// // AIGame3_External.h // // ------------------ // // This file provides a link between Dallas scripts and AIGame3.cpp // Bot Communication packet typedef struct { char action; void *ptr; } bot_com; // Alien Organism Communication Constants #define ALIEN_COM_HUNT_TO_OBJ 20 #define ALIEN_COM_SCAV_TO_OBJ 21 // Alien Boss Communication Constants #define AB_COM_THRUSTER_IS_FIRING 0 #define AB_COM_THRUSTER_MISFIRED 1 #define AB_COM_SET_SCENARIO_IDS 2 #define AB_COM_IS_NESTING 3 #define AB_COM_THRUSTER_IGNITED 4 #define AB_COM_ITS_SHOWTIME 5 #define AB_COM_START_WAITING_EFFECT 6 // Security Camera Communication Constants #define SC_COM_GET_ALERT_STATUS 0 // Crowd Control Communication Constants #define CC_COM_SET_DATA 0 #define CC_COM_DISABLE_CHECK 1 // Alien Boss Scenario ID Packet typedef struct { int nest_handle; int left_hide_room; int right_hide_room; } ab_scenario_ids; // Crowd Control Packet typedef struct { int follow_handle; float stop_dist; float slowdown_offset; } cc_packet; // Sends a command out to a robot bool SendCommand(int me, int it, char command, void *ptr) { bot_com com; com.action = command; com.ptr = ptr; tOSIRISEventInfo ei; ei.me_handle = it; ei.extra_info = (void *)&com; ei.evt_ai_notify.notify_type = AIN_USER_DEFINED; ei.evt_ai_notify.it_handle = me; return Obj_CallEvent(it, EVT_AI_NOTIFY, &ei); } // ======================================================================= // Copy and Paste the following into the custom section of a Dallas script // ======================================================================= /* $$QUERY Custom b:[o:Security Camera] has been alerted qSecurityCameraAlerted Security Camera has been alerted Determines if a security camera has been alerted Parameters: Security Camera: the security camera object to check $$END */ /* bool qSecurityCameraAlerted(int obj_handle) { bool camera_alerted; SendCommand(obj_handle,obj_handle,SC_COM_GET_ALERT_STATUS,&camera_alerted); return camera_alerted; } */ /* $$ACTION Custom Tell [o:Alien Organism] to hunt to [o:Destination Object] aAlienOrganismHunt Tell Alien Organism to hunt to Destination Object Causes an alien organism (and possibly its squad) to go hunting toward a particular object. Parameters: Alien Organism: the alien that should go hunting Destination Object: the object to hunt towards $$END */ /* void aAlienOrganismHunt(int alien_handle, int dest_handle) { SendCommand(alien_handle,alien_handle,ALIEN_COM_HUNT_TO_OBJ,&dest_handle); } */ /* $$ACTION Custom Tell [o:Alien Organism] to scavenge to [o:Destination Object] aAlienOrganismScav Tell Alien Organism to scavenge to Destination Object Causes an alien organism (and possibly its squad) to go scavenging toward a particular object. Parameters: Alien Organism: the alien that should go scavenging Destination Object: the object to scavenge towards $$END */ /* void aAlienOrganismScav(int alien_handle, int dest_handle) { SendCommand(alien_handle,alien_handle,ALIEN_COM_SCAV_TO_OBJ,&dest_handle); } */