/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ // musicutils.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "musicutils.h" #include "musicutilsDlg.h" #include "musicplay.h" #include "Application.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMusicutilsApp BEGIN_MESSAGE_MAP(CMusicutilsApp, CWinApp) //{{AFX_MSG_MAP(CMusicutilsApp) //}}AFX_MSG_MAP ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMusicutilsApp construction CMusicutilsApp::CMusicutilsApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CMusicutilsApp object CMusicutilsApp theApp; oeApplication *MusicUtils = NULL; ///////////////////////////////////////////////////////////////////////////// // CMusicutilsApp initialization BOOL CMusicutilsApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CMusicutilsDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } BOOL CMusicutilsApp::OnIdle(LONG lCount) { // TODO: Add your specialized code here and/or call the base class MusicPlayFrame(); return CWinApp::OnIdle(lCount); } // Tools play song.