Descent3/editor/TableFileFilterMng.cpp
2024-09-25 23:47:03 +03:00

2163 lines
62 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/editor/TableFileFilterMng.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:39 $
* $Author: kevinb $
*
*
*
* $Log: not supported by cvs2svn $
*
* 49 10/22/99 6:05p Jeff
* fixed bugs and compiler errors resulting from mac code merge
*
* 48 4/21/99 4:49p Kevin
*
* 47 4/21/99 4:18p Jason
* check texture sounds when determining pages
*
* 46 4/08/99 5:11p Nate
* Added logging of Remaining and Removed Pages during a filtering
*
* 45 3/30/99 4:42p Kevin
* For Matt T. -- Silly bug.
*
* 44 3/28/99 4:03p Matt
* Added code to handle soundsource objects
*
* 43 3/05/99 6:54p Jason
* fixed table file filter for sound bands
*
* 42 3/04/99 5:27p Jason
* added matcen stuff to table file
*
* 41 2/19/99 12:01p Jason
* took out sky band
*
* 40 2/17/99 7:06p Kevin
* OEM build setup
*
* 39 2/11/99 5:46p Kevin
* changes for jason
*
* 38 2/11/99 12:50p Kevin
* Changes for jason -- to get fireball stuff in
*
* 37 2/09/99 4:58p Nate
* Fixed up the TableParse file stuff
*
* 36 2/09/99 4:20p Nate
* Added TableParse file support
*
* 35 2/08/99 10:23a Jason
* made table file filter work again
*
* 34 1/22/99 3:59p Jason
* added 256x256 textures to help with terrain skies
*
* 33 1/21/99 11:15p Jeff
* pulled out some structs and defines from header files and moved them
* into separate header files so that multiplayer dlls don't require major
* game headers, just those new headers. Side effect is a shorter build
* time. Also cleaned up some header file #includes that weren't needed.
* This affected polymodel.h, object.h, player.h, vecmat.h, room.h,
* manage.h and multi.h
*
* 32 1/20/99 10:50a Jason
* added new terrain
*
* 31 1/08/99 2:56p Samir
* Ripped out OSIRIS1.
*
* 30 11/05/98 7:54p Jason
* changes for new manage system
*
* 29 10/23/98 1:37p Nate
* Fixed spelling of sound page.
*
* 28 10/23/98 12:39p Nate
* Added a few more pages.
*
* 27 10/21/98 8:53a Nate
*
* 26 10/19/98 11:33p Nate
* Yet more hard coded pages to add
*
* 25 10/19/98 7:21p Nate
*
* 24 10/19/98 7:19p Matt
* Added system to support different types of damage to the player and
* have these different types make different sounds.
*
* 23 10/16/98 6:01p Nate
* added more hard-coded pages
*
* 22 10/16/98 11:35a Jason
* added some more defaults
*
* 21 10/14/98 1:02p Jason
* fixed FindSoundName issues
*
* 20 10/14/98 11:32a Jason
* added gunboy
*
* 19 10/13/98 8:41p Jason
* fixed cockpit problem
*
* 18 10/13/98 5:25p Nate
* Added ship flags
*
* 17 10/13/98 4:44p Jason
* added more primitives
*
* 16 10/13/98 2:32p Chris
* BuddyBot to GuideBot
*
* 15 10/12/98 11:38p Jeff
* wrapped all the Object_info[].description whenever freed...trying to
* find an obscure bug. Added icon_name to manage page of Generic
*
* 14 10/09/98 10:45p Jeff
* renamed FlagYellow bug
*
* 13 10/09/98 7:40p Jason
* fixed gamefile .oofs to read in their textures
*
*
* 12 10/09/98 1:41p Jason
* Hard coded more stuff for demo
*
* 11 10/09/98 10:55a Nate
* Fixed bug, now correctly displays which pages weren't written out to
* the table file
*
* 10 10/09/98 3:16a Jason
* more changes for demo
*
* 9 10/09/98 2:40a Jason
* fixed table file issues with demo
*
* 8 10/08/98 10:48p Nate
*
* 7 10/08/98 2:26p Jason
* added table file filter functionality
*
* 6 10/08/98 10:48a Nate
* Fixed memory leaks by freeing level script when done with loaded level.
*
* 5 10/08/98 10:30a Nate
* Initial version
*
* $NoKeywords: $
*/
#include "stdafx.h"
#include "resource.h"
#include "TableFileFilterMng.h"
#include "manage.h"
#include "mono.h"
#include "LoadLevel.h"
#include "object.h"
#include "objinfo.h"
//@@#include "d3x.h"
#include "texpage.h"
#include "doorpage.h"
#include "soundpage.h"
#include "megapage.h"
#include "shippage.h"
#include "weaponpage.h"
#include "gamefilepage.h"
#include "genericpage.h"
#include "sounds.h"
#include "gametexture.h"
#include "terrain.h"
#include "fireball.h"
#include "mem.h"
#include "polymodel.h"
#include "pserror.h"
#include "ddio.h"
#include "DallasUtilities.h"
#include "matcen.h"
#include "game.h"
#define TITLE_NAME "Table File Filter v1.0"
// Function Prototypes
void DeferMessages(void);
void OpenFilterLogFiles(void);
void WriteToRemainingLog(char *name, int type);
void WriteToRemovedLog(char *name, int type);
void CloseFilterLogFiles(void);
////////////////////////////////////////////////////////////////
// PageDataNode Class Members
////////////////////////////////////////////////////////////////
PageDataNode::PageDataNode() {
prev = NULL;
next = NULL;
name[0] = '\0';
type = PAGETYPE_UNKNOWN;
flags = 0;
tag_count = 0;
}
PageDataNode::~PageDataNode() {}
// Performs a comparison based upon the page name
bool PageDataNode::operator<(const PageDataNode &node) { return (stricmp(name, node.name) < 0); }
// Loads a Page Data Node from a given stream
bool PageDataNode::Load(CFILE *infile) {
cf_ReadString(name, PAGENAME_LEN, infile);
type = (uint8_t)cf_ReadByte(infile);
flags = cf_ReadInt(infile);
tag_count = cf_ReadInt(infile);
return TRUE;
}
// Saves a Page Data Node to a given stream
bool PageDataNode::Save(CFILE *outfile) {
cf_WriteString(outfile, name);
cf_WriteByte(outfile, (int8_t)type);
cf_WriteInt(outfile, flags);
cf_WriteInt(outfile, tag_count);
return TRUE;
}
////////////////////////////////////////////////////////////////
// PageDataList Class Members
////////////////////////////////////////////////////////////////
PageDataList::PageDataList() {
int j;
// Init the list to be empty
m_head = NULL;
m_tail = NULL;
m_size = 0;
// Init the level filename list to be empty
m_NumLevelFilenames = 0;
for (j = 0; j < MAX_LEVEL_FILENAMES; j++)
m_LevelFilenames[j][0] = '\0';
// Init the dialog control pointers
m_Dlg = NULL;
m_TableParseFile = NULL;
m_PageDataListCtrl = NULL;
m_LevelListBox = NULL;
m_NumPagesText = NULL;
m_StatusText = NULL;
m_DataListFilename = "";
m_DataListLoaded = FALSE;
m_DataListModified = FALSE;
}
PageDataList::~PageDataList() {
// Detach the dialog control pointers
m_Dlg = NULL;
m_TableParseFile = NULL;
m_PageDataListCtrl = NULL;
m_LevelListBox = NULL;
m_NumPagesText = NULL;
m_StatusText = NULL;
ClearList();
}
// Wipes out the data list
void PageDataList::ClearList(void) {
PageDataNode *temp, *node;
int j;
CWaitCursor wc;
node = m_head;
while (node != NULL) {
temp = node;
node = node->next;
delete temp;
}
m_size = 0;
m_head = NULL;
m_tail = NULL;
// Init the level filename list to be empty
m_NumLevelFilenames = 0;
for (j = 0; j < MAX_LEVEL_FILENAMES; j++)
m_LevelFilenames[j][0] = '\0';
m_DataListFilename = "";
m_DataListLoaded = FALSE;
m_DataListModified = FALSE;
// Clear out the dialog data
if (m_PageDataListCtrl)
m_PageDataListCtrl->DeleteAllItems();
if (m_LevelListBox)
m_LevelListBox->ResetContent();
if (m_NumPagesText)
m_NumPagesText->Format("0");
if (m_StatusText)
m_StatusText->Format("Blank Page Data List Created");
if (m_Dlg)
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
}
// Adds the node to the list in ascending alphabetical order
// according to the page names of the nodes
bool PageDataList::AddToList(PageDataNode *new_node) {
PageDataNode *node;
CWaitCursor wc;
if (new_node == NULL)
return FALSE;
// Handle empty list case
if (m_head == NULL) {
m_head = new_node;
m_tail = new_node;
new_node->next = NULL;
new_node->prev = NULL;
m_size++;
goto UpdateControls;
}
// Handle (new node < list head) case
if ((*new_node) < (*m_head)) {
new_node->next = m_head;
new_node->prev = NULL;
m_head->prev = new_node;
m_head = new_node;
m_size++;
goto UpdateControls;
}
// Search through list until end of list or until the new node is less
// than the next node, then add the new node after the current node
node = m_head;
while (node->next != NULL && (*(node->next)) < (*new_node))
node = node->next;
new_node->next = node->next;
new_node->prev = node;
if (node->next == NULL)
m_tail = new_node;
else
node->next->prev = new_node;
node->next = new_node;
m_size++;
UpdateControls:
// Add it to the data list control
AddToListCtrl(0, new_node);
// Update the count
if (m_NumPagesText)
m_NumPagesText->Format("%d", m_size);
if (m_Dlg)
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
m_DataListModified = TRUE;
return TRUE;
}
// Creates a new node and adds it to the list (if not already in it)
bool PageDataList::AddToList(char *page_name, uint8_t page_type, int page_flags) {
PageDataNode *new_node, *found_node;
CWaitCursor wc;
// If the node is already in the list, don't add it!
found_node = FindNode(page_name, page_type);
if (found_node != NULL) {
// If the new node has been added for a level, tag it once
if (page_flags & ADDED_FOR_LEVEL_FLAG) {
found_node->flags |= ADDED_FOR_LEVEL_FLAG;
found_node->tag_count++;
}
// If it's been added directly by user, set that flag
if (page_flags & ADDED_FOR_USER_FLAG)
found_node->flags |= ADDED_FOR_USER_FLAG;
return TRUE;
}
// Allocate memory for the new node
new_node = new PageDataNode;
if (new_node == NULL) {
mprintf(0, "ERROR: Could not allocate new PageDataNode!\n");
return FALSE;
}
// Initialize the data
strcpy(new_node->name, page_name);
new_node->type = page_type;
new_node->flags = page_flags;
new_node->tag_count = 0;
// If the new node has been added for a level, tag it once
if (new_node->flags & ADDED_FOR_LEVEL_FLAG)
new_node->tag_count++;
// Add the new node to the list
AddToList(new_node);
return TRUE;
}
// Searches for and removes matching node from the list
bool PageDataList::RemoveFromList(char *page_name, uint8_t page_type) {
int index;
LVFINDINFO find_info;
CWaitCursor wc;
if (m_PageDataListCtrl == NULL)
return FALSE;
// Find and remove node from the data list
PageDataNode *found_node;
found_node = FindNode(page_name, page_type);
if (found_node != NULL) {
// If node has been "level tagged", decrement it
if (found_node->tag_count > 0)
found_node->tag_count--;
// If node is still tagged by another level, leave it
if (found_node->tag_count > 0)
return TRUE;
// Otherwise, continue and get rid of it
RemoveFromList(found_node);
}
// Find and remove item from the list control
find_info.flags = LVFI_STRING;
find_info.psz = page_name;
index = m_PageDataListCtrl->FindItem(&find_info, -1);
if (index == -1)
return FALSE;
m_PageDataListCtrl->DeleteItem(index);
return TRUE;
}
// Removes the given node from the list
bool PageDataList::RemoveFromList(PageDataNode *goner_node) {
CWaitCursor wc;
if (goner_node == NULL)
return FALSE;
// Connect previous node to the next node
if (goner_node->prev != NULL)
goner_node->prev->next = goner_node->next;
// Connect the next node to the previous node
if (goner_node->next != NULL)
goner_node->next->prev = goner_node->prev;
// If node to be removed is the head, make the next node the head
if (goner_node == m_head)
m_head = goner_node->next;
// If node to be removed is the tail, make the previous node the tail
if (goner_node == m_tail)
m_tail = goner_node->prev;
delete goner_node;
m_size--;
// Update the count
if (m_NumPagesText)
m_NumPagesText->Format("%d", m_size);
if (m_Dlg)
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
m_DataListModified = TRUE;
return TRUE;
}
// Loads a Page Data List from a file
bool PageDataList::LoadList(char *list_filename) {
int i, list_size;
CFILE *infile;
PageDataNode *new_node;
CWaitCursor wc;
// Wipe out the current data list
ClearList();
wc.Restore();
// Try to open the file for loading
infile = cfopen(list_filename, "rb");
if (!infile) {
mprintf(0, "Couldn't open the input list file!\n");
return FALSE;
}
// Display "saving" message
m_StatusText->Format("Loading %s...", list_filename);
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
// Read in the number of nodes in the list
list_size = cf_ReadInt(infile);
// Read in each data node to the list
for (i = 0; i < list_size; i++) {
// Allocate memory for the new node
new_node = new PageDataNode;
if (new_node == NULL) {
mprintf(0, "ERROR: Could not allocate new PageDataNode!\n");
return FALSE;
}
// Read in the node's data
new_node->Load(infile);
// Add the new node to the list
AddToList(new_node);
wc.Restore();
}
// Read in the number of level filenames
m_NumLevelFilenames = cf_ReadInt(infile);
// Read in each level filename
for (i = 0; i < m_NumLevelFilenames; i++) {
cf_ReadString(m_LevelFilenames[i], _MAX_PATH, infile);
// Add the filename to the list box
m_LevelListBox->InsertString(-1, m_LevelFilenames[i]);
DeferMessages();
wc.Restore();
}
// Close the saved file
cfclose(infile);
// Save the current filename
m_DataListFilename = list_filename;
m_DataListModified = FALSE;
// Display "saving" message
m_StatusText->Format("Load Complete");
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
return TRUE;
}
// Saves a Page Data List to a file
bool PageDataList::SaveList(char *list_filename) {
int i;
CFILE *outfile;
PageDataNode *node;
CWaitCursor wc;
if (list_filename == NULL) {
if (!FilenameSpecified())
return FALSE;
list_filename = m_DataListFilename.GetBuffer(0);
}
// Try to open the file for saving
outfile = cfopen(list_filename, "wb");
if (!outfile) {
mprintf(0, "Couldn't open the output list file!\n");
return FALSE;
}
// Display "saving" message
m_StatusText->Format("Saving %s...", list_filename);
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
// Write out the number of nodes in the list
cf_WriteInt(outfile, m_size);
// Write out each data node in the list
node = m_head;
for (i = 0; i < m_size; i++) {
node->Save(outfile);
node = node->next;
}
// Write out the number of level filenames
cf_WriteInt(outfile, m_NumLevelFilenames);
// Write out each level filename
for (i = 0; i < m_NumLevelFilenames; i++)
cf_WriteString(outfile, m_LevelFilenames[i]);
// Close the saved file
cfclose(outfile);
// Save the current filename
m_DataListFilename = list_filename;
m_DataListModified = FALSE;
// Display "saving" message
m_StatusText->Format("Save Complete");
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
return TRUE;
}
// Scans the list for a certain page, and returns a pointer to the
// matching data node (or NULL if not found)
PageDataNode *PageDataList::FindNode(char *page_name, uint8_t page_type) {
PageDataNode *node, *found_node;
found_node = NULL;
node = m_head;
while (node != NULL) {
if (node->type == page_type && stricmp(node->name, page_name) == 0) {
found_node = node;
break;
}
node = node->next;
}
return (found_node);
}
// Adds a level filename to the filename list (and to the dialog list box)
bool PageDataList::AddLevelFilename(char *level_filename) {
int i, level_found;
CWaitCursor wc;
if (level_filename == NULL)
return FALSE;
// Make sure the level hasn't already been added
level_found = -1;
for (i = 0; i < m_NumLevelFilenames; i++)
if (stricmp(m_LevelFilenames[i], level_filename) == 0)
level_found = i;
if (level_found >= 0)
return FALSE;
// Add the filename to the list
if (m_NumLevelFilenames >= MAX_LEVEL_FILENAMES)
return FALSE;
strcpy(m_LevelFilenames[m_NumLevelFilenames], level_filename);
m_NumLevelFilenames++;
// Add the filename to the list box
m_LevelListBox->InsertString(-1, level_filename);
// Add the pages required by this level
ProcessPagesForLevel(level_filename, ADD_PAGES);
wc.Restore();
m_DataListModified = TRUE;
return TRUE;
}
// Removes the selected level from the filename list (and from the dialog list box)
bool PageDataList::RemoveSelLevelFilename(void) {
int i, level_found;
int index;
CString level_filename;
CWaitCursor wc;
if (m_LevelListBox == NULL)
return FALSE;
index = m_LevelListBox->GetCurSel();
if (index == LB_ERR)
return FALSE;
m_LevelListBox->GetText(index, level_filename);
// Find the level position in the filename list
level_found = -1;
for (i = 0; i < m_NumLevelFilenames; i++)
if (stricmp(m_LevelFilenames[i], level_filename.GetBuffer(0)) == 0)
level_found = i;
if (level_found < 0)
return FALSE;
// Remove the filename from the list
for (i = level_found; i < m_NumLevelFilenames - 1; i++)
strcpy(m_LevelFilenames[i], m_LevelFilenames[i + 1]);
m_NumLevelFilenames--;
// Remove the filename from the list box
m_LevelListBox->DeleteString(index);
// Remove the pages required by this level
ProcessPagesForLevel(level_filename.GetBuffer(0), REMOVE_PAGES);
wc.Restore();
m_DataListModified = TRUE;
return TRUE;
}
char *gamefile_level_ext[] = {".d3l", ".cpp", ".dll", ".msg", ".omf", ".brf", ".str", ".msn", NULL};
// Processes all pages needed by the given level
bool PageDataList::ProcessPagesForLevel(char *level_filename, int process_type) {
CWaitCursor wc;
if (level_filename == NULL)
return FALSE;
m_StatusText->Format("Loading level - %s...", level_filename);
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
// Load the given level
if (!LoadLevel(level_filename)) {
m_Dlg->MessageBox("Error loading level", "Level Load Error");
return FALSE;
}
m_StatusText->Format("Processing level - %s...", level_filename);
m_NumPagesText->Format("%d", m_size);
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
// Process level, adding pages that it requires
DetermineRequiredPages(process_type);
// Add Level's gamefile pages
char filename[_MAX_FNAME + 1];
char pagename[_MAX_PATH + 1];
_splitpath(level_filename, NULL, NULL, filename, NULL);
for (int j = 0; gamefile_level_ext[j] != NULL; j++) {
sprintf(pagename, "%s%s", filename, gamefile_level_ext[j]);
ProcessPage(pagename, PAGETYPE_GAMEFILE, process_type);
}
wc.Restore();
m_StatusText->Format("Processing Complete", level_filename);
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
return TRUE;
}
// Either adds the given level page to the list, or removes it
bool PageDataList::ProcessPage(char *page_name, uint8_t page_type, int process_type, int flags) {
CWaitCursor wc;
switch (process_type) {
case ADD_PAGES:
AddToList(page_name, page_type, ADDED_FOR_LEVEL_FLAG);
break;
case REMOVE_PAGES:
RemoveFromList(page_name, page_type);
break;
default:
break;
}
m_NumPagesText->Format("%d", m_size);
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
return TRUE;
}
// Get extension of a file
bool GetFileExt(char *file, char *ext) {
char *temp;
if (strlen(file) < 4)
return FALSE;
temp = (file + strlen(file) - 4);
strcpy(ext, temp);
if (ext[0] != '.')
return FALSE;
return TRUE;
}
// Determines what pages are required by the currently loaded level,
// and processes each one appropriately
void PageDataList::AddTexturePage(int id, int process_type) {
if (id == -1)
return;
CWaitCursor wc;
ProcessPage(GameTextures[id].name, PAGETYPE_TEXTURE, process_type);
wc.Restore();
if (GameTextures[id].flags & TF_DESTROYABLE && GameTextures[id].destroy_handle != -1) {
AddTexturePage(GameTextures[id].destroy_handle, process_type);
}
if (GameTextures[id].sound != -1)
AddSoundPage(GameTextures[id].sound, process_type);
}
void PageDataList::AddSoundPage(int id, int process_type) {
if (id == -1)
return;
CWaitCursor wc;
ProcessPage(Sounds[id].name, PAGETYPE_SOUND, process_type);
wc.Restore();
}
void PageDataList::AddDoorPage(int id, int process_type) {
CWaitCursor wc;
// Set sounds
door *doorpointer = &Doors[id];
ProcessPage(Doors[id].name, PAGETYPE_DOOR, process_type);
wc.Restore();
PageInPolymodel(doorpointer->model_handle);
poly_model *pm = &Poly_models[doorpointer->model_handle];
for (int t = 0; t < pm->n_textures; t++)
AddTexturePage(pm->textures[t], process_type);
if (doorpointer->open_sound != -1 && doorpointer->open_sound != SOUND_NONE_INDEX)
AddSoundPage(doorpointer->open_sound, process_type);
if (doorpointer->close_sound != -1 && doorpointer->close_sound != SOUND_NONE_INDEX)
AddSoundPage(doorpointer->close_sound, process_type);
}
void PageDataList::AddWeaponPage(int id, int process_type) {
CWaitCursor wc;
weapon *weaponpointer = &Weapons[id];
if (id == -1)
return;
int i;
ProcessPage(Weapons[id].name, PAGETYPE_WEAPON, process_type);
wc.Restore();
if (!(weaponpointer->flags & (WF_IMAGE_BITMAP | WF_IMAGE_VCLIP))) {
PageInPolymodel(weaponpointer->fire_image_handle);
poly_model *pm = &Poly_models[weaponpointer->fire_image_handle];
for (int t = 0; t < pm->n_textures; t++)
AddTexturePage(pm->textures[t], process_type);
}
// Load the various textures associated with this weapon
if (weaponpointer->explode_image_handle != -1) {
AddTexturePage(weaponpointer->explode_image_handle, process_type);
}
if (weaponpointer->particle_handle != -1) {
AddTexturePage(weaponpointer->particle_handle, process_type);
}
if (weaponpointer->smoke_handle != -1) {
AddTexturePage(weaponpointer->smoke_handle, process_type);
}
if (weaponpointer->scorch_handle != -1) {
AddTexturePage(weaponpointer->scorch_handle, process_type);
}
if (weaponpointer->icon_handle != -1) {
AddTexturePage(weaponpointer->icon_handle, process_type);
}
// Try to load spawn weapons
if (weaponpointer->spawn_handle != -1 && weaponpointer->spawn_count > 0 && weaponpointer->spawn_handle != id) {
AddWeaponPage(weaponpointer->spawn_handle, process_type);
}
if (weaponpointer->alternate_spawn_handle != -1 && weaponpointer->spawn_count > 0 &&
weaponpointer->alternate_spawn_handle != id) {
AddWeaponPage(weaponpointer->alternate_spawn_handle, process_type);
}
if (weaponpointer->robot_spawn_handle != -1) {
AddGenericPage(weaponpointer->robot_spawn_handle, process_type);
}
// Try and load the various sounds
for (i = 0; i < MAX_WEAPON_SOUNDS; i++) {
if (weaponpointer->sounds[i] != SOUND_NONE_INDEX) {
AddSoundPage(weaponpointer->sounds[i], process_type);
}
}
}
void PageDataList::AddShipPage(int id, int process_type) {
int i, t;
CWaitCursor wc;
ProcessPage(Ships[id].name, PAGETYPE_SHIP, process_type);
wc.Restore();
ship *shippointer = &Ships[id];
// Page in all textures for this object
PageInPolymodel(shippointer->model_handle);
poly_model *pm = &Poly_models[shippointer->model_handle];
for (t = 0; t < pm->n_textures; t++)
AddTexturePage(pm->textures[t], process_type);
if (shippointer->med_render_handle != -1) {
PageInPolymodel(shippointer->med_render_handle);
pm = &Poly_models[shippointer->med_render_handle];
for (t = 0; t < pm->n_textures; t++)
AddTexturePage(pm->textures[t], process_type);
}
if (shippointer->lo_render_handle != -1) {
PageInPolymodel(shippointer->lo_render_handle);
pm = &Poly_models[shippointer->lo_render_handle];
for (t = 0; t < pm->n_textures; t++)
AddTexturePage(pm->textures[t], process_type);
}
if (shippointer->dying_model_handle != -1) {
PageInPolymodel(shippointer->dying_model_handle);
pm = &Poly_models[shippointer->dying_model_handle];
for (t = 0; t < pm->n_textures; t++)
AddTexturePage(pm->textures[t], process_type);
}
// Try and load the various weapons
int j;
for (i = 0; i < MAX_PLAYER_WEAPONS; i++) {
for (j = 0; j < MAX_WB_GUNPOINTS; j++) {
if (shippointer->static_wb[i].gp_weapon_index[j] != LASER_INDEX) {
AddWeaponPage(shippointer->static_wb[i].gp_weapon_index[j], process_type);
}
}
}
// Try and load the various weapons
for (i = 0; i < MAX_PLAYER_WEAPONS; i++) {
for (j = 0; j < MAX_WB_FIRING_MASKS; j++) {
if (shippointer->static_wb[i].fm_fire_sound_index[j] != SOUND_NONE_INDEX)
AddSoundPage(shippointer->static_wb[i].fm_fire_sound_index[j], process_type);
}
}
for (i = 0; i < MAX_PLAYER_WEAPONS; i++) {
if (shippointer->firing_sound[i] != -1)
AddSoundPage(shippointer->firing_sound[i], process_type);
if (shippointer->firing_release_sound[i] != -1)
AddSoundPage(shippointer->firing_release_sound[i], process_type);
if (shippointer->spew_powerup[i] != -1)
AddGenericPage(shippointer->spew_powerup[i], process_type);
}
}
void PageDataList::AddGenericPage(int id, int process_type) {
int i, t;
CWaitCursor wc;
if (id == -1)
return;
ProcessPage(Object_info[id].name, PAGETYPE_GENERIC, process_type);
wc.Restore();
object_info *objinfopointer = &Object_info[id];
// Page in all textures for this object
PageInPolymodel(objinfopointer->render_handle);
poly_model *pm = &Poly_models[objinfopointer->render_handle];
for (t = 0; t < pm->n_textures; t++)
AddTexturePage(pm->textures[t], process_type);
if (objinfopointer->med_render_handle != -1) {
PageInPolymodel(objinfopointer->med_render_handle);
pm = &Poly_models[objinfopointer->med_render_handle];
for (t = 0; t < pm->n_textures; t++)
AddTexturePage(pm->textures[t], process_type);
}
if (objinfopointer->lo_render_handle != -1) {
PageInPolymodel(objinfopointer->lo_render_handle);
pm = &Poly_models[objinfopointer->lo_render_handle];
for (t = 0; t < pm->n_textures; t++)
AddTexturePage(pm->textures[t], process_type);
}
// Process all sounds for this object
for (i = 0; i < MAX_OBJ_SOUNDS; i++) {
if (objinfopointer->sounds[i] != SOUND_NONE_INDEX) {
AddSoundPage(objinfopointer->sounds[i], process_type);
}
}
for (i = 0; i < MAX_AI_SOUNDS; i++) {
if (objinfopointer->ai_info->sound[i] != SOUND_NONE_INDEX) {
AddSoundPage(objinfopointer->ai_info->sound[i], process_type);
}
}
// Try and load the various wb sounds
int j;
for (i = 0; i < MAX_WBS_PER_OBJ; i++) {
for (j = 0; j < MAX_WB_FIRING_MASKS; j++) {
if (objinfopointer->static_wb[i].fm_fire_sound_index[j] != SOUND_NONE_INDEX) {
AddSoundPage(objinfopointer->static_wb[i].fm_fire_sound_index[j], process_type);
}
}
}
// Try and load the various wb sounds
for (i = 0; i < NUM_MOVEMENT_CLASSES; i++) {
for (j = 0; j < NUM_ANIMS_PER_CLASS; j++) {
if (objinfopointer->anim[i].elem[j].anim_sound_index != SOUND_NONE_INDEX) {
AddSoundPage(objinfopointer->anim[i].elem[j].anim_sound_index, process_type);
}
}
}
// Load the spew types
for (i = 0; i < MAX_DSPEW_TYPES; i++) {
if (objinfopointer->dspew_number[i] > 0 && objinfopointer->dspew[i] != 0 && objinfopointer->dspew[i] != id) {
AddGenericPage(objinfopointer->dspew[i], process_type);
}
}
// Try and load the various weapons
// Automatically include laser
AddWeaponPage(LASER_INDEX, process_type);
for (i = 0; i < MAX_WBS_PER_OBJ; i++) {
for (j = 0; j < MAX_WB_GUNPOINTS; j++) {
if (objinfopointer->static_wb[i].gp_weapon_index[j] != LASER_INDEX) {
AddWeaponPage(objinfopointer->static_wb[i].gp_weapon_index[j], process_type);
}
}
}
}
extern const char *Static_sound_names[];
bool PageDataList::DetermineRequiredPages(int process_type) {
CWaitCursor wc;
CString filename;
int i;
////////////////////////////////////////////////////////////
// Note to Jason:
//
// For every page needed by the level call these functions:
// ProcessPage(page_name,page_type,process_type);
// wc.Restore();
////////////////////////////////////////////////////////////
// Processes all the pages in the TableParse output file
m_TableParseFile->GetWindowText(filename);
ProcessPagesInTextFile(filename.GetBuffer(0), process_type);
/* SHOULDN'T NEED THE FOLLOWING ANYMORE
// Add all the other files
char ext[12];
for(i=0;i<MAX_GAMEFILES;i++)
{
if(Gamefiles[i].used != 0)
{
GetFileExt(Gamefiles[i].name,ext);
if (stricmp(ext,".d3l"))
{
AddToList(Gamefiles[i].name,PAGETYPE_GAMEFILE,process_type);
}
if (!stricmp(ext,".oof"))
{
int pid=LoadPolyModel (Gamefiles[i].name,0);
if (pid!=-1)
{
PageInPolymodel (pid);
poly_model *pm=&Poly_models[pid];
for (int t=0;t<pm->n_textures;t++)
AddTexturePage (pm->textures[t],process_type);
}
else
{
mprintf(0,"Couldn't find polymodel %s!\n",Gamefiles[i].name);
Int3();
}
}
}
}
// Get misc pages
AddSoundPage (FindSoundName ("AmbSwitch31"),process_type);
AddSoundPage (FindSoundName ("AmbLavaLoop1"),process_type);
AddTexturePage (FindTextureName("Ready1"),process_type);
AddTexturePage (FindTextureName("Online"),process_type);
AddTexturePage (FindTextureName("hilite0"),process_type);
AddTexturePage (FindTextureName("hilite1"),process_type);
AddTexturePage (FindTextureName("hilite2"),process_type);
AddTexturePage (FindTextureName("hilite3"),process_type);
AddTexturePage (FindTextureName("hilite4"),process_type);
AddTexturePage (FindTextureName("hilite5"),process_type);
AddTexturePage (FindTextureName("smhilite01"),process_type);
AddTexturePage (FindTextureName("smhilite11"),process_type);
AddTexturePage (FindTextureName("smhilite21"),process_type);
AddTexturePage (FindTextureName("smhilite31"),process_type);
AddTexturePage (FindTextureName("smhilite41"),process_type);
AddTexturePage (FindTextureName("smhilite51"),process_type);
AddTexturePage (FindTextureName("smhilite61"),process_type);
AddTexturePage (FindTextureName("smhilite71"),process_type);
AddWeaponPage (FindWeaponName ("GunBoy"),process_type);
AddWeaponPage (FindWeaponName ("FragBarrel"),process_type);
AddWeaponPage (FindWeaponName ("NapalmBarrel"),process_type);
AddWeaponPage (FindWeaponName ("TubbsHitBlast"),process_type);
AddWeaponPage (FindWeaponName ("ChaffSpark"),process_type);
AddWeaponPage (FindWeaponName ("NapalmBlob"),process_type);
AddGenericPage (FindObjectIDName ("ShipRedFlag"),process_type);
AddGenericPage (FindObjectIDName ("ShipBlueFlag"),process_type);
AddGenericPage (FindObjectIDName ("ShipYellowFlag"),process_type);
AddGenericPage (FindObjectIDName ("ShipGreenFlag"),process_type);
AddGenericPage (FindObjectIDName ("GuideBot"),process_type);
AddGenericPage (FindObjectIDName ("SmallDebris"),process_type);
AddGenericPage (FindObjectIDName ("BigDebris"),process_type);
AddGenericPage (FindObjectIDName ("VirusHousing"),process_type);
AddGenericPage (FindObjectIDName ("Afterburner"),process_type);
AddGenericPage (FindObjectIDName ("attached light bulb"),process_type);
AddGenericPage (FindObjectIDName ("GuideBot"),process_type);
AddGenericPage (FindObjectIDName ("ChaffChunk"),process_type);
AddGenericPage (FindObjectIDName ("Jugghead"),process_type);
AddGenericPage (FindObjectIDName ("Jugg main turret"),process_type);
AddGenericPage (FindObjectIDName ("Juggbelly"),process_type);
AddGenericPage (FindObjectIDName ("Jugg flame turret"),process_type);
AddGenericPage (FindObjectIDName ("Trackerhatch"),process_type);
AddGenericPage (FindObjectIDName ("Trackerturret"),process_type);
AddGenericPage (FindObjectIDName ("Pesttail"),process_type);
AddGenericPage (FindObjectIDName ("Aliencuplinkhousing"),process_type);
AddTexturePage (FindTextureName("LightFlareStar"),process_type);
AddTexturePage (FindTextureName("TelcomPowerBar"),process_type);
AddTexturePage (FindTextureName("Matcen Lightning"),process_type);
AddTexturePage (FindTextureName("WhiteGlowingBall"),process_type);
AddTexturePage (FindTextureName("SkyDome10"),process_type);
AddTexturePage (FindTextureName("SkyBand10"),process_type);
AddTexturePage (FindTextureName("Multicolor"),process_type);
AddSoundPage (FindSoundName ("Energy Converter"),process_type);
AddSoundPage (FindSoundName ("CockpitSequenceTest1"),process_type);
AddSoundPage (FindSoundName ("Player hit by weapon"),process_type);
AddSoundPage (FindSoundName ("Metallic Door Hit"),process_type);
AddSoundPage (FindSoundName ("Wall Fade ???"),process_type);
AddSoundPage (FindSoundName ("RainDrop"),process_type);
AddSoundPage (FindSoundName ("Lightning"),process_type);
AddSoundPage (FindSoundName ("AmbSwitch31"),process_type);
AddSoundPage (FindSoundName ("AmbLavaLoop1"),process_type);
AddSoundPage (FindSoundName ("Invulnerability on"),process_type);
AddSoundPage (FindSoundName ("Invulnerability off"),process_type);
AddSoundPage (FindSoundName ("Cloak on"),process_type);
AddSoundPage (FindSoundName ("Cloak off"),process_type);
AddSoundPage (FindSoundName ("GBotConcern1"),process_type);
AddSoundPage (FindSoundName ("Drop bomb"),process_type);
AddSoundPage (FindSoundName ("RbtStingeattack1"),process_type);
AddSoundPage (FindSoundName ("AmbDroneV"),process_type);
AddSoundPage (FindSoundName ("AmbDroneR"),process_type);
AddSoundPage (FindSoundName ("AmbDroneO"),process_type);
AddSoundPage (FindSoundName ("AmbDroneN"),process_type);
AddSoundPage (FindSoundName ("AmbDroneI"),process_type);
AddSoundPage (FindSoundName ("AmbDroneK"),process_type);
AddSoundPage (FindSoundName ("AmbDroneM"),process_type);
AddSoundPage (FindSoundName ("AmbDroneX"),process_type);
AddSoundPage (FindSoundName ("AmbDroneQ"),process_type);
AddSoundPage (FindSoundName ("AmbDroneL"),process_type);
AddSoundPage (FindSoundName ("AmbDroneF"),process_type);
AddSoundPage (FindSoundName ("AmbDroneS"),process_type);
AddSoundPage (FindSoundName ("AmbDroneD"),process_type);
AddSoundPage (FindSoundName ("AmbDroneU"),process_type);
AddSoundPage (FindSoundName ("AmbDroneH"),process_type);
AddSoundPage (FindSoundName ("rainhigh1"),process_type);
AddSoundPage (FindSoundName ("rainlow1"),process_type);
AddSoundPage (FindSoundName ("AmbWindGust"),process_type);
AddSoundPage (FindSoundName ("AmbVirusSwitch"),process_type);
AddSoundPage (FindSoundName ("VoxCompAutoSecurity.osf"),process_type);
AddSoundPage (FindSoundName ("CTFHatTrick"),process_type);
AddSoundPage (FindSoundName ("CTFPickupFlag1"),process_type);
AddSoundPage (FindSoundName ("CTFScore1"),process_type);
AddSoundPage (FindSoundName ("CTFLostFlag1"),process_type);
AddSoundPage (FindSoundName ("CTFReturnedFlag1"),process_type);
AddSoundPage (FindSoundName ("Cheater!"),process_type);
AddSoundPage (FindSoundName ("Hostage pickup"),process_type);
AddGenericPage (FindObjectIDName ("Converter"),process_type);
AddGenericPage (FindObjectIDName ("Shield"),process_type);
AddGenericPage (FindObjectIDName ("Energy"),process_type);
AddGenericPage (FindObjectIDName ("Afterburner"),process_type);
AddGenericPage (FindObjectIDName ("Attached light bulb"),process_type);
AddGenericPage (FindObjectIDName ("ChaffChunk"),process_type);
AddGenericPage (FindObjectIDName ("TrackerHatch"),process_type);
AddGenericPage (FindObjectIDName ("TrackerTurret"),process_type);
AddGenericPage (FindObjectIDName ("PestTail"),process_type);
AddGenericPage (FindObjectIDName ("Virushousing"),process_type);
AddGenericPage (FindObjectIDName ("Viruscartridge"),process_type);
AddWeaponPage (FindWeaponName ("TubbsHitBlast"),process_type);
AddShipPage (FindShipName ("Pyro-SE"),process_type);
AddGenericPage (FindObjectIDName ("FlagRed"),process_type);
AddGenericPage (FindObjectIDName ("FlagBlue"),process_type);
AddGenericPage (FindObjectIDName ("FlagGreen"),process_type);
AddGenericPage (FindObjectIDName ("FlagYellow"),process_type);
AddTexturePage (FindTextureName("RedBase"),process_type);
AddTexturePage (FindTextureName("BlueBase"),process_type);
AddTexturePage (FindTextureName("YellowBase"),process_type);
AddTexturePage (FindTextureName("GreenBase"),process_type);
AddTexturePage (FindTextureName("Multicolor"),process_type);
*/
// Add in matcen stuff
for (i = 0; i < Num_matcens; i++) {
int t;
AddTexturePage(Matcen[i]->GetCreationTexture(), process_type);
for (t = 0; t < MAX_MATCEN_SOUNDS; t++)
AddSoundPage(Matcen[i]->GetSound(t), process_type);
for (t = 0; t < Matcen[i]->GetNumProdTypes(); t++) {
int index;
Matcen[i]->GetProdInfo(t, &index, NULL, NULL, NULL);
if (index != MATCEN_ERROR)
AddGenericPage(index, process_type);
}
}
for (i = 0; i < NUM_TERRAIN_SOUND_BANDS; i++) {
if (Terrain_sound_bands[i].sound_index != -1)
AddSoundPage(Terrain_sound_bands[i].sound_index, process_type);
}
// Get static fireballs
for (i = 0; i < NUM_FIREBALLS; i++) {
char name[PAGENAME_LEN];
strcpy(name, Fireballs[i].name);
name[strlen(name) - 4] = 0;
int id = FindTextureName(name);
if (id != -1)
AddTexturePage(id, process_type);
else
AddToList(Fireballs[i].name, PAGETYPE_GAMEFILE, process_type);
}
// Get static sounds
for (i = 0; i < NUM_STATIC_SOUNDS; i++) {
int sid = FindSoundName(Static_sound_names[i]);
if (sid != -1)
AddSoundPage(sid, process_type);
}
// First get textures
for (i = 0; i <= Highest_room_index; i++) {
if (!Rooms[i].used)
continue;
room *rp = &Rooms[i];
for (int t = 0; t < rp->num_faces; t++) {
AddTexturePage(rp->faces[t].tmap, process_type);
}
}
// Touch all terrain textures
for (i = 0; i < TERRAIN_TEX_WIDTH * TERRAIN_TEX_DEPTH; i++) {
AddTexturePage(Terrain_tex_seg[i].tex_index, process_type);
}
AddTexturePage(Terrain_sky.dome_texture, process_type);
for (i = 0; i < Terrain_sky.num_satellites; i++) {
AddTexturePage(Terrain_sky.satellite_texture[i], process_type);
}
// Touch all objects
for (i = 0; i <= Highest_object_index; i++) {
object *obj = &Objects[i];
if (obj->type == OBJ_NONE) {
continue;
}
if (obj->type == OBJ_POWERUP || obj->type == OBJ_ROBOT || obj->type == OBJ_CLUTTER || obj->type == OBJ_BUILDING) {
AddGenericPage(obj->id, process_type);
continue;
}
if (obj->type == OBJ_DOOR) {
AddDoorPage(obj->id, process_type);
continue;
}
if (obj->control_type == CT_SOUNDSOURCE) {
ASSERT(obj->type == OBJ_SOUNDSOURCE);
if (obj->ctype.soundsource_info.sound_index != -1)
AddSoundPage(obj->ctype.soundsource_info.sound_index, process_type);
}
}
return TRUE;
}
// Creates the new table file by filtering out any pages that
// are not in the current page data list
bool PageDataList::CreateNewTableFile(char *new_table_filename, char *src_table_filename) {
CFILE *infile, *outfile;
uint8_t pagetype, replaced = 0;
int done = 0, len;
int pages_written;
PageDataNode *node;
CString summary_msg;
bool unwritten_page_found;
char ext[12];
mngs_texture_page texpage;
//@@mngs_power_page powpage;
mngs_door_page doorpage;
//@@mngs_robot_page robotpage;
mngs_generic_page genericpage;
mngs_gamefile_page gamefilepage;
mngs_sound_page soundpage;
mngs_ship_page shippage;
mngs_weapon_page weaponpage;
mngs_megacell_page megacellpage;
CWaitCursor wc;
if (new_table_filename == NULL || src_table_filename == NULL)
return FALSE;
if (m_StatusText)
m_StatusText->Format("Creating new table file - %s...", new_table_filename);
if (m_Dlg)
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
// First make sure we can open the table file and the temp table file
infile = cfopen(src_table_filename, "rb");
if (!infile) {
mprintf(0, "Couldn't open input table file!\n");
return FALSE;
}
outfile = cfopen(new_table_filename, "wb");
if (!outfile) {
mprintf(0, "Couldn't open output table file!\n");
cfclose(infile);
return FALSE;
}
// Mark all pages in data list as not having been written out
for (node = m_head; node != NULL; node = node->next)
node->flags &= ~PAGE_WRITTEN_FLAG;
OpenFilterLogFiles();
// Read in every page from the source table file, but only write
// out a page to the new table file if the same page name (and type)
// are found in the current page data list
pages_written = 0;
while (!done) {
if (cfeof(infile)) {
done = 1;
continue;
}
pagetype = cf_ReadByte(infile);
len = cf_ReadInt(infile);
switch (pagetype) {
case PAGETYPE_TEXTURE:
// Read it in, write it out.
mng_ReadNewTexturePage(infile, &texpage);
if ((node = FindNode(texpage.tex_struct.name, pagetype)) != NULL) {
WriteToRemainingLog(texpage.tex_struct.name, pagetype);
mng_WriteNewTexturePage(outfile, &texpage);
node->flags |= PAGE_WRITTEN_FLAG;
pages_written++;
} else {
WriteToRemovedLog(texpage.tex_struct.name, pagetype);
}
break;
case PAGETYPE_POWERUP:
// Read it in, write it out.
//@@mng_ReadPowerPage (infile,&powpage);
//@@mng_WritePowerPage (outfile,&powpage);
if (m_Dlg)
m_Dlg->MessageBox("A Powerup page was encountered in the source table file", "Powerup Page Encountered");
break;
case PAGETYPE_DOOR:
// Read it in, write it out.
mng_ReadNewDoorPage(infile, &doorpage);
if ((node = FindNode(doorpage.door_struct.name, pagetype)) != NULL) {
WriteToRemainingLog(doorpage.door_struct.name, pagetype);
mng_WriteNewDoorPage(outfile, &doorpage);
node->flags |= PAGE_WRITTEN_FLAG;
pages_written++;
} else {
WriteToRemovedLog(doorpage.door_struct.name, pagetype);
}
break;
case PAGETYPE_ROBOT:
// Read it in, write it out.
//@@mng_ReadRobotPage (infile,&robotpage);
//@@mng_WriteRobotPage (outfile,&robotpage);
if (m_Dlg)
m_Dlg->MessageBox("A Robot page was encountered in the source table file", "Robot Page Encountered");
break;
case PAGETYPE_GENERIC:
// Read it in, write it out.
mng_ReadNewGenericPage(infile, &genericpage);
if ((node = FindNode(genericpage.objinfo_struct.name, pagetype)) != NULL) {
WriteToRemainingLog(genericpage.objinfo_struct.name, pagetype);
mng_WriteNewGenericPage(outfile, &genericpage);
node->flags |= PAGE_WRITTEN_FLAG;
pages_written++;
} else {
WriteToRemovedLog(genericpage.objinfo_struct.name, pagetype);
}
if (genericpage.objinfo_struct.description != NULL) {
mem_free(genericpage.objinfo_struct.description);
genericpage.objinfo_struct.description = NULL;
}
break;
case PAGETYPE_GAMEFILE:
// Read it in, write it out.
mng_ReadNewGamefilePage(infile, &gamefilepage);
node = NULL;
strcpy(ext, "");
if ((node = FindNode(gamefilepage.gamefile_struct.name, pagetype)) != NULL || ALWAYS_WRITE_GAMEFILE_PAGES) {
// if(GetFileExt(gamefilepage.gamefile_struct.name,ext) && stricmp(ext,".d3l")!=0) {
WriteToRemainingLog(gamefilepage.gamefile_struct.name, pagetype);
mng_WriteNewGamefilePage(outfile, &gamefilepage);
if (node)
node->flags |= PAGE_WRITTEN_FLAG;
pages_written++;
//} else {
// WriteToRemovedLog(gamefilepage.gamefile_struct.name,pagetype);
//}
} else {
WriteToRemovedLog(gamefilepage.gamefile_struct.name, pagetype);
}
break;
case PAGETYPE_SOUND:
// Read it in, write it out.
mng_ReadNewSoundPage(infile, &soundpage);
if ((node = FindNode(soundpage.sound_struct.name, pagetype)) != NULL) {
WriteToRemainingLog(soundpage.sound_struct.name, pagetype);
mng_WriteNewSoundPage(outfile, &soundpage);
node->flags |= PAGE_WRITTEN_FLAG;
pages_written++;
} else {
WriteToRemovedLog(soundpage.sound_struct.name, pagetype);
}
break;
case PAGETYPE_MEGACELL:
// Read it in, write it out.
mng_ReadNewMegacellPage(infile, &megacellpage);
if ((node = FindNode(megacellpage.megacell_struct.name, pagetype)) != NULL) {
WriteToRemainingLog(megacellpage.megacell_struct.name, pagetype);
mng_WriteNewMegacellPage(outfile, &megacellpage);
node->flags |= PAGE_WRITTEN_FLAG;
pages_written++;
} else {
WriteToRemovedLog(megacellpage.megacell_struct.name, pagetype);
}
break;
case PAGETYPE_SHIP:
// Read it in, write it out.
mng_ReadNewShipPage(infile, &shippage);
if ((node = FindNode(shippage.ship_struct.name, pagetype)) != NULL) {
WriteToRemainingLog(shippage.ship_struct.name, pagetype);
mng_WriteNewShipPage(outfile, &shippage);
node->flags |= PAGE_WRITTEN_FLAG;
pages_written++;
} else {
WriteToRemovedLog(shippage.ship_struct.name, pagetype);
}
break;
case PAGETYPE_WEAPON:
// Read it in, write it out.
mng_ReadNewWeaponPage(infile, &weaponpage);
if ((node = FindNode(weaponpage.weapon_struct.name, pagetype)) != NULL) {
WriteToRemainingLog(weaponpage.weapon_struct.name, pagetype);
mng_WriteNewWeaponPage(outfile, &weaponpage);
node->flags |= PAGE_WRITTEN_FLAG;
pages_written++;
} else {
WriteToRemovedLog(weaponpage.weapon_struct.name, pagetype);
}
break;
case PAGETYPE_UNKNOWN:
WriteToRemainingLog("Unknown", pagetype);
mng_WriteUnknownPage(outfile);
break;
default:
Int3(); // unrecognized pagetype
break;
}
}
CloseFilterLogFiles();
cfclose(infile);
cfclose(outfile);
if (m_StatusText)
m_StatusText->Format("New Table File Created (%d pages)", pages_written);
if (m_Dlg)
m_Dlg->UpdateData(FALSE);
DeferMessages();
// Create message summary (if some pages weren't written)
unwritten_page_found = FALSE;
summary_msg = "The following pages were not written out (they were not found in the source table file):\n\n";
for (node = m_head; node != NULL; node = node->next) {
if (node->flags & PAGE_WRITTEN_FLAG)
continue;
// This node was not written out!
unwritten_page_found = TRUE;
CString temp_str;
temp_str.Format("%s, ", node->name);
summary_msg += temp_str;
}
// Display message summary (if some pages weren't written)
if (unwritten_page_found)
if (m_Dlg)
m_Dlg->MessageBox(summary_msg, "Not All Pages Were Written");
// Mark all pages in data list as not having been written out
for (node = m_head; node != NULL; node = node->next)
node->flags &= ~PAGE_WRITTEN_FLAG;
return TRUE; // successful!
}
// Inserts data from the given node into the dialog list control
bool PageDataList::AddToListCtrl(int index, PageDataNode *node) {
int pos;
CString type_text;
CWaitCursor wc;
// Make sure this is worth doing
if (node == NULL)
return FALSE;
if (m_PageDataListCtrl == NULL)
return FALSE;
// Add the data to the list control
if ((pos = m_PageDataListCtrl->InsertItem(0, node->name)) == -1)
return FALSE;
switch (node->type) {
case PAGETYPE_UNKNOWN:
type_text = "Unknown";
break;
case PAGETYPE_TEXTURE:
type_text = "Texture";
break;
case PAGETYPE_WEAPON:
type_text = "Weapon";
break;
case PAGETYPE_ROBOT:
type_text = "Robot";
break;
case PAGETYPE_POWERUP:
type_text = "Powerup";
break;
case PAGETYPE_DOOR:
type_text = "Door";
break;
case PAGETYPE_SHIP:
type_text = "Ship";
break;
case PAGETYPE_SOUND:
type_text = "Sound";
break;
case PAGETYPE_MEGACELL:
type_text = "Megacell";
break;
case PAGETYPE_GAMEFILE:
type_text = "Gamefile";
break;
case PAGETYPE_GENERIC:
type_text = "Generic";
break;
}
m_PageDataListCtrl->SetItem(pos, PAGE_TYPE_COLUMN, LVIF_TEXT, type_text.GetBuffer(0), 0, 0, 0, 0);
return TRUE;
}
// Removes all selected items from the list control
bool PageDataList::RemoveSelFromListCtrl(void) {
int j, num_items;
LV_ITEM item_info;
char name[PAGENAME_LEN + 1];
char type[_MAX_PATH + 1];
CWaitCursor wc;
if (m_PageDataListCtrl == NULL)
return FALSE;
// How many items in the control list?
num_items = m_PageDataListCtrl->GetItemCount();
j = 0;
while (j < num_items) {
// Grab the info for item #j
item_info.iItem = j;
item_info.iSubItem = 0;
item_info.mask = LVIF_TEXT | LVIF_STATE;
item_info.stateMask = LVIS_SELECTED;
item_info.pszText = name;
item_info.cchTextMax = PSFILENAME_LEN + 1;
m_PageDataListCtrl->GetItem(&item_info);
// Is item at index j selected?
if (item_info.state & LVIS_SELECTED) { // yes, delete it
// Get Directory name for item #j
item_info.iSubItem = PAGE_TYPE_COLUMN;
item_info.pszText = type;
item_info.cchTextMax = _MAX_PATH;
m_PageDataListCtrl->GetItem(&item_info);
int page_type;
if (stricmp(type, "Unknown") == 0)
page_type = PAGETYPE_UNKNOWN;
else if (stricmp(type, "Texture") == 0)
page_type = PAGETYPE_TEXTURE;
else if (stricmp(type, "Weapon") == 0)
page_type = PAGETYPE_WEAPON;
else if (stricmp(type, "Robot") == 0)
page_type = PAGETYPE_ROBOT;
else if (stricmp(type, "Powerup") == 0)
page_type = PAGETYPE_POWERUP;
else if (stricmp(type, "Door") == 0)
page_type = PAGETYPE_DOOR;
else if (stricmp(type, "Ship") == 0)
page_type = PAGETYPE_SHIP;
else if (stricmp(type, "Sound") == 0)
page_type = PAGETYPE_SOUND;
else if (stricmp(type, "Megacell") == 0)
page_type = PAGETYPE_MEGACELL;
else if (stricmp(type, "Gamefile") == 0)
page_type = PAGETYPE_GAMEFILE;
else
page_type = PAGETYPE_GENERIC;
// Search for and remove corresponding entry from Document Library
PageDataNode *found_node;
found_node = FindNode(name, page_type);
if (found_node != NULL) {
RemoveFromList(found_node);
wc.Restore();
} else {
if (m_Dlg)
m_Dlg->MessageBox("The list control does not match the data list.", "List Mismatch Error!");
wc.Restore();
}
// Delete entry/item from control list
m_PageDataListCtrl->DeleteItem(j);
num_items = m_PageDataListCtrl->GetItemCount();
} else
j++;
}
return TRUE;
}
// Displays the modified confirmation prompt if appropriate
int PageDataList::ModifiedPrompt(void) {
if (m_Dlg == NULL)
return (IDNO);
// If current file has been modified, check with user first...
if (!m_DataListModified)
return (IDYES);
if (m_Dlg->MessageBox("Changes to data list will be lost. Proceed?", "Page Data List Has Been Modified", MB_YESNO) ==
IDYES)
return (IDYES);
return (IDNO);
}
// Sets the title bar string
void PageDataList::SetTitleString(void) {
if (m_Dlg == NULL)
return;
char title[1024];
char loaded_file[1024];
if (!m_DataListFilename.IsEmpty())
sprintf(loaded_file, " - [%s%s]", m_DataListFilename.GetBuffer(0), (m_DataListModified) ? "*" : "");
else
sprintf(loaded_file, "");
sprintf(title, "%s%s", TITLE_NAME, loaded_file);
m_Dlg->SetWindowText(title);
}
// Adds a page specified by the "Add Page" button
bool PageDataList::AddPageFromUser(char *page_name, uint8_t page_type) {
int id;
switch (page_type) {
case PAGETYPE_GENERIC:
id = FindObjectIDName(page_name);
if (id == -1)
return FALSE;
AddGenericPage(id, ADD_PAGES);
break;
case PAGETYPE_TEXTURE:
id = FindTextureName(page_name);
if (id == -1)
return FALSE;
AddTexturePage(id, ADD_PAGES);
break;
case PAGETYPE_SOUND:
id = FindSoundName(page_name);
if (id == -1)
return FALSE;
AddSoundPage(id, ADD_PAGES);
break;
case PAGETYPE_DOOR:
id = FindDoorName(page_name);
if (id == -1)
return FALSE;
AddDoorPage(id, ADD_PAGES);
break;
case PAGETYPE_SHIP:
id = FindShipName(page_name);
if (id == -1)
return FALSE;
AddShipPage(id, ADD_PAGES);
break;
case PAGETYPE_WEAPON:
id = FindWeaponName(page_name);
if (id == -1)
return FALSE;
AddWeaponPage(id, ADD_PAGES);
break;
default:
return FALSE;
}
return TRUE;
}
// Returns the pagetype for a given string (PAGETYPE_UNKNOWN if not valid)
uint8_t PageDataList::GetPageTypeFromString(char *text) {
int type;
if (text == NULL)
return (PAGETYPE_UNKNOWN);
type = PAGETYPE_UNKNOWN;
if (strcmp(text, "PAGETYPE_SOUND") == 0)
type = PAGETYPE_SOUND;
else if (strcmp(text, "PAGETYPE_GENERIC") == 0)
type = PAGETYPE_GENERIC;
else if (strcmp(text, "PAGETYPE_WEAPON") == 0)
type = PAGETYPE_WEAPON;
else if (strcmp(text, "PAGETYPE_GAMEFILE") == 0)
type = PAGETYPE_GAMEFILE;
else if (strcmp(text, "PAGETYPE_TEXTURE") == 0)
type = PAGETYPE_TEXTURE;
else if (strcmp(text, "PAGETYPE_DOOR") == 0)
type = PAGETYPE_DOOR;
else if (strcmp(text, "PAGETYPE_SHIP") == 0)
type = PAGETYPE_SHIP;
return (type);
}
// Processes a page read in from text file
bool PageDataList::ProcessPageFromFile(char *page_name, uint8_t page_type, int process_type) {
char ext[12];
int id;
switch (page_type) {
case PAGETYPE_GENERIC:
id = FindObjectIDName(page_name);
if (id == -1)
return FALSE;
AddGenericPage(id, process_type);
break;
case PAGETYPE_TEXTURE:
id = FindTextureName(page_name);
if (id == -1)
return FALSE;
AddTexturePage(id, process_type);
break;
case PAGETYPE_SOUND:
id = FindSoundName(page_name);
if (id == -1)
return FALSE;
AddSoundPage(id, process_type);
break;
case PAGETYPE_DOOR:
id = FindDoorName(page_name);
if (id == -1)
return FALSE;
AddDoorPage(id, process_type);
break;
case PAGETYPE_SHIP:
id = FindShipName(page_name);
if (id == -1)
return FALSE;
AddShipPage(id, process_type);
break;
case PAGETYPE_WEAPON:
id = FindWeaponName(page_name);
if (id == -1)
return FALSE;
AddWeaponPage(id, process_type);
break;
case PAGETYPE_GAMEFILE:
GetFileExt(page_name, ext);
// if (stricmp(ext,".d3l"))
//{
ProcessPage(page_name, PAGETYPE_GAMEFILE, process_type);
//}
if (!stricmp(ext, ".oof")) {
int pid = LoadPolyModel(page_name, 0);
if (pid != -1) {
PageInPolymodel(pid);
poly_model *pm = &Poly_models[pid];
for (int t = 0; t < pm->n_textures; t++)
AddTexturePage(pm->textures[t], process_type);
} else {
mprintf(0, "Couldn't find polymodel %s!\n", page_name);
Int3();
}
}
break;
default:
return FALSE;
}
return TRUE;
}
// Scans one of Jeff's TableParse output files and processes
// all of the pages contained within
bool PageDataList::ProcessPagesInTextFile(char *filename, int process_type) {
CFILE *infile;
char linebuf[2048];
char *line;
int linenum;
char *pagename;
uint8_t pagetype;
char *pagetype_text;
CString pages_not_added;
int num_pages_not_added;
// Try to open the file for loading
infile = cfopen(filename, "rt");
if (!infile) {
CString msg;
msg.Format("Unable to open \"%s\"!", filename);
m_Dlg->MessageBox(msg, "TableParse Output File Error!", MB_OK | MB_ICONEXCLAMATION);
return FALSE;
}
linenum = 0;
pages_not_added = "The following pages were not processed successfully:\n\n";
num_pages_not_added = 0;
// Read in and parse each line of the file
while (!cfeof(infile)) {
// Clear the buffer
strcpy(linebuf, "");
// Read in a line from the file
cf_ReadString(linebuf, sizeof(linebuf), infile);
linenum++;
// Remove whitespace padding at start and end of line
RemoveTrailingWhitespace(linebuf);
line = SkipInitialWhitespace(linebuf);
// If the line is empty, grab a new one
if (strlen(line) == 0)
continue;
// Grab the page type
line = strtok(line, " \t\n");
if (line == NULL)
continue;
pagetype = GetPageTypeFromString(line);
if (pagetype == PAGETYPE_UNKNOWN) {
CString msg;
msg.Format("Found invalid page type: %s, in %s, line %d", line, filename, linenum);
m_Dlg->MessageBox(msg, "Invalid Page Type", MB_OK | MB_ICONEXCLAMATION);
continue;
}
pagetype_text = line;
// Grab the page name
pagename = strtok(NULL, "");
if (pagename == NULL || strlen(pagename) == 0) {
CString msg;
msg.Format("No page name found in %s, line %d", filename, linenum);
m_Dlg->MessageBox(msg, "Invalid Page Name", MB_OK | MB_ICONEXCLAMATION);
continue;
}
// remove quotes
if (pagename[0] == '"') {
char *end_of_name;
pagename++;
end_of_name = strchr(pagename, '"');
if (end_of_name != NULL)
(*end_of_name) = '\0';
}
// Make sure we still have a name
if (strlen(pagename) == 0) {
CString msg;
msg.Format("No page name found in %s, line %d", filename, linenum);
m_Dlg->MessageBox(msg, "Invalid Page Name", MB_OK | MB_ICONEXCLAMATION);
continue;
}
// Try and add the page
if (!ProcessPageFromFile(pagename, pagetype, process_type)) {
CString msg;
msg.Format("%s(%s), ", pagename, pagetype_text);
if (num_pages_not_added < 30)
pages_not_added += msg;
else if (num_pages_not_added == 30)
pages_not_added += "and even more...";
num_pages_not_added++;
}
}
cfclose(infile);
/*
if(num_pages_not_added>0) {
m_Dlg->MessageBox(pages_not_added,"Not All Pages From File Were Processed",MB_OK|MB_ICONEXCLAMATION);
}
*/
return TRUE;
}
// Adds all appropriate gamefiles to the list
bool PageDataList::AddAllGamefilePages(void) {
int i;
char ext[12];
for (i = 0; i < MAX_GAMEFILES; i++) {
if (Gamefiles[i].used != 0 && GetFileExt(Gamefiles[i].name, ext) && stricmp(ext, ".d3l") != 0) {
AddToList(Gamefiles[i].name, PAGETYPE_GAMEFILE, ADDED_FOR_LEVEL_FLAG);
}
}
return TRUE;
}
// Processes any waiting messages
#define MAX_MESSAGES 10 // max messages to process during a message deferral
void DeferMessages(void) {
MSG msg;
for (int MsgCount = MAX_MESSAGES; MsgCount && PeekMessage(&msg, NULL, 0, 0, PM_REMOVE); MsgCount--) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
// Log file handles
CFILE *remaining_log_file = NULL;
CFILE *removed_log_file = NULL;
// Opens the Filter Log Files
void OpenFilterLogFiles(void) {
char fullpath[_MAX_PATH + 1];
ddio_MakePath(fullpath, LocalD3Dir, "Remaining Pages.txt", NULL);
remaining_log_file = cfopen(fullpath, "wt");
if (remaining_log_file == NULL) {
mprintf(0, "Couldn't open \"Remaining Pages\" log file!\n");
return;
}
ddio_MakePath(fullpath, LocalD3Dir, "Removed Pages.txt", NULL);
removed_log_file = cfopen(fullpath, "wt");
if (removed_log_file == NULL) {
mprintf(0, "Couldn't open \"Removed Pages\" log file!\n");
return;
}
}
// Returns the pagetype string for a given type
void GetPageTypeString(int type, CString &type_text) {
switch (type) {
case PAGETYPE_TEXTURE:
type_text = "Texture ";
break;
case PAGETYPE_WEAPON:
type_text = "Weapon ";
break;
case PAGETYPE_ROBOT:
type_text = "Robot ";
break;
case PAGETYPE_POWERUP:
type_text = "Powerup ";
break;
case PAGETYPE_DOOR:
type_text = "Door ";
break;
case PAGETYPE_SHIP:
type_text = "Ship ";
break;
case PAGETYPE_SOUND:
type_text = "Sound ";
break;
case PAGETYPE_MEGACELL:
type_text = "Megacell";
break;
case PAGETYPE_GAMEFILE:
type_text = "Gamefile";
break;
case PAGETYPE_GENERIC:
type_text = "Generic ";
break;
default:
type_text = "Unknown ";
break;
}
}
// Writes a page to the "remaining pages" log file
void WriteToRemainingLog(char *name, int type) {
if (remaining_log_file != NULL) {
CString line, type_string;
GetPageTypeString(type, type_string);
line.Format("%s\t%s", type_string, name);
cf_WriteString(remaining_log_file, line.GetBuffer(0));
}
}
// Writes a page to the "removed pages" log file
void WriteToRemovedLog(char *name, int type) {
if (removed_log_file != NULL) {
CString line, type_string;
GetPageTypeString(type, type_string);
line.Format("%s\t%s", type_string, name);
cf_WriteString(removed_log_file, line.GetBuffer(0));
}
}
// Closes the Filter Log Files
void CloseFilterLogFiles(void) {
if (remaining_log_file != NULL)
cfclose(remaining_log_file);
if (removed_log_file != NULL)
cfclose(removed_log_file);
}