/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GAMEFILEPAGE_H #define GAMEFILEPAGE_H #include "manage.h" #include "cfile.h" #include "pstypes.h" #include "gamefile.h" struct mngs_gamefile_page { gamefile gamefile_struct; }; // Gamefile page functions //--------------------------------------------------------------- // Given an open file pointer and a gamefile_page struct, writes that gamefile page out void mng_WriteGamefilePage(CFILE *outfile, mngs_gamefile_page *gamefilepage); // Reads a gamefile page from an open file. Returns 0 on error. int mng_ReadGamefilePage(CFILE *infile, mngs_gamefile_page *gamefilepage); // Given an open file pointer and a gamefile_page struct, writes that gamefile page out void mng_WriteNewGamefilePage(CFILE *outfile, mngs_gamefile_page *gamefilepage); // Reads a gamefile page from an open file. Returns 0 on error. int mng_ReadNewGamefilePage(CFILE *infile, mngs_gamefile_page *gamefilepage); // Reads in the gamefilepage named "name" into gamefilepage struct // Returns 0 on error or couldn't find, else 1 if all is good int mng_FindSpecificGamefilePage(char *name, mngs_gamefile_page *gamefilepage, int offset = 0); // Given a gamefile page, allocs a gamefile and calls AssignGamefilePageToGamefile to actually // load bitmaps and values. Rturns gamefile handle on success, -1 if fail int mng_SetAndLoadGamefile(mngs_gamefile_page *gamefilepage); // Given a gamefilepage and a gamefile handle, attempts to make gamefile n correspond to // to the gamefilepage. // Returns 1 on success, 0 otherwise int mng_AssignGamefilePageToGamefile(mngs_gamefile_page *gamefilepage, int n); // Copies values from a gamefile into a gamefile_page void mng_AssignGamefileToGamefilePage(int n, mngs_gamefile_page *gamefilepage); // Reads in a gamefile page from the local table file, superseding any gamefile // already in RAM with that same name void mng_LoadLocalGamefilePage(CFILE *); // Reads in a page off the net void mng_LoadNetGamefilePage(CFILE *, bool overlay = false); #endif