/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef SOUNDPAGE_H #define SOUNDPAGE_H #include "manage.h" #include "soundload.h" #include "cfile.h" #include "pstypes.h" struct mngs_sound_page { sound_info sound_struct; char raw_name[PAGENAME_LEN]; }; // Sound page functions //--------------------------------------------------------------- // Given an open file pointer and a sound_page struct, writes that soundpage out void mng_WriteSoundPage(CFILE *outfile, mngs_sound_page *soundpage); // Reads a sound page from an open file. Returns 0 on error. int mng_ReadSoundPage(CFILE *infile, mngs_sound_page *soundpage); // Given an open file pointer and a sound_page struct, writes that soundpage out void mng_WriteNewSoundPage(CFILE *outfile, mngs_sound_page *soundpage); // Reads a sound page from an open file. Returns 0 on error. int mng_ReadNewSoundPage(CFILE *infile, mngs_sound_page *soundpage); // Reads in the soundpage named "name" into soundpage struct // Returns 0 on error or couldn't find, else 1 if all is good int mng_FindSpecificSoundPage(char *name, mngs_sound_page *soundpage, int offset = 0); // Given a sound page, allocs a sound and calls AssignSoundPageToSound to actually // load model and values. Rturns sound handle on success, -1 if fail int mng_SetAndLoadSound(mngs_sound_page *soundpage); // Given a soundpage and a sound handle, attempts to make sound n correspond to // to the soundpage. // Returns 1 on success, 0 otherwise int mng_AssignSoundPageToSound(mngs_sound_page *soundpage, int n); // Copies values from a Sound into a sound_page void mng_AssignSoundToSoundPage(int n, mngs_sound_page *soundpage); // Reads in a sound page from the local table file, superseding any sound // already in RAM with that same name void mng_LoadLocalSoundPage(CFILE *); // Reads in a page off the net void mng_LoadNetSoundPage(CFILE *, bool overlay = false); // First searches through the sound index to see if the sound is already // loaded. If not, searches in the table file and loads it. // Returns index of sound if found, -1 if not int mng_GetGuaranteedSoundPage(char *name, CFILE *infile = NULL); #endif