mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 11:28:56 +00:00
208 lines
6.2 KiB
C++
208 lines
6.2 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// TerrainSoundDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "editor.h"
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#include "pserror.h"
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#include "TerrainSoundDialog.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CTerrainSoundDialog dialog
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CTerrainSoundDialog::CTerrainSoundDialog(CWnd *pParent /*=NULL*/) : CDialog(CTerrainSoundDialog::IDD, pParent) {
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//{{AFX_DATA_INIT(CTerrainSoundDialog)
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m_high_alt = 0;
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m_low_alt = 0;
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m_high_volume = 0.0f;
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m_low_volume = 0.0f;
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//}}AFX_DATA_INIT
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for (int b = 0; b < NUM_TERRAIN_SOUND_BANDS; b++)
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m_bands[b] = Terrain_sound_bands[b];
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}
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void CTerrainSoundDialog::DoDataExchange(CDataExchange *pDX) {
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CTerrainSoundDialog)
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DDX_Control(pDX, IDC_TERRAIN_SOUND_COMBO, m_sound_combo);
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DDX_Text(pDX, IDC_TERRAIN_SOUND_HIGH_ALT, m_high_alt);
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DDV_MinMaxInt(pDX, m_high_alt, 0, 255);
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DDX_Text(pDX, IDC_TERRAIN_SOUND_LOW_ALT, m_low_alt);
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DDV_MinMaxInt(pDX, m_low_alt, 0, 255);
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DDX_Text(pDX, IDC_TERRAIN_SOUND_HIGH_VOLUME, m_high_volume);
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DDV_MinMaxFloat(pDX, m_high_volume, 0.f, 1.f);
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DDX_Text(pDX, IDC_TERRAIN_SOUND_LOW_VOLUME, m_low_volume);
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DDV_MinMaxFloat(pDX, m_low_volume, 0.f, 1.f);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CTerrainSoundDialog, CDialog)
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//{{AFX_MSG_MAP(CTerrainSoundDialog)
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ON_BN_CLICKED(IDC_TERRAIN_SOUND_NEXT, OnTerrainSoundNext)
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ON_BN_CLICKED(IDC_TERRAIN_SOUND_PREV, OnTerrainSoundPrev)
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ON_CBN_SELCHANGE(IDC_TERRAIN_SOUND_COMBO, OnSelchangeTerrainSoundCombo)
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ON_EN_KILLFOCUS(IDC_TERRAIN_SOUND_HIGH_ALT, OnKillfocusTerrainSoundHighAlt)
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ON_EN_KILLFOCUS(IDC_TERRAIN_SOUND_HIGH_VOLUME, OnKillfocusTerrainSoundHighVolume)
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ON_EN_KILLFOCUS(IDC_TERRAIN_SOUND_LOW_ALT, OnKillfocusTerrainSoundLowAlt)
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ON_EN_KILLFOCUS(IDC_TERRAIN_SOUND_LOW_VOLUME, OnKillfocusTerrainSoundLowVolume)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CTerrainSoundDialog message handlers
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BOOL CTerrainSoundDialog::OnInitDialog() {
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CDialog::OnInitDialog();
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m_sound_combo.Init(Terrain_sound_bands[0].sound_index);
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m_current = 0;
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CopyToControls();
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UpdateDialog();
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CTerrainSoundDialog::EnableDisableAll(int flag) {
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((CButton *)GetDlgItem(IDC_TERRAIN_SOUND_LOW_ALT))->EnableWindow(flag);
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((CButton *)GetDlgItem(IDC_TERRAIN_SOUND_HIGH_ALT))->EnableWindow(flag);
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((CButton *)GetDlgItem(IDC_TERRAIN_SOUND_LOW_VOLUME))->EnableWindow(flag);
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((CButton *)GetDlgItem(IDC_TERRAIN_SOUND_HIGH_VOLUME))->EnableWindow(flag);
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}
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void CTerrainSoundDialog::UpdateDialog() {
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// Enabled/disable edit boxes
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EnableDisableAll(m_bands[m_current].sound_index != -1);
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// Show which band
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PrintToDlgItem(this, IDC_TERRAIN_SOUND_BAND_TEXT, "Band %d:", m_current);
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// Enable/disable next & prev
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((CButton *)GetDlgItem(IDC_TERRAIN_SOUND_NEXT))->EnableWindow(m_current < NUM_TERRAIN_SOUND_BANDS - 1);
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((CButton *)GetDlgItem(IDC_TERRAIN_SOUND_PREV))->EnableWindow(m_current > 0);
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}
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void CTerrainSoundDialog::CopyToControls() {
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m_low_alt = m_bands[m_current].low_alt;
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m_high_alt = m_bands[m_current].high_alt;
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m_low_volume = m_bands[m_current].low_volume;
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m_high_volume = m_bands[m_current].high_volume;
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m_sound_combo.SetSelected(m_bands[m_current].sound_index);
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UpdateData(false);
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}
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void CTerrainSoundDialog::CopyFromControls() {
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UpdateData(true);
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m_bands[m_current].low_alt = m_low_alt;
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m_bands[m_current].high_alt = m_high_alt;
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m_bands[m_current].low_volume = m_low_volume;
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m_bands[m_current].high_volume = m_high_volume;
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m_bands[m_current].sound_index = m_sound_combo.GetSelected();
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}
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void CTerrainSoundDialog::OnTerrainSoundNext() {
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ASSERT(m_current < NUM_TERRAIN_SOUND_BANDS - 1);
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CopyFromControls();
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if (m_low_alt > m_high_alt) {
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OutrageMessageBox("High elevation must be greater than or equal to low elevation.");
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return;
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}
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m_current++;
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CopyToControls();
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UpdateDialog();
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}
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void CTerrainSoundDialog::OnTerrainSoundPrev() {
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ASSERT(m_current > 0);
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CopyFromControls();
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if (m_low_alt > m_high_alt) {
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OutrageMessageBox("High elevation must be greater than or equal to low elevation.");
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return;
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}
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m_current--;
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CopyToControls();
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UpdateDialog();
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}
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void CTerrainSoundDialog::OnOK() {
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// Validate and make sure values ok
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if (UpdateData(true)) {
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// Make sure high/low alt values are ok
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if (m_low_alt > m_high_alt) {
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OutrageMessageBox("High elevation must be greater than or equal to low elevation.");
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} else { // everything ok, so bail
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CDialog::OnOK();
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// Copy the new data into our original struct
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for (int b = 0; b < NUM_TERRAIN_SOUND_BANDS; b++)
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Terrain_sound_bands[b] = m_bands[b];
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// It's possible that nothing has changed, but we'll assume something has
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World_changed = 1;
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}
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}
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}
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void CTerrainSoundDialog::OnSelchangeTerrainSoundCombo() {
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CopyFromControls();
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UpdateDialog();
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}
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void CTerrainSoundDialog::OnKillfocusTerrainSoundHighAlt() {
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// Force validation
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UpdateData(true);
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}
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void CTerrainSoundDialog::OnKillfocusTerrainSoundHighVolume() {
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// Force validation
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UpdateData(true);
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}
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void CTerrainSoundDialog::OnKillfocusTerrainSoundLowAlt() {
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// Force validation
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UpdateData(true);
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}
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void CTerrainSoundDialog::OnKillfocusTerrainSoundLowVolume() {
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// Force validation
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UpdateData(true);
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}
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