/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . --- HISTORICAL COMMENTS FOLLOW --- * $Logfile: /DescentIII/Main/manage/soundpage.cpp $ * $Revision: 23 $ * $Date: 10/08/01 4:20p $ * $Author: Matt $ * * * $Log: /DescentIII/Main/manage/soundpage.cpp $ * * 23 10/08/01 4:20p Matt * Added system to check for errors when reading in add-on data. * * 21 10/26/99 3:31p Jeff * handle extra.gam addon tablefile * * 20 9/18/99 8:49p Jeff * fixed bug with addon pages that have dependencies on other pages in the * addon tablefile * * 19 8/11/99 5:32p Jeff * changes to fix addon tablefile support so it works correctly * * 18 7/28/99 2:24p Kevin * Macintosh Fixes! * * 17 4/19/99 7:37p 3dsmax * more demo explosion fixes * * 16 4/19/99 5:42p Jason * fixes for explosions in the demo * * 15 4/14/99 1:34a Jeff * fixed case mismatched #includes * * 14 3/04/99 4:47p Jason * temp fix (ie BAD HACK) for OEM table file woes * * 13 1/13/99 7:05a Jeff * put #ifdef around #include * * 12 12/29/98 4:30p Jason * added add-on data functionality * * 11 11/06/98 12:35p Jason * more speedups for manage system * * 10 11/05/98 7:55p Jason * changes for new manage system * * 9 11/02/98 6:02p Jason * made yes network updates much faster * * 8 10/19/98 11:57a Chris * Update the sound system to use the import volume * * 7 10/09/98 2:27p Jason * reorganized table file system * * 6 10/08/98 10:03p Jason * more filtered table file stuff * * 5 8/24/98 2:37p Jason * made table file more efficient with regards to invalid names * * 4 6/12/98 1:06p Jason * added smart loading from local table file * * 3 2/23/98 1:22p Jason * made FindSpecific* read from the local drive, not the net drive - when * starting the editor * * 2 1/15/98 6:22p Jason * added safety checks so the network won't copy over a primitive you have * held locally * * 7 5/08/97 12:41p Jason * made manage system work with device dependant path names * * 6 4/29/97 7:26a Chris * Improved the sound code. It is healthy. * * 5 4/25/97 6:16p Jason * added switcheroo function * * 4 4/22/97 3:24p Jason * added more code for recursive page loading * * 3 4/08/97 2:25a Chris * Fixed a problem with uninitialized data. In addition it * fixed a problem with the .used flag that would happen * 1 out of 2^(sizeof(used_flag)) times (it would be zero * when it was supposed to be non-zero) * * 2 4/01/97 2:13p Jason * changes for sound page functionality * * 1 4/01/97 1:48p Jason * * * $NoKeywords: $ */ #include #include #include "cfile.h" #include "manage.h" #include "soundpage.h" #include "log.h" #include "pserror.h" #include "soundload.h" #include "args.h" // soundpage commands that are read/written // A command is followed by a byte count describing how many bytes // are in the data for the command #define SOUNDPAGE_COMMAND_NAME 1 #define SOUNDPAGE_COMMAND_END 2 #define SOUNDPAGE_COMMAND_RAW_NAME 3 #define SOUNDPAGE_COMMAND_VERSION 4 #define SOUNDPAGE_COMMAND_FLAGS 5 #define SOUNDPAGE_COMMAND_INNER_CONE_ANGLE 6 #define SOUNDPAGE_COMMAND_OUTER_CONE_ANGLE 7 #define SOUNDPAGE_COMMAND_OUTER_CONE_VOLUME 8 #define SOUNDPAGE_COMMAND_MAX_DIST 9 #define SOUNDPAGE_COMMAND_MIN_DIST 10 #define SOUNDPAGE_COMMAND_LOOP_START 11 #define SOUNDPAGE_COMMAND_LOOP_END 12 #define SOUNDPAGE_COMMAND_IMPORT_VOLUME 13 #define SOUNDPAGE_VERSION 1 extern char *TablefileNameOverride; // Given an open file pointer and a sound_page struct, writes that sound page out void mng_WriteSoundPage(CFILE *outfile, mngs_sound_page *soundpage) { int i; ASSERT(outfile != NULL); ASSERT(soundpage != NULL); cf_WriteByte(outfile, PAGETYPE_SOUND); cf_WriteByte(outfile, SOUNDPAGE_COMMAND_NAME); // write out sound name cf_WriteByte(outfile, PAGENAME_LEN); for (i = 0; i < PAGENAME_LEN; i++) cf_WriteByte(outfile, soundpage->sound_struct.name[i]); // Write out its rawfile name cf_WriteByte(outfile, SOUNDPAGE_COMMAND_RAW_NAME); // get ready to write out name cf_WriteByte(outfile, PAGENAME_LEN); for (i = 0; i < PAGENAME_LEN; i++) cf_WriteByte(outfile, soundpage->raw_name[i]); cf_WriteByte(outfile, SOUNDPAGE_COMMAND_FLAGS); cf_WriteByte(outfile, 4); cf_WriteInt(outfile, soundpage->sound_struct.flags); cf_WriteByte(outfile, SOUNDPAGE_COMMAND_LOOP_START); cf_WriteByte(outfile, 4); cf_WriteInt(outfile, soundpage->sound_struct.loop_start); cf_WriteByte(outfile, SOUNDPAGE_COMMAND_LOOP_END); cf_WriteByte(outfile, 4); cf_WriteInt(outfile, soundpage->sound_struct.loop_end); cf_WriteByte(outfile, SOUNDPAGE_COMMAND_OUTER_CONE_VOLUME); cf_WriteByte(outfile, 4); cf_WriteFloat(outfile, soundpage->sound_struct.outer_cone_volume); cf_WriteByte(outfile, SOUNDPAGE_COMMAND_INNER_CONE_ANGLE); cf_WriteByte(outfile, 4); cf_WriteInt(outfile, soundpage->sound_struct.inner_cone_angle); cf_WriteByte(outfile, SOUNDPAGE_COMMAND_OUTER_CONE_ANGLE); cf_WriteByte(outfile, 4); cf_WriteInt(outfile, soundpage->sound_struct.outer_cone_angle); cf_WriteByte(outfile, SOUNDPAGE_COMMAND_MAX_DIST); cf_WriteByte(outfile, 4); cf_WriteFloat(outfile, soundpage->sound_struct.max_distance); cf_WriteByte(outfile, SOUNDPAGE_COMMAND_MIN_DIST); cf_WriteByte(outfile, 4); cf_WriteFloat(outfile, soundpage->sound_struct.min_distance); cf_WriteByte(outfile, SOUNDPAGE_COMMAND_IMPORT_VOLUME); cf_WriteByte(outfile, 4); cf_WriteFloat(outfile, soundpage->sound_struct.import_volume); cf_WriteByte(outfile, SOUNDPAGE_COMMAND_END); // we're all done cf_WriteByte(outfile, 0); } // Given an open file pointer and a sound_page struct, writes that sound page out void mng_WriteNewSoundPage(CFILE *outfile, mngs_sound_page *soundpage) { ASSERT(outfile != NULL); ASSERT(soundpage != NULL); int offset = StartManagePage(outfile, PAGETYPE_SOUND); cf_WriteShort(outfile, SOUNDPAGE_VERSION); // Write out name,rawfile name cf_WriteString(outfile, soundpage->sound_struct.name); cf_WriteString(outfile, soundpage->raw_name); cf_WriteInt(outfile, soundpage->sound_struct.flags); cf_WriteInt(outfile, soundpage->sound_struct.loop_start); cf_WriteInt(outfile, soundpage->sound_struct.loop_end); cf_WriteFloat(outfile, soundpage->sound_struct.outer_cone_volume); cf_WriteInt(outfile, soundpage->sound_struct.inner_cone_angle); cf_WriteInt(outfile, soundpage->sound_struct.outer_cone_angle); cf_WriteFloat(outfile, soundpage->sound_struct.max_distance); cf_WriteFloat(outfile, soundpage->sound_struct.min_distance); cf_WriteFloat(outfile, soundpage->sound_struct.import_volume); EndManagePage(outfile, offset); } // Reads a sound page from an open file. Returns 0 on error. int mng_ReadNewSoundPage(CFILE *infile, mngs_sound_page *soundpage) { ASSERT(infile != NULL); int version = cf_ReadShort(infile); // read in name,rawfile name cf_ReadString(soundpage->sound_struct.name, PAGENAME_LEN, infile); cf_ReadString(soundpage->raw_name, PAGENAME_LEN, infile); soundpage->sound_struct.flags = cf_ReadInt(infile); soundpage->sound_struct.loop_start = cf_ReadInt(infile); soundpage->sound_struct.loop_end = cf_ReadInt(infile); soundpage->sound_struct.outer_cone_volume = cf_ReadFloat(infile); soundpage->sound_struct.inner_cone_angle = cf_ReadInt(infile); soundpage->sound_struct.outer_cone_angle = cf_ReadInt(infile); soundpage->sound_struct.max_distance = cf_ReadFloat(infile); soundpage->sound_struct.min_distance = cf_ReadFloat(infile); soundpage->sound_struct.import_volume = cf_ReadFloat(infile); #ifdef DEMO if (!stricmp("DefaultBuildingExplode", soundpage->sound_struct.name)) { soundpage->sound_struct.import_volume = 1.0; soundpage->sound_struct.flags &= ~(SPF_OBJ_UPDATE | SPF_FIXED_FREQ); } if (!stricmp("DefaultRobotExplode1", soundpage->sound_struct.name)) { soundpage->sound_struct.import_volume = 1.0; soundpage->sound_struct.flags &= ~(SPF_OBJ_UPDATE | SPF_FIXED_FREQ); } if (!stricmp("DefaultRobotExplode2", soundpage->sound_struct.name)) { soundpage->sound_struct.import_volume = 1.0; soundpage->sound_struct.flags &= ~(SPF_OBJ_UPDATE | SPF_FIXED_FREQ); } #endif // This is a valid new page soundpage->sound_struct.used = 1; return 1; // successfully read } // Reads a sound page from an open file. Returns 0 on error. int mng_ReadSoundPage(CFILE *infile, mngs_sound_page *soundpage) { int done = 0; char command; uint8_t len; int i; if (!Old_table_method) return mng_ReadNewSoundPage(infile, soundpage); ASSERT(infile != NULL); soundpage->sound_struct.import_volume = 1.0f; while (!done) { // Read in command byte then read in the length of that commands data command = cf_ReadByte(infile); len = cf_ReadByte(infile); switch (command) { case SOUNDPAGE_COMMAND_END: done = 1; break; case SOUNDPAGE_COMMAND_RAW_NAME: // the name of the sound sample for (i = 0; i < PAGENAME_LEN; i++) soundpage->raw_name[i] = cf_ReadByte(infile); break; case SOUNDPAGE_COMMAND_NAME: for (i = 0; i < PAGENAME_LEN; i++) soundpage->sound_struct.name[i] = cf_ReadByte(infile); break; case SOUNDPAGE_COMMAND_FLAGS: soundpage->sound_struct.flags = cf_ReadInt(infile); break; case SOUNDPAGE_COMMAND_LOOP_START: soundpage->sound_struct.loop_start = cf_ReadInt(infile); break; case SOUNDPAGE_COMMAND_LOOP_END: soundpage->sound_struct.loop_end = cf_ReadInt(infile); break; case SOUNDPAGE_COMMAND_OUTER_CONE_VOLUME: soundpage->sound_struct.outer_cone_volume = cf_ReadFloat(infile); break; case SOUNDPAGE_COMMAND_INNER_CONE_ANGLE: soundpage->sound_struct.inner_cone_angle = cf_ReadInt(infile); break; case SOUNDPAGE_COMMAND_OUTER_CONE_ANGLE: soundpage->sound_struct.outer_cone_angle = cf_ReadInt(infile); break; case SOUNDPAGE_COMMAND_MAX_DIST: soundpage->sound_struct.max_distance = cf_ReadFloat(infile); break; case SOUNDPAGE_COMMAND_MIN_DIST: soundpage->sound_struct.min_distance = cf_ReadFloat(infile); break; case SOUNDPAGE_COMMAND_IMPORT_VOLUME: soundpage->sound_struct.import_volume = cf_ReadFloat(infile); break; default: // Ignore the ones we don't know for (i = 0; i < len; i++) cf_ReadByte(infile); break; } } // This is a valid new page soundpage->sound_struct.used = 1; return 1; // successfully read } // Reads in the sound named "name" into soundpage struct // Returns 0 on error or couldn't find, else 1 if all is good int mng_FindSpecificSoundPage(char *name, mngs_sound_page *soundpage, int offset) { CFILE *infile; uint8_t pagetype; int done = 0, found = 0; std::filesystem::path tablename; if (Loading_locals) { infile = cfopen(LocalTableFilename, "rb"); } else if (Loading_addon_table != -1) { infile = cfopen(AddOnDataTables[Loading_addon_table].AddOnTableFilename, "rb"); } else { if (Network_up && Starting_editor) { int farg = FindArg("-filter"); if (farg) tablename = GameArgs[farg + 1]; else tablename = LocalTableDir / NET_TABLE; infile = cfopen(tablename, "rb"); } else { infile = NULL; if (TablefileNameOverride) { infile = cfopen(TablefileNameOverride, "rb"); } if (!infile) infile = cfopen(TableFilename, "rb"); } } if (!infile) { LOG_ERROR << "Couldn't open table file to find sound!"; Int3(); return 0; } if (offset) cfseek(infile, offset, SEEK_SET); // Read in the entire page file until we find the page we want while (!done) { if (cfeof(infile)) { done = 1; continue; } pagetype = cf_ReadByte(infile); int len = cf_ReadInt(infile); // If not a sound page, just read it in and ignore it if (pagetype != PAGETYPE_SOUND) { cfseek(infile, len - 4, SEEK_CUR); continue; } mng_ReadNewSoundPage(infile, soundpage); if (!stricmp(name, soundpage->sound_struct.name)) { // This is the page we want found = 1; done = 1; } } cfclose(infile); return found; // successful! } // Given a sound page, allocs a sound and calls AssignSoundPageToSound to actually // load raws and values. Rturns sound handle on success, -1 if fail int mng_SetAndLoadSound(mngs_sound_page *soundpage) { int n; n = AllocSound(); if (n < 0) return -1; if (!mng_AssignSoundPageToSound(soundpage, n)) return -1; return n; } // Given a soundpage and a sound handle, attempts to make sound n correspond to // to the soundpage. // Returns 1 on success, 0 otherwise int mng_AssignSoundPageToSound(mngs_sound_page *soundpage, int n) { sound_info *soundpointer = &Sounds[n]; int raw_handle; // copy our values memcpy(soundpointer, &soundpage->sound_struct, sizeof(sound_info)); strcpy(soundpointer->name, soundpage->sound_struct.name); // First see if our raw differs from the one on the net // If it is, make a copy // If it is a release version, don't do any of this #ifndef RELEASE if (Network_up) { UpdatePrimitive(LocalSoundsDir / soundpage->raw_name, NetSoundsDir / soundpage->raw_name, soundpage->raw_name, PAGETYPE_SOUND, soundpointer->name); } #endif // Try and load our sound raw from the disk raw_handle = LoadSoundFile(soundpage->raw_name, Sounds[n].import_volume, false); if (raw_handle < 0) { LOG_ERROR.printf("Couldn't load file '%s' in AssignSoundPage...", soundpage->raw_name); soundpointer->sample_index = -1; return 0; } else soundpointer->sample_index = raw_handle; return 1; } // Copies values from a sound into a sound_page void mng_AssignSoundToSoundPage(int n, mngs_sound_page *soundpage) { sound_info *soundpointer = &Sounds[n]; // Assign the values memcpy(&soundpage->sound_struct, soundpointer, sizeof(sound_info)); strcpy(soundpage->sound_struct.name, soundpointer->name); if (soundpointer->sample_index != -1) strcpy(soundpage->raw_name, SoundFiles[soundpointer->sample_index].name); else strcpy(soundpage->raw_name, ""); } // Loads a sound found in the net table file. It then allocs a sound and // then calls SetAndLoadSound to actually load in any raws associated // with it void mng_LoadNetSoundPage(CFILE *infile, bool overlay) { mngs_sound_page soundpage; memset(&soundpage, 0, sizeof(mngs_sound_page)); if (mng_ReadNewSoundPage(infile, &soundpage)) { int n = FindSoundName(soundpage.sound_struct.name); if (n != -1) { if (overlay) { LOG_DEBUG.printf("OVERLAYING SOUND %s", soundpage.sound_struct.name); mng_FreePagetypePrimitives(PAGETYPE_SOUND, soundpage.sound_struct.name, 0); mng_AssignSoundPageToSound(&soundpage, n); } return; // already in memory } int ret = mng_SetAndLoadSound(&soundpage); ASSERT(ret >= 0); } else LOG_WARNING.printf("Could not load soundpage named %s!", soundpage.sound_struct.name); } // Reads a sound page from a local table file. It then allocs a sound and // loads any raws associated with that sound void mng_LoadLocalSoundPage(CFILE *infile) { mngs_sound_page soundpage; int ok = 0; memset(&soundpage, 0, sizeof(mngs_sound_page)); if (mng_ReadNewSoundPage(infile, &soundpage)) { // Check to see if this is a local copy that is supposed // to go over a network copy (supersede the net copy) int i = FindSoundName(soundpage.sound_struct.name); if (i != -1) { // Make sure we really have this page checked out mngs_Pagelock pl; strcpy(pl.name, soundpage.sound_struct.name); pl.pagetype = PAGETYPE_SOUND; /*if (Network_up && Stand_alone==0) { int locked=mng_CheckIfPageOwned(&pl,TableUser); if (locked!=1) Int3(); // Your local vs net copies of the lock file do not match }*/ ok = 1; bool need_to_load_page = true; if (Loading_addon_table != -1) { AddOnTablefile *addon; int tidx; // see if we really need to load this page // check to see if we already have loaded this page (because it was // a dependancy of another) addon = &AddOnDataTables[Loading_addon_table]; for (tidx = 0; tidx < addon->Num_addon_tracklocks; tidx++) { if (addon->Addon_tracklocks[tidx].pagetype == PAGETYPE_SOUND && !stricmp(addon->Addon_tracklocks[tidx].name, soundpage.sound_struct.name)) { // found it!! LOG_DEBUG.printf("SoundPage: %s previously loaded", soundpage.sound_struct.name); need_to_load_page = false; break; } } } if (need_to_load_page) { mng_FreePagetypePrimitives(PAGETYPE_SOUND, soundpage.sound_struct.name, 0); mng_AssignSoundPageToSound(&soundpage, i); // For addon data if (Loading_addon_table != -1) { int overlay = 1; int addidx, tidx; bool found = false; AddOnTablefile *addon; // this is an overlay of some sort..see which we are overlaying for (addidx = Num_addon_tables - 1; addidx >= 0; addidx--) { if (addidx == Loading_addon_table) continue; addon = &AddOnDataTables[addidx]; // look for the page in this table file for (tidx = 0; tidx < addon->Num_addon_tracklocks; tidx++) { if (addon->Addon_tracklocks[tidx].pagetype == PAGETYPE_SOUND && !stricmp(addon->Addon_tracklocks[tidx].name, soundpage.sound_struct.name)) { // found it!! found = true; overlay = addidx + 2; break; } } if (found) break; } mng_PushAddonPage(PAGETYPE_SOUND, soundpage.sound_struct.name, overlay); } } } else { // This is a local sound that has never been checked in if ((i = mng_SetAndLoadSound(&soundpage)) < 0) ok = 0; else ok = 1; // For addon data if (ok && Loading_addon_table != -1) mng_PushAddonPage(PAGETYPE_SOUND, soundpage.sound_struct.name, 0); } ASSERT(ok == 1); if (Loading_addon_table == -1) mng_AllocTrackLock(soundpage.sound_struct.name, PAGETYPE_SOUND); } else LOG_WARNING.printf("Could not load soundpage named %s!", soundpage.sound_struct.name); } // First searches through the sound index to see if the sound is already // loaded. If not, searches in the table file and loads it. // Returns index of sound found, -1 if not int mng_GetGuaranteedSoundPage(char *name, CFILE *infile) { int i; mngs_sound_page soundpage; // See if it is in memory i = FindSoundName(name); if (i != -1) return i; // Not in memory. Load it from the table file. Start searching from the // current spot in the open table file int ret = mng_FindSpecificSoundPage(name, &soundpage, infile ? infile->position : 0); if (!ret) return -1; // We've found it in the table file, now load it. ret = mng_SetAndLoadSound(&soundpage); // ASSERT (ret>=0); if (ret < 0) DataError("Cannot load sound <%s>, wav file <%s>\n", soundpage.sound_struct.name, soundpage.raw_name); if (Loading_addon_table != -1) { // we're loading addon table pages, this will not overlay anything mng_PushAddonPage(PAGETYPE_SOUND, soundpage.sound_struct.name, 0); } return ret; }