/* * Descent 3 * Copyright (C) 2024 Parallax Software * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . --- HISTORICAL COMMENTS FOLLOW --- * $Source: $ * $Revision: 16 $ * $Author: Samir $ * $Date: 8/23/99 5:29p $ * * * * $Log: /DescentIII/Main/dd_sndlib/auddev.h $ * * 16 8/23/99 5:29p Samir * incremental EAX 2.0 checkin * * 15 8/13/99 2:00p Samir * more aureal and geometry fixes. * * 14 8/11/99 3:12p Samir * fixes for aureal support. * * 13 5/03/99 3:12a Samir * added event management routines. * * 12 4/29/99 3:01p Samir * added some more functions. * * 11 4/23/99 7:51p Samir * added flush function. * * 10 4/13/99 4:09p Samir * more priority stuff. * * 9 4/06/99 8:30p Samir * added reflection support. * * 8 3/29/99 11:02a Samir * added geometry supoprt. * * 7 1/14/99 6:10p Samir * added DirectSound buffer duplication code. * * 6 1/11/99 5:52p Samir * updated EAX support. * * 5 1/08/99 6:31p Samir * added reverb * * 4 1/08/99 11:36a Samir * implemented basic Aureal 2.0 support. * * 3 12/23/98 11:50a Samir * * 2 12/23/98 11:48a Samir * basic functionality. * * 1 12/22/98 11:56a Samir * */ #ifndef AUDDEV_H #define AUDDEV_H #include #include #include "dsound.h" #include "vmanpset.h" #include "pstypes.h" #include "vecmat.h" #define SOUND_DECAY_MAXTIME 100.0f #define SOUND_GAIN_MAXSCALAR 1.0f // Creative labs Environmental Audio Extension Interface // starts up standard audio device (DirectSound) bool EAX_Create(GUID *pguid, LPDIRECTSOUND *lpds); // shutdown standard audio device (DirectSound) void EAX_Destroy(); // returns EAX caps #define EAXF_SOURCE_OBSTRUCTION 16 int EAX_Caps(); // initializes EAX specific interfaces. bool EAX_SetPrimaryBuffer(); // sets up current global environment reverb bool EAX_SetEnvironmentalReverb(float volume, float damping, float decay); // intializes a sound source for EAX bool EAX_InitSource(LPDIRECTSOUND3DBUFFER lpBuffer3D, LPKSPROPERTYSET *plpksp); // frees an eax sound source void EAX_FreeSource(LPKSPROPERTYSET lpksp); // sets source properties void EAX_SetSourceProperties(LPKSPROPERTYSET lpksp, float obstruction); #endif