#ifndef UIDRAW_H #define UIDRAW_H // Graphics Primatives. void ui_StartDraw(int left, int top, int right, int bottom); void ui_EndDraw(); // sets text clipping within the startdraw region void ui_SetTextClip(int left, int top, int right, int bottom); void ui_ResetTextClip(); // draw primatives void ui_DrawSetAlpha(ubyte alpha); void ui_DrawLine(ddgr_color color, int x1, int y1, int x2, int y2); void ui_DrawBox(ddgr_color, int l, int t, int r, int b); void ui_DrawLTBox(ddgr_color lt_col, ddgr_color rb_col, int l, int t, int r, int b); void ui_DrawRect(ddgr_color, int l, int t, int r, int b); // draws all textures derived from ui_bm_handle. void ui_DrawBitmap(UIBitmapItem *bi, int x, int y, ubyte alpha); int ui_GetBitmapWidth(UIBitmapItem *bi); int ui_GetBitmapHeight(UIBitmapItem *bi); // sets font for text drawing. void ui_DrawSetFont(int handle); int ui_DrawGetFont(); int ui_GetFontHeight(); void ui_SetCharAlpha(ubyte alpha); int ui_GetTextWidth(const char *text); int ui_GetTextHeight(const char *text); #define UI_TEXTTYPE_SATURATE 1 #define UI_TEXTTYPE_SHADOW 2 void ui_DrawSetTextType(int type); // draws a line of text. void ui_DrawString(ddgr_color col, int x, int y, const char *str); void ui_DrawCenteredString(ddgr_color col, int xoff, int y, const char *str); #endif