo pl_col[6]; char gname[20]; strcpy(gname, "Anarchy"); tsi.flags = DSIF_SHOW_PIC | DSIF_SHOW_OBSERVERICON; tsi.cColumnCountDetailed = 0; tsi.cColumnCountPlayerList = 6; tsi.clbDetailedColumn = NULL; tsi.clbDetailedColumnBMP = NULL; tsi.clbPlayerColumn = DetermineScore; tsi.clbPlayerColumnBMP = NULL; tsi.DetailedColumns = NULL; tsi.GameName = gname; tsi.MaxNumberDisplayed = NULL; tsi.PlayerListColumns = pl_col; tsi.SortedPlayerRecords = SortedPlayers; pl_col[0].color_type = DSCOLOR_SHIPCOLOR; strcpy(pl_col[0].title, TXT_PILOT); pl_col[0].type = DSCOL_PILOT_NAME; pl_col[0].width = 120; pl_col[1].color_type = DSCOLOR_SHIPCOLOR; strcpy(pl_col[1].title, TXT_SCORE); pl_col[1].type = DSCOL_CUSTOM; pl_col[1].width = 50; pl_col[2].color_type = DSCOLOR_SHIPCOLOR; strcpy(pl_col[2].title, TXT_KILLS_SHORT); pl_col[2].type = DSCOL_KILLS_LEVEL; pl_col[2].width = 50; pl_col[3].color_type = DSCOLOR_SHIPCOLOR; strcpy(pl_col[3].title, TXT_DEATHS_SHORT); pl_col[3].type = DSCOL_DEATHS_LEVEL; pl_col[3].width = 60; pl_col[4].color_type = DSCOLOR_SHIPCOLOR; strcpy(pl_col[4].title, TXT_SUICIDES_SHORT); pl_col[4].type = DSCOL_SUICIDES_LEVEL; pl_col[4].width = 65; pl_col[5].color_type = DSCOLOR_SHIPCOLOR; strcpy(pl_col[5].title, TXT_PING); pl_col[5].type = DSCOL_PING; pl_col[5].width = 40; dstat->Initialize(&tsi); } void OnHUDInterval(void) { dstat->DoFrame(); DMFCBase->DisplayOutrageLogo(); DMFCBase->OnHUDInterval(); } void OnInterval(void) { DMFCBase->GetSortedPlayerSlots(SortedPlayers, MAX_PLAYER_RECORDS); DMFCBase->OnInterval(); } void OnKeypress(int key) { dllinfo *Data = DMFCBase->GetDLLInfoCallData(); switch (key) { case K_F7: DisplayScoreScreen = !DisplayScoreScreen; DMFCBase->EnableOnScreenMenu(false); dstat->Enable(DisplayScoreScreen); break; case K_PAGEDOWN: if (DisplayScoreScreen) { dstat->ScrollDown(); Data->iRet = 1; } break; case K_PAGEUP: if (DisplayScoreScreen) { dstat->ScrollUp(); Data->iRet = 1; } break; case K_F6: DisplayScoreScreen = false; dstat->Enable(false); break; case K_ESC: if (DisplayScoreScreen) { dstat->Enable(false); DisplayScoreScreen = false; Data->iRet = 1; } break; } DMFCBase->OnKeypress(key); } // The server has just started, so clear out all the stats and game info void OnServerGameCreated(void) { DMFCBase->OnServerGameCreated(); } // The server has started a new level, so clear out any scores needed to be reset void OnClientLevelStart(void) { for (int i = 0; i < MAX_PLAYER_RECORDS; i++) { SortedPlayers[i] = -1; } DMFCBase->OnClientLevelStart(); } void OnClientLevelEnd(void) { DMFCBase->OnClientLevelEnd(); } // A new player has entered the game, zero their stats out void OnClientPlayerEntersGame(int player_num) { DMFCBase->OnClientPlayerEntersGame(player_num); if (player_num != DMFCBase->GetPlayerNum()) DisplayWelcomeMessage(player_num); else display_my_welcome = true; } // We need to adjust the scores void OnClientPlayerKilled(object *killer_obj, int victim_pnum) { DMFCBase->OnClientPlayerKilled(killer_obj, victim_pnum); player_record *kpr; int kpnum; if (killer_obj) { if ((killer_obj->type == OBJ_PLAYER) || (killer_obj->type == OBJ_GHOST)) kpnum = killer_obj->id; else if (killer_obj->type == OBJ_ROBOT || killer_obj->type == OBJ_BUILDING) { // countermeasure kill kpnum = DMFCBase->GetCounterMeasureOwner(killer_obj); } else { kpnum = -1; } } else { kpnum = -1; } kpr = DMFCBase->GetPlayerRecordByPnum(kpnum); if (kpr) { int goal; if (DMFCBase->GetScoreLimit(&goal)) { int score = kpr->dstats.kills[DSTAT_LEVEL] - kpr->dstats.suicides[DSTAT_LEVEL]; if (score >= goal) { DMFCBase->EndLevel(); } } } } bool compare_slots(int a, int b) { int ascore, bscore; player_record *apr, *bpr; apr = DMFCBase->GetPlayerRecord(a); bpr = DMFCBase->GetPlayerRecord(b); if (!apr) return true; if (!bpr) return false; if (apr->state == STATE_EMPTY) return true; if (bpr->state == STATE_EMPTY) return false; if ((apr->state == STATE_INGAME) && (bpr->state == STATE_INGAME)) { // both players were in the game ascore = apr->dstats.kills[DSTAT_LEVEL] - apr->dstats.suicides[DSTAT_LEVEL]; bscore = bpr->dstats.kills[DSTAT_LEVEL] - bpr->dstats.suicides[DSTAT_LEVEL]; return (ascore < bscore); } if ((apr->state == STATE_INGAME) && (bpr->state == STATE_DISCONNECTED)) { // apr gets priority since he was in the game on exit return false; } if ((apr->state == STATE_DISCONNECTED) && (bpr->state == STATE_INGAME)) { // bpr gets priority since he was in the game on exit return true; } // if we got here then both players were disconnected ascore = apr->dstats.kills[DSTAT_LEVEL] - apr->dstats.suicides[DSTAT_LEVEL]; bscore = bpr->dstats.kills[DSTAT_LEVEL] - bpr->dstats.suicides[DSTAT_LEVEL]; return (ascore < bscore); } void OnPLRInit(void) { int tempsort[MAX_PLAYER_RECORDS]; int i, t, j; for (i = 0; i < MAX_PLAYER_RECORDS; i++) { tempsort[i] = i; } for (i = 1; i <= MAX_PLAYER_RECORDS - 1; i++) { t = tempsort[i]; // Shift elements down until // insertion point found. for (j = i - 1; j >= 0 && compare_slots(tempsort[j], t); j--) { tempsort[j + 1] = tempsort[j]; } // insert tempsort[j + 1] = t; } // copy the array over memcpy(SortedPlayers, tempsort, DLLMAX_PLAYERS * sizeof(int)); DMFCBase->OnPLRInit(); } void OnPLRInterval(void) { #define PLAYERS_COL 130 #define SCORE_COL 280 #define DEATHS_COL 330 #define SUICIDES_COL 390 #define TOTAL_COL 460 DMFCBase->OnPLRInterval(); int y = 40; int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]) + 1; DLLgrtext_SetFont((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]); // print out header DLLgrtext_SetColor(GR_RGB(255, 255, 150)); DLLgrtext_Printf(PLAYERS_COL, y, TXT_PILOT); DLLgrtext_Printf(SCORE_COL, y, TXT_KILLS_SHORT); DLLgrtext_Printf(DEATHS_COL, y, TXT_DEATHS_SHORT); DLLgrtext_Printf(SUICIDES_COL, y, TXT_SUICIDES_SHORT); DLLgrtext_Printf(TOTAL_COL, y, TXT_SCORE); y += height; // print out player stats int rank = 1; int slot, pnum; player_record *pr; for (int i = 0; i < DLLMAX_PLAYERS; i++) { slot = SortedPlayers[i]; pr = DMFCBase->GetPlayerRecord(slot); if ((pr) && (pr->state != STATE_EMPTY)) { if (DMFCBase->IsPlayerDedicatedServer(pr)) continue; // skip a dedicated server pnum = DMFCBase->WasPlayerInGameAtLevelEnd(slot); if (pnum != -1) { DLLgrtext_SetColor((DMFCBase->GetPlayerColors())[pnum]); } else { DLLgrtext_SetColor(GR_RGB(128, 128, 128)); } char temp[100]; snprintf(temp, sizeof(temp), "%d)%s", rank, pr->callsign); DMFCBase->ClipString(SCORE_COL - PLAYERS_COL - 10, temp, true); DLLgrtext_Printf(PLAYERS_COL, y, "%s", temp); DLLgrtext_Printf(SCORE_COL, y, "%d", pr->dstats.kills[DSTAT_LEVEL]); DLLgrtext_Printf(DEATHS_COL, y, "%d", pr->dstats.deaths[DSTAT_LEVEL]); DLLgrtext_Printf(SUICIDES_COL, y, "%d", pr->dstats.suicides[DSTAT_LEVEL]); DLLgrtext_Printf(TOTAL_COL, y, "%d", pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL]); y += height; rank++; if (y >= 440) goto quick_exit; } } quick_exit:; } void SaveStatsToFile(char *filename) { CFILE *file; DLLOpenCFILE(&file, filename, "wt"); if (!file) { mprintf((0, "Unable to open output file\n")); return; } // write out game stats #define BUFSIZE 150 char buffer[BUFSIZE]; char tempbuffer[25]; int sortedslots[MAX_PLAYER_RECORDS]; player_record *pr, *dpr; tPInfoStat stat; int count, length, p; // sort the stats DMFCBase->GetSortedPlayerSlots(sortedslots, MAX_PLAYER_RECORDS); count = 1; snprintf(buffer, sizeof(buffer), TXT_SAVE_HEADER, (DMFCBase->GetNetgameInfo())->name, (DMFCBase->GetCurrentMission())->cur_level); DLLcf_WriteString(file, buffer); snprintf(buffer, sizeof(buffer), "%s", TXT_SAVE_HEADERB); DLLcf_WriteString(file, buffer); strcpy(buffer, "-----------------------------------------------------------------------------------------------"); DLLcf_WriteString(file, buffer); for (int s = 0; s < MAX_PLAYER_RECORDS; s++) { p = sortedslots[s]; pr = DMFCBase->GetPlayerRecord(p); if (pr && pr->state != STATE_EMPTY) { if (DMFCBase->IsPlayerDedicatedServer(pr)) continue; // skip dedicated server memset(buffer, ' ', BUFSIZE); snprintf(tempbuffer, sizeof(tempbuffer), "%d)", count); memcpy(&buffer[0], tempbuffer, strlen(tempbuffer)); snprintf(tempbuffer, sizeof(tempbuffer), "%s%s", (pr->state == STATE_INGAME) ? "" : "*", pr->callsign); memcpy(&buffer[7], tempbuffer, strlen(tempbuffer)); snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL], pr->dstats.kills[DSTAT_OVERALL] - pr->dstats.suicides[DSTAT_OVERALL]); memcpy(&buffer[36], tempbuffer, strlen(tempbuffer)); snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.kills[DSTAT_LEVEL], pr->dstats.kills[DSTAT_OVERALL]); memcpy(&buffer[48], tempbuffer, strlen(tempbuffer)); snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.deaths[DSTAT_LEVEL], pr->dstats.deaths[DSTAT_OVERALL]); memcpy(&buffer[60], tempbuffer, strlen(tempbuffer)); snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.suicides[DSTAT_LEVEL], pr->dstats.suicides[DSTAT_OVERALL]); memcpy(&buffer[71], tempbuffer, strlen(tempbuffer)); strcpy(tempbuffer, DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(p))); memcpy(&buffer[82], tempbuffer, strlen(tempbuffer)); int pos; pos = 82 + strlen(tempbuffer) + 1; if (pos < BUFSIZE) buffer[pos] = '\0'; buffer[BUFSIZE - 1] = '\0'; DLLcf_WriteString(file, buffer); count++; } } DLLcf_WriteString(file, TXT_SAVE_HEADERC); count = 1; for (p = 0; p < MAX_PLAYER_RECORDS; p++) { pr = DMFCBase->GetPlayerRecord(p); if (pr && pr->state != STATE_EMPTY) { if (DMFCBase->IsPlayerDedicatedServer(pr)) continue; // skip dedicated server // Write out header snprintf(buffer, sizeof(buffer), "%d) %s%s", count, (pr->state == STATE_INGAME) ? "" : "*", pr->callsign); DLLcf_WriteString(file, buffer); length = strlen(buffer); memset(buffer, '=', length); buffer[length] = '\0'; DLLcf_WriteString(file, buffer); // time in game snprintf(buffer, sizeof(buffer), TXT_SAVE_TIMEINGAME, DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(p))); DLLcf_WriteString(file, buffer); if (DMFCBase->FindPInfoStatFirst(p, &stat)) { snprintf(buffer, sizeof(buffer), "%s", TXT_SAVE_KILLERLIST); DLLcf_WriteString(file, buffer); if (stat.slot != p) { memset(buffer, ' ', BUFSIZE); dpr = DMFCBase->GetPlayerRecord(stat.slot); int pos; ASSERT(dpr != NULL); if (dpr) { strcpy(tempbuffer, dpr->callsign); memcpy(buffer, tempbuffer, strlen(tempbuffer)); snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.kills); memcpy(&buffer[30], tempbuffer, strlen(tempbuffer)); snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.deaths); memcpy(&buffer[40], tempbuffer, strlen(tempbuffer)); pos = 40 + strlen(tempbuffer) + 1; if (pos < BUFSIZE) buffer[pos] = '\0'; buffer[BUFSIZE - 1] = '\0'; DLLcf_WriteString(file, buffer); } } while (DMFCBase->FindPInfoStatNext(&stat)) { if (stat.slot != p) { int pos; memset(buffer, ' ', BUFSIZE); dpr = DMFCBase->GetPlayerRecord(stat.slot); if (dpr) { strcpy(tempbuffer, dpr->callsign); memcpy(buffer, tempbuffer, strlen(tempbuffer)); snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.kills); memcpy(&buffer[30], tempbuffer, strlen(tempbuffer)); snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.deaths); memcpy(&buffer[40], tempbuffer, strlen(tempbuffer)); pos = 40 + strlen(tempbuffer) + 1; if (pos < BUFSIZE) buffer[pos] = '\0'; buffer[BUFSIZE - 1] = '\0'; DLLcf_WriteString(file, buffer); } } } } DMFCBase->FindPInfoStatClose(); DLLcf_WriteString(file, ""); // skip a line count++; } } // done writing stats DLLcfclose(file); DLLAddHUDMessage(TXT_MSG_SAVESTATS); } #define ROOTFILENAME "Anarchy" void OnSaveStatsToFile(void) { char filename[256]; DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, false); SaveStatsToFile(filename); } void OnLevelEndSaveStatsToFile(void) { char filename[256]; DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, true); SaveStatsToFile(filename); } void OnDisconnectSaveStatsToFile(void) { char filename[256]; DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, false); SaveStatsToFile(filename); } void OnPrintScores(int level) { char buffer[256]; char name[50]; memset(buffer, ' ', 256); int t; int pos[6]; int len[6]; pos[0] = 0; t = len[0] = 20; // give ample room for pilot name pos[1] = pos[0] + t + 1; t = len[1] = strlen(TXT_POINTS); pos[2] = pos[1] + t + 1; t = len[2] = strlen(TXT_KILLS_SHORT); pos[3] = pos[2] + t + 1; t = len[3] = strlen(TXT_DEATHS_SHORT); pos[4] = pos[3] + t + 1; t = len[4] = strlen(TXT_SUICIDES_SHORT); pos[5] = pos[4] + t + 1; t = len[5] = strlen(TXT_PING); memcpy(&buffer[pos[0]], TXT_PILOT, strlen(TXT_PILOT)); memcpy(&buffer[pos[1]], TXT_POINTS, len[1]); memcpy(&buffer[pos[2]], TXT_KILLS_SHORT, len[2]); memcpy(&buffer[pos[3]], TXT_DEATHS_SHORT, len[3]); memcpy(&buffer[pos[4]], TXT_SUICIDES_SHORT, len[4]); memcpy(&buffer[pos[5]], TXT_PING, len[5]); buffer[pos[5] + len[5] + 1] = '\n'; buffer[pos[5] + len[5] + 2] = '\0'; DPrintf(buffer); int slot; player_record *pr; int pcount; if (level < 0 || level >= MAX_PLAYER_RECORDS) pcount = MAX_PLAYER_RECORDS; else pcount = level; int sortedplayers[MAX_PLAYER_RECORDS]; DMFCBase->GetSortedPlayerSlots(sortedplayers, MAX_PLAYER_RECORDS); for (int i = 0; i < pcount; i++) { slot = sortedplayers[i]; pr = DMFCBase->GetPlayerRecord(slot); if ((pr) && (pr->state != STATE_EMPTY)) { if (DMFCBase->IsPlayerDedicatedServer(pr)) continue; // skip dedicated server snprintf(name, sizeof(name), "%s%s:", (pr->state == STATE_DISCONNECTED) ? "*" : "", pr->callsign); name[19] = '\0'; memset(buffer, ' ', 256); t = strlen(name); memcpy(&buffer[pos[0]], name, (t < len[0]) ? t : len[0]); snprintf(name, sizeof(name), "%d", pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL]); t = strlen(name); memcpy(&buffer[pos[1]], name, (t < len[1]) ? t : len[1]); snprintf(name, sizeof(name), "%d", pr->dstats.kills[DSTAT_LEVEL]); t = strlen(name); memcpy(&buffer[pos[2]], name, (t < len[2]) ? t : len[2]); snprintf(name, sizeof(name), "%d", pr->dstats.deaths[DSTAT_LEVEL]); t = strlen(name); memcpy(&buffer[pos[3]], name, (t < len[3]) ? t : len[3]); snprintf(name, sizeof(name), "%d", pr->dstats.suicides[DSTAT_LEVEL]); t = strlen(name); memcpy(&buffer[pos[4]], name, (t < len[4]) ? t : len[4]); if (pr->state == STATE_INGAME) snprintf(name, sizeof(name), "%.0f", (DMFCBase->GetNetPlayers())[pr->pnum].ping_time * 1000.0f); else strcpy(name, "---"); t = strlen(name); memcpy(&buffer[pos[5]], name, (t < len[5]) ? t : len[5]); buffer[pos[5] + len[5] + 1] = '\n'; buffer[pos[5] + len[5] + 2] = '\0'; DPrintf(buffer); } } } void DisplayHUDScores(struct tHUDItem *hitem) { if (display_my_welcome) { DisplayWelcomeMessage(DMFCBase->GetPlayerNum()); display_my_welcome = false; } if (DisplayScoreScreen) return; int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[HUD_FONT_INDEX]) + 3; ubyte alpha = DMFCBase->ConvertHUDAlpha((ubyte)((DisplayScoreScreen) ? 128 : 255)); int y = (DMFCBase->GetGameWindowH() / 2) - ((height * 5) / 2); int x = 520; ddgr_color color; int rank = 1; player_record *pr; // Display your Kills & Deaths on the top corners of the screen pr = DMFCBase->GetPlayerRecordByPnum(DMFCBase->GetPlayerNum()); if (pr) { int y = 25, x; int lwidth; char buffer[20]; int w_kill, w_death, max_w; w_kill = DLLgrtext_GetTextLineWidth(TXT_KILLS); w_death = DLLgrtext_GetTextLineWidth(TXT_DEATHS); max_w = std::max(w_kill, w_death); x = DMFCBase->GetGameWindowW() - DMFCBase->GetGameWindowW() * 0.0078125f; DLLgrtext_SetColor(GR_GREEN); DLLgrtext_SetAlpha(alpha); DLLgrtext_Printf(x - (max_w / 2) - (w_kill / 2), y, TXT_KILLS); y += height; snprintf(buffer, sizeof(buffer), "%d", pr->dstats.kills[DSTAT_LEVEL]); lwidth = DLLgrtext_GetTextLineWidth(buffer); DLLgrtext_SetColor(GR_GREEN); DLLgrtext_SetAlpha(alpha); DLLgrtext_Printf(x - (max_w / 2) - (lwidth / 2), y, buffer); y += height + 3; DLLgrtext_SetColor(GR_GREEN); DLLgrtext_SetAlpha(alpha); DLLgrtext_Printf(x - (max_w / 2) - (w_death / 2), y, TXT_DEATHS); y += height; snprintf(buffer, sizeof(buffer), "%d", pr->dstats.deaths[DSTAT_LEVEL]); lwidth = DLLgrtext_GetTextLineWidth(buffer); DLLgrtext_SetColor(GR_GREEN); DLLgrtext_SetAlpha(alpha); DLLgrtext_Printf(x - (max_w / 2) - (lwidth / 2), y, buffer); } int ESortedPlayers[DLLMAX_PLAYERS] = {}; switch (Anarchy_hud_display) { case AHD_NONE: return; break; case AHD_EFFICIENCY: DMFCBase->GetSortedPlayerSlots(ESortedPlayers, DLLMAX_PLAYERS); break; } char name[30]; // determine coordinates to use here // we'll use a virtual width of 85 pixels on a 640x480 screen // so first determine the new width int name_width = 85.0f * DMFCBase->GetHudAspectX(); int score_width = DLLgrtext_GetTextLineWidth("888"); int name_x = DMFCBase->GetGameWindowW() - name_width - score_width - 10; int score_x = DMFCBase->GetGameWindowW() - score_width - 5; for (int i = 0; i < DLLMAX_PLAYERS; i++) { int slot; if (Anarchy_hud_display == AHD_EFFICIENCY) slot = ESortedPlayers[i]; else slot = SortedPlayers[i]; pr = DMFCBase->GetPlayerRecord(slot); if ((pr) && (pr->state != STATE_EMPTY)) { if (DMFCBase->IsPlayerDedicatedServer(pr)) continue; // skip dedicated server if ((pr->state == STATE_DISCONNECTED) || (pr->state == STATE_INGAME && !DMFCBase->IsPlayerObserver(pr->pnum))) { if (pr->pnum == DMFCBase->GetPlayerNum()) { switch (HUD_color_model) { case ACM_PLAYERCOLOR: color = (DMFCBase->GetPlayerColors())[pr->pnum]; break; case ACM_NORMAL: color = GR_RGB(40, 255, 40); break; }; if (Highlight_bmp > BAD_BITMAP_HANDLE) { // draw the highlite bar in the background DLLrend_SetAlphaValue(alpha * 0.50f); DLLrend_SetZBufferState(0); DLLrend_SetTextureType(TT_LINEAR); DLLrend_SetLighting(LS_NONE); DLLrend_SetAlphaType(AT_CONSTANT_TEXTURE); DLLrend_DrawScaledBitmap(name_x - 2, y - 2, score_x + score_width + 2, y + height - 1, Highlight_bmp, 0, 0, 1, 1, 1.0, -1, NULL); DLLrend_SetZBufferState(1); } strcpy(name, pr->callsign); DMFCBase->ClipString(name_width, name, true); DLLgrtext_SetAlpha(alpha); DLLgrtext_SetColor(color); DLLgrtext_Printf(name_x, y, "%s", name); if (Anarchy_hud_display == AHD_EFFICIENCY) { float t = pr->dstats.kills[DSTAT_LEVEL] + pr->dstats.suicides[DSTAT_LEVEL] + pr->dstats.deaths[DSTAT_LEVEL]; float value = (float)(pr->dstats.kills[DSTAT_LEVEL]) / ((t) ? t : 0.0000001f); DLLgrtext_Printf(score_x, y, "%.1f", value); } else { DLLgrtext_Printf(score_x, y, "%d", pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL]); } y += height; } else if (rank < 6) { if (pr->state == STATE_DISCONNECTED) { color = GR_GREY; } else { switch (HUD_color_model) { case ACM_PLAYERCOLOR: color = (DMFCBase->GetPlayerColors())[pr->pnum]; break; case ACM_NORMAL: color = GR_RGB(40, 255, 40); break; }; } strcpy(name, pr->callsign); DMFCBase->ClipString(name_width, name, true); DLLgrtext_SetAlpha(alpha); DLLgrtext_SetColor(color); DLLgrtext_Printf(name_x, y, "%s", name); if (Anarchy_hud_display == AHD_EFFICIENCY) { float t = pr->dstats.kills[DSTAT_LEVEL] + pr->dstats.suicides[DSTAT_LEVEL] + pr->dstats.deaths[DSTAT_LEVEL]; float value = (float)(pr->dstats.kills[DSTAT_LEVEL]) / ((t) ? t : 0.0000001f); DLLgrtext_Printf(score_x, y, "%.1f", value); } else { DLLgrtext_Printf(score_x, y, "%d", pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL]); } y += height; } rank++; } } } } void DisplayWelcomeMessage(int player_num) { char name_buffer[64]; strcpy(name_buffer, (DMFCBase->GetPlayers())[player_num].callsign); if (player_num == DMFCBase->GetPlayerNum()) { DLLAddHUDMessage(TXT_WELCOME, name_buffer); } else { DLLAddHUDMessage(TXT_JOINED, name_buffer); } } void SwitchHUDColor(int i) { if (i < 0 || i > 1) return; HUD_color_model = i; switch (HUD_color_model) { case ACM_PLAYERCOLOR: DLLAddHUDMessage(TXT_MSG_COLORPLR); break; case ACM_NORMAL: DLLAddHUDMessage(TXT_MSG_COLORNORM); break; }; }