/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ ///////////////////////////////////////////////////////////////////// // D.A.L.L.A.S. Generated Level Script - DLL Source File // // Filename: gamegauge.cpp // Version: 3 ///////////////////////////////////////////////////////////////////// #include #include #include #include #include "osiris_import.h" #include "osiris_common.h" #include "DallasFuncs.cpp" #include "module.h" #ifdef __cplusplus extern "C" { #endif char STDCALL InitializeDLL(tOSIRISModuleInit *func_list); void STDCALL ShutdownDLL(void); int STDCALL GetGOScriptID(const char *name, ubyte is_door); void STDCALLPTR CreateInstance(int id); void STDCALL DestroyInstance(int id, void *ptr); short STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data); int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face); int STDCALL GetCOScriptList(int **list, int **id_list); int STDCALL SaveRestoreState(void *file_ptr, ubyte saving_state); #ifdef __cplusplus } #endif // ================= // Script ID Numbers // ================= #define ID_LEVEL_0000 0x000 #define ID_CUSTOM_OBJECT_0877 0x001 #define ID_CUSTOM_OBJECT_086B 0x002 #define ID_CUSTOM_OBJECT_0871 0x003 #define ID_CUSTOM_OBJECT_1002 0x004 #define ID_CUSTOM_OBJECT_400A 0x005 #define ID_TRIGGER_0005 0x006 #define ID_TRIGGER_0000 0x007 // ======================== // Script Class Definitions // ======================== class BaseScript { public: BaseScript(); ~BaseScript(); virtual short CallEvent(int event, tOSIRISEventInfo *data); }; class LevelScript_0000 : public BaseScript { public: short CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_0877 : public BaseScript { public: short CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_086B : public BaseScript { public: short CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_0871 : public BaseScript { public: short CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_1002 : public BaseScript { public: short CallEvent(int event, tOSIRISEventInfo *data); }; class CustomObjectScript_400A : public BaseScript { public: short CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0005 : public BaseScript { public: short CallEvent(int event, tOSIRISEventInfo *data); }; class TriggerScript_0000 : public BaseScript { public: short CallEvent(int event, tOSIRISEventInfo *data); }; // ====================== // Global Action Counters // ====================== #define MAX_ACTION_CTR_VALUE 100000 int ScriptActionCtr_000 = 0; int ScriptActionCtr_002 = 0; int ScriptActionCtr_005 = 0; int ScriptActionCtr_008 = 0; int ScriptActionCtr_009 = 0; int ScriptActionCtr_015 = 0; int ScriptActionCtr_016 = 0; int ScriptActionCtr_003 = 0; int ScriptActionCtr_004 = 0; int ScriptActionCtr_001 = 0; // ======================================== // Function to Clear Global Action Counters // ======================================== void ClearGlobalActionCtrs(void) { ScriptActionCtr_000 = 0; ScriptActionCtr_002 = 0; ScriptActionCtr_005 = 0; ScriptActionCtr_008 = 0; ScriptActionCtr_009 = 0; ScriptActionCtr_015 = 0; ScriptActionCtr_016 = 0; ScriptActionCtr_003 = 0; ScriptActionCtr_004 = 0; ScriptActionCtr_001 = 0; } // ======================================== // Function to Save Global Action Counters // ======================================== void SaveGlobalActionCtrs(void *file_ptr) { File_WriteInt(ScriptActionCtr_000, file_ptr); File_WriteInt(ScriptActionCtr_002, file_ptr); File_WriteInt(ScriptActionCtr_005, file_ptr); File_WriteInt(ScriptActionCtr_008, file_ptr); File_WriteInt(ScriptActionCtr_009, file_ptr); File_WriteInt(ScriptActionCtr_015, file_ptr); File_WriteInt(ScriptActionCtr_016, file_ptr); File_WriteInt(ScriptActionCtr_003, file_ptr); File_WriteInt(ScriptActionCtr_004, file_ptr); File_WriteInt(ScriptActionCtr_001, file_ptr); } // =========================================== // Function to Restore Global Action Counters // =========================================== void RestoreGlobalActionCtrs(void *file_ptr) { ScriptActionCtr_000 = File_ReadInt(file_ptr); ScriptActionCtr_002 = File_ReadInt(file_ptr); ScriptActionCtr_005 = File_ReadInt(file_ptr); ScriptActionCtr_008 = File_ReadInt(file_ptr); ScriptActionCtr_009 = File_ReadInt(file_ptr); ScriptActionCtr_015 = File_ReadInt(file_ptr); ScriptActionCtr_016 = File_ReadInt(file_ptr); ScriptActionCtr_003 = File_ReadInt(file_ptr); ScriptActionCtr_004 = File_ReadInt(file_ptr); ScriptActionCtr_001 = File_ReadInt(file_ptr); } // =============================================================== // Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS // =============================================================== /**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/ // Enter your custom script code here /**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/ // ============================================================ // End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS // ============================================================ // ================= // Message File Data // ================= #define MAX_SCRIPT_MESSAGES 256 #define MAX_MSG_FILEBUF_LEN 1024 #define NO_MESSAGE_STRING "*Message Not Found*" #define INV_MSGNAME_STRING "*Message Name Invalid*" #define WHITESPACE_CHARS " \t\r\n" // Structure for storing a script message typedef struct { char *name; // the name of the message char *message; // the actual message text } tScriptMessage; // Global storage for level script messages tScriptMessage *message_list[MAX_SCRIPT_MESSAGES]; int num_messages; // ====================== // Message File Functions // ====================== // Initializes the Message List void InitMessageList(void) { for (int j = 0; j < MAX_SCRIPT_MESSAGES; j++) message_list[j] = NULL; num_messages = 0; } // Clear the Message List void ClearMessageList(void) { for (int j = 0; j < num_messages; j++) { free(message_list[j]->name); free(message_list[j]->message); free(message_list[j]); message_list[j] = NULL; } num_messages = 0; } // Adds a message to the list int AddMessageToList(char *name, char *msg) { int pos; // Make sure there is room in the list if (num_messages >= MAX_SCRIPT_MESSAGES) return false; // Allocate memory for this message entry pos = num_messages; message_list[pos] = (tScriptMessage *)malloc(sizeof(tScriptMessage)); if (message_list[pos] == NULL) return false; // Allocate memory for the message name message_list[pos]->name = (char *)malloc(strlen(name) + 1); if (message_list[pos]->name == NULL) { free(message_list[pos]); return false; } strcpy(message_list[pos]->name, name); // Allocate memory for the message name message_list[pos]->message = (char *)malloc(strlen(msg) + 1); if (message_list[pos]->message == NULL) { free(message_list[pos]->name); free(message_list[pos]); return false; } strcpy(message_list[pos]->message, msg); num_messages++; return true; } // Removes any whitespace padding from the end of a string void RemoveTrailingWhitespace(char *s) { int last_char_pos; last_char_pos = strlen(s) - 1; while (last_char_pos >= 0 && isspace(s[last_char_pos])) { s[last_char_pos] = '\0'; last_char_pos--; } } // Returns a pointer to the first non-whitespace char in given string char *SkipInitialWhitespace(char *s) { while ((*s) != '\0' && isspace(*s)) s++; return (s); } // Read in the Messages int ReadMessageFile(const char *filename) { void *infile; char filebuffer[MAX_MSG_FILEBUF_LEN + 1]; char *line, *msg_start; int line_num; bool next_msgid_found; // Try to open the file for loading infile = File_Open(filename, "rt"); if (!infile) return false; line_num = 0; next_msgid_found = true; // Clear the message list ClearMessageList(); // Read in and parse each line of the file while (!File_eof(infile)) { // Clear the buffer strcpy(filebuffer, ""); // Read in a line from the file File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile); line_num++; // Remove whitespace padding at start and end of line RemoveTrailingWhitespace(filebuffer); line = SkipInitialWhitespace(filebuffer); // If line is a comment, or empty, discard it if (strlen(line) == 0 || strncmp(line, "//", 2) == 0) continue; if (!next_msgid_found) { // Parse out the last message ID number // Grab the first keyword, make sure it's valid line = strtok(line, WHITESPACE_CHARS); if (line == NULL) continue; // Grab the second keyword, and assign it as the next message ID line = strtok(NULL, WHITESPACE_CHARS); if (line == NULL) continue; next_msgid_found = true; } else { // Parse line as a message line // Find the start of message, and mark it msg_start = strchr(line, '='); if (msg_start == NULL) continue; msg_start[0] = '\0'; msg_start++; // Add the message to the list AddMessageToList(line, msg_start); } } File_Close(infile); return true; } // Find a message const char *GetMessage(const char *name) { // Make sure given name is valid if (name == NULL) return INV_MSGNAME_STRING; // Search message list for name for (int j = 0; j < num_messages; j++) if (strcmp(message_list[j]->name, name) == 0) return (message_list[j]->message); // Couldn't find it return NO_MESSAGE_STRING; } //====================== // Name List Arrays //====================== #define NUM_DOOR_NAMES 0 const char **Door_names = NULL; int *Door_handles = NULL; #define NUM_OBJECT_NAMES 21 const char *Object_names[NUM_OBJECT_NAMES] = { "MatcenSwitch", "Blow-4", "Blow-3", "Blow-2", "Blow-1", "Blow-5", "Blow-10", "Blow-9", "Blow-6", "Blow-8", "Blow-7", "Blow-13", "Blow-15", "Blow-12", "Blow-11", "GiantAssRadar", "Spewer2", "Spewer3", "Spewer1", "Clamp4Star", "PlayerShip"}; int Object_handles[NUM_OBJECT_NAMES]; #define NUM_ROOM_NAMES 1 const char *Room_names[NUM_ROOM_NAMES] = {"CoolingShaft"}; int Room_indexes[NUM_ROOM_NAMES]; #define NUM_TRIGGER_NAMES 2 const char *Trigger_names[NUM_TRIGGER_NAMES] = {"StartMatcen", "DestructionTrigger"}; int Trigger_indexes[NUM_TRIGGER_NAMES]; int Trigger_faces[NUM_TRIGGER_NAMES]; int Trigger_rooms[NUM_TRIGGER_NAMES]; #define NUM_SOUND_NAMES 1 const char *Sound_names[NUM_SOUND_NAMES] = {"AmbSwitch31"}; int Sound_indexes[NUM_SOUND_NAMES]; #define NUM_TEXTURE_NAMES 0 const char **Texture_names = NULL; int *Texture_indexes = NULL; #define NUM_PATH_NAMES 2 const char *Path_names[NUM_PATH_NAMES] = {"IntroCam", "IntroShip"}; int Path_indexes[NUM_PATH_NAMES]; #define NUM_MATCEN_NAMES 1 const char *Matcen_names[NUM_MATCEN_NAMES] = {"Matcen 1"}; int Matcen_indexes[NUM_MATCEN_NAMES]; #define NUM_GOAL_NAMES 0 const char **Goal_names = NULL; int *Goal_indexes = NULL; #define NUM_MESSAGE_NAMES 4 const char *Message_names[NUM_MESSAGE_NAMES] = {"DisableMatcen", "WeatherControl", "WindThing", "Intro"}; const char *Message_strings[NUM_MESSAGE_NAMES]; // =============== // InitializeDLL() // =============== char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) { osicommon_Initialize((tOSIRISModuleInit *)func_list); if (func_list->game_checksum != CHECKSUM) { mprintf(0, "Game-Checksum FAIL!!! (%ul!=%ul)\n", func_list->game_checksum, CHECKSUM); mprintf(0, "RECOMPILE YOUR SCRIPTS!!!\n"); return 0; } ClearGlobalActionCtrs(); dfInit(); InitMessageList(); ReadMessageFile("gamegauge.msg"); int j; // Do Door Index lookups for (j = 0; j < NUM_DOOR_NAMES; j++) Door_handles[j] = Scrpt_FindDoorName(Door_names[j]); // Do Object Index lookups for (j = 0; j < NUM_OBJECT_NAMES; j++) Object_handles[j] = Scrpt_FindObjectName(Object_names[j]); // Do Room Index lookups for (j = 0; j < NUM_ROOM_NAMES; j++) Room_indexes[j] = Scrpt_FindRoomName(Room_names[j]); // Do Trigger Index lookups for (j = 0; j < NUM_TRIGGER_NAMES; j++) { Trigger_indexes[j] = Scrpt_FindTriggerName(Trigger_names[j]); Trigger_faces[j] = Scrpt_GetTriggerFace(Trigger_indexes[j]); Trigger_rooms[j] = Scrpt_GetTriggerRoom(Trigger_indexes[j]); } // Do Sound Index lookups for (j = 0; j < NUM_SOUND_NAMES; j++) Sound_indexes[j] = Scrpt_FindSoundName(Sound_names[j]); // Do Texture Index lookups for (j = 0; j < NUM_TEXTURE_NAMES; j++) Texture_indexes[j] = Scrpt_FindTextureName(Texture_names[j]); // Do Path Index lookups for (j = 0; j < NUM_PATH_NAMES; j++) Path_indexes[j] = Scrpt_FindPathName(Path_names[j]); // Do Matcen Index lookups for (j = 0; j < NUM_MATCEN_NAMES; j++) Matcen_indexes[j] = Scrpt_FindMatcenName(Matcen_names[j]); // Do Goal Index lookups for (j = 0; j < NUM_GOAL_NAMES; j++) Goal_indexes[j] = Scrpt_FindLevelGoalName(Goal_names[j]); // Do Message Name lookups for (j = 0; j < NUM_MESSAGE_NAMES; j++) Message_strings[j] = GetMessage(Message_names[j]); return 1; } // ============= // ShutdownDLL() // ============= void STDCALL ShutdownDLL(void) { ClearMessageList(); } // =============== // GetGOScriptID() // =============== int STDCALL GetGOScriptID(const char *name, ubyte isdoor) { return -1; } // ================ // CreateInstance() // ================ void STDCALLPTR CreateInstance(int id) { switch (id) { case ID_LEVEL_0000: return new LevelScript_0000; break; case ID_CUSTOM_OBJECT_0877: return new CustomObjectScript_0877; break; case ID_CUSTOM_OBJECT_086B: return new CustomObjectScript_086B; break; case ID_CUSTOM_OBJECT_0871: return new CustomObjectScript_0871; break; case ID_CUSTOM_OBJECT_1002: return new CustomObjectScript_1002; break; case ID_CUSTOM_OBJECT_400A: return new CustomObjectScript_400A; break; case ID_TRIGGER_0005: return new TriggerScript_0005; break; case ID_TRIGGER_0000: return new TriggerScript_0000; break; default: mprintf(0, "SCRIPT: Illegal ID (%d)\n", id); break; } return NULL; } // ================= // DestroyInstance() // ================= void STDCALL DestroyInstance(int id, void *ptr) { switch (id) { case ID_LEVEL_0000: delete ((LevelScript_0000 *)ptr); break; case ID_CUSTOM_OBJECT_0877: delete ((CustomObjectScript_0877 *)ptr); break; case ID_CUSTOM_OBJECT_086B: delete ((CustomObjectScript_086B *)ptr); break; case ID_CUSTOM_OBJECT_0871: delete ((CustomObjectScript_0871 *)ptr); break; case ID_CUSTOM_OBJECT_1002: delete ((CustomObjectScript_1002 *)ptr); break; case ID_CUSTOM_OBJECT_400A: delete ((CustomObjectScript_400A *)ptr); break; case ID_TRIGGER_0005: delete ((TriggerScript_0005 *)ptr); break; case ID_TRIGGER_0000: delete ((TriggerScript_0000 *)ptr); break; default: mprintf(0, "SCRIPT: Illegal ID (%d)\n", id); break; } } // =================== // CallInstanceEvent() // =================== short STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data) { switch (id) { case ID_LEVEL_0000: case ID_CUSTOM_OBJECT_0877: case ID_CUSTOM_OBJECT_086B: case ID_CUSTOM_OBJECT_0871: case ID_CUSTOM_OBJECT_1002: case ID_CUSTOM_OBJECT_400A: case ID_TRIGGER_0005: case ID_TRIGGER_0000: return ((BaseScript *)ptr)->CallEvent(event, data); break; default: mprintf(0, "SCRIPT: Illegal ID (%d)\n", id); break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } // ================== // SaveRestoreState() // ================== int STDCALL SaveRestoreState(void *file_ptr, ubyte saving_state) { return 0; } // ==================== // GetTriggerScriptID() // ==================== int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face) { if (trigger_room == Trigger_rooms[0] && trigger_face == Trigger_faces[0]) return ID_TRIGGER_0005; if (trigger_room == Trigger_rooms[1] && trigger_face == Trigger_faces[1]) return ID_TRIGGER_0000; return -1; } // ================= // GetCOScriptList() // ================= int STDCALL GetCOScriptList(int **list, int **id_list) { static int cust_handle_list[5]; static int cust_id_list[5] = {ID_CUSTOM_OBJECT_0877, ID_CUSTOM_OBJECT_086B, ID_CUSTOM_OBJECT_0871, ID_CUSTOM_OBJECT_1002, ID_CUSTOM_OBJECT_400A}; // Fill in the custom handle list cust_handle_list[0] = Object_handles[0]; cust_handle_list[1] = Object_handles[5]; cust_handle_list[2] = Object_handles[6]; cust_handle_list[3] = Object_handles[15]; cust_handle_list[4] = Object_handles[19]; *list = cust_handle_list; *id_list = cust_id_list; return 5; } //======================= // Script Implementation //======================= BaseScript::BaseScript() {} BaseScript::~BaseScript() {} short BaseScript::CallEvent(int event, tOSIRISEventInfo *data) { mprintf(0, "BaseScript::CallEvent()\n"); return CONTINUE_CHAIN | CONTINUE_DEFAULT; } short LevelScript_0000::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_SAVESTATE: { tOSIRISEVTSAVESTATE *event_data = &data->evt_savestate; SaveGlobalActionCtrs(event_data->fileptr); dfSave(event_data->fileptr); } break; case EVT_RESTORESTATE: { tOSIRISEVTRESTORESTATE *event_data = &data->evt_restorestate; RestoreGlobalActionCtrs(event_data->fileptr); dfRestore(event_data->fileptr); } break; case EVT_LEVELSTART: { tOSIRISEVTLEVELSTART *event_data = &data->evt_levelstart; ClearGlobalActionCtrs(); dfInit(); // Script 003: Level INIT if (1) { aTurnOnSpew(Object_handles[16], -1, 2, 0.000000f, 0.000000f, 65536, 0, 1.500000f, 0.150000f, -1.000000f, 5.000000f, 15.000000f, 0, -1); aTurnOnSpew(Object_handles[17], -1, 2, 0.000000f, 0.000000f, 65536, 0, 1.500000f, 0.150000f, -1.000000f, 5.000000f, 15.000000f, 0, -1); aTurnOnSpew(Object_handles[18], -1, 2, 0.000000f, 0.000000f, 65536, 0, 1.500000f, 0.150000f, -1.000000f, 5.000000f, 15.000000f, 0, -1); // Increment the script action counter if (ScriptActionCtr_003 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_003++; } // Script 001: LevelStart if (1) { aCinematicIntro(Path_indexes[0], Message_strings[3], Object_handles[20], Path_indexes[1], 4.000000f); // Increment the script action counter if (ScriptActionCtr_001 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_001++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } short CustomObjectScript_0877::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 002: SwitchMatcen if ((ScriptActionCtr_002 < 1) && (qObjIsPlayerWeapon(event_data->it_handle) == true)) { aShowHUDMessage(Message_strings[0]); aMatcenSetState(0, Matcen_indexes[0]); aSoundPlayObject(Sound_indexes[0], data->me_handle, 1.000000f); aObjPlayAnim(data->me_handle, 0, 4, 2.000000f, 0); // Increment the script action counter if (ScriptActionCtr_002 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_002++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } short CustomObjectScript_086B::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_TIMER: { tOSIRISEVTTIMER *event_data = &data->evt_timer; // Script 008: Blow Part 3 if (1) { aObjDestroy(Object_handles[7]); aObjDestroy(Object_handles[8]); aObjDestroy(Object_handles[9]); aObjDestroy(Object_handles[10]); aObjDestroy(Object_handles[5]); // Increment the script action counter if (ScriptActionCtr_008 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_008++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } short CustomObjectScript_0871::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_TIMER: { tOSIRISEVTTIMER *event_data = &data->evt_timer; // Script 009: Blow Part 5 if (1) { aObjDestroy(Object_handles[11]); aObjDestroy(Object_handles[12]); aObjDestroy(Object_handles[13]); aObjDestroy(Object_handles[14]); aObjDestroy(Object_handles[6]); // Increment the script action counter if (ScriptActionCtr_009 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_009++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } short CustomObjectScript_1002::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 016: Weather Control if ((ScriptActionCtr_016 < 1) && (qObjIsPlayerWeapon(event_data->it_handle) == true)) { aShowHUDMessage(Message_strings[1]); aLightningTurnOff(); // Increment the script action counter if (ScriptActionCtr_016 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_016++; } } break; case EVT_CREATED: { tOSIRISEVTCREATED *event_data = &data->evt_created; // Script 015: Start Weather if (1) { aLightningTurnOn(0.250000f, 0.200000f); // Increment the script action counter if (ScriptActionCtr_015 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_015++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } short CustomObjectScript_400A::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_DESTROY: { tOSIRISEVTDESTROY *event_data = &data->evt_destroy; // If destroy event is due to level ending, don't run scripts if (!event_data->is_dying) break; // Script 004: ClampDestroyed if (1) { aShowHUDMessage(Message_strings[2]); aRoomSetLightingFlicker(0, Room_indexes[0]); // Increment the script action counter if (ScriptActionCtr_004 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_004++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } short TriggerScript_0005::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 000: ActivateMatcen if ((ScriptActionCtr_000 < 1) && (1)) { aMatcenSetState(1, Matcen_indexes[0]); // Increment the script action counter if (ScriptActionCtr_000 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_000++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } short TriggerScript_0000::CallEvent(int event, tOSIRISEventInfo *data) { switch (event) { case EVT_COLLIDE: { tOSIRISEVTCOLLIDE *event_data = &data->evt_collide; // Script 005: BlowingTrigger if ((ScriptActionCtr_005 < 1) && (1)) { aObjDestroy(Object_handles[1]); aObjDestroy(Object_handles[2]); aObjDestroy(Object_handles[3]); aObjDestroy(Object_handles[4]); aSetObjectTimer(Object_handles[5], 1.000000f, -1); aSetObjectTimer(Object_handles[6], 2.000000f, -1); // Increment the script action counter if (ScriptActionCtr_005 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_005++; } } break; } return CONTINUE_CHAIN | CONTINUE_DEFAULT; } /********************************************************* Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!! ********************************************************** $$SCRIPT_BLOCK_START VERSION 3 NEXT_ID 17 // UserType value blocks $$UTYPE_VALS_START UserVar $$UTYPE_VALS_END $$UTYPE_VALS_START UserFlag $$UTYPE_VALS_END $$UTYPE_VALS_START SpewHandle $$UTYPE_VALS_END $$UTYPE_VALS_START TimerID $$UTYPE_VALS_END $$UTYPE_VALS_START SavedObjectSlot $$UTYPE_VALS_END $$UTYPE_VALS_START GoalID $$UTYPE_VALS_END // Name Lists $$DOOR_LIST_START $$DOOR_LIST_END $$OBJECT_LIST_START MatcenSwitch Blow-4 Blow-3 Blow-2 Blow-1 Blow-5 Blow-10 Blow-9 Blow-6 Blow-8 Blow-7 Blow-13 Blow-15 Blow-12 Blow-11 GiantAssRadar Spewer2 Spewer3 Spewer1 Clamp4Star PlayerShip $$OBJECT_LIST_END $$ROOM_LIST_START CoolingShaft $$ROOM_LIST_END $$TRIGGER_LIST_START StartMatcen DestructionTrigger $$TRIGGER_LIST_END $$SOUND_LIST_START AmbSwitch31 $$SOUND_LIST_END $$TEXTURE_LIST_START $$TEXTURE_LIST_END $$SPECNAME_LIST_START $$SPECNAME_LIST_END $$PATH_LIST_START IntroCam IntroShip $$PATH_LIST_END $$MATCEN_LIST_START Matcen 1 $$MATCEN_LIST_END $$GOAL_LIST_START $$GOAL_LIST_END $$STRM_AUDIO_LIST_START $$STRM_AUDIO_LIST_END // Script Tree Dump 00:0:ActivateMatcen $$CHILD_BLOCK_START 01:0:0 02:1 03:0 $$CHILD_BLOCK_START 05:0 $$CHILD_BLOCK_END 04:0:0:1 $$CHILD_BLOCK_START 08:aMatcenSetState $$CHILD_BLOCK_START 10:10:0:1:Activate/Deactivate 10:17:0:0:MatcenName $$CHILD_BLOCK_END $$CHILD_BLOCK_END $$CHILD_BLOCK_END 00:2:SwitchMatcen $$CHILD_BLOCK_START 01:1:0 02:0 03:0 $$CHILD_BLOCK_START 05:1 $$CHILD_BLOCK_START 06:qObjIsPlayerWeapon:Bool $$CHILD_BLOCK_START 10:1:1:-1:Object $$CHILD_BLOCK_END 07:0:6 $$CHILD_BLOCK_END $$CHILD_BLOCK_END 04:0:4864752:1 $$CHILD_BLOCK_START 08:aShowHUDMessage $$CHILD_BLOCK_START 10:8:DisableMatcen:Message $$CHILD_BLOCK_END 08:aMatcenSetState $$CHILD_BLOCK_START 10:10:0:0:Activate/Deactivate 10:17:0:0:MatcenName $$CHILD_BLOCK_END 08:aSoundPlayObject $$CHILD_BLOCK_START 10:12:0:Sound 10:1:2:-1:Object 10:9:1.000000:Volume $$CHILD_BLOCK_END 08:aObjPlayAnim $$CHILD_BLOCK_START 10:1:2:-1:Object 10:4:0:StartFrame 10:4:4:EndFrame 10:6:2.000000:CycleTime 10:5:0:Looping $$CHILD_BLOCK_END $$CHILD_BLOCK_END 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