#ifndef MOVIE_H__ #define MOVIE_H__ #include "renderer.h" #define MVELIB_NOERROR 0 #define MVELIB_FILE_ERROR -1 #define MVELIB_NOTINIT_ERROR -2 #define MVELIB_DDGR_ERROR -3 #define MVELIB_INIT_ERROR -4 #define MVELIB_PLAYBACK_ERROR -5 #define MVELIB_PLAYBACK_ABORTED -6 class oeApplication; int mve_Init(const char *dir, const char *sndcard); // simply plays a movie. int mve_PlayMovie(const char *mvename, oeApplication *app); // used to copy movie data to a pointer, looping will loop, fhandle will be a pointer to a file handle to be returned // handle to movie sequence is returned by function. unsigned int mve_SequenceStart(const char *mvename, int *fhandle, oeApplication *app, bool looping = false); // frames movies started with SequenceStart. Optionally, pass a pointer to a variable which will receive // bitmap handle containing data, nx and ny will contain adjusted x and y coordinates if needed. // passing -1 to x and y centers the frame on that axis // handle is the movie handle returned by mve_Sequence start // returned value is the handle passed into mve_SequenceFrame or new one if movie looped. unsigned int mve_SequenceFrame(unsigned int handle, int fhandle, bool sequence, int *bm_handle); bool mve_SequenceClose(unsigned int handle, int fhandle); // sets render frame boundaries. void mve_SetRenderProperties(short x, short y, short w, short h, renderer_type type, bool hicolor); // called every frame. typedef void (*MovieFrameCallback_fp)(int x, int y, int movieFrameNum); void mve_SetCallback(MovieFrameCallback_fp callBack); // call to print out text. void mve_Puts(short x, short y, ddgr_color col, const char *txt); void mve_ClearRect(short x1, short y1, short x2, short y2); #endif